(Topic ID: 66091)

Swords Of Fury owners Club Fans Also Welcome

By Hellfire

10 years ago


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  • 1,650 posts
  • 245 Pinsiders participating
  • Latest reply 55 days ago by Blackbeard
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#901 6 years ago

I know how to get 3 ball multi-ball since it's common but 2 ball multi-ball. I didn't know this could be done but you look one ball then trap the ball where the balls come out during multi ball and hit the ball bacwards up there and it starts 2 ball multi ball. Is this how it's supposed to play?

#902 6 years ago
Quoted from Yesh23:

I know how to get 3 ball multi-ball since it's common but 2 ball multi-ball. I didn't know this could be done but you look one ball then trap the ball where the balls come out during multi ball and hit the ball bacwards up there and it starts 2 ball multi ball. Is this how it's supposed to play?

Yeah, similarly if you send a ball slowly up the left lane it'll sometimes not quite make it to the saucer and fall into that lock chamber starting a 2 ball multiball. Doesn't happen often but it happens.

#903 6 years ago

Well I think it adds to the game! Thanks Zelda

1 week later
#904 6 years ago

so... It's been almost a month and you know what that means... Of course something started acting up.

Question - What is the best plan of a attack for the 5 bank drop target optos? I'm experiencing them not registering... and at first I could give the machine a smack and it would register... but now, not so much. I tried unplugging/replugging connectors but that doesn't seem to help. Anyone have a recommended checking order? (male pin solder joints, new connectors, specific parts on the board itself, optos themselves, etc). I'm guessing it isn't the optos themselves since it's affecting all 5 targets more or less all at once.

Thanks.

#905 6 years ago
Quoted from statictrance:

so... It's been almost a month and you know what that means... Of course something started acting up.
Question - What is the best plan of a attack for the 5 bank drop target optos? I'm experiencing them not registering... and at first I could give the machine a smack and it would register... but now, not so much. I tried unplugging/replugging connectors but that doesn't seem to help. Anyone have a recommended checking order? (male pin solder joints, new connectors, specific parts on the board itself, optos themselves, etc). I'm guessing it isn't the optos themselves since it's affecting all 5 targets more or less all at once.
Thanks.

Reflow solder, Repin connector / new connector, also... reflow the pins on the power supply... yes, the pins on the power supply affect this frequently

1 week later
#906 6 years ago
Quoted from Yesh23:

I know how to get 3 ball multi-ball since it's common but 2 ball multi-ball. I didn't know this could be done but you look one ball then trap the ball where the balls come out during multi ball and hit the ball bacwards up there and it starts 2 ball multi ball. Is this how it's supposed to play?

Is your game missing the gate that prevents the balls from going backward into the multi-lock (or getting stuck/functioning improperly)? I had seen someone post this before I got my own game and thought it was an odd flaw, but on mine what you're describing isn't possible. This gate is visible without removing the glass.

#907 6 years ago

Can you snap a picture of the gate? I'm guessing mine is missing it

#908 6 years ago
Quoted from Yesh23:

Can you snap a picture of the gate? I'm guessing mine is missing it

Of course

SwordGate (resized).jpgSwordGate (resized).jpg

#909 6 years ago

Thanks for the picture. You must post a picture of your machine. That orange wire form looks amazing! I've never saw one on a SOF before but amazing!

#910 6 years ago
Quoted from Yesh23:

Thanks for the picture. You must post a picture of your machine. That orange wire form looks amazing! I've never saw one on a SOF before but amazing!

Thank you. This is where I'm at with my SoF, but I do have some other changes to make (been working on a mod), and I still need to deal with the cloudy sides of the inner cab one of these days. I recently changed a lot of the rubbers to light blue--perhaps most noticeable at the Magic Tunnel as it brings the appearance of the arch down to the playfield. While the ramps were off I also added the orange decal and made it larger than the factory decal so that it would go beneath the ramp flap, also better blending with the orange steps on the playfield. In general I felt the blue rubbers and blue drop targets better created the "wall" look (some blue star posts as well).

Swordfield (resized).jpgSwordfield (resized).jpg

#911 6 years ago
Quoted from Medisinyl:

Thank you. This is where I'm at with my SoF, but I do have some other changes to make (been working on a mod), and I still need to deal with the cloudy sides of the inner cab one of these days. I recently changed a lot of the rubbers to light blue--perhaps most noticeable at the Magic Tunnel as it brings the appearance of the arch down to the playfield. While the ramps were off I also added the orange decal and made it larger than the factory decal so that it would go beneath the ramp flap, also better blending with the orange steps on the playfield. In general I felt the blue rubbers and blue drop targets better created the "wall" look (some blue star posts as well).

very nice!

