(Topic ID: 245920)

Subway Mystery Special?


By tscottn

3 months ago



Topic Stats

  • 19 posts
  • 6 Pinsiders participating
  • Latest reply 3 months ago by jrpinball
  • Topic is favorited by 1 Pinsider

You

Linked Games

Topic Gallery

There have been 2 images uploaded to this topic. (View topic image gallery).

subway (resized).JPG
image-B101 (resized).jpg

#1 3 months ago

Picked up a Gottlieb Subway a few days ago at the PPM Annex sale. The game play is pretty straight forward.. Match the yellow and red lights then shoot for the center target to add a ball.. Or, hit all the lighted rollovers to add a ball.. or achieve 3000 or 5000 pts to add a ball.. But once in a while i will get a free ball or two and im not sure how it happened.. Wasent anywhere near the 3k or 5k or did not hit the center target.

Yesterday I was looking at pics on the interweb of the game and came across this article from Cashbox mag from the 60s when the game was introduced.. They reference a "Gottlieb Mystery Special" a few times in the promo.. Im wondering if this is what is happening as it certainly is a mystery how I got a ball added sometimes.. Anyone have a clue? Thanks

PS.. the article references a match feature on the lightbox.. I dont think Subway has a match feature.. at least mine doesn't..And how would a add a ball game have a match feature anyway?
image-B101 (resized).jpg

#2 3 months ago

I think they made a mistake in the article and are describing features and specials that are on Cross Town not Subway

#3 3 months ago

The 3,000 and 5,000 I think are selectable (along with maybe other values if you wish) using jumper pegs in the backbox. Mine is only set to 3,000 points for another ball.

It is interesting to note, as I thought something was wrong, when you complete the 4 rollovers at the top and get the added ball, only 2 lanes light up again. For the subsequent extra ball, only the two that are lit need to be completed. I thought there was something wrong but learned that's how it was designed.

#4 3 months ago
Quoted from schudel5:

The 3,000 and 5,000 I think are selectable (along with maybe other values if you wish) using jumper pegs in the backbox. Mine is only set to 3,000 points for another ball.
It is interesting to note, as I thought something was wrong, when you complete the 4 rollovers at the top and get the added ball, only 2 lanes light up again. For the subsequent extra ball, only the two that are lit need to be completed. I thought there was something wrong but learned that's how it was designed.

Also, on mine the two rollovers switch from yellow to red after the first set are completed and the next ball is in play.

#5 3 months ago
Quoted from schudel5:

It is interesting to note, as I thought something was wrong, when you complete the 4 rollovers at the top and get the added ball, only 2 lanes light up again. For the subsequent extra ball, only the two that are lit need to be completed. I thought there was something wrong but learned that's how it was designed.

Yes, this is correct. Same with "Cow-Poke" and "Flipper Cowboy". The two which are lighted and unlighted on the subsequent ball is determined by the state of the alternating relay. This also corresponds with which of the two slingshots is lighted for 10 points. If the lighted slingshot doesn't move on every step of the one point score reel, check to see that the alternating unit coil isn't fried. It's a common issue on "Subway", "Hurdy Gurdy", and a few other games because this coil remains energized even in "game over" state depending on the final position of the one point reel (odd or even number).

Quoted from tscottn:

But once in a while i will get a free ball or two and im not sure how it happened.. Wasent anywhere near the 3k or 5k or did not hit the center target.

As far as a awarding extra free balls, I've seen several "Subway" machines do this, especially when completing the top four rollovers. I had one recently which would award multiple extra balls when hitting the lighted center target. I found a motor switch which was not opening (I believe it was on "C" level of the motor),
and resolved both issues by properly adjusting this switch.
If yours is awarding random free balls, that may be another issue entirely, but note if the subway doors open or not when it gives an unearned free ball. Free balls awarded for meeting a score threshhold do not open the doors. Making the top four rollovers or hitting the lighted center target do open the doors. This may be a clue to resolving the issue.

Quoted from tscottn:

Also, on mine the two rollovers switch from yellow to red after the first set are completed and the next ball is in play.

