(Topic ID: 255831)

Super-flite, Strato-flite owners club


By stavio

1 year ago

Topic Heartbeat


Topic Stats

  • 24 posts
  • 12 Pinsiders participating
  • Latest reply 1 day ago by Gotemwill
  • Topic is favorited by 7 Pinsiders

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#1 1 year ago

I found and joined other clubs for my machines except Super-flite so decided to start one and didn't want to leave out the 4 player twin Strato-flite. Anybody else out there? These games are super, its in the title duh, so lets see what you got.

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1 week later
#2 1 year ago

Martians like space age jets too...

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#3 1 year ago

After passing on so many of these when I saw them come up for sale, I got a Strato-Flite last year and wondered why I had never gotten one before. A really fun game. I wasn’t sure about the single inlane only on one side, but I’ve really grown to like it. I have it set on high tap and fairly well-sloped, and she flies! Only problem is that my wife is so good on it she has our high score, and beats me on it most of the time!

I think it looks pretty good next to Target Alpha and Jet Spin.

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#4 1 year ago

Good looking machine! They are fun, easy to learn but still tough to get the special. Does your left outlane have a pin? My tech accused me of cheating but I've seen it on other super-flites and would assume strato-flite would be the same.

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#5 1 year ago

No pin on mine.
But I see there’s a hole where there probably was one.

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2 weeks later
#6 1 year ago

The one Strato Flite I'm selling has a pin in the left drain and a rubber and the one I am keeping does not.

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2 months later
#7 1 year ago

STRATO-FLITE stencils are ready to take flight! Get yours now!

http://pinballpimpstencils.com/strato-flite/

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4 months later
#8 10 months ago

I bought a (mostly) working Super-Flite several months ago and am in the process of replacing the non-working bulbs. Can someone tell me when the flashers are located in the head?

Thanks

Chris

#9 10 months ago

Mine doesn't have any flashers but I'll have to check the manual to see if I'm supposed to have some

#10 10 months ago
Quoted from Jcmilne:

I bought a (mostly) working Super-Flite several months ago and am in the process of replacing the non-working bulbs. Can someone tell me when the flashers are located in the head?
Thanks
Chris

I have noticed most manufacturers did a tapered cut around the bulb socket for flash lamps instead of just a straight through hole for the socket on a standard bulb.

#11 10 months ago

I'll have to check that too. I saw nothing in the manual and then checked my Captain Fantastic that's only 2 years younger and it only mentioned a 455 for the timing circuit. The previous owner of the Captain put some in strategic locations, but think it was to his individual taste.

#12 10 months ago

Thanks for the tip on the tapered cut. I inserted six flashers in the six tapered cuts, then re-installed the backglass. Lo and behold.....the stars now "twinkle"!

Thanks again!

Chris

#13 10 months ago
Quoted from Jcmilne:

Thanks for the tip on the tapered cut. I inserted six flashers in the six tapered cuts, then re-installed the backglass. Lo and behold.....the stars now "twinkle"!
Thanks again!
Chris

Excellent!

#14 10 months ago

I love this game. I ended up walking by it many times and then played it at a party add another collector's home. I ended up spending over a half hour on it when I realized what was really going on with this design. DC coils, but only DC pop bumpers, stand ups and some rubbers in the ball's way. So fast!

This may be the only em game that I've ever played where the ball was moving so fast that I lost track of it until it was in one of the outlanes.

Happy to be in this club!

c2s

#15 10 months ago

Welcome to the club. And nice collection.

These things are definitely fast. Even with other machines competing for play at my place, pinhead and nonpinhead friends put time on it consistently.

4 weeks later
#16 9 months ago
Quoted from wolverinetuner:After passing on so many of these when I saw them come up for sale, I got a Strato-Flite last year and wondered why I had never gotten one before. A really fun game. I wasn’t sure about the single inlane only on one side, but I’ve really grown to like it. I have it set on high tap and fairly well-sloped, and she flies! Only problem is that my wife is so good on it she has our high score, and beats me on it most of the time!
I think it looks pretty good next to Target Alpha and Jet Spin.[quoted image]

I've heard of putting games on High Tap. How do you do that? I'd like to do that on some of my pins but am worried about breaking drop targets and plastics.

#17 9 months ago
Quoted from Budski:

I've heard of putting games on High Tap. How do you do that? I'd like to do that on some of my pins but am worried about breaking drop targets and plastics.

If you are at all not sure of working with 110V "mains" electricity in your game please get someone knowledgeable to help out. Basically you look at the transformer, electrical schematic, and or the reference card by the transformer (if there is one) - and look for a "low line" or "hi tap". The incoming 110V wire usually gets moved from normal to high tap. But exactly how this is done can very wildly from machine to machine. If you get it wrong you can destroy your transformer.

#18 9 months ago

Hello.
For me, it's a good game with a beautiful backglass.
Good day.

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#19 8 months ago

Thought I'd post some pictures of the coin slot inserts and instruction cards I got from Up Kick Pinball. cadmium was great to work with!

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#20 8 months ago
Quoted from Jcmilne:

I bought a (mostly) working Super-Flite several months ago and am in the process of replacing the non-working bulbs. Can someone tell me when the flashers are located in the head?
Thanks
Chris

Quoted from cad-kid:

I have noticed most manufacturers did a tapered cut around the bulb socket for flash lamps instead of just a straight through hole for the socket on a standard bulb.

Thanks for posting this you guys. 42 years of not having 455s to now have "twinkling stars" looks really cool but will take some getting used to.

2 months later
#21 6 months ago

Picked up a non working project. Turns on and score reels work. Cleaning up the play field and plastics first.

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5 months later
#22 31 days ago

In the club with a Strato-flite! Can’t wait to tear into this baby as my next project. Backglass is pretty bad, just flaking away if you look at it wrong, cabinet is pretty nice but someone painted it and I’m going to redo it. Playfield and apron are great so that’s a win.

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1 week later
#23 23 days ago

Now that the weather is warming up i have been working on my Super Flite project i bought last fall. Got pop bumpers working today. flipper kit on its way. Putting red bats with yellow rubbers per flyer. Still having an issue continuing to kick out a ball when starting a game but have made lots of progress so far.

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3 weeks later
#24 1 day ago

I joined the Super Flite club about a month ago. This game was sitting in someone’s garage for a long time. Surprisingly, the game powered up and did not need much attention to get things moving again. Beyond the typical rebuilding of playfield assemblies, what it really needed was a deep clean. Many hours later I’m happy with how it turned out.

While cleaning out the cabinet I found a paper hang tag which indicates that this game is a factory sample. IPDB says 98 sample games were made out of a total of 1,901 Super Flites. Looks like I found #37!

As many others have noted, the game play is very fast and surprisingly challenging to repeat good performances game to game.

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