(Topic ID: 47092)

St:tng owners welcome aboard the uss enterprise

By Pinballgeek

11 years ago


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Post #2194 Fix for low 12V voltage and slow cannons. Linked to ColorDMD Install. Posted by mavantix (6 years ago)

Post #2578 Hallmark Romulan Warbird modification Posted by Pin_Guy (5 years ago)

Post #2659 canon gearbox; detail photos of innards Posted by scooter8416 (5 years ago)

Post #4774 Tubing used for ends of flipper return lanes. Posted by Gogojohnnyquack (3 years ago)

Post #8277 Disable Officer's Club from the high scores in attract mode. Posted by ingo333 (1 year ago)

Post #8653 LX-8 ROM Release with link and description. Posted by ingo333 (1 year ago)


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#4882 3 years ago

Question about adding the Lasers for the cannons. Originally, I didn't think I was going to install this MOD. That said, I went ahead and set Back Alley Creations my Cannon Covers to paint. Upon further consideration, I think the Lasers would be cool. Here's the stupid thing. To my educated surprise, the Laser Cannon Covers seem to NOT be identical to my original ones. By looking at photos, the ones being sold with the MOD has a specific slot for the laser unit to "live" in. Is this correct?? So if I decide to upgrade to the laser modification, my old, newly painted covers can't be used. Right?

#4886 3 years ago

Has anyone considered making a Speaker Panel Mod with LEDs to light up the panel indicators?? Super cool mod which would need a wire harness to run below the playfield and tie into some connections to activate the indicator leds.

Anyone know anyone who has done this before? I once did a mod on an Indiana Jones panel for the 3 treasures (made on the prototype model).

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#4891 3 years ago

Yes, the new cover design has "holders" and a cutout for the laser mod built within the design. Plus the dome cover hold size issue has been addressed. Wished I had considered all this before sending off my covers to Back Alley for painting. Likely would have purchased the Laser kit and sent those covers instead.

Who knows, I may still. Im in to restoring this STTNG bigtime in $$$ now anyway, (color dmd, pinsound complete system, new rottendog power driver board, new rottendog 8 mini driver board, new rottendog flipper board, new 16 opto board, new ball trough opto boards, new speaker panel, GI OCD board, LED OCD board, complete led overhaul, new ramp, etc.
augh

#4892 3 years ago

LOVE the effort behind the speaker panel mod. OMG Interested in the mechanics of lighting the thing. Also the mechanics of how or if you dealt with the original backboard. After installing the new heavier plastic speaker cover, and a color dmd, my original U CHANNEL would not allow me to seat the speaker panel down. I ended up going to Home Depot and getting a shelf bracket which worked perfectly, and cut and remounted that. Had to paint it black however.

#4899 3 years ago

My machine is MISSING this part. Can anyone help me with the PART NUMBER or NUMBER (s) of what this is?? Star Trek Next Generation outer loop gate.

I have the manual and everything, but can't identify the part. Also I know the gate is a "one way" gate. Certainly I would be interested to know how this might impact game play and such.
Thanks all you super cool pin people!!!

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#4911 3 years ago

thank you guys/gals for the help on the Gate Part Number. Appreciated. Eric Manuel

#4912 3 years ago

Hey STTNG Peeps,

tracking this blog on a couple of topics. Yes, thank you for those who followed up on the info about the missing gate part I need.

** Still looking for the RARE Item. The A-16959 Switch Gate Assembly. (01-11688 mounting bracket and a 12-7118 Wireform. See photo attached. ANY resource someone knows for this would be fantastic!

** Also reading about the 12 volt power draw on the system. It's a LEGIT concern. With a Color DMD, PinSound System, LED Flipper Buttons and some LED lighting strips, you ARE going to blow Fuse F116. Verified. I have the New Rottendog Power Driver Board (which is fantastic) and new Optos boards everywhere including new trough boards and opto power board. And I am going to replace my original Williams DMD board with the DMD LUX board, which relocated the 12 Volt power for Color DMD from the driver board BACK to the DMD BOARD it'self. Do I need an EXTERNAL switched 12 supply of some kind for smooth sailing??? If so, what do people recommend?? Yes, I am OCD about this. sorry. Eric

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#4918 3 years ago

Thank you Pin_Guy. I believe I have the Color LCD display. It's the "larger screen" which is like a laptop computer screen. So there is more power needed for that system to run. I had noticed on some of the installation YouTube videos, the manufacture had ran a dedicated power line from the power supply. However mine (currently) is powered off the Power Driver Board. I went ahead and ordered a DMDLux display board, which brings the power for the display BACK to coming from the Display Driver Board it'self. Can't wait to install it.

Comments on the Optos in this game, and I have done it both ways. You can get them in pairs for under $10 a set. Yes, it's going to cost to get 16 sets, however with some careful soldering skills, and during a complete overhaul, just replace them all. Then you eliminate all the problems which I read on these blogs. The NEW Opto board is also much more power efficient too. Why do all this??? Because the STTNG game is WORTH the expense and effort, and won't work by limping by on broken optos. (my opinion). If you are (and we all are) on a budget rebuilding this game. Don't waste money on the ship mods, if the game is flaking out all the time.

