(Topic ID: 60058)

STTNG Settings

By JohnDelNJ

10 years ago


Topic Heartbeat

Topic Stats

  • 19 posts
  • 16 Pinsiders participating
  • Latest reply 10 years ago by boris_37
  • Topic is favorited by 2 Pinsiders

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#16 10 years ago

Outlane extenders. Easy kicker(i think I honestly don't remember). ALWAYS 3 balls, I refuse to set any higher, even to friends. No challange no fun.

Standard extra balls.

Games are relatively short enough, people have good games that are longer and it makes them happy they do well... risk and reward.

#19 10 years ago
Quoted from pezpunk:

- Another important setting: how many "Light Lock"s do you guys allow from launch? I think the default is two, and all subsequent launches only give the option for "Light Holodeck" instead. I have mine set for infinite "Light Lock"s just because I think Borg Multiball is more fun than the Shuttle Simulation. What do you guys think?
There are a bunch of other settings that i'm not entirely clear on what they do. things to do with music and lighting in attract mode, dimming, and other stuff. anyone got suggestions there? (mine has LEDs, if that makes a difference)

That light lock is super interesting actually. I never once thought about it. I like borg multi-balls WAAAYYY more, but that could be because I rarely get them so it's quite an exciting cut scene. The light holodeck is good since it does require practice though(for new people). Although, once again you can get it by launching up the beta ramp.... hmm. You sir have given me something to mull over.

Dimming is for the shields. I turned it off because once a game starts if you have LED's in the shields then they flicker, since they are dimmed and LED's don't often dim well. You may or may not have a similar issue. I just took it off so they no longer dim. Only an issue with LED's.

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