(Topic ID: 218905)

System 80 Help

By Spyderturbo007

5 years ago


Topic Heartbeat

Topic Stats

  • 111 posts
  • 7 Pinsiders participating
  • Latest reply 5 years ago by CactusJack
  • Topic is favorited by 2 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

0CA19C51-EDBF-4884-92E1-6DD5735A5044 (resized).jpeg
2836C05E-2B70-44B1-AD1F-CA17EBF8626A (resized).jpeg
7093A609-708A-423F-807A-3F6DD7559621 (resized).jpeg
A74EF510-2FB1-461D-9CC2-49498A71A861 (resized).jpeg
925DCEF7-8226-478A-9D64-A2F8CA255798 (resized).jpeg
58A1E568-225D-4713-BD02-191A4B4EB488 (resized).jpeg
866848F0-BCAD-4DED-9823-91EB7F839A0E (resized).jpeg
38C640BA-DDF9-45A5-81B3-295A258DF2F4.jpeg
IMG_9833.JPG
IMG_9834.JPG
Schematic 2.JPG
Schematic 1.jpg
7EF40AA6-D409-40B6-B3AB-2EC4EE2211F4 (resized).jpeg
259F9916-C4D0-443A-96A8-C26CDB25DA06.jpeg
53005957-73FF-47AE-8C2C-1E81BBFE655B (resized).jpeg
AF010D05-7B95-46E7-9D78-B56BC54C6CDC.jpeg
There are 111 posts in this topic. You are on page 1 of 3.
#1 5 years ago

I grabbed a Super Orbit tonight and have a few questions.

It has the two orange caps in the cabinet and I'm wondering if someone could link me to what I need to replace it and maybe a tutorial on how to replace them. It appears as though I can replace both with one, but I'm not sure how it would get wired up and what I need to order.

I think I also need the edge connectors and a crimper. Can anyone link me to which connectors and crimper I should buy? It looks like they are 0.156", but other than that, I'm lost. They sell different wire gauge, bifurcated, tin plated brass, tin plated phosphor bronze, etc. I'm lost.

#2 5 years ago

The boards appear to be hacked up. I was able to get it to start a game after reseating all the connectors.

The scoring is pretty wild too. It goes backwards sometimes.

648A85F5-380C-4F2A-B1FE-127BD41149AB.jpeg648A85F5-380C-4F2A-B1FE-127BD41149AB.jpeg
E73ADDBF-1CC7-45ED-B110-73EFDDB43E51.jpegE73ADDBF-1CC7-45ED-B110-73EFDDB43E51.jpeg9F68F323-C342-4264-BE8C-F6A5D49EDF12.jpeg9F68F323-C342-4264-BE8C-F6A5D49EDF12.jpeg53B78342-D8E6-49B3-8C47-2DECA46A4078.jpeg53B78342-D8E6-49B3-8C47-2DECA46A4078.jpegCBC1F50E-814C-48D2-B95A-C72B5454424B.jpegCBC1F50E-814C-48D2-B95A-C72B5454424B.jpeg

#3 5 years ago

It’s also missing fuse F7. Does anyone know what the rating on that fuse is supposed to be?

#4 5 years ago

Wow, tough crowd. Maybe I should have named this the "Imamaculate Super Orbit Thread".

I guess I should buy one of those all in one boards since both the CPU and Power Supply board appear hacked? It's probably the same price than to replace everything.

It looks like I need the PI-80 board from Flippp! and that it replaces the power supply (A2), the CPU (A1) and the driver board (A3). Mine appears to have an additional board above the CPU that looks wired into the chip at the top and has a jumper wire to one of the pins on A1-J3. Does anyone know what that board is or how it fits into the PI-80 equation?

#5 5 years ago

While i can't exactly help diagnose the problem, here's the part #'s for the edge connectors i used when fixing up my Black Hole: for smaller gauge wire, I'd use part # 08-50-0108. For larger gauge wire, use 08-52-0072. You can re-use the connector housings, though it's a bitch getting the old pins out. For that reason, i ordered new connector housings for any connectors i replaced. The connector pins and housings are available at great plains electronics. You'll find the pins and housings here: https://www.greatplainselectronics.com/products.asp?cat=77

As far as the capacitors, i used a 12,000 uf cap from great plains electronics. Part number CCG-12000uF-25V. Not sure what rating the other cap is, but you may find a replacement at GPE as well. I'd probably start off replacing the connectors and see where you stand before ordering up the new board.