Just tonight I found an Addams Family in an Arcade. Was excited to play it. Didn't get one game completed after 5 games paid for. It could find the balls in the machine. And YES, the STTNG takes (6) SIX the is S I X balls. not 7, or 9. It's clearly prints on the machine and manual.

Follow up on the Launch Ramp issue. It is VERY particular on adjustment to get it right. If it's out, the ball rubs against stuff, and NEVER gets to the top drop target, let alone goes into the trough to load the cannons. Ok that is my ranting for tonight lol. Eric

#4919 3 years ago

It COULD NOT find the balls in the Addams Family, sorry I miss typed. !!

#4925 3 years ago

When I first got the Color DMD, I "did" remove the old original power cable coming from the Display Board. Yes you are correct, the Color DMD connects to the Power Driver Board. With other options also using power from that board, it strains F116 Fuse everytime.

So tonight I installed the DMD Lux board. Ran power directly from board to power the Color DMD and everything is happy. ALSO got my newly painted Borg ship from Back Alley, and it's great. Putting in the blue windows tomorrow and some photos coming.

COOOL info on the Coil Stop for the Catapult. Next on the tweeking list to mess with.
E

#4932 3 years ago

STRANGE CANNON ACTIVITY. Some help STTNG Pin people please. So sometimes during gameplay, a choice to "Launch A Probe" is selected to use the Cannons. The Cannon (Right Side) will cycle through (all the way to left then back to home) and then the ball will load. It's almost like the software "jumped the gun" on moving the cannon, then settled down to load the ball.

Additional information. New Opto Transmitters and Receiver Boards everywhere (all replaced) and new opto board. Also, new designed Trough Board. Upon testing, everything is fine. I am also getting a "lost ball" sometimes during game play. Final note. I also the Cliff Subway protectors installed (if that matters to know). All of the diverters everywhere are 100 percent rebuilt.

Ideas as to where to begin my investigation??

#4934 3 years ago

Yes, I replaced the Cannon Looms with new ones. I know the symptoms of a broken loom lol. If I had a guess, even though all the opto sets are totally new, the are working in and around the subway protectors (3) different ones which are now installed. Do you have those? One shoots through the steel protector which has a hole, cant remember which one specifically.
Thoughts??
Other questions if I may:
1) Do you use a pinball cover, and if so, what do you like??
2) Do you use an external 12 power supply for mods like lighting led strips, etc? if so what did you go with?
3) Has anyone did a mod to cover up the ugly section where the ramp feeds the Borg ship?? Crap, you see the opto boards and end of ramp fittings, looks crappy.
4) Do you have a favorite pinball table leveler ? What do you use.?
thanks man

#4936 3 years ago

Thank you Zitt for the info.
Here is the area I was talking about. Some people replace the Borg ship with a Cube version (not my favorite, but that is just me). I was interested if anyone has addressed doing a mod to hide this mechanical crap? With a backboard lighting strip, it shows up, which makes it worse.

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#4937 3 years ago

Another issue I would love to learn more about. Borg Ship internal lighting. There are (4) lighting circuits within the ship. Left Flashers, Center Flashers, Right Flashers, and Borg Ship (inside) itself. None of this lighting is on any other rows or column. This lighting is designed to create a cool light effect, when actually facing the Borg in the game, all other lighting goes off. It's cool and dramatic.

Question: The (2) Borg Ship lighting bulbs are barely seen, or even used. The flashers are very active, even in the light show at the end of the game. So what is the actual purpose for this understated (2) bulb lighting?

You can actually test the bulbs via TEST and going to Single Lamp and selecting Borg Ship.

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#4945 3 years ago

FOLLOW UP on a couple of things:
* My Borg ship internal lighting is working fine. And the brightness is "normal" for the leds used. I was referring to the time used during gameplay isn't much. Certainly the Flashers are the primary light seen. It's not a technical problem as much as understanding why the designed the operation that way.
Rant? Maybe or just ocd interest.

* I wish we could show Zitt some love for his designed STTNG custom designs interactive backboard mod. Possibly if more people knew about his concept mod from several years ago, enough would show interest to make producing the product practical.

* Question: Which is the best Enterprise 1701-D ship to add to the STTNG? Also what are you using to power it? NOTE: I have the LED OCD and GI OCD systems. So the old school GI isn't available. Hallmark wants to use a Legacy Power Cable which people are wanting "stupid" money for. No.

* Suggestions for Pinball Covers for Williams Wide Body? Happ Controls had wonderful covers in the mid/late 90s, but they don't have those anymore. Also read the thread on here about people in the past having troubles with various suppliers.

#4959 3 years ago

mbelofsky
thank you so much for the info. LOVED THIS PAGE and your posting

SPEAKER LED LIGHTING ----- Recommendations Please.

....Note: Yes I know the speakers on stock STTNG machine are different sizes. Not mine. The right side has been made identical to the left, and the speaker replaced with PinSound ones. And the power I would gather should come from something external, like my switched service outlet.
I have seen BriteSound and others. What does everyone like??? Thank you so much for your thoughts !!

