(Topic ID: 154804)

System 80 refuses to Start or Enter Diagnostics

By xeneize

8 years ago


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#1 8 years ago

Gang:

I finally found the one System 80 I have been hunting for for years. It's my first machine built on that platform, but I do have experience with the System 1. Unfortunately, the joker that sold me the game took me for a ride and neglected to tell me that the boards were all either missing or burnt to a crisp. So, I had to plunge for new boards and went the Swemmer route. For the record, these boards are gorgeous. I did NOT immediately install them, but waited until:

- All major connectors were repinned - everything but pop driver boards and score/credit displays.
- Every (or so I thought) coil checked and replaced if failed (low ohms) or even appeared to have gotten warm at some point.
- All switches checked for proper open/closure
- New capacitor to replace big blue in cabinet
- All fuses replaced with new correct value specimens
- Validated under playfield transistor is good with DMM

I did NOT do any ground mods as Swemmer shared that with his boards they are not necessary.

So, when I first booted up, I was able to enter diagnostics (play/test switch)
The fuse for +24V (solenoids) blew when I went into solenoid test - this happened twice, afterwards I did appear to have 2 coils that needed to be replaced (knocker and coin door lockout relay). I have no idea why these fried (although I think the knocker was previously dead), but they have been replaced.

Now, when I power on, the reset and tilt relays click, and the coin door lockout engages. I get all zeros on the three displays that work. All of my voltages on the boards are good. The LEDs are lit and I validated with my DMM. The number 15 appears in the credit display (so I assume I have credits). All GI and controlled lamps are present and so is the attract tune. No fuses blow.

However, when I press the play/test switch nothing happens. Press the game start button, nothing happens. Close credit switch, nothing happens.

My slam is closed and PF tilt is open, cabinet tilt is open. Coin slot switches, all open. Outhole switch is closed when ball in trough.

I'm stumped and do not believe anything happened to the boards when the coin door relay fried (again, I believe the knocker was already dead and just missed it in my initial walk through).

Hoping I can get some help here. Usually, I can figure this stuff out, but the Sys 80 is new to me.

Thanks in advance!

#2 8 years ago

Is your replacement cpu board correctly configured to be the correct machine?

#3 8 years ago

Ken, yes it is. Sys 80, all correct ROMS, etc.

Swemmer made sure that we got game specific prior to shipping.

#4 8 years ago

My HH did a similar thing. I did all new everything including repinning it too. Turned out that the credit wire broke off and was shorting it out as soon as start or test switch was pushed. Look for shorted wires.

#5 8 years ago

kong, I hope it's something that simple and feel like it should have surfaced, but I'll check again.

#6 8 years ago

Middle bottom connector on MPU connected?
Was it repinned?
If so, are pins in correct locations?
--
Chris Hibler - CARGPB #31
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#7 8 years ago

Chris, if you're referring to the MPU to Driver interconnect, Swemmer provides a traditional ribbon cable option to replace the edge connector. Currently, that is what is installed.

I could install the original edge connector and see if it yields a different result, but it has NOT been repinned.

If you're referring to J5 for switch strobes, returns, & coin door...yes, repinned with new female socket.

Again, what has me stumped here is the fact that the game's behavior changed.

When I powered it on the first and second times, I could start a game and enter diagnostics. Now, nothing.

#8 8 years ago
Quoted from xeneize:

If you're referring to J5 for switch strobes, returns, & coin door...yes, repinned with new female socket.

Yup. That's what I meant.

Next up...
There are a bank of 1N270 diodes on the bottom board.
I've seen them fail periodically. You'll need to track down the right one based on wire color and the manual. Or, track the button from the coin door. You can use your DMM to "buzz" the rest of the connection.

It is odd that it changed operation.

Timeline is a fun game.
It has one of the hardest shots in pinball, IMHO. The shot up the middle to return the ball to the shooter lane is very tight!
--
Chris Hibler - CARGPB #31
http://ChrisHiblerPinball.com/contact
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#9 8 years ago

I looked for broken wires several times on my HH. It wasn't until I did all the new parts that I finally found the broken credit wire, and it still looked like it was attached. Check them all good, mainly start and credit wires.

#10 8 years ago

Chris and Kong, I'll recheck all coin door wires for shorts and buzz out for continuity to the diode banks.

I am thinking it's something simple, but curses if it's not elusive!

Yeah, I am pretty pleased to finally have picked up one. Timeline was a game I just fell in love with on looks alone and it took FOREVER to find one. Hopefully, it plays almost as good as it looks! I am looking forward to trying to nail that center, return to shooter shot!

#11 8 years ago

OK, starting with continuity from the start button to the test/diagnostic switch - it's good.

Both lugs of the test/diagnostic switch have continuity to the diode bank. The white/blue/purple lug can be validated as continuous all the way to the J5 connector. I believe the other lug (white/black/green) terminates at the diode bank.

Tested all diodes in the bank and they all come back .25, or so. This is lower than the standard .4-.6 I see when testing other diodes, but they all say the same thing.

