(Topic ID: 102761)

Super Mario Bros. Club : Lets see some pics

By Max_Badazz

8 years ago


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Topic Stats

  • 384 posts
  • 99 Pinsiders participating
  • Latest reply 8 days ago by PapaKilo
  • Topic is favorited by 39 Pinsiders

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There are 384 posts in this topic. You are on page 8 of 8.
#351 76 days ago

Working through cabinet touch up while I wait on board parts.

Before and after. Not perfect but blends in a lineup now.

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#352 76 days ago

Looks great!

#353 74 days ago
Quoted from sataneatscheese:

Help! DMD is dead and I'm trying to get it fixed for the York show. Weird symptoms and my usual troubleshooting isn't helping much.
Got it last week, worked fine, a little dim in one corner of DMD. Got some 3-d printed pipes, installed, and changed bowsers castle and the LEDs under it. Next game I play, I look up and the DMD is dead. Upon investigation the fuse in F4 is blown. Order 10 3/8 amp fuses (they are not cheap) and put in a new fuse. I can turn the game on, then plug in a new fuse and the DMD will come on 1/2 a second and then the fuse blows. I have reseated all connectors and ordered a new (used) DMD as it needs one anyways. I pulled out the solenoid, flashers, GI, and controlled lamps and did the same experiment with plugging in a fuse while on, and it did the same thing with the DMD coming on 1/2 a second and the fuse burning out so I know its not a short from the playfield (somehow).
Any and all troubleshooting steps welcomed. I'm guessing my next step is to take a hard look at board A8 (The upper right DMD controller board). Thanks all!
[quoted image]

Quoted from sataneatscheese:

Sure enough my D8 is dead on the display board and is likely my problem. One is coming in the kit I ordered so hopefully it will be back up soon.[quoted image]

I fixed mine! It works! I did the board work! It was a diode you can get on Amazon overnight for less than a bigmac. Still have a few extra parts coming via Marcos.

Here is a video on how I diagnosed mine and how I fixed mine.

Thanks all!

#354 73 days ago
Quoted from sataneatscheese:

Working through cabinet touch up while I wait on board parts.
Before and after. Not perfect but blends in a lineup now.
[quoted image][quoted image]

What kind of paint do you use on the cabinet?

#355 73 days ago

Soon finish with my cabinet Restoration.
The last one i will ever do

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#356 73 days ago
Quoted from ThePinScientist:

What kind of paint do you use on the cabinet?

This touchup is a mix of Hobby Store (Micheal's) craft store paint. "Americana" brand. Stuff is .99 to 1.99 for a few ounce bottle. I usually take photos and try to match at the store the best I can but used what I had on hand, so some sort of red, green, blue, yellow, black, grey, and white mixed together. The primary colors are not too far off, but black is "Americana Black Gloss". The blue was the hardest to get, and for me was about 10 parts generic blue, 1 part grey, and 1 part green. Yes there is a tad of green in that blue. The whites in Nintendo are about 10 parts white to 1 part grey mixed on a plate. I generally use wooden toothpicks for "detail" work. If you are new to touching up like this I'd suggest starting with the black as its the easiest to touch up and just use a toothpick to paint and go slow. I probably spent 2 hours touching up the whole cabinet.

Or Lucxor above me did it the right way.

#357 73 days ago
Quoted from sataneatscheese:

I fixed mine! It works! I did the board work! It was a diode you can get on Amazon overnight for less than a bigmac. Still have a few extra parts coming via Marcos.
Here is a video on how I diagnosed mine and how I fixed mine.
Thanks all!

Great video! Thanks for sharing your issue and repair. It must be the time of year because my Mario dmd died yesterday out of the blue. I haven't had time to take a look at it yet.

#358 73 days ago
Quoted from PapaKilo:

Great video! Thanks for sharing your issue and repair. It must be the time of year because my Mario dmd died yesterday out of the blue. I haven't had time to take a look at it yet.

Check the easy stuff first. Fuse F3 and F4 in the bottom of the cabinet. 3/8 amp fuses. My F3 looked good but was blown when tested with a meter.