Eric

#4960 3 years ago

H-E-L-P PLAYFIELD Damage.
Is there anything which can be done to repair something like this (see photo)? Sorry I am posting so much guys/gals, deeply involved in this STTNG restoration.

Or at least make it look less ugly. Kind of embarrassed to even post this.....The machine has had a hard life, but over the last 3 months, received the well deserved TLC. New color DMD, New PinSound System, New Power Driver Board, New DMDLux Video Board, New 8 Driver Board, New Fliptronic Board, New Opto Board, New Optos everywhere, New Trough, New Trough Opto Boards, New Cannon Looms, New Cannon Motors, LED OCD and GI OCD systems, New Flipper Rebuilds, Paint Job for cannons and borg by Back Alley.....more

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#4968 3 years ago

Thank you everyone for your follow up answers to questions. VERY appreciated
Some addition follow up to comments given:
* All my Optos throughout the game are new (new opto sets -16 pairs)(new opto board)(new trough boards) and all the connections repunched with a tool. They all work. I am nearly positive the (1) Subway steel protector may be slightly restrictive on the ball flow. An opto set shines through it. If and when I removed the subway again, I will either enlarge the hole in the subway protector, or remove it completely.

* I may need to slightly tweak the "Home" locations of the Cannon switches underneath the playfield, however they seem to locate fine. The right side seems to cycle once early when Picard says "Launch a probe". Then the cannon waited for the ball to load, and everything works as expected.

* YES. Painted the trashy steel located and the ramp entry into the Borg ship. Also touched up the eye sore screws where the ship mounts. Photos coming soon. Looks way better.

* Comment on the "dark look" of the game. Yes I am familiar with why the game is dark, and all the GI lighting goes out when encountering the Borg gameplay. I think it's fantastic. My "newly painted" Borg ship by Back Alley is fantastic, however gets lost in the darkness. As a photographer, I added some side lighting tied into the GI so during normal gameplay, you have a hint the ship is there. I have always felt the lack of any operational GI lighting was terrible inside the ship, so I added some led lighting. The "Borg Ship" (2) bulbs are barely visible and are hardly on at anytime. So this is a must do mod for me. But good comments on the "feel and flow" for the game. Agreed.

* Thanks for the links to Planetary Pinball for the shield inserts. I think I will order some. However even though I've worked on dozens of pinball machines, playfield stuff I have never attempted. Very scary.

* Outer Loop Gate: Got something from Marco to try, however as you can imagine to install it, requires removing the Borg ship completely. Not feeling it just yet.....but I will.

Looking forward to sharing my project WITH photos soon. It's been a 3 month journey and countless (seriously) hours of work. Happy New Year..

#4977 3 years ago

I have had the covers for the switches previously. Kind of a mixed blessing. Yes, it looks better, but sometimes they will pop off if you don't install the additional metal clips. And if I remember, those clips require you to remove and reinstall the 2 switch screws. That is easy enough, however may be hard to get to ANY if you've got them adjusted perfect, you'll have to adjust them all over.

I may do it again on my current STTNG, still undecided.

#4978 3 years ago

Current mod for the STTNG pin restoration also the newly painted Borg Ship by Back Alley Creations (they totally rock!)
The backboard image was custom created in Photoshop and printed by Walmart photo.

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#4980 3 years ago

QUESTION:
Recently I posted on the topic of playfield issues, so I have been reviewing the Shield Inserts. When did they go from Blue to Green (Teal)?
These are some random images from a google search. Recently ordered 3 replacements from Planetary Pinball in the Teal (all they had), but I do like the Blue ones. Thought I would get them while they are out there to get. Putting them in is beyond my skill set.
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#4983 3 years ago

Thank you everyone. Here is the website which has them. Planetary Pinball
When I had the game 15 years ago, nobody knew what LED bulbs were. And recently I didn't notice what the shields looked like before I turned everything off, and began the restoration. The LEDs now in the machine are blue flex ones. So certainly the bulb color will influence the results.

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#4985 3 years ago

I guessed as much, thank you much for chiming in on that.

#4989 3 years ago

This is likely a dumb question, so go ahead and laugh at me....What is the purpose of the round colored lens in the corner of the playfield on STTNG??

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#4994 3 years ago

Hey STTNG Pinball fans. Still working on my machine (month 3). Did some mods to light up the ramps, which traditionally are dark. The color is good on them so I thought they needed to be seen. In addition, used the cool Cliffy protector in the launch area, with a few extra things. Lighted that. And tied a light into the "Spinner" flasher with a diode to highlight that aspect of the gameplay.

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#4996 3 years ago

Star Trek: The Next Generation (LX-7C Competition MOD)

been seeing posting to this.....What Is It? How is it any different than what's out there....?

