(Topic ID: 47092)

St:tng owners welcome aboard the uss enterprise

By Pinballgeek

11 years ago


Topic Heartbeat

Topic Stats

  • 10,370 posts
  • 554 Pinsiders participating
  • Latest reply 10 hours ago by Beinsi
  • Topic is favorited by 354 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

pasted_image (resized).png
20240418_140558 (resized).jpg
IMG_2009 (resized).jpeg
IMG_2008 (resized).jpeg
IMG_2007 (resized).jpeg
IMG_2003 (resized).jpeg
IMG_2004 (resized).jpeg
IMG_2002 (resized).jpeg
IMG_2001 (resized).jpeg
IMG_1999 (resized).jpeg
IMG_20240414_092939 (resized).jpg
IMG_20240414_093008 (resized).jpg
IMG_20240414_092918 (resized).jpg
UWB DMD Speaker Panel (resized).jpg
17022 (resized).jpg
IMG_2120 (resized).jpeg

Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #2194 Fix for low 12V voltage and slow cannons. Linked to ColorDMD Install. Posted by mavantix (6 years ago)

Post #2578 Hallmark Romulan Warbird modification Posted by Pin_Guy (5 years ago)

Post #2659 canon gearbox; detail photos of innards Posted by scooter8416 (5 years ago)

Post #4774 Tubing used for ends of flipper return lanes. Posted by Gogojohnnyquack (3 years ago)

Post #8277 Disable Officer's Club from the high scores in attract mode. Posted by ingo333 (1 year ago)

Post #8653 LX-8 ROM Release with link and description. Posted by ingo333 (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider invader.
Click here to go back to viewing the entire thread.

#5673 2 years ago

Hi all, new happy owner of a STTNG game

Machine plays very good, just one issue that is happening randomly:
When the ball needs to popup to the cannon (either left or right), nothing happens, then the game will search for the balls, activates all coils, but the ball does NOT come out to the cannon.
Eventually a new ball is launched (from shooter lane or from left upkicker).
And the game keeps looking for the 'missing' ball, then after a few rounds, everything is OK again.

Can somebody put me in the right direction where to look for the cause of this issue?

#5692 2 years ago
Quoted from Manny65:

If the ball search doesn't kick the ball out, then I'd say that the VUK is not firing to kick the ball up to the cannon. Go into Solenoid Test and check that the VUK coils work. Also the optos under the PF quite often have issues (eg cold solder joints) however the ball search would typically find the missing ball if this were the issue - worthwhile going into switch test mode and verify all your switches especially in the trough, VUKs and subway all work.

Quoted from oradke:

Check (or better replace) the optos in the cannon and all the wiring. The wires in the cannon are a well known weak point of STTNG.

Quoted from bobukcat:

When this happens is there a ball in the VUK to be kicked out to the cannon in question?

Quoted from Redwizard000:

My machine does the same thing sometimes. The left hand cannon won't load, usually after locking a Borg multiball ball.
My problem is a cracked coil that runs a diverter under the play field. Balls get stuck there sometimes and the machine gets a little confused and starts behaving erratically (I think the computer attempts to compensate for stuff like that, hence the odd behavior?). You could check for something like that as well. While my cracked coil certainly does need to be replaced (time pending...) It does *mostly* work.

Quoted from Pin_Guy:

Congratulation captain!

Sounds like an opto issue, very common in a 25+ year old game and can be caused by bad solder joints, wire connections, or failed parts. Some simple diagnostics will be needed to figure out what's going on. The simplest thing is to remove all the balls from the game and take a snapshot of you switch test screen , all 23 optos in the game should read as closed, if they don't you need to fix whatever ones don't before looking at anything else.
In the image below all highlighted switches in columns 3, 4, and 6 are optos and should read as closed switches. SW24 is a diode on the coin door interface that acts as test switch and should always read as closed.
[quoted image]

Thank you all for the suggestions! It helped me find the issue
All of the opto's are working correctly and cleaned it all to be sure.
Coils and diverters are also working correctly.
So was pulling my hair out as I just couldn't find the cause.
But today, I was able to go into the service menu in time, just after the issue happened again.
I checked the Switch Test and I saw "Under R. Gun Sw.2" was closed and "Under R. Gun Sw.1" was open, that was strange.

So I assume the balls are getting stuck in the Through below the right cannon/gun!
And it was indeed so when I lifted the playfield, there were two balls in that through (popper bracket A-17887).
There is a metal plate inside that through, just before the plunger, where the ball will hang if the ball doesn't have enough speed to go to the plunger.
I'm not sure how to fix this, as the inside is really hard to reach:

pasted_image (resized).pngpasted_image (resized).png

Do I need to replace the through or is there maybe an easier solution?

xingothx Awesome project!!!

#5694 2 years ago
Quoted from Pin_Guy:

Great find!

These are stainless steel sleeves and are only held in by friction.
I would remove the assembly; these come out very easy, 1 connector and 3 screws I believe.
Once you have it out you will need a 1" square or round dowel to put in the VUK against this sleeve and give it a few taps with a hammer, it should set it back in place. You will also need to inspect the ball exit side to make sure its still flat against the weld assembly, it it want to move on you, you may need to clamp the sleeve to the weld assembly and give the dowel a few more taps with the hammer.
I do not recommend removing this sleeve.

Thank you very much for this info!
Will have this done asap

2 weeks later
#5785 2 years ago

I have this game for a few weeks, it's defenitely one of my favorites now
And will have it upgraded with a few things, starting with the cannons:

STTNG Cannon upgrade with laser and decals (resized).pngSTTNG Cannon upgrade with laser and decals (resized).png
7 months later
#7238 2 years ago
Quoted from Nacman:

I wish this was smaller but still pretty cool. Great possibilities as a topper.

I got one of these, made an acrylic stand and use it as a topper

STTNG topper (resized).pngSTTNG topper (resized).png

Promoted items from Pinside Marketplace and Pinside Shops!
$ 15.00
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 9.95
$ 63.95
$ 1,059.00
Pinball Machine
Mircoplayfields
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 19.95
Lighting - Led
Mitchell Lighting
 
$ 15.95
Lighting - Led
Mitchell Lighting
 
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
6,300
Machine - For Sale
Sanford, NC
$ 10.00
Playfield - Protection
UpKick Pinball
 
6,000
Machine - For Sale
West Chester, PA
6,000 (OBO)
Machine - For Sale
Mechanicsville, VA
8,400 (OBO)
Machine - For Sale
Winston-salem, NC
$ 250.00
Lighting - Interactive
Professor Pinball
 
From: $ 25.00
Playfield - Decals
Pinball Invasion
 
$ 25.99
Lighting - Led
Lee's Parts
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 85.00
Boards
Pinball Haus
 
$ 22.50
Playfield - Decals
Pinball Haus
 
$ 29.90
Playfield - Toys/Add-ons
Pinball Haus
 
$ 29.00
Cabinet - Other
Filament Printing
 
$ 64.99
$ 599.00
Cabinet - Toppers
Juz PINBALL Mods
 
$ 27.99
Lighting - Interactive
Lee's Parts
 
$ 9.99
Eproms
Matt's Basement Arcade
 

You're currently viewing posts by Pinsider invader.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/sttng-owners-club?tu=invader and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.