(Topic ID: 47092)

St:tng owners welcome aboard the uss enterprise

By Pinballgeek

11 years ago


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  • Latest reply 31 hours ago by spidey
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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #2194 Fix for low 12V voltage and slow cannons. Linked to ColorDMD Install. Posted by mavantix (6 years ago)

Post #2578 Hallmark Romulan Warbird modification Posted by Pin_Guy (5 years ago)

Post #2659 canon gearbox; detail photos of innards Posted by scooter8416 (5 years ago)

Post #4774 Tubing used for ends of flipper return lanes. Posted by Gogojohnnyquack (3 years ago)

Post #8277 Disable Officer's Club from the high scores in attract mode. Posted by ingo333 (1 year ago)

Post #8653 LX-8 ROM Release with link and description. Posted by ingo333 (1 year ago)


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#2826 5 years ago

My STTNG is having some troubling opto issues, causing balls to be launched randomly in the game. So far, I've replaced opto boards, had the main opto board serviced, and replaced a handful of optos on the game. No luck on that end. What is happening in switch test mode, if I close the coin door and hit the flipper buttons 15 or 20 times, the vibrations will cause a couple of optos to trigger in the same row. Frustrating. Any ideas? Thanks. I'm also gonna post this as a general tech help question.

Mike

#2827 5 years ago

Ok, the problem is a little bigger than I thought- here goes the convoluted description.

Whenever any switch in row 5 is triggered, it triggers multiple switches in that column. For instance, when the left 2x shuttle target is hit (column 8, row 5), the game will also activate (Column 8, row 2) (Column 8, row 6), and (Column 8 row 7). So four switches for every hit to any switch on row 5.

The switch matrix is kinda voodoo to me, but I did test that the problem wasn't on the board by isolating 207/209. Any ideas. I'm pretty lost here.

Quoted from mikeflan:

My STTNG is having some troubling opto issues, causing balls to be launched randomly in the game. So far, I've replaced opto boards, had the main opto board serviced, and replaced a handful of optos on the game. No luck on that end. What is happening in switch test mode, if I close the coin door and hit the flipper buttons 15 or 20 times, the vibrations will cause a couple of optos to trigger in the same row. Frustrating. Any ideas? Thanks. I'm also gonna post this as a general tech help question.
Mike

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