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#4997 3 years ago

Borg gameplay question?
During the 2nd of 5 ball gameplay, without any balls in LOCK, and without encountering the Borg yet, I hit a ball up the LEFT Ramp. Normally the diverter will prevent (I believe) the balls from entering the Borg Ship. However one went in. Normal game play continued until finally entering the Borg gameplay, and then it shot the ball. Does a ball normally "load in advance" ?? I seldom get a ball into the ship.

Have no idea what "normal" is. Thanks. Also, as previously posted, what is the LX-7C Competition MOD ROM???

Thank you as always for your thoughts and suggestions

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#5000 3 years ago

Thank you for the Borg Game Play comments....Useful!! LASER CANNON question....I made the plunge and ordered them today. And I understand they are powered off the motors themselves. Do they use a lot of power? And is it 12 volt power? Anyone have any installation tips or suggestions??

Even though I've taken steps to reduce the 12 volt usage on the machine, the last thing is needing something else which may affect the machine's ability to "know" where the ball is.

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#5003 3 years ago

You are likely right, however the question is outside my level of experience.

#5004 3 years ago

Have a "Lock is Lit" question. You hear this a lot in game play. "Lock is Lit". I see (2) green inserts which are labeled "LOCK". However neither are actually lighted. Lamps work fine.....so what gives? Are there "several different types of "LOCKS"?

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#5005 3 years ago

Added the Eaglemoss Goddard Shuttle, replaced the Rio Grande I had there. Put it on a lighted star post to give it some 3D feel and to allow seeing the ramp better.

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#5007 3 years ago

Thank you, I must not have looked and the LOCK light off the playfield, possibly that is the light being referenced. Super detailed information on this topic. You rock!!!

#5009 3 years ago

Ha, hi Mick, I was just going to text you. I have the Color DMD, (1) 12 volt small light strip, and the led flipper buttons which are on the system. I know previously with another strip on there, the F116 I believe fuse was blowing. Just for reference, all the boards in the pinball except for the CPU board have been updated / upgraded including the more efficient opto board rebuild. So what I have been reading is, if a lower voltage than 12 volts is present, the optos get flakey and the machine gets the whole "I can't find the ball" crap.
I will admit this is outside my knowledge area greatly

#5018 3 years ago

CANNON SET-UP QUESTION:
The STTNG Manual provides no documentation or illustration of the CORRECT positions of the motor arms. Note: I rebuilt my cannons, optos, etc. AND they are working, finding the "HOME" position and so on.

The real question come from the strange activity they sometime do. Picard will say "Launch A Probe", and the left or right cannon will cycle through, return to home, and then the ball will load. The RIGHT SIDE ONLY will not allow you to fire the ball until it's on the "return" swing back.

Does anyone have good photos of a proper and good setup? Showing the arm positions related to the contact switches underneath the playfield. I am installing the laser mod and now is the time to address this issue, IF it's an issue.
Thoughts? Ideas? Suggestions?

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#5040 3 years ago

TIE-BACK is a MUST. Everything else means nothing. And don't just do the little wire down to the drop target. There are several different solutions including a jumper wire from the mini 8 driver board to the Power Driver Board. Look these up, AND DO THEM ALL. It will not hurt anything. Also, where you have TWO wires joining on a coil. Combine them to a single wire, solder them together to a single wire, and make the single wire THE CONNECT to the coil. In the event it should break off, you will only have a non working coil, not a fried board.

I fried my board AFTER thinking I had the Tie Back installed. I guess not good enough, so new coils (melted the original) and a new Rottendog 8 driver board later, I put effort into addressing the Tie-Back issue. My coil which fried was the same as yours. The is also another solution of doing redundant diodes on the coils themselves. You can to be careful to get the direction correct if you do that. Williams relocated the diodes to the driver board, and in years later would go back to having them on the coils again.

Sounds like a lot of hype, overkill, and worry....but it's not. When you hear the sound of a coil locked on, see the smoke and feel the heat, it's WAY TOO LATE

#5041 3 years ago

TIE BACK issue and fried boards. NOTE: Williams put some flashers and led controls on the Mini 8 Driver board (I don't know why).
So, until you address fixing the Tie Back issue, some of your flashers and playfield leds and NOT going to work, and you will continue to blow fuses

#5043 3 years ago

Perfect. And you found one of the good references. Great. If you dig around, you will find references to the other items I mentioned. I think I did a total of 4 or 5 of them. I suffer from OCD, and not proud of it. I even installed the diodes (correct direction) although that is likely overkill.

I thank all the members of this fantastic STTNG Blog for all the information shared. This information came from your contributions to the information resource. Some things like the Tie Back Mod are UNIQUE to the STTNG machine, although some of the practices of combining wiring pairs is good advice no matter the situation.
Rock On

#5045 3 years ago

Some people get excited about putting toppers on machines, or toys in the pinball. That's cool, I do too. HOWEVER, you have a 27 year old machine! And unless someone with OCD has maintained the machine over the years, you WILL have issues, especially with STTNG. It's NOT a beginner machine to work on.
Replace BOTH cannon looms - Just do it
Know you will have Opto problems, clean or replace them ( I did all of them)
Know the machine has divit issues in the ball trough, where balls get stuck. Don't do the insert, it doesn't work. You will or should likely install on new one

Look up the Williams Tech bulletin parts 1,2 and 3 about things to do BEFORE playing and using your game. Original boards are going to have heat damage and broken solder joints around the high power connector (burned). You ignoring the problem to buy toys for the game, is like not servicing the car engine because the fussy dice look cool

Get the old bulbs OUT, and get the LEDS, the power savings and reduced heat alone is manditory

and just LOOK through the machine underside, and see if something looks out of place. Example. Wire hanging loose, it shouldn't be.