One other suggestion: have you measured the voltages on the power supply board's test points?

#6 5 years ago

I haven't measured anything yet. I only had enough time to re-seat the connectors.

It seemed to work, except for the jets with the missing boards, but the scoring was all screwed up. It would jump all over the place and then start going backwards.

Any idea what that little board is above the CPU and why it's tied into the CPU? I can't find that in any pictures of other machines.

Quoted from frunch:

As far as the capacitors, i used a 12,000 uf cap from great plains electronics. Part number CCG-12000uF-25V. Not sure what rating the other cap is, but you may find a replacement at GPE as well. I'd probably start off replacing the connectors and see where you stand before ordering up the new board.

Do I replace both caps with the 12,000 uf cap or does that just replace one of the two?

I'm also trying to nail down what fuse goes in F7 if anyone knows?

Here is what it does when scoring:

#7 5 years ago

You'll have to check the values printed on the caps. Chances are you'll need to replace them both. Not sure what f7 is for, you'll need to get the manual i guess. The scoring problem is certainly odd, not too sure what would cause that. Have you checked out the guides on pinwiki? Also, do you have Clay's Gottlieb guides?

Also, once you re-pin the edge connectors, you can clean the contacts on the circuit boards with a rubber eraser.

Sorry i can't offer much more help, my only experience with these games was with my Black Hole.

#8 5 years ago

The little board above the CPU is a Watch Dog Reset board. It monitors a couple of interupts (or is it one?) and if it doesn't see a change after a short time period, it forces a reset to the CPU chip so the board won't leave coils locked on etc. Which of course, doesn't prevent coils locking on due to the other issues that plague System 80 games.

The watch dog reset board will not be used if you switch over to the Pascal All in one system.

#9 5 years ago

It appears your score is skipping even number 10,000's (rolling over from 19,000 back to 10,000 and then jumping ahead to 30,000 (skipping 20, 40, 60, 80 etc. So, instead of counting like 10, 20, 30, 40, 50,000. Its counting 10, 10, 30, 30, 50, 50,000. So, you either have a bad output from one of the TTL ICs on the right edge of the MPU board, or you have a bad driver IC on one of the displays holduing a data bit high. In the Table below, if D0 is always high, you could not display the even numbers. Another dead give away is the 1 in the zero's digit. All scores are 10 points or higher. You cannot score just 1 point on these games.

D3 D2 D1 D0 BCD Number
0 0 0 0 0
0 0 0 1 1
0 0 1 0 2
0 0 1 1 3
0 1 0 0 4
0 1 0 1 5
0 1 1 0 6
0 1 1 1 7
1 0 0 0 8
1 0 0 1 9

1 0 1 0 A
1 0 1 1 B
1 1 0 0 C
1 1 0 1 D
1 1 1 0 E
1 1 1 1 F

#10 5 years ago

Holy crap. That flew way over my head. Thank you so much for your help.

You’re 100% correct with the scoring. I didn’t even pick up on that part.

Does it mean anything that player 1 and 2 are having the problem but 3 and 4 are fine? When I start a game, player 1 and 2 have 11 points where at 3 and 4 both show the normal 00.

During attract the displays don’t change even when the “High score to date” light flashes. Player 1 and 2 show 1,111,111 and player 3 and 4 show 0,000,000

Is it because of that jumper wire from one chip to another chip? I’m circuit board stupid, but you did say right side of the CPU board and that’s where the wire ends up.

FCEBFEE1-C579-4751-9A9A-427BC4DF5C7B.jpegFCEBFEE1-C579-4751-9A9A-427BC4DF5C7B.jpeg7E83F7BC-A5C0-4B7E-907A-957F2D3D104C.jpeg7E83F7BC-A5C0-4B7E-907A-957F2D3D104C.jpeg7CE7E1E9-6B41-4A21-AEA1-BCBB98D71405.jpeg7CE7E1E9-6B41-4A21-AEA1-BCBB98D71405.jpeg

#11 5 years ago

Power down. Unplug players 1,2 and 3 displays. Plug player 1 into 3 and power up. See if it can display 00. If so, power down and repeat for player2 display plugged into player 3 connector.

If both can display 00, your problem is on the MPU board. Not knowing exactly where that added wire is, I couldn't say if it's a problem. The one going to the reset board is probably fine. The one crossing the board is probably fixing a cut trace due to sloppy unsoldering skills and is probably fine. Just unattractive.

#12 5 years ago

Z18 (74175) and Z19 (7448) are responsible for segment drive for players 1 & 2.

