(Topic ID: 47092)

St:tng owners welcome aboard the uss enterprise


By Pinballgeek

6 years ago



Topic Stats

  • 3,484 posts
  • 306 Pinsiders participating
  • Latest reply 1 hour ago by dashv
  • Topic is favorited by 186 Pinsiders

You

Linked Games

Topic Gallery

There have been 936 images uploaded to this topic. (View topic image gallery).

BC5CE26D-9BE4-4B75-84A7-C7AB94572C3B (resized).jpeg
B5E3D79A-D576-4234-BDA1-FB8B747C5189 (resized).jpeg
Screenshot_2019-09-17 Dip Switch Settings xls - wpcdipsettings pdf (resized).png
UNADJUSTEDNONRAW_thumb_17f (resized).jpg
pasted_image (resized).png
5D0C9855-42C0-4D69-9CAC-72A68253C7B0 (resized).jpeg
image (resized).jpg
80037948-0B22-4902-9DE2-D0044C91456C (resized).jpeg
CD1F93B4-09F3-4F16-A645-CD7253631824 (resized).jpeg
image (resized).jpg
Shuttle Samples (resized).jpg
20170217_180158 (resized).jpg
F9ED6DCB-1920-4FAC-AB72-AA81D697A580 (resized).jpeg
image (resized).jpg
0991EE7B-0312-4F90-84A7-04A1E187A5ED (resized).jpeg
pasted_image (resized).png

Topic index (key posts)

2 key posts have been marked in this topic


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider JeremyON.
Click here to go back to viewing the entire thread.

#1403 2 years ago

Love my STTNG, but I've had a consistent problem with it. When the ball drops into the Borg lock, the game will often not launch a replacement ball. The Borg DMD sequence starts just fine, but no ball is launched. I end up waiting for the game to cycle a ball search and on the second cycle, it will kick a ball out of the left vuk and gameplay will continue. Any ideas?

#1412 2 years ago
Quoted from JeremyON:

Love my STTNG, but I've had a consistent problem with it. When the ball drops into the Borg lock, the game will often not launch a replacement ball. The Borg DMD sequence starts just fine, but no ball is launched. I end up waiting for the game to cycle a ball search and on the second cycle, it will kick a ball out of the left vuk and gameplay will continue. Any ideas?

All the optos check out. There are no switch errors. I put a new MPU in it because the real-time clock wasn't running, and I thought that might be causing it, but it wasn't. Something else it does: during the Battle Simulation sequence on level 4 the left cannon doesn't cycle like it should and I just fire the ball toward the left vuk and the game continues. The cannon cycles just fine for the first 3 levels.

#1423 2 years ago
Quoted from Pin_Guy:

The best starting point for a problem like this is to remove all the balls from the game, then look at your switch matrix in the diagnostic menu. With no balls in the machine ALL of the optos should read closed (all of column 3 and 4, and all but 68 in column 6); any that doesn't read closed is malfunctioning and needs to be fixed before troubleshooting any further. If these all check okay, measure your 12V at the 16 opto board and make sure it reads at least 12V on the board.

Thank you! I'll give that a try!

5 months later
#1823 2 years ago
Quoted from Pin_Guy:

The best starting point for a problem like this is to remove all the balls from the game, then look at your switch matrix in the diagnostic menu. With no balls in the machine ALL of the optos should read closed (all of column 3 and 4, and all but 68 in column 6); any that doesn't read closed is malfunctioning and needs to be fixed before troubleshooting any further. If these all check okay, measure your 12V at the 16 opto board and make sure it reads at least 12V on the board.

I finally figured it out. Apparently whenever the trough kicker kicks a ball up to the plunger the remaining balls in the trough were not rolling forward so the game behaved erratically like an opto was out. I fixed it by lowering the front of the trough using washers to give it more slope so the balls would roll forward. There was nothing wrong electronically with the game.

1 week later
#1825 2 years ago
Quoted from Zitt:

Jeremey,
Check the trough for divots which would allow a ball to hang in the trough.
I'd also check to make sure the balls didn't get magnetized for some reason.

Will do. Thanks!

Promoted items from the Pinside Marketplace
$ 38.00
Cabinet - Sound/Speakers
ModFather Pinball Mods
$ 999.00
Pinball Machine
Mircoplayfields
$ 99.00
Gameroom - Decorations
Pinball Sales

You're currently viewing posts by Pinsider JeremyON.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside