(Topic ID: 43458)

System 11 Club !

By mof

11 years ago


Topic Heartbeat

Topic Stats

  • 4,583 posts
  • 772 Pinsiders participating
  • Latest reply 7 days ago by Jmckune
  • Topic is favorited by 374 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_0270 (resized).jpeg
IMG_0269 (resized).jpeg
IMG_0267 (resized).jpeg
IMG_0268 (resized).jpeg
IMG_0266 (resized).jpeg
pinside.de3a301253cf3d56c6d125bffe0b1b945f5ca0af~2 (resized).jpeg
IMG_0270 (resized).jpeg
IMG_0269 (resized).jpeg
IMG_0268 (resized).jpeg
IMG_0266 (resized).jpeg
IMG_0265 (resized).jpeg
IMG_8133 (resized).jpeg
IMG_8139 (resized).jpeg
IMG_8138 (resized).jpeg
IMG_8137 (resized).jpeg
IMG_8135 (resized).jpeg

You're currently viewing posts by Pinsider jedi42.
Click here to go back to viewing the entire thread.

#1883 6 years ago

Have a project Space Station, so now in the club, and I am having a couple of issues with solenoids and GI.
- None of the solenoids or flippers will fire
- the backbox GI is working, as are all of the playfield insert lights.
- none of the playfield GI is working

The MPU just came back from being repaired, so hoping that is not the issue.
- on the power supply board I am getting +12.2 v at TP3, -14.1v at TP4 and 5.1v at TP1.
- I tried to jumper Q8 transistor on MPU to get the A/C select relay to click, but nothing (as I read in one of the guides).
- the transistor itself tested OK.

If the relay doesn't click, does that necessarily mean it is bad, or do I have an issue earlier than the relay?

What should I be checking for?

#1898 6 years ago

You were right on, one of the gi relays was burnt/non-functional and once I replaced it with one of the ones that worked, the GI worked. Not sure condition green is kicking in though.

Will look at the BR for the solenoid issue.

Thanks.

Quoted from GRUMPY:

Check the bridge rectifier for coil power. Look at gi relays for crack solder joints.

1 week later
#1906 6 years ago

I believe the BRs are good. I have it now narrowed down to perhaps the ground on the special solenoids. When I look at the manual, everything that isn't working is listed as special solenoids 17-22 (and the flippers). There is voltage at the flipper coils, and I can fire the right dock kickback by grounding the transistor on the MPU. The MPU board was sent for repairs and tested there, so I am hoping that is not the issue (but can't be sure).

I am not sure where to go next. Thoughts?

Quoted from GRUMPY:

With a meter check the voltage on the orange and black wire of the top bridge rectifier. It should be @ 34 volts DC.

IMG_20180108_2234198 (resized).jpgIMG_20180108_2234198 (resized).jpg

#1909 6 years ago

Do you mean system b board?

Quoted from GRUMPY:

What is the board number on the cpu?

#1910 6 years ago

Don't think it is wiring issue. I can fire the solenoids if I ground the transistor on the mpu. For example if I ground q73, it fires the right pop bumper. To me,
that would eliminate the mpu connectjons/wiring and the auxiliary board connections.

Am I correct in this?

Where do I go next? What should I be testing next, something on the mpu? What causes the mpu to send the signal to open ground for the solenoids?

Quoted from ajfclark:

The specials and flippers all come back to the CPU board through the same connector. What's 1J19 look like?

#1912 6 years ago

Here are some photos. The place that serviced the board said they tested it in a shop Space Station.

Quoted from GRUMPY:

Sometimes a different board is used in a machine that it was not intended for. So if you can post a pic of the board or the serial number I can let you know if this is a board that works or not. If this is a compatible board then there's a problem on the board for the SS solenoid enable circuit. No sense starting to troubleshoot when it can also be a simple compatibility problem.

IMG_20180109_2122536 (resized).jpgIMG_20180109_2122536 (resized).jpg
IMG_20180109_2122596 (resized).jpgIMG_20180109_2122596 (resized).jpg
IMG_20180109_2122463 (resized).jpgIMG_20180109_2122463 (resized).jpg

#1914 6 years ago

There was some battery damage when I got it. Tried to clean it up the best I could.