#359 71 days ago

Cabinet touched up, LEDs in, dmd fixed, toys on playfield, art blades in, new rubbers, shopped out, kid tested and approved. Seems to be a kid magnet. Another 2 weeks for any last issues to show up then off to the York show for freeplay.

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#360 71 days ago
Quoted from sataneatscheese:

Cabinet touched up, LEDs in, dmd fixed, toys on playfield, art blades in, new rubbers, shopped out, kid tested and approved. Seems to be a kid magnet. Another 2 weeks for any last issues to show up then off to the York show for freeplay.
[quoted image]

Looks great!

2 weeks later
#361 54 days ago

I know everyone knows it but new movie is coming 2023.

#362 50 days ago

Does someone has a scan of the Orginal cabinet art? (Not the bad reprint)
I have done some scanns but missed some parts.
Working on recreating it and want to do it as orginal as possible. Would be thankfull if anyone could help.

#363 48 days ago

Found the files . BIN file for SMB game ROM and display ROM if anyone knows where to find them. I have an EPROM burner. Anyone know the differences in the versions of the game ROMs. I saw that V2 is harder but there is also a V3?

#364 47 days ago
Quoted from Lucxor:

Does someone has a scan of the Orginal cabinet art? (Not the bad reprint)
I have done some scanns but missed some parts.
Working on recreating it and want to do it as orginal as possible. Would be thankfull if anyone could help.

I have also been searching for this. I’d love a copy to redo my cabinet.

1 week later
#365 39 days ago

My display ROM is marked DSPROM without the /2 . All the ROM files I see are /2 . Can someone look to see if their ROM chip is marked /2 .

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#366 37 days ago
Quoted from ripple:

My display ROM is marked DSPROM without the /2 . All the ROM files I see are /2 . Can someone look to see if their ROM chip is marked /2 .
[quoted image]

I think mine is /5. I got the latest rom from PBR. I’m sure it don’t really matter too much, but I’m sure a few small bugs were fixed with the later roms.

2 weeks later
#367 21 days ago

Picking up a Mushroom World tomorrow...anybody know of an LED kit I can buy, or does anyone know where I can find a lamp location map so that I can assemble LED replacements for the lamps? Thanks in advance...

#368 20 days ago
Quoted from beelzeboob:

Picking up a Mushroom World tomorrow...anybody know of an LED kit I can buy, or does anyone know where I can find a lamp location map so that I can assemble LED replacements for the lamps? Thanks in advance...

The bulbs are #44 and #89 for flashers. Comet 2smd sunlight look nice in this game.
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There are also 3 flashers and 10 bulbs on the back plate I don't see mentioned. This is the one place that colored bulbs look great, or buy bulb covers.
image-22 (resized).jpg

#369 20 days ago
Quoted from latenite04:

The bulbs are #44 and #89 for flashers. Comet 2smd sunlight look nice in this game.
[quoted image]
[quoted image]
There are also 3 flashers and 10 bulbs on the back plate I don't see mentioned. This is the one place that colored bulbs look great, or buy bulb covers.
[quoted image]

Thank you VERY much!

#370 20 days ago
Quoted from latenite04:

The bulbs are #44 and #89 for flashers

Small correction, Gottlieb games use #67 for the flashers. Don't use a #89 since the circuit isn't designed for them.

#371 20 days ago
Quoted from mbaumle:

Small correction, Gottlieb games use #67 for the flashers. Don't use a #89 since the circuit isn't designed for them.

That is correct for incandescent, as the 67 is for 13.5V and 89 for 12V. For LED, I'm not sure it matters. The 89 LEDs will run on either 12 or 13.5V without lifetime issues to my knowledge. I'm not sure if anyone sells an LED specifically for 67.

With that said...89 LED flashers are usually stupid bright in the Gottlieb 67 sockets....I actually left mine as incandescent.

#372 20 days ago
Quoted from setzkor:

With that said...89 LED flashers are usually stupid bright in the Gottlieb 67 sockets....I actually left mine as incandescent.

Agree 100%.

I know it’s completely subjective, but I think LED flashers in any game from any manufacturer is just too much. They just don’t have that “heated pulse” aesthetic that incandescent flashers deliver on.

