sign me up, with a space station here
got me a pretty beat up players WW couldn't wait or pay for a nicer one so saved me some cash and bought a project pin. yes that's a run on sentence with the only capital letters where it matters. loving it even in its sad condition looking forward to the refurb glad to be in this club now
Quoted from Aurich:Almost back in the functional part of the club again. Just need to track down an electrical problem that's killed all the coils. Put the last parts back on today. Cab decals are shipping.
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I just bought some flourecent transparent green star posts for mine, gonna see how that looks under black light. It killed ALL your coils as in they are all shot now?
Quoted from Frankenator:got me a pretty beat up players WW couldn't wait or pay for a nicer one so saved me some cash and bought a project pin. yes that's a run on sentence with the only capital letters where it matters. loving it even in its sad condition looking forward to the refurb glad to be in this club now
Welcome to the club. Sounds like your havin fun.
Quoted from zippydapinhead:Was cruisin E-Bay and found a nice pink Cadillac. Fits right in and matches the ES car.
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That looks pretty cool. Now ya gotta make the head lights work.
Quoted from MustangPaul:That looks pretty cool. Now ya gotta make the head lights work.
On it, just came it the mail today and I wanted to see how it looked mounted, Will light her up.
Quoted from MustangPaul:I just bought some flourecent transparent green star posts for mine, gonna see how that looks under black light. It killed ALL your coils as in they are all shot now?
Loose connector!
I just put those same green posts on my Scared Stiff. You can't see in my EATPM picture above, but I put the fluorescent orange ones on it. I'll take better photos in a bit.
Quoted from Aurich:Loose connector!
I just put those same green posts on my Scared Stiff. You can't see in my EATPM picture above, but I put the fluorescent orange ones on it. I'll take better photos in a bit.
So you really didn't kill them. Cool, do they light up good?
Quoted from ccotenj:i'm in... a Bad Cats now lives in my gameroom... as a hardcore em guy, i never thought i'd see the day i owned a ss machine, but i gotta admit, this thing is a boatload of fun...
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Welcome. Looks to be in nice shape.
^^^
thanks! yea, it's not bad at all... some pf wear, etc... needs a good shop job... had to put a new display board in it...
works good though... i bought it on "theme" alone, swmbo saw a picture of one and asked for it, so i hunted it down and purchased it...
Quoted from zippydapinhead:Was cruisin E-Bay and found a nice pink Cadillac. Fits right in and matches the ES car.
NIIICE !
-mof
Hey System 11 fans!
I created a thread a week back or so that didn't get any replies -
I put LED flashers in Taxi , Rollergames and Whirlwind, but a few of them 'ghost' when you press the flippers.
Upon researching this it is because of warming resistors, and a few people have noted that you could cut them... however it seems on these games the resistors are not under the playfield they are on the interconnect board.
I clipped a few on the interconnect board on Taxi , but since it no longer 'completes the circuit?' the flasher no longer works at all. So I soldered them back, and everything is back to normal.
Should I remove the resistor completely and just place a wire to jump it in it's place? Does anyone have any experience doing this with these titles, or is there another option, I read somewhere about adding a capacitor. I really don't want to mutilate the board, would rather add then remove.
Thanks guys!
Quoted from CafeOne:Hey System 11 fans!
I created a thread a week back or so that didn't get any replies -
I put LED flashers in Taxi , Rollergames and Whirlwind, but a few of them 'ghost' when you press the flippers.
Upon researching this it is because of warming resistors, and a few people have noted that you could cut them... however it seems on these games the resistors are not under the playfield they are on the interconnect board.
I clipped a few on the interconnect board on Taxi , but since it no longer 'completes the circuit?' the flasher no longer works at all. So I soldered them back, and everything is back to normal.
Should I remove the resistor completely and just place a wire to jump it in it's place? Does anyone have any experience doing this with these titles, or is there another option, I read somewhere about adding a capacitor. I really don't want to mutilate the board, would rather add then remove.
Thanks guys!