I would check to see if the slingshots alternate with the one point reel. The lighted lanes shouldn't always be the same two after making the four.
If they don't change, your alternating unit coil is probably bad. It's a common thing on "Subway".

#6 3 months ago
Quoted from jrpinball:

Yes, this is correct. Same with "Cow-Poke" and "Flipper Cowboy". The two which are lighted and unlighted on the subsequent ball is determined by the state of the alternating relay. This also corresponds with which of the two slingshots is lighted for 10 points. If the lighted slingshot doesn't move on every step of the one point score reel, check to see that the alternating unit coil isn't fried. It's a common issue on "Subway", "Hurdy Gurdy", and a few other games because this coil remains energized even in "game over" state depending on the final position of the one point reel (odd or even number).

As far as a awarding extra free balls, I've seen several "Subway" machines do this, especially when completing the top four rollovers. I had one recently which would award multiple extra balls when hitting the lighted center target. I found a motor switch which was not opening (I believe it was on "C" level of the motor),
and resolved both issues by properly adjusting this switch.
If yours is awarding random free balls, that may be another issue entirely, but note if the subway doors open or not when it gives an unearned free ball. Free balls awarded for meeting a score threshhold do not open the doors. Making the top four rollovers or hitting the lighted center target do open the doors. This may be a clue to resolving the issue.

I would check to see if the slingshots alternate with the one point reel. The lighted lanes shouldn't always be the same two after making the four.
If they don't change, your alternating unit coil is probably bad. It's a common thing on "Subway".

thanks for all the great info// I will check as suggested, however I believe the lights are alternating normally.

#7 3 months ago

Does Subway give specials AAB when rolling over the two side lanes when lit, like on CrossTown? I think the game you bought at PPM sale might have been mine that i donated, if it has a repainted generic red white blue CAB?

#8 3 months ago
Quoted from pinwiztom:

Does Subway give specials AAB when rolling over the two side lanes when lit, like on CrossTown? I think the game you bought at PPM sale might have been mine that i donated, if it has a repainted generic red white blue CAB?

Did you rewire yours to do this?
Normally, the side lanes don't award extra balls, lit or not. I think the game would be way too easy if this was the case.

#9 3 months ago
Quoted from jrpinball:

Did you rewire yours to do this?

No, i did nothing to the game.
Guess i am just confused (foggy memory) by rules set
between Subway and CrossTown

#10 3 months ago

I love the "400 point play" on "Subway" when you have either of the two side lanes lit for 200 points, and you run the ball up, and back down. A quick 400 points on a rather low scoring machine. On "Cross Town", the big shot for me is hitting the center target for 300 points. For me, this is better than hitting it for special, because I like to score points rather than win replays (sorry, I'm an add-a-ball kind of guy). "Cross Town" is even lower scoring than "Subway".

#11 3 months ago
Quoted from pinwiztom:

Does Subway give specials AAB when rolling over the two side lanes when lit, like on CrossTown? I think the game you bought at PPM sale might have been mine that i donated, if it has a repainted generic red white blue CAB?

bingo it was yours!

#12 3 months ago
Quoted from pinwiztom:

Does Subway give specials AAB when rolling over the two side lanes when lit, like on CrossTown? I think the game you bought at PPM sale might have been mine that i donated, if it has a repainted generic red white blue CAB?

so were you having this problem as well? I hesitate to call it a problem as I like FBs but I dont think its a normal feature of the machine..

#13 3 months ago

I bought the game many years ago and maybe played one or two games before it went into storage,
so do not recall any mystery free AABs
subway (resized).JPG

Here is the only photo i could find at present time of the Subway i donated to PPM
with its badly painted generic Red/white/blue CAB

I bought the game from someone in Ohio around 2007.

