When Thing takes the ball and drops it the game doesn't know where the ball went. It start looking for a missing ball. If the game is turned off and back on it gives a "missing ball" error. I checked continuity on switch 77 and it looked ok. Using the solenoid tests I expected Thing Kickout to fire and it did not.
What is supposed to happen when Thing hand drops the ball? Is the Thing Kickout supposed to fire right away or is the ball to sit on the switch? I read other posts about how to test Q68 if that is where this leads. Any suggestions on debugging this "Thing" would be appreciated.