(Topic ID: 72002)

Surf Champ - next ball

By Cruzin1a

10 years ago


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  • 129 posts
  • 11 Pinsiders participating
  • Latest reply 9 years ago by CactusJack
  • Topic is favorited by 6 Pinsiders

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There are 129 posts in this topic. You are on page 2 of 3.
#51 10 years ago

Usually just that they open and close (i.e. change state).

Do you have an alligator clip jumper wire? A long one? The other thing to do is to just jumper across sections of the logic path until it works; that isolates the problem to a switch in the skipped portion of the path.

(You run one clip to the player unit stepper coil, and the other clip to one of the switch tabs involved in the path.)

#52 10 years ago

Or, alternatively, you can jumper an individual switch right at its tabs (to force it closed). (So if there was a question on whether the 1A switch or 2C switch are really closing/clean, jumper the switch closed at the back tabs for the pair of switch blades, making it closed.) [Correction: will work for switches that are NO or NC, if there's a question of whether NO are closing, and whether NC are closed and making contact.]

#53 10 years ago

It's a long shot, but I'll ask, since you already checked the one on 1A; is the switch dog in the 'L' slot in the switch dog bracket at score motor position 2C? (That's the only switch dog that uses the 'L' position on a Gottlieb.)

#54 10 years ago
Quoted from DirtFlipper:

It's a long shot, but I'll ask, since you already checked the one on 1A; is the switch dog in the 'L' slot in the switch dog bracket at score motor position 2C? (That's the only switch dog that uses the 'L' position on a Gottlieb.)

I will check the 2C stack to see if the switch dog is in fact in the "L" position.

#55 10 years ago
Quoted from DirtFlipper:

Usually just that they open and close (i.e. change state).
Do you have an alligator clip jumper wire? A long one? The other thing to do is to just jumper across sections of the logic path until it works; that isolates the problem to a switch in the skipped portion of the path.
(You run one clip to the player unit stepper coil, and the other clip to one of the switch tabs involved in the path.)

I have a shorter jumper cable with alligator clips. I can make a longer one. My lack of knowledge with the schematic will be an issue here. I'll have trouble identifying which wires I'll use to isolate the bad switch/relay.

#56 10 years ago

Maybe this will help.

Incidentally, the score motor 1A switch must be working, otherwise the player unit wouldn't step during reset (that path goes through 1A also).

sc_pu_path.jpgsc_pu_path.jpg

#57 10 years ago
Quoted from DirtFlipper:

Or, alternatively, you can jumper an individual switch right at its tabs (to force it closed). (So if there was a question on whether the 1A switch or 2C switch are really closing/clean, jumper the switch closed at the back tabs for the pair of switch blades, making it closed. This only works for normally open switches.)

I'll need assistance identifying which one of the three switches on the 1A switch stack I should jump. I'm still reading about the switches that execute, trying to see where the difference is between the "Reset" and the ball drain/ add a ball sequence.

My plan this evening is the carefully and thoroughly go back through each switch we've discussed.

#58 10 years ago
Quoted from DirtFlipper:

Maybe this will help.
Incidentally, the score motor 1A switch must be working, otherwise the player unit wouldn't step during reset (that path goes through 1A also).

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I agree, concerning the operation of the 1A switch stack. I look forward to taking a close look at the path you've outlined.

#59 10 years ago
Quoted from Cruzin1a:

I'll need assistance identifying which one of the three switches on the 1A switch stack I should jump. I'm still reading about the switches that execute, trying to see where the difference is between the "Reset" and the ball drain/ add a ball sequence.
My plan this evening is the carefully and thoroughly go back through each switch we've discussed.

The 'other' path is the non-highlighted one that runs through S and the 'reset switches'.

The operator manual will have a list of all the score motor switches and what they do (it's not on the schematic).

#60 10 years ago

I will be sure to post a picture of of the score motor switches from the operator manual.

#61 10 years ago

So we had a family member pass away recently and I haven't had a lot of time to work on this. I have re-checked everything we've discussed. I did remove all of the Motor 1 switch stacks to gain access to 1A and clean it. That was not fun Hopefully by the end of this weekend I can take a closer look at the path you outlined. I can honestly say that I am not sure I can isolate this problem, but I will continue to try.

the motor 2C switch's look to be tough to get to. One switch is on the inside of the mounting bracket making it very hard to see or adjust and clean.

On a side note, I mentioned the BX, Last Ball relay. I still do not see it ever latch. If I manually latch it and re-start the game it will release. I am not confident it can latch.

Also, I will post a picture of the motor switches from the operator manual tonight.

#62 10 years ago

I'd still suggest focusing on the other switches/relays in the path instead of the score motor switches. As noted, 1A must already be working, as it's used in both paths to the 'add player unit' coil.

#63 10 years ago

Here's the Operator Manual for the motor switches.

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#64 10 years ago

Now the coin unit is acting up. I think it's time to throw in the towel. Thanks for the tips guys.

#65 10 years ago

Let us know when you want to take up the battle again.

(Score motor 1A: Second switch. Score motor 2C: Third switch)

#66 10 years ago

I do appreciate that. Just not a lot of experience with this.

#67 10 years ago

If you want I can come over and try to get it up and running for ya. Im around next week. Let me know.

#68 10 years ago

I'm up for anything. What I need is an education. Because I'm sure I've been all around the problem and I'm just not educated enough to see it.

#69 10 years ago

Maybe I can come over sunday. You let me know.

#70 10 years ago

Sunday would work, but it looks like we have some decent snow coming.

#71 10 years ago
Quoted from Spanishsilver:

Maybe I can come over sunday. You let me know.

With the death in the family and other things I've been straight out. If the offer still stands I would be happy to try and find a solution.

#72 10 years ago

No prob you tell me when.

#73 10 years ago

It sounds like Sundays are good for you. If so, that works for me also.

2 weeks later
#74 10 years ago

Had a good time at SpanishSilver's house checking out some really cool EM's, including a shooter that was so cool :0) Talked some shop and played some games. I mentioned to him something I've discovered. He mentioned a possible fix. I haven't found a good write up on it so I thought I would toss it out there.

As mentioned above, one of Surf Champ's symptoms that developed was that it wouldn't add players correctly anymore when the game start button was pressed. I looked a little closer at the coin unit. There are multiple wires soldered to wire tabs on the fixed baklite disc. Most of them are loose. So I manually advanced the coin unit to 4 players. When you wiggle some of the loose wires you can see the 2nd, 3rd and 4th players light up and go out on the back glass.

I am in the process of taking pictures and removing the coin unit to service it. I'll post some pics and welcome any advice.

#75 10 years ago

Solder loose wires back on.

#76 10 years ago

pics and a vid...

When those three were wiggled the player 2, 3 and 4 would go in and out on the backglass. Actually I don't think 4 would even illuminate.

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#77 10 years ago

Was this all unsoldered to remove from the game or something? Where's the rest of the wire harness?

#78 10 years ago

The wires to the tabs, the two coils and the switch have been removed so I could remove the coin unit to fix these tabs. What would you recommend to remove all the smeared grease? Is it safe to put them in the ultrasonic?

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Place the solder here?

photo 53.jpgphoto 53.jpg

#79 10 years ago

I believe that's flux and not grease.

A wire brush usually removes it.

#80 10 years ago

I've got grease around the whole unit here and there. But yes right in the last photo I think you're correct.

Would it be safe to drop it in the ultrasonic?

#81 10 years ago

Any solvent/degreaser that's handy will usually do. Rubbing alcohol, lacquer thinner, Goop are all things that have worked on dried grease/gunk.

#82 10 years ago

Soldered and cleaned

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#83 10 years ago

Time to re-install the coin unit and fire up the game.

#84 10 years ago

The coin unit's all re-installed. I can now set 1 through 4 players. I have a broken switch on the 10's relay and the the pop bumper relay. Those are both on order.

#85 10 years ago

Good to hear you are making progress.

#86 10 years ago

I'm trying lol. There was a "lockin make" switch broken on the "N" 10's scoring relay that broke. The machine also developed a crazy "100's" scoring issue. I easily found a switch in the pop bumpers relay that was the issue. While looking to adjust it the contact just fell off of the switch blade(and of course fell and disappeared in the machine lol). Both were ordered from PBResource and have been replaced.

Boy do I need a lighter soldering iron and a few small clamps to hold the relays while they're being soldered.

Still haven't isolated or repaired the next ball issue. I have continued to look and check as I've been working on other things like light sockets.

#87 10 years ago

Head lamp and a cold beer, I'm going in O,o

#88 10 years ago
Quoted from Cruzin1a:

Head lamp and a cold beer, I'm going in O,o

Give it Hell.

#89 10 years ago

Alright, got a little distracted last night with some work I did on the kickout hole. DirtFlipper, I've been looking at the path you highlighted. Quick question. In the picture I've attached, I have a switch highlighted. That would be a normally open switch correct? Now that means when the Score motor activates this switch will close?

switch.jpgswitch.jpg

#90 10 years ago

Yes, it is a NO contact. When the score motor turns it will close the 1A contact, supplying voltage to the circuit. All closed contacts in that path will be energized.

#91 10 years ago

OK that makes sense. So in the attached image The blue path comes from a switch in the "S" relay which is the path when the reset button is pressed to start a game. That path successfully advances and zero's the "Player Unit" as mentioned.

The green path, as highlighted by DirtFlipper was a path I should check because when the ball drains the machine doesn't advance to the next ball and does not advance the Player Unit.

I see many "NC" switches which the schematic describes as 1st, 2nd, 3rd and 4th player reset switches. I also see two "NC" switches shown in the "Z1" and "Z2" Relays involved.

I then see the Motor 1A "NO" switch. Is that Motor 1A "NO" switch my concern?

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#92 10 years ago
Quoted from Cruzin1a:

OK that makes sense. So in the attached image The blue path comes from a switch in the "S" relay which is the path when the reset button is pressed to start a game. That path successfully advances and zero's the "Player Unit" as mentioned.
The green path, as highlighted by DirtFlipper was a path I should check because when the ball drains the machine doesn't advance to the next ball and does not advance the Player Unit.
I see many "NC" switches which the schematic describes as 1st, 2nd, 3rd and 4th player reset switches. I also see two "NC" switches shown in the "Z1" and "Z2" Relays involved.
I then see the Motor 1A "NO" switch. Is that Motor 1A "NO" switch my concern?

No, the switch at score motor position 1A must be working if the score reels are resetting and the player unit advances during that. And Z1 and Z2 also must be working if that's the case.

You want the path that I highlighted back here:
http://pinside.com/pinball/forum/topic/surf-champ-next-ball/page/2#post-1294058

Within that path, the switch at 1A is the one thing we know is working.

Coincidentally, I just fixed this exact same problem on another Gottlieb 4-player over the weekend for a friend of mine, and in that case it turned out to be the switch at score motor position 2C, which is the middle switch (third switch in the operator manual listing). It wasn't closing all the way, and took a good strong light to see it well enough (board was still in the game). But the path that has BX, P, 2C, U, and whatever that first NC switch is (F?) is the one you want. The problem lies with those. Score motor switch at 2C would be a good guess though.

#93 10 years ago

I think I follow. So these switches... The 2C switch Highlighted in green in this attachment was where you found your problem? And the others highlighted in red are also suspect?

start problem2.jpgstart problem2.jpg

#94 10 years ago
Quoted from Cruzin1a:

I think I follow. So these switches... The 2C switch Highlighted in green in this attachment was where you found your problem? And the others highlighted in red are also suspect?

Correct. (Assuming the ball is kicking out to the plunger still, and the ball trough rollover switch has been eliminated as a suspect, which I think it had been, IIRC.)

You get Ball 1 lit for Player 1, right? But it never advances to Ball 2 after it drains.

'U' should activate after some points are scored during ball 1 play, and 'P' should activate when the ball drains, which leaves the switch at 2C that needs to close when the score motor runs.

#95 10 years ago

That is all correct.

Even with the score motor flipped up, 2C is tough to see. I'm taking a look at it now...

#96 10 years ago

Actually the "2C" stack was the top stack sitting on the top cam. Pretty easy to get to. First inspection and everything looked right. I identified the switch through the referenced colors on the schematic. I took the flexstone to it and the other switches in the stack also and then cleaned the dust. No change, no second ball. So I jumped it with a jumper wire. Still no change.

I did this for the "BX", "P", "U", and "F" switches circled in the above picture. Still no change, grrrrr lol.

#97 10 years ago

Scratch that lol. Deleted that thought.

#98 10 years ago

When all else fails, break out the alligator clip jumper wire and use it to bypass the logic path. Can jumper from 'F' to '1A' and see if it forces the Player Unit to advance. If it does, then move one end of the jumper to the next spot in until it fails. When it fails, the previously bypassed switch is the problem area.

I think all these locations are on the score motor board, so one jumper wire should be able to reach them all.

#99 10 years ago

Also, 'BX' is an interlock switch; it needs to be in the 'unlocked' position (i.e. not latched).

#100 10 years ago

Oh, and when you test this, are you scoring points on ball 1 such that 'U' activates?

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