Also look at the wiring on the Drop Target at the bottom of the playfield, certainly a problem area.

You have a Collectable, Classic Car you have no idea about it's maintenance history, so ASSUME it's got none, and provide tons of TLC

#5048 3 years ago

May I suggest something simple. You are NOT ready to power your game on yet. Read the suggested stuff (You need to translate to English) but this is the BIBLE of repair.
NOTE: There is a list of stuff to do, BEFORE ever powering up a 27 year old game. This LINK, is a 3 PART series. Tons of information, photos ect. Read ALL 3.
and there isn't any shame in the game, to call for help from someone locally.

Be honest everyone, we all have, so no shame to do that. However READ and absorb all of this cool stuff.
http://steffe.net/stuff/flipper/PINBALL%20%20Repair%20Williams,%20Bally%20Pinball%20Games%201990-1999%20part%20one.htm

#5051 3 years ago

I had looked around for the ENGLISH version, however for some reason the Williams Repair Guides I found in English the photo links were BROKEN.
I find the photos a must have, when it comes to installing jumpers, or referencing something specific.

#5060 3 years ago

Thought I would give back a little for all the help I receive from other pinball super fans. Working with Doug Hanselman of Speaker Light Kits, I installed a Light Kit Type 13 on my Star Trek, Next Generation.

NOTE: Don't order this kit, unless you are ready, and ABLE to perform modifications to your speaker panel. This is not Plug-N-Play. I had previously upgraded to a Pinsound system (fantastic must have btw), and decided NOT to use the adapter plate they provide Williams/Bally owners, to compensate for the little right tweeter speaker. I enlarged the hole to match the more standard size 5.25" hole on the left. There are several blogs on this forum, which cover that.
The kit simply installed between the back panel and the speakers. Slightly longer screws were needed, and pickup up from local hardware store.

No lie, it's some work, but I feel it was time well spent. Here is the video on YouTube:

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#5072 3 years ago

Ok all you brilliant Star Trek Next Gen Pinball owners...please allow me to ask a (hopefully not stupid) question. For years I have seen STTNG pinball machines with some variation of this.
A washer installed on the Cannon. Sometime only (1), on one side. Sometime several, sometime none at all. What is the purpose??? Is it needed to help raise the Cannon entry to the wire rail? Is it to help "level" the cannon? If it's between the base and cannon mounting, ok. But I have also seen the washer on TOP, for what purpose???

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#5074 3 years ago

That's what I think "NORMAL" is, however all the time, I notice as mentioned, someone putting a washer or two in there. I put one between the base plate and the cannon mount itself, only because it seemed to shorten the drop for the ball. However I have NO IDEA if that is a thing. Slightly related, I am targeting in my Laser Cannons, and if I take the washers out, it WILL drop the Cannon Cover, lowering the laser target..

So the mystery is still out there.

#5078 3 years ago

Pin-Guy!! Dude, you are amazing.
Did that information come from a Service Release bulletin?? Because that is NOT in my STTNG Manual. And clearing the ball makes sense. On the other illustration ( I haven't got to look at it super close yet ) again, have NEVER seen this before.

Wow!!!

You ( and others ) make this page so great, thank you.
Eric

#5090 3 years ago

I have posted before on my "MISSING OUTER LANE ONE-WAY GATE".. And through help of several cool Pinside Pin People, determined that there are (2) pieces which comprise the part.
The A-16959 Switch Gate Assembly: which is 01-11688 mounting bracket and a 12-7118 Wireform.

Nobody has this part I have discovered. And so I took the suggestion to order something "close". Macro had something and went with that. Here is the detail. The "wire" is nearly unbendable, and any adjustments to it just breaks it. So with creative design, and put a screw into the side (and NO, I am too embarrassed to show the photo). Needless to say, it works and stops the ball. If you DON'T have the gate, the machine works, but can get confused related to the location of the ball.

Final note: With the correct part ( I had one on a STTNG machine 10 years ago), the ball slides off down into the 3 lanes. Mine isn't quite right, and the ball can sometimes get STUCK there.

SO my quest is to find the part, and as you can imagine, it's in a hard to get to location, under the Borg Ship!!!
Anyone with a thought, direction or resource would be appreciated.
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#5092 3 years ago

Marco has the part you need, I just ordered one.

https://www.marcospecialties.com/pinball-parts/31-1803-12

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#5102 3 years ago

So this is what one of the mysteriously UNAVAILABLE "outer Loop One-Way" gates look like? I did, as mentioned, got some generic gate from Marco, however in attempt to "bend" one of the ends to make the generic gate only flow one way, I broke the gate wire. What ever it's made of does NOT want to be bent, at all ever!!!!!

