(Topic ID: 300315)

System 80B “Night moves” trouble shooting

By Karloz25

2 years ago


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There are 52 posts in this topic. You are on page 2 of 2.
#51 2 years ago

My next task for Night Moves is the “ground mod”.

Can you owners, share some pics of your mod setup, so I can get a idea of what to do?

Thanks...

1 week later
#52 2 years ago
Quoted from JRBBRJ:

This thread is great. It’s the closest thing to an owners thread for night moves.
I’ve had mine for about one year and have received great info from Isochronic frost. Little did I know there was another night moves knowledge base close to me in Colorado.
So far I have had to rebuild a flipper (first time) and do some minor cleaning. This game is one of the favorites for everyone that comes over.
Have any of you brought yours to a show before? Could it handle that type of play for a weekend or is that just inviting trouble?

Thanks for the flattery!

After the grounding mod, being a sys80b Night Moves is pretty rock solid. They're some of the most reliable games out there once you give them the proper care. The ground mod seems very difficult until someone shows you. I'll try to remember to take a picture.

You basically want to remove those awful grounding connectors on the bottom of the cabinet, and instead run the grounds directly to the metal chassis. That will give you a proper ground connection.

The other one I'm not very familiar with, is to add an extra ground wire on the harness that connects the MPU to the solenoid board.

There are 52 posts in this topic. You are on page 2 of 2.

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