Quoted from Freeplay40:

Is it just me or is there still a good deal of worrisome corrosion on that board?

#1918 6 years ago

OK, so I check u45. As you say, in attract mode:

pin 1 - low
pin 2 - high
pin 3 - high

When I close the switch to the pop bumper by pressing the switch with my finger from the top of the playfield, no change.

When I go into diagnostics, no noise from flipper and no change to state of pins 1-3 when I close switch again.

Next?

Quoted from ajfclark:

Correct, grounding the tab on Q73 tests that there's a path from the coil through the connector to the collector of Q73.
It does not test 1J18 which is where the switches for the specials come back from the playfield.

The other side of the circuit for that solenoid is U41 (pin 19) to U49 to U45 to Q72 to Q73.
I'd start with U45.
I'd check the voltage on pins 1 2 and 3.
In attract mode 2 and 3 should be high, 1 should be low.
Close the switch on the on the pop and pin 2 should go low which shows that 1J18 is ok for that solenoid.
Go in to diagnostics and the flippers should enable (do you hear the click?), pin 3 should go low.
Close the switch on the pop again and pin 2 should go low and pin 1 go high.

#1919 6 years ago

Pin 6 starts high and does not go low when a game is started. Using a logic probe.

Quoted from GRUMPY:

This is a correct version board for the pin.
I would check the output of U-56 pin 6 after starting a game. If you are using a logic probe it will be a low. If you are using a DMM it should read 0.8 volts and lower.

#1923 6 years ago

U56 pin 5 - low
U50 pin 11, 12 & 13 - all low, but did have problems getting readings. I may have to clean these a bit or see if there is corrosion.

Quoted from ajfclark:

You can see pin 6 on U56 that grumpy got you to probe middle left. It's connected to pin 3 of U45 that I was asking about.
K1 is the flipper enable relay. You can see that if U56 pin 6 is high, u50 pin 10 will be low, so Q67 is off and therefore K1 is off.
I'd keep following that path down.
When in diagnostic/game what these read?
U56 pin 5
U50 pin 11, 12 & 13

#1924 6 years ago

All low. But as I said in the other post, I was having troubles getting readings from the pins. I also noticed that once when I was trying to get a reading, the probe slipped and crossed pins 11 and 12. When that happened, I could hear K1 click. So, I am thinking from that that K1 is likely not the issue?

Quoted from GRUMPY:

This is your problem, now with a game started check U-50 pins 11,12 and 13.

#1925 6 years ago

Any next steps guys? Trying to follow the schematics, but still learning.

I have some parts to rebuild the power supply on order, capacitors, etc. The voltages read fine on the test points, but thought this would be preventative maintenance. Any chance the issues are power related, or are we thinking chips on the board, keeping in mind that I was told the mpu was tested on a space machine before being sent back to me.

Thanks.

Quoted from jedi42:

All low. But as I said in the other post, I was having troubles getting readings from the pins. I also noticed that once when I was trying to get a reading, the probe slipped and crossed pins 11 and 12. When that happened, I could hear K1 click. So, I am thinking from that that K1 is likely not the issue?

#1927 6 years ago

OK, we are definitely getting somewhere. I reflowed the pins on U50. When a game is started, pins 10 and 12 of u50 are low. Pin 11 I cannot get reading from.

When I keep ground on pin 11, the flippers, pop bumpers, etc all work. That's the good news.

The bad news is that while doing that I may have fried Q75 and / or Q74, as smoke came out of that area. Obviously crossed pins or something. That area around that transistor was already blackened, so it must have burned in the past as well. Not sure if that is related to my issues or not.

Obviously I will replace Q74 and 75. Should I just replace U50, or do we think the issue is elsewhere?

Thanks in advance.