No signs of shorts anywhere on the coin door. On the credit wire I even measured from the switch blade instead of the lug to go all the way to the furthest point.

Still scratching my head....

#12 8 years ago
Quoted from xeneize:

ested all diodes in the bank and they all come back .25, or so. This is lower than the standard .4-.6 I see when testing other diodes, but they all say the same thing.

Normal for 1N270 glass germanium diodes (vs silicon)

Quoted from xeneize:

I believe the other lug (white/black/green) terminates at the diode bank.

That can't be. Are you sure there isn't a wire jumper to another solder lug on that diode strip?

--
Chris Hibler - CARGPB #31
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#13 8 years ago

Here we go...

The second photo reflects how the blue/purple wire is two part- one piece of wire goes from a diagnostic switch lug to diode bank and the other from diode bank to the J5 connector in the head.

The first photo reflects how the green/black wire is a single wire and appears to only run from the diagnostic switch log to the diode bank. Rather than simply trust wire colors, I attached one clip to the lug on the diode bank and probed all of the wires at J5 and none reflected continuity.

image_(resized).jpegimage_(resized).jpeg
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#14 8 years ago

Ah, for what it's worth there was not a different colored wire at any of the lugs on the diode bank that provided continuity to the black/green wire originating on the diagnostic switch lug.

#15 8 years ago

OK...I stand corrected.
I had a TimeLine here that I implemented Free Play on via a jumper wire. As luck would have it, I added the pic and procedure to the PinWiki.
See: http://www.pinwiki.com/wiki/index.php?title=File:TimeLineFreePlay.jpg

Full article: http://www.pinwiki.com/wiki/index.php?title=Gottlieb_System_80#Free_Play_for_System_80_Games

The only thing I can see in the pic you posted is that the 2nd diode has been soldered on. And the leftover leg hasn't been clipped. And, the solder blob might be making contact with the solder lug next to it.

Check it out.

The next step will be to twizzle the switch matrix by jumpering across the inputs at the CPU board to see if it will enter diagnostics with the wiring disconnected.
--
Chris Hibler - CARGPB #31
http://ChrisHiblerPinball.com/contact/
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#16 8 years ago

So, yes, there were some ugly solder joints from a previous repair on the diode bank. No shorts there though.

Interestingly enough, in the schematics the coin door switches are strobes. In the switch matrix, they are not named, but the associated strobes are referenced by number. One could deduce that maybe the entire column is out. This points me back to the wire specific connector at the MPU which I will check for continuity and good contact this evening.

Make sense?

#17 8 years ago

Go back and check to see if you put the wires on right ( knocker & coin door lockout ) maybe trying disconnecting the coin door lockout relay see if that is the problem , have you checked the bridge rectifier for the +24v

#18 8 years ago

Nightly update.

I went back to basics. Dug out the schematic and started to compare wire colors and placements to reality. Discovered that almost all of them in J6 were misplaced. So, I went back to my photos and verified that I repinned exactly as they were when I cracked open the backbox. Obviously, someone decided to make the job for the next guy harder than it had to be. I don't know how I ever got into diagnostics. I checked J5 and all of those are correct.

Now, that all wires are in their proper connector socket, the game boots up. I can access diagnostics but have some lingering switch issues. For some unknown reason several show up as closed when clearly open. I checked all the under playfield diode banks and all the diodes read good. None of the ten point switches register (ever), but all the rest of the switches seem to respond to a manual depression. The shooter switch only activates periodically when manually depressed and never when the ball is initially launched.

Most perplexing is that the bottom flippers never engage. Chris, I know you owned one of these. My understanding was that after a certain time elapsed or the ball hit the center switch beneath the mini playfield, that power left the upper and switched to the lower flippers. Even though that center switch registers when closed, I never get power transferred to the lower bats. I have a feeling that the shooter lane switch is key to starting the timer and does more than just provide a sound effect.

So, I can change the thread title now if you guys think it's appropriate.

Thanks for weighing in!

#19 8 years ago
Quoted from xeneize:

I have a feeling that the shooter lane switch is key to starting the timer and does more than just provide a sound effect.

That's a good bet. I can't confirm, but something has to start the timer.

Quoted from xeneize:

For some unknown reason several show up as closed when clearly open.

This might be a problem on board the MPU, or it might continue to be a wiring issue. In switch test, the game should tell you all the switches that are closed in sequence. Is there a pattern to what it shows as closed, like all switches ending in 2 or something like that?

There must be a relay in the game that transfers power from the upper to the lower flippers. I'd find that.

The prior owner was clearly overmatched. It's possible that he used a file on the switches, damaging the gold flashing on the switches, and making them unreliable. You can jumper across the switch tabs. That should yield reliable switch closure reports.
--
Chris Hibler - CARGPB #31
http://ChrisHiblerPinball.com/contact/
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#20 8 years ago
Quoted from ChrisHibler:

Is there a pattern to what it shows as closed, like all switches ending in 2 or something like that?

