The manual is your friend.
According to the inside cover of the manual, the 'Thing Eject Hole' is J122-2. So, unplug J122.
By unplugging J122, you will lose the Thing Motor', 'Thing Eject Hole', 'Bookcase Motor', and the 'Swamp Release' coils. But that is okay. By unplugging it, you are separating the PDB from the field wiring. You're breaking a *possible*connection to ground via a shorted transistor or stuck driver. The coil will still be getting it's power -
Well, f*ck. Nevermind. Just looked at the coil wiring (see page 3-9 of the manual) - and the coils get both power AND driver fro mthe same plug - J122.
NORMALLY, with the coil still getting power, if the wiring was shorted (bad insulation rubbing against a mechanism, for example) the coil would still turn on when you turn the game on. However, in this case, we're cutting both the power and driver - so no matter what, the coil won't turn on because it's not getting any power.
So, have to do this test a different way: Disconnect J122. Put your meter on continuity (beep) mode. Place one lead on the SMALL wire leading to the kickout coil, and place the other lead on a ground braid. If you have a beep, then there's a short in the wiring. (The results of this test are the same as my discussion above - just it's usually a lot easier to just unplug the harness and turn the game on. But we can't here, so.. we have to do it this way.)