Quoted from GRUMPY:

U-50 pin 11 is the game enable signal and when you start a game it will go from a high to a low. Pin 12 is the blanking signal and when the CPU is booted correctly this will be a low at this point. U-50 is a NOR chip, if both inputs (pin 11,12) are lows the output pin 13 will be a high. You said you have lows at all 3 pins, but you also said if you short pins 11 and 12 together that K-1 clicks. This would sound like you have a poor connection on one of the input pins. I would take a jumper connected to ground and with a game started touch said jumper to pin 11 and then pin 12 of U-50. If there is any change in K-1 relay then you have found where your problem lies. You have said there has been corrosion in the past and this is most likely your problem now. Also if you have a chip socket installed at U-50 it may have a cold solder joint on one of the pins.

1 week later
#1932 6 years ago

I replaced U-49 and U-50.

Now when I test U-50 with a game started I have the following:
- pin 10 and 12 are low
- no reading from pin 11
- when i ground pin 11, K-1 clicks

Not sure what you mean by cutting pin 11 in half. I would expect it doesn't matter since I replaced U-50 now.

Are you still thinking U-10 may be bad?

Quoted from GRUMPY:

Either U-50 is bad or U-10 is bad. You can cut pin 11 in half and test each side to know for sure.

This is good but it sounds like your SS #1 has a problem and will need to be troubleshot as soon as you get pin 11 of U-50 sorted out.

#1933 6 years ago

And am i reading the schematics correctly that pin 11 of U-50 is fed by pin 19 of U-10?

Quoted from jedi42:

I replaced U-49 and U-50.
Now when I test U-50 with a game started I have the following:
- pin 10 and 12 are low
- no reading from pin 11
- when i ground pin 11, K-1 clicks
Not sure what you mean by cutting pin 11 in half. I would expect it doesn't matter since I replaced U-50 now.
Are you still thinking U-10 may be bad?

#1936 6 years ago

Was thinking the same. Just before slipping out to work I checked for continuity between the two with the board still in the backbox. No continuity.

Turned game on and checked pin 19 of U-10 and is showing low. Is that what it should be?

I will have to pull the board out and check what the continuity issue is. If the trace is damaged, what is the best method to repair? I know you could run a wire between the two, but is that the best method? Hate to get into the hacks too much.

Quoted from GRUMPY:

Maybe, check for continuity between U-10 pin 19 and U-50 pin 11. If continuity is good then U-10 is most likely bad.

#1938 6 years ago

I will likely have to take another one from the front, more glare than I thought.

I was trying to run some continuity tests, and I can't tell where the trace from pin 19 of U-10 exits the chip. Seems like it is under the chip where it enters pin 19.

Quoted from GRUMPY:

Post some pics of the front and back of the board. I don't like to add wires unless necessary.

IMG_20180124_0726183 (resized).jpgIMG_20180124_0726183 (resized).jpg

IMG_20180124_0724199 (resized).jpgIMG_20180124_0724199 (resized).jpg

IMG_20180124_0724275 (resized).jpgIMG_20180124_0724275 (resized).jpg

1 week later
#1942 6 years ago

Hey Grumpy, I am at a loss here. I just can't see where the trace for pin 11 of U-50 goes or comes from. I removed the socket to try and see it better, but I don't see on either side a trace going to the pin. I have attached pictures. Any ideas, am I just missing something obvious??

Quoted from GRUMPY:

U-10 does not have a socket so I wouldn't worry about it. U-50 does have a socket and I would be looking for the trace break somewhere around it.

IMG_7620 (resized).JPGIMG_7620 (resized).JPG

IMG_7623 (resized).JPGIMG_7623 (resized).JPG

#1945 6 years ago

Correct you are Grumpy, my apologies. So, I had to remove U-49 to see the trace. Once I did I found I had 2 failure points. One a long line with a scratch in the line breaking continuity. The other right at U-49 (see 2 points on picture).

So, I know the 2 issues (thanks again for your patient help). What is the best way to repair? Both are thin traces of course, with one of them going under a chip once I replace U-49 socket. Relatively new to board repair (as you may have guessed).

Quoted from GRUMPY:

Your yellow arrow is on pin 4, move straight up to pin 11.