#14 3 months ago
Quoted from pinwiztom:

I bought the game many years ago and maybe played one or two games before it went into storage,
so do not recall any mystery free AABs
[quoted image]
Here is the only photo i could find at present time of the Subway i donated to PPM
with its badly painted generic Red/white/blue CAB

yep thats the one. BTW Im planning a full cab repaint back to original design..

also you mentioned something that I was wondering about.. you asked." Does Subway give specials AAB when rolling over the two side lanes when lit, like on CrossTown" Im not familiar enough with cross town but I know this subway will give free balls every now and then when rolling over the side lane rollovers and I dont think it should.. Just wondering..

#15 3 months ago

I think the article review you posted, is a mishmash of both Subway and CrossTown features.
I think JR is correct that only CrossTown had a special given when lit
for going thru the midfield side lane roll-overs (after top lanes 1thru4 gotten).

#16 3 months ago

I can only weigh in on Cross Town. Once 1 through 4 rollovers are hit the upper rollovers will intermittently award special (frequency depends on whether machine is set on conservative or liberal). I would think Subway would give a free ball instead of a special but don’t know. Schematic would likely show that. Let me know if if you’d like to see the CT schematic for comparison.

#17 3 months ago
Quoted from schwism:

I can only weigh in on Cross Town. Once 1 through 4 rollovers are hit the upper rollovers will intermittently award special (frequency depends on whether machine is set on conservative or liberal). I would think Subway would give a free ball instead of a special but don’t know. Schematic would likely show that. Let me know if if you’d like to see the CT schematic for comparison.

"Subway" does not award extra balls for the lighted side lanes. When lit (by making the corresponding top rollover) the score value changes from 10 to 100 points. That's all. It's possible that the person pinwiztom bought the game from in Ohio or another previous owner may have modified it, and Tom didn't notice it because of his limited amount of play on it.

#18 3 months ago
Quoted from jrpinball:

"Subway" does not award extra balls for the lighted side lanes. When lit (by making the corresponding top rollover) the score value changes from 10 to 100 points. That's all. It's possible that the person pinwiztom bought the game from in Ohio or another previous owner may have modified it, and Tom didn't notice it because of his limited amount of play on it.

thanks for the info.. you may be right.. I will have to look for mods when I start digging into this machine. any idea where or what to look for with regards to modifications like this?

#19 3 months ago
Quoted from tscottn:

thanks for the info.. you may be right.. I will have to look for mods when I start digging into this machine. any idea where or what to look for with regards to modifications like this?

Yeah. Look for an extra switch or extra wiring on the side lane rollover switches. It should be easy to spot any "custom" wiring or added switch. Also, when you get these mystery extra balls, do the subway doors open? As I stated above, making the 1-4 rollovers or hitting the center target when lit awards an extra ball and opens the subway doors (invokes animation function). However, reaching a score threshhold adds a ball, but does not open the doors. This may be a clue as to what's going on.

Promoted items from the Pinside Marketplace
From: $ 20.00
Cabinet - Other
Rock Custom Pinball
From: $ 20.00
Cabinet - Other
Rock Custom Pinball
$ 59.99
Hardware
Chroma Pinball
$ 2.00
Playfield - Decals
Doc's Pinball Shop
$ 5.00
Boards
Allteksystems
$ 5,799.00
Pinball Machine
Little Shop Of Games
$ 28.00
$ 7,395.00
Pinball Machine
Classic Game Rooms
$ 6.00
$ 99.00
Gameroom - Decorations
Pinball Sales
$ 369.00
Cabinet - Decals
Mircoplayfields
$ 5,599.00
Pinball Machine
Ghostbusters Pro Out of stock
Operation Pinball
$ 329.00
Displays
Boston Pinball Company
$ 99.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
From: $ 9.99
Eproms
Matt's Basement Arcade
From: $ 11.95
Playfield - Toys/Add-ons
ULEKstore
$ 110.00
Cabinet - (Alt) Translites
Pin Mods
From: $ 12.99
Eproms
Matt's Basement Arcade
$ 399.99
Cabinet - Toppers
Great American Pinball
$ 7,300.00
Pinball Machine
Great American Pinball
From: $ 15.00
Playfield - Toys/Add-ons
Meph's Mods
$ 2.00
Playfield - Decals
Doc's Pinball Shop

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside