(Topic ID: 47092)

St:tng owners welcome aboard the uss enterprise


By Pinballgeek

6 years ago



Topic Stats

  • 3,574 posts
  • 310 Pinsiders participating
  • Latest reply 2 days ago by Reznnate
  • Topic is favorited by 191 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Post #2578 Hallmark Romulan Warbird modification Posted by Pin_Guy (9 months ago)

Post #2659 canon gearbox; detail photos of innards Posted by scooter8416 (9 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#138 4 years ago
Quoted from schudel5:

Both of mine move (not sure about fire) when it's booted up.

Both of mine move as well, no fire. Swing out and back again. That's it.

For those of you who have a topper, show them please

STTNG-T-02.jpg STTNG_Topper1.JPG
#148 4 years ago
Quoted from MrBellMan:

I finally got my Color DMD installed!!!

Rob

And he shows us .... Orange haha

Congrats! great update

1 year later
#385 3 years ago

Looks very very nice !!!

2 weeks later
#416 3 years ago
Quoted from Bendit:

My F116 fuse has no continuity, even though it looks pristine!

oke, but did replacing it solve your problems ?

3 weeks later
#469 3 years ago
Quoted from rdbronko73:

Pretty sure this is not a stock piece ....

Ugh, haha, well "a little rough, around the edges..."

1 week later
#502 3 years ago

^^ this, and also look at the padding (foam) if it is mushroomed or feeling like it might absorb too much, replace it

9 months later
#1422 2 years ago
Quoted from simplykind:

Finally got around to the ornament mod!

Great!!

Now go paint that Borg ship already!

1 year later
#2318 1 year ago
Quoted from Okarcades:

Just got mine finished after 6 months

Looking sharp!!

#2319 1 year ago
Quoted from jetmechinnc:

Besides maybe the coil going bad, (coil number per manual says it's a AE-23-800) anything to check for the ball catapult ? Not sure if it has a separate connector under the playfield that I'm missing to check or even on the back box, may try reseating everything, seems to have been working fine, then raised the playfield to adjust the pop bumpers and now it seems weak, course every time I seem to raise the playfield a light decides not to work till I trace it down, touch it, and it all work great again. The catapult currently sometimes throws the balls fine, other times it seems slow and balls go around the wire ramps lazily. When it was trying to stow balls after my game hitting final frontier, it couldn't throw the balls hard enough in order for them to go up top, they just kept missing their mark and rolling down the playfield. Had to pull of the glass in order to stow the ball myself in the upper subway. Previously I've cleaned the wire ramps, just put in a new rottendog motherboard versus recapping the original board, now my cannons move about twice as fast as they did before, the rest of the game works perfectly.
Any help will greatly be appreciated.

Does the mech have any ‘play’ at the moving points?
It always has a little but when it has too much, the sling-power is not directing the ball straight forward, but sideways. Loosing momentum.
Adding a (small) washer can cure this
(Something easy to check)

4 months later
#2533 10 months ago
Quoted from Zitt:

The Borg ship is blue because if you watch the episode; the "Type 3 ship" which is based on has blue "windows".

Very true

But for me borg is dark black/silver with green windows. So thats how mine looks

3 months later
#2815 7 months ago

I have cut out a sturdy one from metal. Pretty easy to do since it's a straight forward simple design.

4 weeks later
#2878 6 months ago
Quoted from PinJim:

Does anyone else ever get to this point and think "what the @#^& did I get myself into"? =)

Hope you made plenty of pictures

1 week later
#2925 5 months ago
Quoted from TZBen:

is their a proven way to lube the gun/turit so the are smoother/faster?

sillicon oil, very lightly, doesn't dry out, makes it turn very smooth

4 months later
#3438 40 days ago
Quoted from MrMikeman:

Damn outlanes lol.

Nudge !!

1 week later
#3461 34 days ago

Installed a shaker from Pinshakers, linked it to the shield-flashers so when battling the Borg it triggers the shaker.
(also linked to Jets, so advancing warp rumbles the shaker too)

Very nice mod which suits ST:TNG very well

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#3469 33 days ago
Quoted from Rdoyle1978:

Does the Pinshaker um, shaker... allow you to connect to more than one trigger at a time? The left ramp would also be awesome, and the borg ship flashers

Quoted from Manny65:

Yes you can have multiple triggers (up to 8 I think), there’s a bank of dip switches to enable/disable the various triggers. They have information on their website as to the various triggers available for each machine.

This picture shows the multiple triggers

Screenshot_2019-09-17 Dip Switch Settings xls - wpcdipsettings pdf (resized).png
3 weeks later
#3565 7 days ago
Quoted from epeabs:

Any thoughts out there after a similar situation or possible cure?

I would begin with reseating all connectors and ribbon-cables.
And make sure the slam tilt is moving freely, and not stuck with the vibrations.

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