#912 6 years ago
Quoted from Medisinyl:

Thank you. This is where I'm at with my SoF, but I do have some other changes to make (been working on a mod), and I still need to deal with the cloudy sides of the inner cab one of these days. I recently changed a lot of the rubbers to light blue--perhaps most noticeable at the Magic Tunnel as it brings the appearance of the arch down to the playfield. While the ramps were off I also added the orange decal and made it larger than the factory decal so that it would go beneath the ramp flap, also better blending with the orange steps on the playfield. In general I felt the blue rubbers and blue drop targets better created the "wall" look (some blue star posts as well).

This. Looks. DOPE.

Please send my way when you no longer want it.

#913 6 years ago

Are those rubbers from Titan? I really like the color and how they compliment the playfield and plastics

#914 6 years ago
Quoted from patrickvc:

Are those rubbers from Titan? I really like the color and how they compliment the playfield and plastics

Yep, Titan is my go-to for such items

#915 6 years ago

That thing is gorgeous!!!!! The rubbers and the ramps look amazing!

#916 6 years ago

Sweet. I'm transitioning to Titan rubbers on each of my restorations. Looks like I'll be making another order soon

1 week later
#917 6 years ago

I had a guy come over last night to clean my drop targets because they a few of them were going down slowly. He cleaned them and put everything back in but I didn't test it before he left. Now the drop targets go down fast but don't come back up. Is there a fuse that could be blown? I'm putting up a picture to make sure everything is connected right. It looks like 2 wires connected into the board that really only goes in one way and 2 wires off the board.

IMG_2546 (resized).JPGIMG_2546 (resized).JPG

#918 6 years ago
Quoted from Yesh23:

I had a guy come over last night to clean my drop targets because they a few of them were going down slowly. He cleaned them and put everything back in but I didn't test it before he left. Now the drop targets go down fast but don't come back up. Is there a fuse that could be blown? I'm putting up a picture to make sure everything is connected right. It looks like 2 wires connected into the board that really only goes in one way and 2 wires off the board.

Looks like the bottom left connector is pushed on the opposite way. However, it also looks like the wrong connector may be on there at the bottom left. Is that connector swapped with the one that attaches at the drop assembly? Should be a similar red/brown wire set that connects there I believe.

#919 6 years ago

Here's the other picture I have of it. Is it the bottom left connector that is on backwards?

IMG_2555 (resized).JPGIMG_2555 (resized).JPG

IMG_2545 (resized).JPGIMG_2545 (resized).JPG

#920 6 years ago

I forgot to mention, at the start of the game, it won't reset the drops but I can manually push them up.

#921 6 years ago
Quoted from Yesh23:

Here's the other picture I have of it. Is it the bottom left connector that is on backwards?

The connector at the right on the drop assembly (red/brown) should be at the bottom left connector spot from the original photo, and I expect the one on there now (with 2 wires) is the one that should be on the drop assembly (toothed clip side should be facing the clip edge). Swap those around and you may be good to go.

Otherwise, on the missing gate, the photo shows the left side hole, but directly across from there should be a bracket/tab that has 2 screws attaching it to the playfield (that would have the other hole at the same height). I can't tell in that photo angle if that bracket is there, but if that's missing, then I understand your confusion.

#922 6 years ago

Medisinyl---you are AWESOME!!!! Thank you for the help!!!!!!!!!!!

#923 6 years ago
Quoted from toasterman04:

Hey guys... does anyone else's swords do this? Ohhh crap I can't load video....
ok so when the game starts some of the drop targets drop down and stay down randomly for some reason.... and then when you drop all the targets during a game and the entire bank attempts to reset once again some stay down.....

Just an update for future.... relfowing the solder helped the one issue. But the targets dropping randomly was because whoever played with this thing before put the coils back in the wrong spot. Man sometimes it really is just the simple stuff.

#924 6 years ago

I'm in! Doing a restore job. Any advice on quirks this game has, other than the upper PF drops?

#925 6 years ago
Quoted from thedefog:

I'm in! Doing a restore job. Any advice on quirks this game has, other than the upper PF drops?

Take your time and removed everything for cleaning. It's a lot of work on this game but it is well worth it. I like the clear ramps freeplay made... I also play mine with lightning flipper and no rubber on the center post to make it a much more difficult game.

