Hey guys,
I'm working on a major Firepower project and I've got it down to one light issue left (other than the missing speech board). There were multiple light issues in this game (among all the other stuff!) that I've already fixed including missing flasher "fire" and "power" bulbs and sockets that were cut out with burnt up resistors on their associated board under the play field, missing cut out lamp sockets and diodes for the 4x and 5x multipliers, mis-wired "I" and "R" lights in the top lanes, a bad tip42 on the driver board for a column being out, 2 bad (loose/broken) GI lamp sockets, a cut GI ground wire on the back box light board, hmmm.... I think that's it except for this last little light bugger:
With a system 6 mpu in a Firepower, I have one feature light (the 9,000 bonus light) in the middle of the playfield, that lights up and flashes properly with all the other controlled lights in diagnostic test mode, but doesn't light up in attract or in game mode.
I swear I've read some information about that exact issue before, but I can't seem to locate it. Was it something to do with the mpu controlling the lights at one point and the driver board controlling them at another?