Is that off your machine? Thank you so much for snapping a photo. I would get one from over seas if it were out there.
Eric

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So this is an actual "photo" of the hard / impossible to find part for the Star Trek Next Generation pinball. It's a One Way Gate at the top of the Outer Loop. Needed for proper game play and the machine programming to work properly.
Previous posted the part numbers on the item. Attempted to DIY one from similar parts, and the results were "functional", but not ideal. Too embarrassed to actually "show" my results and the ball will sometime hang at the location.
The bent wire portion is nearly impossible to bend, or I don't have the right too to manage it. Anyway, all the normal venders DONT have this. So looking for creative resourceful suggestions....

#5107 3 years ago

Hey everyone, I am still working though some stuff on the restoration. Several questions:
* After playing a few games, the "RIFT" target tends to drift over and crowd up the left target. Everything is tightened down. What can be done to fix or prevent this issue??

* Photo of coin door shows (3) gaps in the hardware. Did someone just strip out the coin mech because most people don't need it? The system will NOT work with coins as it is shown. Not a big thing, just curious.

* Has anyone "lighted or illuminated" the dark section of space between Command Decision and Neutral Zone??

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#5109 3 years ago

This may break from traditional modding on the Romulan Ship from Hallmark, but that is ok. I will be installing LEDs inside to brighten the look.
Instead of cutting the hole in the bottom of the ship, for the traditional green flasher, I mounted the flasher in a popper light socket, and wired it from behind into the original flasher wire harness.

No longer needing the large section of the ramp plastic with a hole, that has been trimmed away. 2 benefits to this are: Allowing more room for the Command Decision LEDS and you can see more area over the outer ramp playfield.

NOTE: The (2nd) non-lighted photo features the ramp trimming. Newer photo

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#5110 3 years ago

Sup Zitt? Thank you for the comments. There is NOT a socket there, however if I was thinking ahead when the playfield was torn down, I would have put on there. Hardly any space (in the space) so a socket would need to be installed through the playfield. Directly below is the Subway, so it's hard to do, unless the subway is out. Thought of running an LED strip from the access hole under the left ramp, however...... the steel railings come together behind the Command Decision Hole, there is no way even something paper thin can get through to the area we are discussing.

Coin Mechs are gone. Go figure..... my OCD will have to adjust. There is literally no reason to have them, ocd sucks man. I will be ok lol

Stack Brackets for stand up targets, huh! Ok, I will check into that. The ball must hit the right side of the RIFT target enough, it shoves it over.

You the Man!! Thanks

ADDED: Here is the Bracket you mentioned. Says it's for Stern, however I wonder if it would work for NEXT GEN

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#5119 3 years ago

STAND UP TARGETS:

Would you be suggesting the rivets, or what ever is holding those target together, is just worn out? That is causing them to crowd up? Time to replace? Great history on the stern issues.

#5125 3 years ago

tech note for the day. Replacing flipper boards may require some tweaking, to have BOTH opto switches work. It's a big deal.. If you don't have an upper and lower switch happen on your edge test, you've got work to do.

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#5126 3 years ago

Is modifying the STTNG Game ROM within anyone's skill or ability to do? With Williams and Bally out of business, and the machine being 27 years old.
It's obvious bugs and tweaks would be nice to improve.

Like what?
MORE TIME to first the cannons BEFORE it spits the ball out on the playfield. Instead of 5 seconds, some code number change to 30 or whatever.
I know there must be other improvements worthy of consideration. Am I out there in left field on this issue? Thoughts, Ideas, Suggestions?
I am currently using LX-7 and I have seen other people with LX-8 or LX-9 which address LED Ghosting (not sure on that issue).

Seen others have other issues of interest too. Help??

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#5129 3 years ago

The Logo on the Speaker Grill is original, it's painted on. I believe you can find reproductions out there, but I have not looked.
A good friend did his rails in black..not my personal taste because of the chrome throughout.
The coating will make other things more difficult because of the additional thickness, I wouldn't unless you truly want it

#5130 3 years ago

TECH QUESTION: Why would anyone "hack up" the power supply harness?
My game is working fine, but I just want to know the reason someone chops the wiring up? You can see in the photos wires went into the connector, and were cut off.

What purpose were the (now gone) wires for? If someone at Williams thought they were needed. These photos are from a Star Trek Next Generation.
thanks....

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#5135 3 years ago

WIRING HARNESS HACK
Thank for the post on the Wire Harness HACK. Super Clean and restored machine in the photo.
That is how I got the machine, except I cleaned up the wiring with zip ties. Additional information. I have an LED & GI OCD systems installed, which bypassed the traditional wiring harness to the header, also I see you have a Color DMD system installed. Some of those systems tap the 12 volts directly from the supply. My Color DMD uses the 12 volts already in the header. When I began installing my color DMD, that's when I noticed the absence of a connector in the cabinet.

Is that what is missing?? A typically unused 12 volt breakout connector?? Referring to what Zitt always says "If it's not broke, don't fix it". Is this something in need of repairing? More info please, thank you in advance. As these machines goes, I am trying to De- F**K-it as much as possible.
E

#5137 3 years ago

POWDER COATING THE RAILS
This is not personal experience on the making the rails black. I have heard during the chrome plating or powder coating of the rails, the thickness is increased and sliding into the ramp mountings becomes and issue.
As mentioned, these are comments for someone who's done it, not me. I think if you dig around on there under STTNG restorations, you will come across some fantastically documented projects, one of which speaks to that topic.
E

#5139 3 years ago

Thanks Mr Mikeman. For whatever reason the schematic wasn't very clear enough to read, however it's appreciated it was provided. Understand all of the LED and GI OCD info, and why they do it that way. Yes, the machine came from France is my guess, based on the coin door slots and inserts.
Certainly you have a great amount of experience with the hardware in pinballs. Even though I have rebuilt 14 machines, I am still learning, every single day.

Understand what boards get what volts in the header, just couldn't understand why hacking wires, and such are left that way in a machine. Speaking of lazy techs, wow. As I am going through the machine, INSTEAD of replacing the connector on a Power Driver Board, (you know the ones which always burn up), this dude spliced wires into the board and connected them directly to the wires, bypassing the burned up connectors all together.

The word "BAD" was written in the corner of (3) boards. So based on this, and all of the poor conditions throughout, I replaced the bad board, one being the Power Driver Board.

Again, appreciate the time it took you to step through the power line uses coming out of the transformer. Thank you

#5141 3 years ago

Thanks Manny65,

I came across the documentation related to the "Loop backs" or jumped on the backside of the connector. I'm not going to worry about it, and replacing the whole thing jus for looks, feeds my "ocd", lol, but not yet. What really got me is seeing the dedicated 12 volt line for the DMD. When installing that, one of the options was to run a cable down to the transformer, as shown earlier in this thread. But my connection was absent. So the Color DMD instructions provide a tap on the Power Driver Board for 12 volt.

You likely know as you work your way through a pinball restoration, things are revealed, hacks and workarounds show up from previous ownership, and in my machine, not a working Tie-Back. So you already know what that leads to.

Thankfully this STTNG Board is here, to loft a question or idea, so we don't always have to reinvent the wheel ourselves.

Everybody contributing makes this fun and interesting.

#5145 3 years ago

Thank you for the info

#5146 3 years ago

Tonight's additions and engineering fun!

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#5158 3 years ago

In the history of pinball, coin machines were considered a form of gambling.

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#5169 3 years ago

Hey everyone, I see from time to time, detailed information which is NOT in the November 1993 Star Trek Next Generation Manual. Like someone posted details of the subway assembly, or details about specific parts, and many other things. What is this documentation coming from? I know Williams has a SERVICE manual, in general about the era of machines, however if there is a revised owners manual, I want to get it.

Thanks for any light you can shine on this topic. Hope I am being clear..... here is an example.......this is page 3-44....my manual goes to 3-37 (part number 16-50023-101-1) Is it incomplete?? Think I purchased the item from Marco

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#5173 3 years ago

this is what I am interested in. The GREEN Parts Manual. Didn't know about that one. I think it is this part number 16-9932

#5175 3 years ago

PIN-GUY Rock's it out again!!! Dude!
When normal Operator's Manuals aren't enough to read, Planetary Pinball has online, the WILLIAMS GREEN PARTS catalog, which is 444 pages of nerdy cool on several pinball machines, and of course STTNG.
Reposting his link:

http://www.planetarypinball.com/reference/partsmanuals/WMS_Parts_Green_16-9932/files/mobile/index.html#1

So it is the DEEP DIVE into illustrations, additional information and much more.

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#5181 3 years ago

Before randomly replacing a bunch of stuff, what is causing this to happen frequently? The sling rubber is new, however the kicker arm is original. Thoughts and advice appreciated.

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#5185 3 years ago

KICKER RUBBER TROUBLES

I think the wrong size of slings may be installed. I have ordered some 4" size, and see what happens. In the meantime, I will also be replacing the old kicker arm with a new one. After 27 years, it's done it's time....

NEWPIN 1000
Nice Pinball machine dude. You must has additional sling protectors under the artwork. The effect with the light is amazing.

#5187 3 years ago

For those who have PinSound, you already know it's certainly a drastic, huge upgrade for all pinball machines, especially for STTNG. That said, thought I'd help the subwoofer out some.
Like a home speaker, I gave mine an enclosure to call home.

The bass response was increased, in addition to keeping things out of the subwoofer cone.

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#5190 3 years ago

Manny65
I don't actually know. Seriously I wouldn't want the box to be any larger, as the Drop Target adjustment screw is extremely close when moving the playfield. On porting or installing a hole, I truly don't know. I'm not an audio guy. However at least the box prevents dirt, screws, solder and tools from having an accident with the speaker cone. Anyone who works on the machine, mods and tweaks and do add-ons will know the hazard.

