(Topic ID: 145926)

STTNG Sets Phasers to Kill Locked Balls

By DANGERTERROR

8 years ago


Topic Heartbeat

Topic Stats

  • 14 posts
  • 6 Pinsiders participating
  • Latest reply 6 years ago by eldawg
  • Topic is favorited by 1 Pinsider

You

Linked Games

Topic Gallery

View topic image gallery

Screen_Shot_2015-12-09_at_1.42.39_PM.png
IMG_0603.jpg

You're currently viewing posts by Pinsider pezpunk.
Click here to go back to viewing the entire thread.

#4 8 years ago

yeah, the expected behavior is after locking ball two, a ball should come out of the trough and fire automatically from the launcher.

the game obviously knows lock two was activated ... but then it doesn't eject a ball from the trough. hmm.

i assume your second locked ball is always at the drop target under the borg ship. have you tried locking the second ball by going up the delta ramp and into the back of the borg ship, or at the neutral zone? lock behavior from these other lock locations might give us a clue.

unfortunately, the game seems to turn those locks on only if the multiball percentage drops below a certain level, so you may have to reset audits or something. i don't think there's a direct setting to enable them.

#10 8 years ago

ok, so your test with the borg ship lock tells me that the problem has something to do with the subway / diverter / left VUK. for whatever reason, either the ball isn't getting to its expected position down there or the game thinks it's not getting there. that's the root cause of your issue.

i think we can eliminate the ball trough as a suspect, since it works fine when you lock a ball in the borg ship.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 15.00
$ 599.00
Cabinet - Toppers
Juz PINBALL Mods
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 250.00
Lighting - Interactive
Professor Pinball
 
$ 29.00
Cabinet - Other
Filament Printing
 
$ 85.00
Boards
Pinball Haus
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 20.00
Playfield - Decals
Pinball Haus
 
$ 64.99
From: $ 25.00
Playfield - Decals
Pinball Invasion
 
$ 25.99
Lighting - Led
Lee's Parts
 
6,300
Machine - For Sale
Sanford, NC
$ 27.99
Lighting - Interactive
Lee's Parts
 
$ 9.99
Eproms
Matt's Basement Arcade
 
$ 1,059.00
Pinball Machine
Mircoplayfields
 
$ 22.50
Playfield - Decals
Pinball Haus
 
6,000
Machine - For Sale
West Chester, PA
$ 85.00
$ 1.00
Pinball Machine
Pinball Alley
 
$ 19.95
Lighting - Led
Mitchell Lighting
 
$ 12.00
Tools
Nezzy's Pinball Prints
 
7,000
Machine - For Sale
Pittsburgh, PA
7,500 (OBO)
Machine - For Sale
Elizabethtown, KY
$ 399.00
Cabinet - Decals
Mircoplayfields
 
$ 15.95
Lighting - Led
Mitchell Lighting
 
$ 10.00
Playfield - Protection
UpKick Pinball
 
$ 9.95

You're currently viewing posts by Pinsider pezpunk.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/sttng-sets-phasers-to-kill-locked-balls?tu=pezpunk and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.