>What's important to know here....What does "turn on" mean?
>Does the ball eject as soon as the game boots and power is on the pin?
>Or Does the ball eject as soon as a game credit is added and a game starts?
>Big difference here in diagnosing the problem.
Should have been more specific sorry, when the game credit is added.
>If it locks on a soon as pin is powered up then the transistor for the ball eject solenoid is likely shorted.
>If the ball eject behaves until you actually start a game, then it fires and blows the fuse, then the transistor is okay, but something is going on with the coil.
That is what is occurring. You start the game, the music starts, a second later the ball ejects, fuse at this point blows.
>If the solenoid actually fires once, then the coil isn't shorted, so maybe the diode is bad? Can't >remember if diodes are on the coil or on the board on this game.
>Don't remove any connectors on CPU. Remove J2 from the PPB board to kill the 32V solenoids. >Or remove the ground wire from the Ball Release Coil to just isolate that one coil, do a coil test in >diagnostics and see if any other coils blow the fuse. It might be a problem with all 32V coils, but >the ball release is the first one that fires.
Ok, I'll remove J2 from the PPB board and replace the blown fuse and see what happens.