(Topic ID: 87053)

Suppose we flip...Batman Forever Club


By derek533

5 years ago



Topic Stats

  • 743 posts
  • 87 Pinsiders participating
  • Latest reply 51 days ago by V_piscopo
  • Topic is favorited by 37 Pinsiders

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There are 743 posts in this topic. You are on page 13 of 15.
#601 1 year ago

ColorDMD X-LED DISPLAY! Limited Pilot Run
We are now accepting orders through our store site: http://shop.colordmd.com
Houston Area Arcade (and Pinball) Group - Microsoft Internet Explorer provided b_2018-04-24_08-08-47 (resized).png

2 months later
#602 1 year ago

I encorage myself to design a custom pinball cards for this pinball. I finished with rules card. All opinions and improvement suggestions are welcome! I hope you like!

"Batman Forever Custom Pinball Card - Rules" (SEGA). Designed by Zona Arcade and Mikonos.
https://www.zonaarcade.com/fotos/capturas/Batman%20Forever%20Custom%20Pinball%20Card%20-%20Rules.%20Mikonos1.jpg

Details in "Batman Forever Custom Pinball Card - Rules" (SEGA). Designed by Zona Arcade and Mikonos.
https://www.zonaarcade.com/fotos/capturas/Batman%20Forever%20Custom%20Pinball%20Card%20-%20Rules.%20Mikonos2.jpg
Batman Forever Custom Pinball Card - Rules. Mikonos1.jpgBatman Forever Custom Pinball Card - Rules. Mikonos2.jpg

I take bigger screenshots and photos, click to enlarge images (and click again on display image mode if it is necessary) for avoid blur effect of pinside´s miniatures.

Regards

#603 1 year ago
Quoted from PinballManiac40:

ColorDMD X-LED DISPLAY! Limited Pilot Run
We are now accepting orders through our store site: http://shop.colordmd.com

I'll have to save my money for this one. Any video?

1 month later
#604 10 months ago

...and here is my "Crew" card!

I design a new log for "batman Forever" words because original is white colour only.

"Batman Forever Custom Pinball Card - Crew" (SEGA). Designed by Zona Arcade and Mikonos.
https://www.zonaarcade.com/fotos/capturas/Batman%20Forever%20Custom%20Pinball%20Card%20-%20Crew.%20Mikonos1.jpg

Details in "Batman Forever Custom Pinball Card - Crew" (SEGA). Designed by Zona Arcade and Mikonos.
https://www.zonaarcade.com/fotos/capturas/Batman%20Forever%20Custom%20Pinball%20Card%20-%20Crew.%20Mikonos2.jpg
Batman Forever Custom Pinball Card - Crew. Mikonos1.jpgBatman Forever Custom Pinball Card - Crew. Mikonos2.jpg

I take bigger screenshots and photos, click to enlarge images (and click again on display image mode if it is necessary) for avoid blur effect of pinside´s miniatures.

I hope you like!

Regards

#605 10 months ago

Very nice custom card.
Any plans for a matching instruction card?

#606 10 months ago

matching?

My rules card is matching with my "Crew" card. I used same colours. What do you mean?

I will planning to design a "Free Play" card ahead.

Regards

#607 10 months ago
Quoted from Mikonos:

matching?
My rules card is matching with my "Crew" card. I used same colours. What do you mean?
I will planning to design a "Free Play" card ahead.
Regards

Sorry, my fault. I did not realize you had previously posted the rule/instructions card. Went back and saw it, and also very nice!
Good job.

#608 10 months ago

My friend just got Batman Forever over the weekend. Fun game!

#609 10 months ago
Quoted from rollitover:

Sorry, my fault. I did not realize you had previously posted the rule/instructions card. Went back and saw it, and also very nice!
Good job.

Thanks again!

Regards

1 week later
#610 10 months ago

The ball jumps the rail every once in a while and gets stuck between the bat cannon shot and the drop rail any one have this problem

#611 10 months ago
Quoted from Scott8806:

The ball jumps the rail every once in a while and gets stuck between the bat cannon shot and the drop rail any one have this problem

Never happened to me. Next time it happens take a picture and post it.

#612 10 months ago

Okay I will thanks

#613 10 months ago

Just got my Batman Forever and it's going to need new rubbers and LED's. It doesn't look like there are many visible rubbers--is it worth going with Titan's on this game? I was going to grab the Titan glow in the dark kit but not sure if the glow effect is noticeable. Also, the Batgun shooter feels loose--like someone was carrying the machine by only the gun handle. Any way to secure that?

#614 10 months ago

This is what it keeps doing getting jammed in between the rails

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#615 10 months ago
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#616 10 months ago
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#617 10 months ago
Quoted from Scott8806:

This is what it keeps doing getting jammed in between the rails
[quoted image]

Pull the wire over and wire tie it. Oh and welcome to the club. You have my Leg Lights on it I see and on other games too.

#618 10 months ago

I do kinda miss mine, it earned ok, would earn at a good arcade bar...

#619 10 months ago

Back in the club! Was able to get my minty TNT refurbed BF back today that I had sold last year.

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#620 10 months ago

https://www.pinballlife.com/index.php?p=product&id=2122

These look kinda cool, but I assume most Batman fans wouldn't approve because of the incorrect logo for this machine.

#621 10 months ago
Quoted from Agent_Hero:

https://www.pinballlife.com/index.php?p=product&id=2122
These look kinda cool, but I assume most Batman fans wouldn't approve because of the incorrect logo for this machine.