Unfortunately, the credit display underneath the apron only shows one digit (thanks again, joker that sold me this game) and I can only see the "tens" digits. So, I will either have to manually and methodically inspect most switches (visually, I have already done this), or hunt down a new display sooner rather than later.

#21 8 years ago

Your Genie 4 digit display can be used in Timeline.
--
Chris Hibler - CARGPB #31
http://ChrisHiblerPinball.com/contact/
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The new place for pinball repair info

#22 8 years ago

OK, so I still have (at least three) issues...

Can't figure out the deal with the ten point switches. There are 8 of them and the schematic is wrong as to their locations which originally made them harder to trouble shoot. I have visually checked and adjusted all of them. They are open. We have continuity between all the switches and from the switches to the associated pin in the MPU connector. They never score when closed and always fail the diagnostic test.

My lower flippers still fail to ever activate. I am under the impression that the "A" relay activates them, but I am not sure how the relay "knows" when to pull in. The relay itself tests good. The diode on the relay tests good. I have continuity between the flippers and the relay. Is there a way to manually get the relay to pull in?

One of the pop bumpers refuses to activate. Again, coil and diode test good. Switch is clean and open/closes as expected. Driver board outputs a nice clean +5V.

So, yeah...we're getting closer, and maybe I have just been staring at it for too long, but I am out of ideas.

The boards are brand new, as are the ROMS, so I don't THINK pcbs are the issue...

#23 8 years ago

Bump

#24 8 years ago
Quoted from xeneize:

Is there a way to manually get the relay to pull in?

Sort of. Find the transistor that turns that relay on. Ground the tab of that transistor. Or, you can ground the non-banded side of the relay coil's diode.

Quoted from xeneize:

One of the pop bumpers refuses to activate. Again, coil and diode test good. Switch is clean and open/closes as expected. Driver board outputs a nice clean +5V.

This has to be a PBDB issue, or wiring between the pop bumper and the PBDB.

Quoted from xeneize:

always fail the diagnostic test.

Does this mean that the 10 point switches are never showing closed in diagnostics?

--
Chris Hibler - CARGPB #31
http://ChrisHiblerPinball.com/contact/
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#25 8 years ago

Issue 1:
Per the schematic, the transistor in question is Q48 as it drives the AUX relay. The transistor tests "good". Upon having both backbox open and playfield up, I determined the relay IS pulling the switch closed. However, it NEVER releases. It is always engaged and getting +24V. I am thinking that when the relay is activated and the switch is CLOSED, the upper flippers are active. Once the relay releases/deactivates, the switch opens, sending power to the lower flippers.

Here's what's weird. This game is running the Swemmer boards with individual LEDS for every transistor. All of the LEDs light up correctly, trust me this took forever, but I tested one lamp/transistor (and the ball gate relay) at a time to confirm. The only exception is (of course) the Q48 LED. I would think the LED would constantly be on as the relay is always energized. Maybe the logic is reversed and the LED will light when the switch releases, but that would not be what I would expect. I still don't know how the relay knows when to turn "off" and redirect power, but am suspecting something from the CPU drives this. Again, my CPU is new, so could it possibly be a ROM issue? I am using freshly burnt ROMS, but at this point am not ruling out anything.

Issue 2:

Quoted from ChrisHibler:

This has to be a PBDB issue, or wiring between the pop bumper and the PBDB.

So, after confirming all the wiring was good from coil/switch to PBDB, I really scrutinized the switch. For some reason even when closed, it was still registering as open. I cleaned it again, no dice. Readjusted the switch several times with the DMM attached to both leaves to determine when I finally got continuity and had success. Although the switch visually looks good, I'll replace it or reliability will be an issue. ISSUE RESOLVED. (Update: for the future traveller, this thread details the issue identified with the Pop Bumper switch https://pinside.com/pinball/forum/topic/gottlieb-em-tech-tip-mystery-stuck-switches)

Issue 3:

Quoted from ChrisHibler:

Does this mean that the 10 point switches are never showing closed in diagnostics?

On the contrary, they are ALWAYS showing closed in diagnostics. However, they are ALL open. I have checked and removed rubber and plastics to make sure that the rubber isn't closing a switch once in place. When the game is on and started they NEVER register regardless of which one is closed/depressed.

#26 8 years ago
Quoted from xeneize:

On the contrary, they are ALWAYS showing closed in diagnostics. However, they are ALL open. I have checked and removed rubber and plastics to make sure that the rubber isn't closing a switch once in place. When the game is on and started they NEVER register regardless of which one is closed/depressed.

This is typical of a switch that's closed...but you haven't found it yet.
All of the 10 point switches are wired in parallel and need only one switch row/column connection.
If you remove the large connector on the bottom/left side of the MPU (where PF switches come in), and then "buzz" between the open switch blades of one of the 10 point switches, do you get "tone"?

If so...you have a switch or solder tabs or other less typical wiring condition.
--
Chris Hibler - CARGPB #31
http://ChrisHiblerPinball.com/contact/
http://webpages.charter.net/chibler/Pinball/index.htm
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