(Topic ID: 87053)

Suppose we flip...Batman Forever Club

By derek533

10 years ago


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  • 1,236 posts
  • 134 Pinsiders participating
  • Latest reply 9 days ago by slm4x4
  • Topic is favorited by 58 Pinsiders

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#780 4 years ago

I’m not sure If this has been covered before, but I’m on my 3rd or 4th Batman forever and I can’t shoot the super jackpot (mini ramp) with the bat cannon during that multiball (it during the other mode either of “load the bat cannon)

I can’t say for certain, but I seem to remember being able to do this on the first one I had nearly ten years ago, and on the 2-3 different ones (this one included) It will load the bat cannon for the super jackpot at the mini ramp, but it won’t let the trigger activate until JUST past the sweet spot for that mini ramp! I’m standing there pressing as fast as I can to get it at the earliest possible time and it always fires just past it to the right.

Anyone familiar with this or have the same issue? Cannon tweak or adjustment?
Thanks

#782 4 years ago
Quoted from Terminatrix:

I had one of these installed the other day. Was having a lot of trouble getting the ball up the left ramp. It would go up 1/2 way & then roll back down 8 out of 10 times. Old coils were tested & seemed to be ok , flippers were rebuilt , new flippers & new rubbers put in & pitch for the machine was as it should be. After this went in I’m making the shot 9 out of 10 times so we’ll worth the upgrade.
[quoted image]

Yeah, it’s been debated on here for awhile now with some that argue against it, though I swear by those coils for the 4 huge Sega Dmd pins.

The reason they work so well on a game like Batman Is, they don’t heat up like the stock coils. So when your “balls deep” into a game, you can count on making the ramp, which isn’t the case with stock coils (and Batman ramps are super steep and weird)
Putting those thick wound coils in a game like Frankenstein which is multiball heavy with up to 6 balls flying around should have been a Sega/Stern bulletin.

#783 4 years ago
Quoted from Colsond3:

Is your Batwing lined up perfect with the feeding wireform, or is it misaligned slightly to the right? Mine did that once in a while, but it usually realigned itself after 4 or so uses.
Or is it a little loose?
You can adjust it if you disassemble the mech a little. That might be causing it to be a hair off.

I need to take a closer look at it and report back

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