IMG_7625 (resized).JPGIMG_7625 (resized).JPG

IMG_7626 (resized).JPGIMG_7626 (resized).JPG

IMG_7627 (resized).JPGIMG_7627 (resized).JPG

#1947 6 years ago

Making progress for sure. Once the traces were continuous, pin 11 of U-50 started reporting a reading. That brought to life the flippers and slingshots! So, power is now flowing to the special solenoids. What isn't working yet are the pop pumpers and right ball lock. Have to try and trace down what is happening with them, and why they aren't getting power.

Quoted from GRUMPY:

The one that is a scratch break can easily be fixed by carefully removing the green solder mask an 1/8 inch on each side of the break. Then take one strand of wire from a piece of wire and lay across the break and solder it in place. Then cover with green nail polish. The other break maybe easier to jump with a wire on the back side of the board.

#1954 6 years ago

Both low.

Quoted from GRUMPY:

So SS #2, #4 are working now. So what do you get at pin 3 and 6 of U-50 with a game started.

#1955 6 years ago

So, yes F3 is part of the story. It is blowing very quickly. During one test I could ground Q79 (lower pop bumper) and Q73 (right pop) and both would fire. When I grounded Q77 (middle pop), the fuse would blow.

I removed the board and checked the transistors, pre-drivers, traces, etc. and didn't find any shorts.

I then checked under the playfield for shorts, crossed wires and such and didn't see anything. Continuity back to the board (ground) was fine and was very close to 0 ohms. Even replaced the diode on the coil to see if it may be an issue.

Replaced everything and F3 fuse blew within a few seconds of starting a game.

Thoughts?

Quoted from ajfclark:

Contrary to the manual, they are all on the same wire, red-white, which is fused by F3. I'd start checking voltages from there.

#1958 6 years ago

Coils all read the same, just around 4 ohms. Diode was replaced on center pop already. Adjustments are fine.

Tried to diagnose a bit more, and this may help. I disconnected the left/middle pop bumper (which I thought was the issue). Once I start up the machine, the bottom pop bumper immediately fires and stays on until the fuse blows.

I then disconnected 1J19 from the MPU. Games starts, and nothing happens. As soon as I reconnect the plug, the bottom pop immediately fires, and stays on until the fuse blows.

Is this telling me anything?

Quoted from GRUMPY:

Is the coil resistance low? Is the coil diode shorted?

Check the switch adjustment on the right pop, maybe to sensitive and going off on vibration.

#1960 6 years ago

Did some logic testing. Q76 and Q77 are giving me the weird readings ( as compared to the others). Going to go ahead and replace them both and see what happens.

U-50 tested as you suggested below.

Quoted from ajfclark:

Yes. 1J19 is the ground for the special solenoids. The fuse is blowing because there's a path to ground that's being held on too long. The driver circuit for the bottom jet is Q79 and friends.

Q79 would be the likely candidate but given the other issues you've had with the board, I'd check continuity between everything on that schematic.
If that all checks out, I'd leave 1J19 disconnected. Turn on, go into diag. Check the voltage at:
- U50 pin 4 (low), 5 (high), 6 (low)
- Q78 base (low), collector (high) and emitter (low)
- Q79 base (low), collector (will float with 1J19 disconnected) and emitter (low)

1 week later
#1988 6 years ago

I checked the zener diodes, and a lot of them seemed to have been cut ( to test I assume ), but never soldered back correctly. So, I just replaced them. That with a couple more replacements and the special solenoids work, except the right dock.

Wiring is OK to Q75, as I can ground the resistor and it fires. Am I reading the schematic correctly here:

U45 pins 11 and 12 should go high to fire (correct?). What I have on coil test is:
11 - low
12- high

So I trace back, and here I am not sure I have it correct, U44 pin 23 feeds into U45 pin 11?

What I get is all three lights coming on in logic probe.

Then, does U51 pin 2 feed into U44? I don't get any reading on U51 pin 2. Am I reading the schematic correctly?

Another issue I have (among a couple of others), is that when I boot the machine, it will only boot every 5-10 times I turn the main power switch on. Hooked it up to a desktop power source and same thing. I thought I had read that one of the pia chips may be at fault, but can't find the article again. Thoughts?