WOW. That didn't happen to me when I did my Space Shuttle. I just clipped one wire on each one and it worked perfectly.
perhaps I clipped the wrong ones? I'm not sure there is probably 8 or 10 of them in a row on the interconnect board. Does Space Shuttle have the single resistors under the playfield?
Quoted from CafeOne:perhaps I clipped the wrong ones? I'm not sure there is probably 8 or 10 of them in a row on the interconnect board. Does Space Shuttle have the single resistors under the playfield?
Yes it does, here's a pic.
IMGA0349.JPGQuoted from zippydapinhead:Was cruisin E-Bay and found a nice pink Cadillac. Fits right in and matches the ES car.
Sir, have my thumbs up.
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Quoted from JeffZee:Hmmm... Looks like I never posted a pic in this thread.
Grand Lizard
Pin*bot
Space Station
Cyclone
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That looks so awesome, I'm pretty jealous. Also, nice 50's table and chairs!
Quoted from EricPinball:Sign me up!
Banzai Run
http://img443.imageshack.us/img443/3310/img2019x.jpg
Welcome, very unique game, never played one.
Quoted from CafeOne:perhaps I clipped the wrong ones? I'm not sure there is probably 8 or 10 of them in a row on the interconnect board. Does Space Shuttle have the single resistors under the playfield?
This is because there is only one resistor in the Taxi flash lamp circuit, not two. The only resistor is the current limiting resistor, and if you cut that - there's no more circuit. The warming resistors were dropped in later system 11s.
"Starting with Big Guns, the flash lamp resistors were moved from under the playfield to the backbox. This isolated the resistors from shock so they didn't break off the board. Then starting with Banzai Run, an "interconnect board" was used to hold all the flash lamp resistors in the backbox. At this time Williams also dropped resistor R1 from the circuit and only used R2 on the interconnect board. This greatly increased reliability because it seemed like resistor R1 (330 ohms 7 watts) was the resistor that broke the most. "
from http://techniek.flipperwinkel.nl/wms11/index2.htm
That's two resistors. The reddish thing is the 2.2 1W current limiting resistor, you would be cutting the white 330 ohm warming resistor out of the circuit.
Any Police Force owners need drop target or firing range decals? I have a set I will send you for free. Just PM me.
Quoted from Silvercoin:All my games are System 11's. And on purpose!
Big Guns
Bad Cats
Jokerz!
And one more coming soon!Nice! Bad Cats is def. my favourite out of those 3. I always forget the tune it plays though, probably because I almost never play a bad cats
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Quoted from Silvercoin:it does not, woulda been cool. Still way fun the way it is!
If I had more room that's one I'd love to get.
Quoted from MustangPaul:If I had more room that's one I'd love to get.
Enough room here :p If I had more money that's one I'd love to get.
Sign me up!
Big Guns
Rollergames
Swords of Fury
Fun era of games! There are quite a few others I wish I had!
Going to ask what may be a stupid question at this point.
I've swapped boards around a little while one of my sys11 boards was being repaird.
Originally when i turned on high speed (with 11a board) it ran a check automatically and told me which switches need adjusting.
Now that i put all mpu's back where i had them, i can't figure out how to get it to do that anymore. I know i have errors from the diagnostic testing, but i liked when it told me on start up. I knew from gameplay some had to be out of adjustment.
Edit: after reading through my cyclone book, it says on 11b (which would be cyclone right?), big guns will do this after 120 balls without activating a switch (or something like that). I know for sure with the 11a that was in high speed it did the self check and it wasn't no where near 120 balls. I'm just confused.
So Jokerz has your typical hum. Not a big deal.
But I can't get past a severe buzz when the flashers kick in. Ruins the game for me.
Read some solutions. I have re-capped the p/s pcb.
I haven't even played a dozen games since I bought it. Depressing.
So it is with great sadness that I announce I must relinquish my seat in the Sys 11 club.
I sold my Grand Lizard yesterday. I am currently pinless. Will be picking up a Data East Star Wars tomorrow which is blasphemy for you dedicated SYS 11'ers. I hope to one day be re-accepted in to your fraternity once again.
Cheers gentlemen.
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