You are lucky that the whole section on your board is socketed. Yo uh can swap Z18 with Z20 and Z19 with Z21.

But I suspect it is an open trace between them or Z16 (7404). But Z16 itself is not bad since it also drives players 3 & 4. Or a solder splash.

Check continuity from:

Z16 pin 8 to Z18 pin 4

And also

Z18 pin 3 to Z19 pin 7

#13 5 years ago
Quoted from CactusJack:

Power down. Unplug players 1,2 and 3 displays. Plug player 1 into 3 and power up. See if it can display 00. If so, power down and repeat for player2 display plugged into player 3 connector.
If both can display 00, your problem is on the MPU board. Not knowing exactly where that added wire is, I couldn't say if it's a problem. The one going to the reset board is probably fine. The one crossing the board is probably fixing a cut trace due to sloppy unsoldering skills and is probably fine. Just unattractive.

I was able to get player 3 plugged into 1 and player 4 plugged into 2. The 00 followed the connector. So the displays that previously showed 11, showed 00 after swapping connectors. The wires weren't long enough to plug player 1 into 3 or player 2 into 4.

But it appears that the displays aren't the issue.

Quoted from CactusJack:

Z18 (74175) and Z19 (7448) are responsible for segment drive for players 1 & 2.

You are lucky that the whole section on your board is socketed. Yo uh can swap Z18 with Z20 and Z19 with Z21.

It doesn't look like I can swap them. Z20 doesn't appear to be socketed, only Z18, Z19 & Z21.

Quoted from CactusJack:

Check continuity from:

Z16 pin 8 to Z18 pin 4 And also Z18 pin 3 to Z19 pin 7

Is this correct?

Contunity.JPGContunity.JPG

#14 5 years ago

Not exactly. As your picture shows the ICs, pin 1 is in the upper left corner. You then count down the side, go across the bottom, and then up the right side there by ending at pin 14 or 16.

#15 5 years ago

Gotcha. I have a lot to learn!! Thanks so much for your help.

Then would this be correct?

Contunity (resized).JPGContunity (resized).JPG

#16 5 years ago

Yes. You may also want to show us a photo of the underside of the board in that area. It might shed some light on what's going on.

#17 5 years ago

Do you know anything about how the pop bumpers are supposed to be wired? One works just fine and the other two are missing their boards. I've ordered replacement boards, but I found a few wires that are just hanging there no connected to anything. It appears that they get connected to a switch on the middle pop bumper.

I don't want to just go connecting stuff haphazardly.

Me looking through the service manual is like a cave man trying to figure out an iPhone.

Pop Bumper.JPGPop Bumper.JPG

#18 5 years ago
Quoted from CactusJack:

Yes. You may also want to show us a photo of the underside of the board in that area. It might shed some light on what's going on.

I can pull the board when I get home. I'll also test the chips when I get home as well. Can I test them with the board out of the machine?

#19 5 years ago

If you don't have one, you should invest in a copy of the manual which has wiring diagrams in it. They won't be pictorial views of the connectors but at least they will show the boards, connectors, and wire colors to each pin.

Gottlieb used 3 color stripes on all white wires.

#20 5 years ago

You want to do the continuity test with power off. So in or out, doesn't matter.

#21 5 years ago

I was given a manual entitled "Gottlieb Star Series 80". Is that the one I need? I don't see anything about the switches under the playfield in there, just board stuff and schematics.

#22 5 years ago

No, you need the game manual specific to your game. You can get it from The pinball Resource.

#23 5 years ago

Thanks. I just got off the phone with Steve and placed an order for a bunch of stuff, including the game manual. He's a really nice guy and definitely knows his shit.

#24 5 years ago

I'm back.

Z16 pin 8 to Z18 pin 4 - Continuity

Z18 pin 3 to Z19 pin 7 - Continuity

I noticed that when they put the jumper wire in, they must have pulled the chips, bent up the legs they wanted and soldered directly to the leg on the chip. I guess that's normal when you jumping something like that?

Here are pictures of the back of the board. I took close ups of where it looked odd to me, which happens to be right behind where the chips are that control the displays. I can upload whatever other pictures you need. I'm going to leave the board out for now.

Should I just grab either a new board, or buy a Pascal board?

IMG_8400.JPGIMG_8400.JPG

IMG_8405.JPGIMG_8405.JPG

IMG_8401.JPGIMG_8401.JPG

IMG_8402.JPGIMG_8402.JPG

IMG_8403.JPGIMG_8403.JPG

#25 5 years ago

Looks a lot nicer than I was expecting after seeing the work on the front.

I would gamble on the two ICs before I would invest in a new board. You said one of the swaps was socketed. Definitely try that first. If its bad, problems will move to player 3 and 4.

No reason to bend a lead up when adding a jumper unless the trace below was found to be shorted to something else. The pin with the wire jumper is actually the the latch/clock strobe to load the number (segment) data into the 4 bit latch to be used to convert the 4 bit BCD data into the 7 Segment (actually 8 on a Gottlieb with the added H segment) Digit data (which segments to light).

The snip below is the area we are working with. It is the D1 path in question. We know it is good at Z16 Pin 8 since Player 3 & 4 are good which share the same signal. Your continuity check says it is getting to Z18 at pin 4. What we don't know is if the signal coming out of Z18 pin 3 is bad, or if the input to Z19 pin 7 is zapped thereby holding it high.

sys80segs (resized).JPGsys80segs (resized).JPG
#26 5 years ago

Not saying it is the same in your game, but according to the fuse chart in a Black Hole Manual, F7 is for the Back Board lighting.

BHfuses (resized).JPGBHfuses (resized).JPG
#27 5 years ago

BTW, are the displays in either or both player 1 and 2 Ghosting (Faintly lit segments in addition to brightly lit ones)? If so, do you see the same in Player 3 and Player 4?

If 1 & 2 are actually ghosting like they appear in your video, I am wondering about that aerial jumper to Z18 pin 9. Z18 could be bad or you might have a bad RIOT chip (6532)

#28 5 years ago

I swapped Z19 with Z21 and the problem disappeared. All 4 displays are just fine and the game appears to score correctly now. Do we assume maybe a chip wasn't seated right or it wasn't making connection with the socket?

They were easy to remove, so I can replace them if you think that's the right move?

Quoted from CactusJack:

Not saying it is the same in your game, but according to the fuse chart in a Black Hole Manual, F7 is for the Back Board lighting.

I found the card in a bag in the cabinet and you are correct, it's a 10A fuse for the back board lighting.

Quoted from CactusJack:

BTW, are the displays in either or both player 1 and 2 Ghosting (Faintly lit segments in addition to brightly lit ones)? If so, do you see the same in Player 3 and Player 4?

I think that is just the way the iPhone sensor sees the displays. They appear consistent to me.

While I was putting the board back in, I found another issue. There appears to be stray voltage going through the metal rails, coin door and lockdown bar.

The game is in the garage for now, I was a little sweaty and have a cut on my finger. I touched the side rail and felt a shock. I haven't dug into it yet, but I suspect the first place to start is with the power cord?

#29 5 years ago

YES. Unplug and check for continuity from the 3rd prong on the line cord to all exposed metal. If the ground pin is broken (or you don't have ground in your wall socket), you will get (and Feel) around 60VAC due to the capacitors inside the EMI Line filter (cap from Hot (line) to ground and cap from Neutral to ground. Split the difference of 120VAC and you get 60VAC). Enough to feel and be uncomfortable but usually not enough to kill. Of course, bare feet on a concrete floor won't help either!

Crappy socket may have been your issue. Different IC with different lead must have made a better connection. No need to change ICs if they are working. But you may need to address the crappy sockets. An alternative "HACK" to fix it is to buy some machine tooled sockets (the ones with round holes and round gold pins). They are larger in diameter. Place the new socket into the old socket and then place the IC in the new socket (piggyback carrier).

#30 5 years ago

How did you know I was in my bare feet (seriously, I was)?

There is no ground prong on my plug. I found Vid's guide on replacing line cords, but I'm not sure which is which on the "Load Interference Filter".

How do I find out which is which? I was going to replace it with this server power cord I have that I removed the female end from.

It looks like the middle might be the ground since it's green, but neither of the others have colors.

IMG_8413.JPGIMG_8413.JPG

#31 5 years ago

On that style line cord, the "Ribbed" edge is neutral (white or Blue). But more importantly is what the connection is on the other side of the EMI line filter. The "Line" side (Black or Brown) is the side that should go to the first line fuse of the game. This would also be the conductor that goes to the power switch when the power switch only disconnects one wire (not both). You always want "Line" to be disconnected by a power switch and be the one that opens up when a line fuse is blown as Neutral is actually the same as ground (in America) and therefore should not be able to shock you in reference to Earth Ground (or the green wire). Note how in Germany, they require a dual disconnect power switch. And in Japan, they require a saftey interlock switch at the front door that disconnects the line cord from everything else inside the game. So, 766 is a white wire with Purple Blue Blue stripes. And 788 is Purple Slate Slate (gray).

BHpwr (resized).JPGBHpwr (resized).JPGBHpwr2 (resized).JPGBHpwr2 (resized).JPGGotCCode (resized).JPGGotCCode (resized).JPG
#32 5 years ago

Got it! At least I think I did.

I wired it up the same way it was, but now that I’ve had time to digest your post, it appears as though it was backwards when I took it off.

Here is how it was:

Top - Neutral
Middle - Ground
Bottom - Line

I did the new plug like this:

Top - Blue
Middle - Green
Bottom - Brown

If I follow the wires out of the filter, one goes to the back of a big transformer and the other goes to the little round single fuse at the front of the cabinet. It appears as though it goes in there, then out and to the power switch.

It looks like the Top goes to the fuse and the bottom goes to the transformer.

So that would mean that the top should be Brown and the Bottom would be Blue. Which would be backwards from the way it was wired.

I’m not getting shocked anymore though.

#33 5 years ago

It looks like my display issues are back. I installed one of my pop bumper boards. Two of the pops work now, but as soon as I plugged in the pop bumper board, the displays went nuts.

Players 1 & 3 work, but are dim and 2 & 4 make no sense.

AF010D05-7B95-46E7-9D78-B56BC54C6CDC.jpegAF010D05-7B95-46E7-9D78-B56BC54C6CDC.jpeg

#34 5 years ago

It looks like you Zapped Z24 (7404) on the MPU board. This handles the Digit select for players 2 and 4. It appears that they are enabled all the time and are displaying each and every bit of data that is being matrixed out to each individual digit. This explains why all segments are lit, and why they are brighter than normal.

Mind you, I am using a Black Hole schematic which is a 6 digit game with additional displays (Bonus). So, position could be wrong. But I am pretty sure, that things match up enough to troubleshoot with it.

The Score Displays receive 60VDC and Ground in addition to the Digit strobes and the Segment Data. The grounds come from the power supply A2J3 pins 4 and 5 (again, according to the Black Hole Schematic). If you have a bad connection for one of these wires (seemingly unrelated to the pop bumper boards unless they also use the same grounds), it is possible to place 60VDC on the output pins of the 7404's and the 7448's. And they can't handle that high a voltage so they die. You should check this connector on the power regulator board for cold solders and inspect the condition of the female pins or replace them with trifuricon pins (touch in 3 places instead of only 1).

#35 5 years ago

Well that’s weird. Based on what you wrote above, I reseated (just for fun) Z24. There was no change.

I pulled A2J3, which looks fine, plugged it back in, turned it on and it’s fine now.

I got the schematic and was going to try and figure out where the missing wires go to the pop bumpers. The problem is that I don’t know how to read it.

Looks like this is for the pop bumper with he missing wires off the switch, but I’m not sure how to determine which wire goes where.

Once again, thanks so much for your help.

53005957-73FF-47AE-8C2C-1E81BBFE655B (resized).jpeg53005957-73FF-47AE-8C2C-1E81BBFE655B (resized).jpeg

#36 5 years ago

I’ve been messing around with the last pop bumper that doesn’t work. It looks like the top switch is for triggering the pop and the bottom switch is for scoring.

I have two wires hanging that match the colors on the schematic. I tried attaching one to one leg of the switch and one to the other, but the pop still won’t work.

Even hitting the test button on the new board does nothing. The LED lights up on the board, but the pop doesn’t fire. The sheet for the board says the LED turning on indicates the presence of 5V.

#37 5 years ago

Looks like I missed the obvious. There is a fuse under the play field for each pop bumper. The one that’s there is blown. Someone over fused it with a 5A, so now I need to track down a 2A SB.

Anyone know which would be correct for fuse size, the card that was inside the game or the manual. They are different for some of the fuses.

259F9916-C4D0-443A-96A8-C26CDB25DA06.jpeg259F9916-C4D0-443A-96A8-C26CDB25DA06.jpeg

#38 5 years ago

Late to the game...

The OEM boards are much preferred to any aftermarket board.
Pascal's PI-80 is the preferred replacement if you absolutely HAVE to.
The OEM boards are entirely repairable and can be made as reliable as anything made today.

I would recommend rehabbing your PS as described here: http://www.pinwiki.com/wiki/index.php?title=Gottlieb_System_80#Recommended_Updates_and_Repairs_for_the_System_80.2F80A_Power_Supply_Board

I love the System 80 board set...and can help if you'd like. LMK.
--
Chris Hibler - CARGPB #31
http://www.ChrisHiblerPinball.com/Contact
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#39 5 years ago
Quoted from ChrisHibler:

I love the System 80 board set...and can help if you'd like. LMK.
--
Chris Hibler - CARGPB #31
http://www.ChrisHiblerPinball.com/Contact
http://www.PinWiki.com - The Place to go for Pinball Repair Info

Who do I make the check out to? I’m game for whatever you recommend. I’m board dumb.

I’m guessing the power board and the CPU board. It needs a battery too. Someone hacked it off at some point. I think the jumper wire thing should probably go to.

#40 5 years ago

Send the PS, MPU, Driver board and sound board to me.
I'll fix what is necessary, and verify proper function of everything.
Send the PBDBs too if you'd like. I can easily test those.
That way, you'll know that any remaining issue is with the game wiring, switches or coils.

The instructions for shipping can be found here: http://www.ChrisHiblerPinball.com/Contact

--
Chris Hibler - CARGPB #31
http://www.ChrisHiblerPinball.com/Contact
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#41 5 years ago

Awesome. Thanks! I'm going to try and get this last pop bumper working and then ship them out.

I was able to get some 2A fuses for the center pop, but as soon as you start a game, the fuse blows. I'm just not sure where to start and I'm all out of fuses.

#42 5 years ago
Quoted from Spyderturbo007:

but as soon as you start a game, the fuse blows.

It could be that the 2N6057 on the PBDB is shorted along with the PBDB coil or diode, causing the fuse to blow immediately. Make sure the spoon switch is open.
--
Chris Hibler - CARGPB #31
http://www.ChrisHiblerPinball.com/Contact
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#43 5 years ago

I think the top switch is the spoon switch which is open. The game was missing two of the driver boards, so the one for the center is brand new.

Does it matter which side the wires go on the spoon switch? There were two wires hanging in the cabinet and the colors matched the schematic I posed above for the switch. I wasn't sure which went on which side, so I just guessed.

#44 5 years ago
Quoted from Spyderturbo007:

Does it matter which side the wires go on the spoon switch?

Nope. The switch simply provides a path to ground for the sense signal. It can be wired either way.
--
Chris Hibler - CARGPB #31
http://www.ChrisHiblerPinball.com/Contact
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#45 5 years ago

Any suggestions on where to start? I have the schematics, but really don’t have a clue how to read them.

#46 5 years ago

I started poking around (not really knowing what I’m doing) with a meter and the coils. I put it on ohms and touched one lead to one side of the coil and the other to the ther side.

The two that work read 3.3. The one that blows the fuse reads 0.3. Does that mean anything?

I also noticed that my double bonus LED is partially lit when the game is turned off.

#47 5 years ago

If the coil doesn't appear fried, it's just a shorted diode . Probably because it was wired backwards. Clip one lead of the diode and retest ohms. Verify direction with wire colors from schematic when installing the new diode. Use a fresh 1N4004 to 4007.

The fact it blows at power up, shows the driver (on the PBDB) is shorted too.

#48 5 years ago
Quoted from CactusJack:

If the coil doesn't appear fried, it's just a shorted diode . Probably because it was wired backwards. Clip one lead of the diode and retest ohms. Verify direction with wire colors from schematic when installing the new diode. Use a fresh 1N4004 to 4007.
The fact it blows at power up, shows the driver (on the PBDB) is shorted too.

Does that mean that I fried my new PBDB? The coil looks normal to me.

#49 5 years ago

If it's the one connected to that PB, probably.

But change the diode first and see what happens.

#50 5 years ago

I clipped the diode off one side and retested. The coil reads the same as the others now, 3.2ohms.

Can I just get something like this? I'm not sure I'd ever need the others, but the only other way to get the 1N4004 is to buy 250 of them for the same price.

It says it includes the 1N4004 & 1N4007. I'm assuming that I'd just use either the 4004 or the 4007?

https://www.amazon.com/Switching-Rectifier-14-Electronic-Assortment/dp/B07BTY8FD2/ref=sr_1_2_sspa

Promoted items from Pinside Marketplace and Pinside Shops!
$ 83.00
Electronics
PinballReplacementParts
 
Hey modders!
Your shop name here
There are 111 posts in this topic. You are on page 1 of 3.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/super-orbit-pops and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.