Totally mystified by this problem -- I just spent a long time cleaning out the mess that is Williams' Star Trek: The Next Genreation's under PF diverter/opto area a few weeks back and got it working great. But a new problem arose.
As soon as you activate Lock 2, the game plays the lock animation about engaging the Borg, but after no kick out, it plays game music for a few seconds, then ends the ball.
No search: It just jumps right to the ball drain sequence. Starting up the next ball allows you to Lock 3 and start Borg multiball without issue.
The crazy thing is that the opto switches and coil are all registering and working perfectly -- and this is NOT an intermittent problem which is what's so confounding. For instance, if I leave 2, 3 or 4 balls in the Borg ball lock, it will show they are there in switch edges test, and it will fire them out when I start up the game for the pre-start ball search/staging. All staging is working perfectly, and balls are getting to the right places.
I've tested the ball lock switches in many different ways, and everything seems good. I'm not sure what else to do.
Thanks in advance for your wisdom, TNG folks!