#926 6 years ago
Quoted from Medisinyl:

(been working on a mod)

After many many (nearly 10 hour each) test prints/CAD revisions and paint variations over the last months, I've finally gotten a result I'm pretty happy with (I do have one more revision already with slightly better detail). While not yet shown here, this mod has provision for a full size LED that will light the tunnel when the shot is ready (in the event there is interest from others in purchasing this mod, I will also offer a non-LED version). While I like the clear ramps, I felt like the Magic Tunnel lost some of its "magic" when I could see right through to it, so this was my solution, which also adds a fair amount of depth and does away with what is in my opinion an awkward, uneventful drop-off at that point. I have a set of black ramps here as well, and I believe the mod blends even better with the black ramps.

This was designed to match the appearance of the walls on the playfield and plastics. The "L" on the keystone is of course for LIONMAN! :p

While I started on this mod with the intention of it only being for my own machine, I would be willing to make others if there is interest. If so, I would make an official sales post for it. Would love to know what you think

mod2 (resized).jpgmod2 (resized).jpg

mod1 (resized).jpgmod1 (resized).jpg

#927 6 years ago
Quoted from snyper2099:

Take your time and removed everything for cleaning. It's a lot of work on this game but it is well worth it. I like the clear ramps freeplay made... I also play mine with lightning flipper and no rubber on the center post to make it a much more difficult game.

Lightening flippers on this one? Really? I put them on my Sorcerer and it made sense, but this game has a lot more precision as far as aiming at outer areas. Hmmm... I'll definitely try it if I find the normal size too easy. I think I may remove the center post all together on this game too. Thanks for the suggestion.

#928 6 years ago
Quoted from Medisinyl:

Would love to know what you think

Just curious why you went with the 3d depth feel vs matching the flat style/color of the plastics. I think it would be a lot more fluid to just continue the same design of the plastics. I like the idea of dressing this up though.

#929 6 years ago
Quoted from Medisinyl:

After many many (nearly 10 hour each) test prints/CAD revisions and paint variations over the last months, I've finally gotten a result I'm pretty happy with (I do have one more revision already with slightly better detail). While not yet shown here, this mod has provision for a full size LED that will light the tunnel when the shot is ready (in the event there is interest from others in purchasing this mod, I will also offer a non-LED version). While I like the clear ramps, I felt like the Magic Tunnel lost some of its "magic" when I could see right through to it, so this was my solution, which also adds a fair amount of depth and does away with what is in my opinion an awkward, uneventful drop-off at that point. I have a set of black ramps here as well, and I believe the mod blends even better with the black ramps.
This was designed to match the appearance of the walls on the playfield and plastics. The "L" on the keystone is of course for LIONMAN! :p
While I started on this mod with the intention of it only being for my own machine, I would be willing to make others if there is interest. If so, I would make an official sales post for it. Would love to know what you think

You’ve got my attention could you post a video of the action and pictures of the mod by itself uninstalled?
Looks like a good idea

#930 6 years ago
Quoted from thedefog:

Lightening flippers on this one? Really? I put them on my Sorcerer and it made sense, but this game has a lot more precision as far as aiming at outer areas. Hmmm... I'll definitely try it if I find the normal size too easy. I think I may remove the center post all together on this game too. Thanks for the suggestion.

It is primarily because I find the lock shot on the left with normal flippers to be a little easy once you find it. Also, getting to multiball never gets any more difficult. Lightning flippers makes that shot a LOT more difficult and multiball is more rewarding.

#931 6 years ago
Quoted from snyper2099:

It is primarily because I find the lock shot on the left with normal flippers to be a little easy once you find it. Also, getting to multiball never gets any more difficult. Lightning flippers makes that shot a LOT more difficult and multiball is more rewarding.

Makes perfect sense to me. Identical issue on Sorcerer. Multiball ramp is way too easy to hit with normal flippers. I think I'm gonna go right for Lightening and remove that center post too for mine.

#932 6 years ago
Quoted from Medisinyl:

I would be willing to make others if there is interest.

There is interest!

#933 6 years ago

I am interested too.

#934 6 years ago

Interested

#935 6 years ago
Quoted from thedefog:

Just curious why you went with the 3d depth feel vs matching the flat style/color of the plastics. I think it would be a lot more fluid to just continue the same design of the plastics. I like the idea of dressing this up though.

Actually, it hardly occurred to me that the 3d depth wasn't fluid with the plastics --I suppose when I play a pixelated game, I see a world beyond what is on the screen, and when I look at the plastics on Swords of Fury, I more or less envision 3d stones (helped by the 3d appearance of the playfield art, and perhaps my being on the spectrum has an affect as well ).

Quoted from Chosen_S:

You’ve got my attention could you post a video of the action and pictures of the mod by itself uninstalled?
Looks like a good idea

Quoted from xeneize:

There is interest!

I'm glad there is interest I'll plan to get something up by tonight with more detail. I expect to show video of the LED working, photos while sitting on a black ramp (as most people likely have those), and will take some uninstalled photos as well (the underside has details such as a recess for the rivets and a brace).

#936 6 years ago
Quoted from Chosen_S:

You’ve got my attention could you post a video of the action and pictures of the mod by itself uninstalled?
Looks like a good idea

Videos will be posted tonight I expect. For now, here are a few uninstalled photos and one with the loose, black ramp. The face on the final version print (not shown here) has a bit better/sharper detail due to a better support setting (currently unpainted). For an LED version, I'm also hoping to find a way to insulate the clips to reduce risk of a short (such clips aren't the most ideal way to install such a mod, especially without clear ramps [may need a mirror underneath with black ramps], but it's the easiest [removing the ramps to solder direct with a removable connector in the middle would be more ideal, but unreasonable to most I assume]).

As noted, I would offer a non-LED version if there is interest.

This is designed for the main piece to be installed using the factory screw, while the smaller strip uses mounting tape (thus holding the tunnel portion in place).

20171011_182033 (resized).jpg20171011_182033 (resized).jpg

20171011_182135 (resized).jpg20171011_182135 (resized).jpg

20171011_182452 (resized).jpg20171011_182452 (resized).jpg

Mod3 (resized).jpgMod3 (resized).jpg

#937 6 years ago

...and here's a couple clips showing the appearance of the LED, ball movement through the tunnel, etc. A green LED is installed, but of course nearly any color could be used.

This is a test with the lights on with no actual gameplay:

This one is a small segment in the dark that shows the integration with a few of the light shows (the lights are on at the last moment) :

I'm aware I have an insert row out on my machine that needs to be addressed

#938 6 years ago

Does anyone here know of a good matching silver paint for the cab? I gotta do a fair amount of touch-up work ahead of me. It is hard to find silver paints that aren't overly metallic/reflective.

#939 6 years ago
Quoted from Medisinyl:

After many many (nearly 10 hour each) test prints/CAD revisions and paint variations over the last months, I've finally gotten a result I'm pretty happy with (I do have one more revision already with slightly better detail). While not yet shown here, this mod has provision for a full size LED that will light the tunnel when the shot is ready (in the event there is interest from others in purchasing this mod, I will also offer a non-LED version). While I like the clear ramps, I felt like the Magic Tunnel lost some of its "magic" when I could see right through to it, so this was my solution, which also adds a fair amount of depth and does away with what is in my opinion an awkward, uneventful drop-off at that point. I have a set of black ramps here as well, and I believe the mod blends even better with the black ramps.
This was designed to match the appearance of the walls on the playfield and plastics. The "L" on the keystone is of course for LIONMAN! :p
While I started on this mod with the intention of it only being for my own machine, I would be willing to make others if there is interest. If so, I would make an official sales post for it. Would love to know what you think

I've now created a non-LED version as well that has been on the printer today. Assuming that turns out well, I'll be painting that tomorrow and making a listing tomorrow night for both versions (I created a Pinside Shop earlier today, and if this garners interest, I have some ideas for other games I'd like to design as well ).

#940 6 years ago
Quoted from Medisinyl:

I've now created a non-LED version as well that has been on the printer today. Assuming that turns out well, I'll be painting that tomorrow and making a listing tomorrow night for both versions (I created a Pinside Shop earlier today, and if this garners interest, I have some ideas for other games I'd like to design as well ).

Nice! Thanks for the vids and pics, I’m looking forward to your creation!

#941 6 years ago

Thanks for the efforts and the videos. Looking forward to seeing more and hearing pricing.

#942 6 years ago
Quoted from Chosen_S:

Nice! Thanks for the vids and pics, I’m looking forward to your creation!

Quoted from TG:

Thanks for the efforts and the videos. Looking forward to seeing more and hearing pricing.

Unfortunately it seems there will be a delay in getting this going as my 3D Printer decided to die on me last night/this morning (seems something is wrong in the power supply case). It began as prints stopping mid-print (printer reset), now nothing will even start and there is that ever familiar electronic burning smell...great timing (had been using this unit trouble free for about a year [i3 MK2]).

Looking into getting something new that will hopefully be here at the start of the week [EDIT: I have an order placed for another printer and will update Tuesday] . Hate to sound like Stern... but "stay tuned."

Otherwise, my thought on pricing was going to be $89 shipped (non-LED) and $99 shipped (LED)--both being primed, hand-painted, and shot with multiple coats of clear (decal is installed after paint and cleared over as well). Each set takes multiple hours to paint. If someone is up to painting one themselves at their own risk, I could offer $39 shipped for unpainted non-LED (cleaned/dremeled with mounting tape and loose decal included). That's as cheap as I could do these for, and given the amount of time and labor involved, I could likely only make one of these a day at maximum and would be willing to do so if the demand is there.

Quoted from Medisinyl:

Assuming that turns out well

I assumed wrong :/

EDIT #2: Halfway through a new print after doing surgery on the printer last night (soldering the power wires directly to the melzi board and moving the heat-bed positive wire directly to the power supply). Hopefully that fixed the issue. EDIT #3: So far so good.

#943 6 years ago

First post on pinside, just bought SoF as my first pin. Looking forward to digging through this thread and learning a lot from everyone.

#944 6 years ago
Quoted from Medisinyl:

Unfortunately it seems there will be a delay in getting this going as my 3D Printer decided to die on me last night/this morning (seems something is wrong in the power supply case). It began as prints stopping mid-print (printer reset), now nothing will even start and there is that ever familiar electronic burning smell...great timing (had been using this unit trouble free for about a year [i3 MK2]).
Looking into getting something new that will hopefully be here at the start of the week [EDIT: I have an order placed for another printer and will update Tuesday] . Hate to sound like Stern... but "stay tuned."
Otherwise, my thought on pricing was going to be $89 shipped (non-LED) and $99 shipped (LED)--both being primed, hand-painted, and shot with multiple coats of clear (decal is installed after paint and cleared over as well). Each set takes multiple hours to paint. If someone is up to painting one themselves at their own risk, I could offer $39 shipped for unpainted non-LED (cleaned/dremeled with mounting tape and loose decal included). That's as cheap as I could do these for, and given the amount of time and labor involved, I could likely only make one of these a day at maximum and would be willing to do so if the demand is there.

I assumed wrong :/
EDIT #2: Halfway through a new print after doing surgery on the printer last night (soldering the power wires directly to the melzi board and moving the heat-bed positive wire directly to the power supply). Hopefully that fixed the issue. EDIT #3: So far so good.

Issues have been resolved, and I've made a listing for those that would like one of these for themselves:

https://pinside.com/pinball/market/shops/1104-medisinyl-mods/01343-swords-of-fury-tunnel-mod-ramp-cover

mod2 (resized).jpgmod2 (resized).jpg

#945 6 years ago
Quoted from anthonyk:

First post on pinside, just bought SoF as my first pin. Looking forward to digging through this thread and learning a lot from everyone.

Perfect game for a first pin, great choice! I see good things in your future!

Quoted from Medisinyl:

Issues have been resolved, and I've made a listing for those that would like one of these for themselves:
https://pinside.com/pinball/market/shops/1104-medisinyl-mods/01343-swords-of-fury-tunnel-mod-ramp-cover

Amazing! I’ll be in in one in the near future!!!

#946 6 years ago
Quoted from Medisinyl:

While I like the clear ramps, I felt like the Magic Tunnel lost some of its "magic" when I could see right through to it, so this was my solution, which also adds a fair amount of depth and does away with what is in my opinion an awkward, uneventful drop-off at that point.

This before/after shot seems to better illustrate what I was seeing with that statement:

SoF comp (resized).jpgSoF comp (resized).jpg

1 week later
#947 6 years ago

I had an Nvram installed today and had the batteries removed off the mpu. I reinstalled the mpu and everything seems to be working fine but a little audio. It seems like I'm missing just a little bit. Like when I use to start the game it would say " challenge me" and now it doesn't, just music. Could anyone direct me, please

#948 6 years ago

Figured sound out, missed hooking up one connector

1 week later
#949 6 years ago
Quoted from Medisinyl:

This before/after shot seems to better illustrate what I was seeing with that statement:

You did a really good job of covering up just enough without negating the (new) extra GI light coming from the clear ramps.

#950 6 years ago
Quoted from thedefog:

You did a really good job of covering up just enough without negating the (new) extra GI light coming from the clear ramps.

Thank you While this particular mod was primarily made to suit my own interest, I'm glad to see others can appreciate my vision for it.

For those that were inquiring about the LED version, I have updated the listing and am now utilizing Comet's Matrix solution to make this an easy install for those with black ramps:

https://pinside.com/pinball/market/shops/1104-medisinyl-mods/01343-swords-of-fury-tunnel-mod-ramp-cover

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