On

Quoted from GRUMPY:

Check the zener diode on the switch input for this coil as it maybe shorted.

#2003 6 years ago

Perhaps a stupid question, I have been wondering, what does "sign me up" actually do? Do the group moderators keep a list of people signed up?

Quoted from cletus:

Sign me up!
I’ve been unlawfully posting here. Apologies.
System 11 pins are the greatest!

#2005 6 years ago

Thanks to GRUMPY and ajfclark I have vastly increased my knowledge of board repairs. On my space station they have been helping me with, I am almost completely up and running. Summary of repairs:
- fixed 2 broken traces,
- replaced several transistors,
- replaced zener diodes that had been cut (for testing I assume) but no reconnected properly
- replaced a couple of ICs and a PIA

Only one issue remains. The board doesn't always boot (usually have to switch on/off 10-15 times before it will). Not a voltage issue from power supply, as same thing happens when powered by a desktop power supply.

When turned on, the voltage LED lights, but nothing past that. No diagnostic flashes. Sometimes when turning on I will get random sounds or a coil firing for a second.

Thoughts of how to diagnose this?

#2007 6 years ago

Yes. It didn't make any difference.

Quoted from GRUMPY:

Have you replaced C-30 on the CPU?

#2009 6 years ago

I may have figured it out. When I press on either U41 or U42 during boot up, it will start every time. The flexing of the board appears to be making a connection that isn't quite proper without flexing. One of them is sockected, one is not.

I will replace the unsocketed and reflow the socketed one, and see if one of them is the culprit. Does that make sense?

Quoted from GRUMPY:

Do you have the 12 volt hooked up to the CPU? Check the solder joints on L-1 and L-2. Does your CPU have zero ohm jumpers?

#2012 6 years ago

Can you explain why this is your opinion? It seems to go against a lot of other advice from people. Not criticizing, just wondering about your reasons.

Quoted from GRUMPY:

I don't like to install sockets unless there is a purpose for it. If it were my board I would remove the socket and solder direct to the board like the factory. I would not touch the other chip unless removing the socket didn't correct the issue.

#2015 6 years ago

Makes sense. Thanks for the explanation Grumpy.

Quoted from GRUMPY:

A good soldered connection does not go bad. A socket is there for ease of replacement which isn't needed in this case. A socket adds 40 extra chances of a bad connection for no reason. Now I'm not saying you should solder in a 40 pin chip with out testing the chip first, but a know good chip should be soldered directly to the board. In 28 years of owning pinball machines I have never replaced any pia chips in my pins or any others. This is because I rebuild the power supplies first when I get a new machine, before I even turn it on. Once I am done repairing a newly acquired pin I never have to do board work again. Here is a pic that I took from the hack post. Why would it be in the worst hack post if everyone thought sockets would help troubleshoot board problems. I will most likely get a 100 down votes for saying this, but this is what I believe to be best. Oh and I always replace the battery holders on my boards with new ones after I inspect for leakage and clean, just to keep it original.

1 month later
#2097 6 years ago

Still working on a Space Station with boot up issues. It will only boot randomly. What I have just found is that if I leave the machine on for an hour (in the state where the cpu didn't boot), when I come back to it, it seems to boot fine. So, something seems to be heating up and then making the required connection for the cpu to boot. Does that point to a cracked solder joint somewhere on cpu, or a power supply issue?

Voltages seems good, and power supply caps have been replaced.

1 month later
#2188 5 years ago

I am still struggling to get my Space Station board fixed. With Grumpy's and others help I had it to a point where it would boot and work fine, but only after the machine was powered on for 15 minutes, then would boot everytime. Also sometimes if I flexed the board a certain way it would boot.

I thought that was pointing to a cold solder, so I was looking for cold solders and reflowing some of the pins on the mpu. Now of course i cannot get it to boot at all, just the 5v led comes on. No flashes of the diagnostic led. Kind of lost now and not sure where to start.

So, I thought I would hook it up to an old desktop to bench test.

Question, is this normal? When I test the voltages of the power supply, I get the normal 5.1 volts. As soon as I attach it to the MPU pins, the voltage drops to 4.7, and at that level the board will never boot. Is that normal? Am I missing something?

