Name says it all. I think it's a really interesting comparision. Same theme (pretty much), same designer, same artist, but two different companies from two different eras. One is a widebody, one is a regular sized pin. Which one do you like better and why?
I've owned STTNG and spent some time playing STLE. It's a tale of two approaches. I really like both a lot. I think at first glance, STLE has more flash looks wise, maybe a little bit more of an "oooh and ahhh" factor, with it's sleek design, it's bright with LED's, and obviously the flashing lights in the side are attractive.
Two very different approaches to the artwork. Obviously you have the hand drawn, Greg Freres art on STTNG verses the Greg Freres Photoshop style, computer designed/generated art work on STLE. This is completely subjective. However, I do have a fondness for the hand drawn artwork itself, although I do see the point from some that 20 some odd years later it can look a little cartoony/childish.
Toys, I think STTNG gets the nod, here. The cannons and the Borg ship to me, are better than the Vengeance, and more... how can I say this... player controlled? You hit the Vengeance, it shakes around, and that's pretty much it. But in STTNG, if feels like you have more control of the toys, shooting the cannons, loading the Borg ship and having it fire back at you... It just feels more player integrated than the Vengeance.
Gameplay. This is where it gets interesting. I think they both have good flow, and that's not surprising considering they were designed by the flow master. I've often wondered if STTNG suffered from being a widebody, and whether it needed to be. The layouts of the two games are fairly similar, obviously STLE lacks the underneath subway movement of STTNG. Additionally, in STTNG, the warp ramp can be diverted to the Borg ship and locked. The cannons were discussed above. Does STLE have a video mode? I spend time playing it, but did not ever reach one, so I was unsure. This is a tough one. I guess a lot of it will depend on whether you like widebody pins or not.
Music/Display integration. This one's subjective as well... But my personal opinion is that that STTNG is deeper here. Seems like the different modes are all represented well by music, you have all of the different voice actors from from the series, the display for each mode has more animations that really fit with the mode you're in. To me, the music and video in STTNG gets my blood pumping a little bit more than STLE. As a player I feel more integrated in the game. Like some find the art of old 90's Bally Williams games to be cartoony, I find the animations of STLE to be a little cartoony, whereas it seems STTNG goes for more realism.
I want to preface my final thoughts by saying I don't really want to make this a old school Williams vs. Stern debate. I know it's hard not to, because on the surface, that's what it is. I just find this comparison interesting because it is the same designer and same artist, but two completely different approaches to the same theme. I think it also has to be noted that just due to the era's, the design team that did STTNG had more money and options to work with than STLE. That's just a sign of the times, but it has to be taken into consideration.
Final thoughts, I think bang for buck, overall total package, I prefer STTNG. As a total machine, I just feel there's more to do, watch, listen to, and look at than STLE. I think they're both great games, and I would be proud to own both in my collection (and have owned STTNG). But in the end, I think STTNG is just a deeper, more player integrated game than STLE. The one drawback I think STTNG suffers from is that it's a widebody, IMO.
I'm not really looking to add a poll, because like ratings, what good is it without an explanation? There's no winner, votes or ratings don't tell the story. It's all subjective. I just want to have a discussion.
What say you?