Gottliebs specifically seem to have a longer duty cycle on their flashers (hence another reason to use the longer lasting #67), and LEDs are straight up just too intense.

#373 19 days ago

I like LED flashers in SMB backbox and I don’t think it’s too bright. But the flashers in the playfield flasher domes is crazy bright. I think if you do flashers in the playfield, the pipe covers is a must. I sell them for $25 or you can find the plans and 3D print them yourself. I think they would fit Mushroom world, but I’ve never looked to see. The covers help direct the flasher light upwards and make the pipes look awesome, like Mario is about to come out of them.

#374 17 days ago

Please let me know if you would like to sell your game, would love to buy it. Have games to trade or purchase outright

#375 12 days ago

Stupid question o' the day: How the hell do you get to the menu to make game adjustments or raise the sound volume on a Mushroom World? Are there buttons on the coin door? Because mine sure as shit doesn't have any.

Just finished a flipper rebuild and can't do something this simple. Super frustrating. Thanks in advance for any help!

#376 12 days ago
Quoted from beelzeboob:

Stupid question o' the day: How the hell do you get to the menu to make game adjustments or raise the sound volume on a Mushroom World? Are there buttons on the coin door? Because mine sure as shit doesn't have any.
Just finished a flipper rebuild and can't do something this simple. Super frustrating. Thanks in advance for any help!

Should be inside the door upper right. Volume nob and menu button.
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#377 12 days ago
Quoted from latenite04:

Should be inside the door upper right. Volume nob and menu button.
[quoted image]

...aaaaand that's where it was hiding. Thanks so much!

#378 12 days ago

Follow up question: I can only see self tests, lamp tests, etc. How do I set number of balls and other settings. First Gottlieb SS so I'm sorry for the basic questions.

(Previous owner had it set to like 10 balls so it's totally annoying...)

#379 12 days ago
Quoted from beelzeboob:

Follow up question: I can only see self tests, lamp tests, etc. How do I set number of balls and other settings. First Gottlieb SS so I'm sorry for the basic questions.
(Previous owner had it set to like 10 balls so it's totally annoying...)

Menu button, left flipper, then menu button should cycle the adjustments. Slam tilt switch or power off to exit after making changes.

If it gets too easy put it on 1 ball, set 46 to hard and 48 to on. If you don't complete the world drops before the time runs out your flippers die. Great way to play adults for a high score.

20221120_171810 (resized).jpg

#380 12 days ago
Quoted from latenite04:

Menu button, left flipper, then menu button should cycle the adjustments. Slam tilt switch or power off to exit after making changes.
If it gets too easy put it on 1 ball, set 46 to hard and 48 to on. If you don't complete the world drops before the time runs out your flippers die. Great way to play adults for a high score.
[quoted image]

Thanks again. And sorry to clutter up this thread with my inanity.

#381 11 days ago
Quoted from beelzeboob:

Thanks again. And sorry to clutter up this thread with my inanity.

When I first got mine (before I sold it recently) I grabbed a manual and just went through each menu and adjusted everything. The Gottlieb menus are not the most user friendly as you see, but the manual is pretty good. If you don't have one, I suggest grabbing a beat up paper copy to keep inside the coin door. I used mine regularly when fixing my machine up.

#382 11 days ago
Quoted from orlandu81:

When I first got mine (before I sold it recently) I grabbed a manual and just went through each menu and adjusted everything. The Gottlieb menus are not the most user friendly as you see, but the manual is pretty good. If you don't have one, I suggest grabbing a beat up paper copy to keep inside the coin door. I used mine regularly when fixing my machine up.

I got a manual, but it didn't really show the menu button location or how to navigate the menu. Just what all the menu items were....and a ton of schematics. Steep learning curve for me on these Gottlieb SS games so I appreciate all the help in this thread.

#383 8 days ago

Hey folks. Will someone please confirm the length of the legs on their SMB? Are they 31" or 28" long. I may have painted the wrong lengths.
Thanks

#384 8 days ago
Quoted from wrd1972:

Hey folks. Will someone please confirm the length of the legs on their SMB? Are they 31" or 28" long. I may have painted the wrong lengths.
Thanks

Manual says (4) 4337 legs, which Marco has listed as 27 3/8".

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