Any suggestions on where to start with getting board to boot would be appreciated, as well as the 5 volt question from the desktop computer power supply.

#2190 5 years ago

The only chips that have any extra heat are the 2 6802s at u15 and u24. They are not super hot, reading the highest on u24 around 100-105 F, with u15 slightly cooler. About 10F more than any other chips.

Quoted from GRUMPY:

No this is not normal, a chip on the board is bad dragging down the five volts or the power supply is not large enough to supply enough current to maintain the five volts. See if after being on for ten minutes if you can find a warm chip.

#2192 5 years ago
Quoted from GRUMPY:

What is the voltage at the power supply? Is your jumper wires large enough to supply plenty of current?

GRUMPY=smart.

I was using 24 gauge wire, and once I switched to 18 gauge the voltage went from 4.7v to 4.95v when connected to the mpu. I am assuming that the 4.95v will suffice to boot a board?

Now where is the best place to start bench testing?

#2196 5 years ago

Yes, but no -12v as the repair guide I was reading suggests.

Quoted from GRUMPY:

This fine, did you hook up a 12 volt line too?

#2211 5 years ago

I am wondeing Grumpy if you can point me at a starting point to get my Space Station board to boot? A quick review:
- board was sent away for repair, but the repair job was less than stellar
- board would boot if I left it on for 10 minutes then re-powered on, or if I flexed the board. Everything was working once it started.
- I was trying to track down the booting issue thinking it was a cold solder issue somewhere, so I reflowed pins in the u2 / u3 area
- afterwards it won't boot at all now, and have it on bench trying to diagnose
- only 5v led comes on, not the diagnostic or blanking leds

Following the Repairng Williams System 11 Pinball guide, I have checked:
- good 5v / 12v to the board
- u25 was changed to nvram
- using logic probe, u15 pin 39 seems to react properly (both high and low lights are solid)
- grounded pin 40 of u15 to see if reset circuit resets, nothing
- checked the PIA chips by testing with DMM pins 2-17, and all read in the .4 to .8v range, and all get +5v at pin 20 when powered on
- checked u11 and u13 with DMM, pins 1-9, 11-19 seem to read fine
- replaced the 4 caps (including c30) on the mpu

What should I be checking or replacing next? Thanks in advance!

Quoted from GRUMPY:

This fine, did you hook up a 12 volt line too?

#2216 5 years ago

No I haven't touched them (assuming you are talking about u21 and u22). Should I?

Quoted from GRUMPY:

Have you replaced the chip sockets for the rom chips?

#2218 5 years ago

Sorry, right. Not sure what I was thinking when I said that. No, they are socketed, but I didn't touch them.

Quoted from GRUMPY:

No U-26 and U-27. U-21 and U-22 are sound ROMs and will not cause this kind of issue.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
Wanted
Machine - Wanted
Pomona, CA
€ 69.00
Pinball Machine
Multiball mods
 
$ 17.00
Playfield - Decals
Metal-Mods
 
From: $ 3.50
Playfield - Other
Rocket City Pinball
 
$ 23.95
$ 19.99
Eproms
Matt's Basement Arcade
 
$ 279.00
Flipper Parts
Mircoplayfields
 
$ 15.00
Playfield - Decals
Metal-Mods
 
3,000
Machine - For Sale
Fort Wayne, IN
$ 5.00
Playfield - Decals
Metal-Mods
 
$ 27.95
Eproms
Pinballrom
 
$ 27.95
Eproms
Pinballrom
 
$ 27.95
Eproms
Pinballrom
 
$ 29.99
Eproms
Matt's Basement Arcade
 
$ 39.99
Eproms
Matt's Basement Arcade
 
From: $ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 19.99
5,000
Machine - For Sale
Camarillo, CA
$ 10.00
Playfield - Protection
UpKick Pinball
 
2,600
Machine - For Sale
Davenport, FL
$ 29.99
Eproms
Matt's Basement Arcade
 
Great pinball charity
Pinball Edu

You're currently viewing posts by Pinsider jedi42.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/system-11-club?tu=jedi42 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.