(Topic ID: 47092)

St:tng owners welcome aboard the uss enterprise

By Pinballgeek

11 years ago


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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #2194 Fix for low 12V voltage and slow cannons. Linked to ColorDMD Install. Posted by mavantix (6 years ago)

Post #2578 Hallmark Romulan Warbird modification Posted by Pin_Guy (5 years ago)

Post #2659 canon gearbox; detail photos of innards Posted by scooter8416 (5 years ago)

Post #4774 Tubing used for ends of flipper return lanes. Posted by Gogojohnnyquack (3 years ago)

Post #8277 Disable Officer's Club from the high scores in attract mode. Posted by ingo333 (1 year ago)

Post #8653 LX-8 ROM Release with link and description. Posted by ingo333 (1 year ago)


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#7720 1 year ago

Hi, having an issue with my Sttng. Ball launch is weak. Does not make it to the drop target about 75% of the time. I've owned game since late 90s and did a playfield swap back then and game was fine for years.

I think I've addressed everything in this thread and then some. The launch right from the catapult just seams weak.

The coil mech seems to operate smoothly and did notice wear in the metal ramp where the ball seemed to smack it at the beginning. Tried different height coil stops and found one just slightly taller which seemed to help the ball from hitting the wire ramp but no help.

Could something actually cause a weak plunge?

#7723 1 year ago
Quoted from koji:

Iirc I was able to adjust the shooter mech under the pf to better launch the ball. Just a tiny adjustment was enough to make the difference.

Could you explain what exactly you adjusted. My catapult seems pretty much centered and not getting what you can adjust in the mech.

I will check every thing else again and report back.

Thanks Martin

1 year later
#9162 10 months ago
Quoted from Deleenhe:

I have been chasing a weak catapult for a week and wanted to share the solution. It would make the top sinkhole about 90% of the time and then suddenly last week it wouldn't make it at all, not even close. I was checking coil, mechanism, etc. then just on whim with the glass off, I held my finger on top of the wireform and presto, it makes it. I was aware that I have broken spot welds where the support leg is welded to the wire just ahead of the catapult and it seems like there is enough flex in the ramp that it eats up all of the energy of the ball launch. I used a couple of zip ties to tie down the ramp (see below) and now it is making the hole every time. It's ugly but until I can get a new (used?) ramp it will do the trick. I wanted to re-weld this one but with the (ugly) purple powder coat, I would have to clean it all off to even have anyone attempt to re-weld, then who knows if it's going to distort etc. Maybe a next winter project.
[quoted image][quoted image]

I also have weak launch. So I want to make sure I don't have your issue I want to know where the broken weld is. I'm not sure by looking at the pics. Is the top ramp supposed to welded to the bottom. I believe those are two separate assemblies.
Thanks

#9168 10 months ago

Yes I ordered new coilstops and tried different lengths (also used one size from totan) as so to guarantee not hitting the wire ball guides. It did not work. Still weak. One that was in the game was a bit short and was hitting.

#9169 10 months ago
Quoted from Deleenhe:

The ramps are separate assemblies. The broken welds are where the catapult ramp is welded to the supporting foot right at the bottom, see below. It allows the wireform to flex enough to absorb quite a bit of energy from the ball.
[quoted image]

OK, thanks for the clarification. I checked mine and weld is good. I also changed coilstop and it helped but still not enough power. Also adjusted end of wire ramp at exit and no help either. I feel the game is just not having enough power. I will next swap out the wpc power board.

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