(Topic ID: 47092)

St:tng owners welcome aboard the uss enterprise

By Pinballgeek

11 years ago


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  • 10,379 posts
  • 555 Pinsiders participating
  • Latest reply 2 hours ago by spidey
  • Topic is favorited by 355 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #2194 Fix for low 12V voltage and slow cannons. Linked to ColorDMD Install. Posted by mavantix (6 years ago)

Post #2578 Hallmark Romulan Warbird modification Posted by Pin_Guy (5 years ago)

Post #2659 canon gearbox; detail photos of innards Posted by scooter8416 (5 years ago)

Post #4774 Tubing used for ends of flipper return lanes. Posted by Gogojohnnyquack (3 years ago)

Post #8277 Disable Officer's Club from the high scores in attract mode. Posted by ingo333 (1 year ago)

Post #8653 LX-8 ROM Release with link and description. Posted by ingo333 (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#856 7 years ago
Quoted from Mocean:

Btw: my playfield shudders (drops a bit) in the top left corner whenever the ball is launched into play. Is this normal?

Hmm, I'm curious to know about this as I can say mine does it as well. I always wondered if something was loose...maybe they are all that way?

#871 7 years ago
Quoted from Pin_Guy:

I have seen this before on different machines, but mine does not have this behavior.

Interesting, I wonder what causes it on some then. Thanks for confirming!

9 months later
#1858 6 years ago
Quoted from erak:

Another pinsider asked for a few pics to confirm what washers / spacers are in his pin. So here they are.

That was me, thanks @erak! I got my wireforms back from being plated, and my my ball has been hitting/getting stuck under the ramp by the lock light so something is wrong. When I changed a spacer around so it clears, the glass scrapes the top wireform when I try and slide it back in. I can't believe the plating is thick enough to be the issue, so I'm thinking something is wrong with the way I reassembled the washers or hex post associated with that wireform. I figured photos from a HUO to compare might shed light on it. Here is mine currently in case anyone has dealt with something similar.

ball sticks (resized).jpgball sticks (resized).jpg

ramp post (resized).jpgramp post (resized).jpg

2 months later
#1954 6 years ago
#1956 6 years ago

Cool!

2 months later
#2128 6 years ago

I've got a question for the collective. I hadn't played in a while and my son and I were fighting the Borg the other night, and even beat it I think (I got the Super jackpot and he got at least 3 hits on it). However, a ball never fired out of the Borg ship, although one appeared to roll out the start mission scoop after the super jackpot. Am I correct in remembering that a ball should fire from the upper ship and land on the playfield at some point? If so does it shoot out, or just drop down? Or does it actually come out the scoop and I have to do something else to get it to fire? Just trying to figure out if something isn't working right since it doesn't match what I recall. Thanks.

#2136 6 years ago
Quoted from Pin_Guy:

It will shoot out (if there is a ball there)

Quoted from Schwaggs:

A ball will only shoot out of the Borg ship if you locked one in there

Thanks guys, I thought I remembered it doing that but didn't realize one had to be locked up there first. When one rolled out of the start mode scoop, I was so disappointed and wasn't sure what to think

5 months later
#2360 5 years ago

On the score, that's a known issue with STTNG. It can't keep track of the numbers that high while playing (not that I've ever had that problem) and I believe scores above 10 billion go to the Q Continuum list, rather than the regular high scores. See if it registered there.

Found this: The real STTNG has multiple issues with high scores. For one thing, scores over ten billion are well within the realm of possibility, but the score when shown in game doesn't show the ten-billions digit, so players may think their score has reset. the game DOES keep track of the score properly, though. when it displays the Grand Champion score during attract mode, it shows the full, correct score (which on mine is about 22 billion). However, there are other problems: there are four different high score lists -- there's the Grand Champion, the Honor Roll (for players with no buy-ins), Officer's Club (for one or more buy-ins), and Q Continuum (for scores above ten billion, with any number of buy-ins). Unfortunately, scores over 10 billion are ignored completely by the Honor Roll and Officer's Club, and will only register on either the Q Continuum or for Grand Champion.

1 month later
#2413 5 years ago
Quoted from meSz:

So is the game not to have all 6 balls in the trough?

That's normal. When you start a new game, it launches 3 balls--one at a time--to stage balls under the left cannon, one under the right, and one under the VUK.

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