I don’t think fans would necessarily care, but a potential buyer might if you decided to sell it. I do like that armor though. I’ve had a ton of DE Batmans, and now this BF game circulated back to me twice miraculously. I do think accessories or mods should match the particular game’s Batman theme and time period.

My buddy has a newer Batman topper on his BM66, and I just don’t think it looks right. Just my thoughts.

#622 10 months ago
Quoted from Colsond3:

Back in the club! Was able to get my minty TNT refurbed BF back today that I had sold last year.
[quoted image]

Welcome back.

#623 10 months ago
Quoted from Agent_Hero:

https://www.pinballlife.com/index.php?p=product&id=2122
These look kinda cool, but I assume most Batman fans wouldn't approve because of the incorrect logo for this machine.

They don't look to bad, EL paper would spruce um up.

#624 10 months ago
Quoted from Colsond3:

I don’t think fans would necessarily care, but a potential buyer might if you decided to sell it. I do like that armor though. I’ve had a ton of DE Batmans, and now this BF game circulated back to me twice miraculously. I do think accessories or mods should match the particular game’s Batman theme and time period.
My buddy has a newer Batman topper on his BM66, and I just don’t think it looks right. Just my thoughts.

Whoa now! In the other thread, I saw that your flipper bat toppers aren't era correct either! They look cool though. For this machine, it's not as bad as something like using Batman Forever-era stuff on the Tim Burton-era Data East Batman machine. Better movie=keep it machine specific, yeah?

#625 10 months ago

I like the side armour rails think they would go with any batman game all they are is side rails with bats on them

#626 10 months ago
Quoted from Agent_Hero:

Whoa now! In the other thread, I saw that your flipper bat toppers aren't era correct either! They look cool though. For this machine, it's not as bad as something like using Batman Forever-era stuff on the Tim Burton-era Data East Batman machine. Better movie=keep it machine specific, yeah?

LMAO. Those were the only flipper toppers they had, but I suppose I could agree that any Batman design could work on any game. Christian Bale Batman topper on a Batman theme from the 60s though? I don’t agree with that.

#627 10 months ago

Per the kid, had to set it up to match the cartoon that was on. Only in an animated movie would Batman win this fight.

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#628 10 months ago

Everything tuned up, cleaned and first coat of wax applied. So amped to have this game back. I need to chain it to the floor this time.

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#629 10 months ago

Speaker panel looks sharp!

1 week later
#630 10 months ago

Having issues with the ball not being plunged when u make the bat cave shot every once in a in awhile if I hit the flippers it will day suppose we flip for it then it will eject the ball and the music will cut out just the voice stays on

#631 10 months ago

And my 3rd flipper will work some times and sometimes get slower and stop

#632 10 months ago
Quoted from Scott8806:

Having issues with the ball not being plunged when u make the bat cave shot every once in a in awhile if I hit the flippers it will day suppose we flip for it then it will eject the ball and the music will cut out just the voice stays on

Is the interlock switch getting depressed all the way when you close the coin door? Check the connections also.

#633 10 months ago

No I checked that the sound during the game will just drop off the voice I'd fine but the music will just stop

#634 10 months ago

The sound is on and when I hit the flipper button it will say suppose we flip for it and THEN music stops then just voices u can hear

#635 10 months ago

I think my problem starts when it doesn't eject from the batcave and I hit the flippers then he says suppose we flip for it that's when the music drops out

#636 10 months ago

Did you test the batcave switch and coil?

#637 10 months ago

How do I do that

#638 10 months ago

It's working they both are it just some times takes a sec to eject the ball from the batcave

#639 10 months ago

Go to the menus using the far right button on the inside of the coin door. You can toggle through the menus using the flipper buttons and the far right button inside the coin door.

There is a diagnostic menu and then go into coils. Batcave lock is #9.

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0A370A27-9264-455D-810D-D4ED5730CBF9 (resized).jpeg

#640 10 months ago
Quoted from Scott8806:

It's working they both are it just some times takes a sec to eject the ball from the batcave

A slight delay is normal. Ball hits the lock switch, then kicks it down to the coil, then ejects it.

#641 10 months ago

Thanks it's working sometimes it takes a while to eject

#642 10 months ago

When I hit the flipper button when it's in there is when he says suppose we flip for it and then music cuts out and then it's just voices intill u drain

#643 10 months ago

It's taking sometimes 10 to 14 seconds to eject u hit the flipper button inbetween that time is when u have problems that cant be normal

#644 10 months ago
Quoted from Scott8806:

It's taking sometimes 10 to 14 seconds to eject u hit the flipper button inbetween that time is when u have problems that cant be normal

No, it should eject within 2 to 3 seconds. 10-14 is way too long. It sounds like you’re switch needs to be readjusted.

#645 10 months ago

You can test the switch in the menu also.

#646 10 months ago

U think I should take the cave off and push it in more and would that make it say suppose we flip for it and music to cut out it does it every time it gets held up there

#647 10 months ago

Sometimes it registers and gets it right out it's the times it doesnt that causes all the problems

#648 10 months ago
Quoted from Scott8806:

Sometimes it registers and gets it right out it's the times it doesnt that causes all the problems

Yeah, you'll have to take the Batcave off and see what's going on with the switch. It sounds like sometimes the switch is engaging properly, and sometimes it's not.

At this point, I would say start a separate tech thread so we don't clog this one up. Plus you'll get more input from others that way also. Just post the link here so we can jump to it.

#649 10 months ago

Okay I will thanks

#650 10 months ago

Batman forever music drop problems. That's what it's under the link

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There are 743 posts in this topic. You are on page 13 of 15.

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