If there had been more room, possibly some sound dampening material inside the box would be a plus. However the box was installed fully assembled, and that was such a tight fit, anything larger would have been impractical.

#5197 3 years ago

SPEAKER IN A BOX
Speaker revision 2.0. Speaker cover was removed. Vent holes (2) installed in the back. Rubber backed carpet now lines the inside of the speaker box. (2) coats of Satin Black paint and (2) coats of a flat finish sealer were also applied. New gasket lines the bottom so box will not rattle.

NET RESULT. A little less volume from the speaker, but the is good. The cabinet can breath. The SOUND is certainly MORE CLEAR with the same deep range. Work, but recommended

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#5198 3 years ago

Tonight, the Enterprise 1701-D Topper arrives. For anyone modding one these ships, the difficulty speaks for itself. It's not perfect, or the most expensive, realistic one, but it works for me.
Hope everyone likes it.

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#5202 3 years ago

GI OCD and LED OCD

My opinion only. If you are going to the effort to have, own and maintain this STTNG pinball, and put effort into restoring it, the GI and LED OCD boards are a must. PinSound and Color DMD are also a must. These ALL make the machine better. For those just getting a STTNG, get your basic machine mechanically working, everything checked through from fuse sizes, burnt connectors replaced and so on.

But when you really want to add modifications to take the machine to the next level, those are worth the money, and will add value to your investment.
And do them one at a time, for budget reasons. Honestly, it's a lot of work to add all that at once.

#5209 3 years ago

ANSWERS
Flicker LEDS? YES, that is what the GI OCD is designed to do....among other improvements. Countless examples on youtube. check it out. Also, go into TEST mod and go to GI Lighting Test. everything flickers until level 6 or 7, because your machine without GI OCD can't dim the leds.

PinSound board and speakers eliminates ALL the sound issues related to audio balancing. It's a 27 year IMPROVEMENT from 1993. What are you waiting for?
Your system is now a single 3-way mono low fidelity sound. PinSound is a 2.1 digital stereo system. drop the mic!

#5210 3 years ago

Also, the GI OCD smooths the transitions of the light brightness, and allows the Shield feature to work in the game.

#5214 3 years ago

RESTORING a STAR TREK NEXT GENERATION Pinball.

It's like anything else such as restoring a home or fixing a vintage car, ..cost and budget. This is a fantastic this page and I appreciate the answers and suggestions people make. Some people just want a pinball to play, others have it their home for a novelty, and still other are extreme avid collectors. It can be an expensive, passionate hobby, with tons of invested hours.
Honestly, if you decide to own a pinball machine, you will likely also be owning a set of tools and get really good at soldering.

BUDGET.. Pinball restoration CAN an WILL be expensive. Take your time...... It's the genuine LOVE of tinkering, enhancing, restoring, improving and breathing life back into something unique and special.

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#5217 3 years ago

ACTUALLY My CPU board is the ONLY board I have NOT replaced? Why, cause it either works, or it doesn't. Out of 15 machines I've worked on, if the machine is working, just make sure you are using the last, or most up to date Game Rom. In Star Trek NG is 7-L or 7-LX. It's required for Color DMD, and gives you some additional features..

People, the boards which you seriously need to spend bench time with, is the Power Driver Board, Not the CPU board. The power drive board has tons of things which time and abuse have up it through. The OPTO's and the next critical thing to do.

Before spending money on toys and toppers, make sure the machine is solid, electrically. Crunch down the socketed chips, reseat ALL, repeat, ALL the connectors multiple times to polish up the connections. Check the fuses to see if the are the CORRECT size, and there are any burned out ones.

OH, get the dam batteries OFF the CPU board, no exceptions. The would be the only benefit with the new board, the chip which stores the setup instead of a battery.

But the board is $200.

I have never replaced the side art, or a playfield insert. And the shields WILL need it sometime. I have them purchased, but intimidated as hell to do it.

#5219 3 years ago

LED BULBS - What types and Why?
Fantastic description of all the little devices which light's up your pinball world.
Sharing this for everyone who wants it from Comet Pinball

https://www.cometpinball.com/pages/the-art-of-pinball-leds

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#5221 3 years ago

This page is a learning page, so learn from my mistakes. The 1993 Hallmark 1701-D ornament doesn't like it, when you give it too much "juice". 6.4 volts is BAD. Looks bright and bold.........but in about 7 minutes you've already provide your password which has began the "self-destruct sequence". Enterprise on left suffered greatly during the encounter with the Borg.
But the Hallmark Federation of Planets provided a replacement Enterprise, with the engine power properly balanced.
Don't do me, I make the mistakes so you don't have to! lol

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#5226 3 years ago

Hallmark Enterprise 1701-D

Pin_Guy, tested on 12 volts huh? That is amazing. The original box show indicates 3-6 volts. On the electronics side of things, is the another variable I am missing here? It's been a minute since I cooked my first Enterprise, so I am not being intentionally vague. I want to say, I think it was connected to GI circuit.

Eric

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#5228 3 years ago

RELAY SWITCH?
Looking for a way to control an externally powered mod in a pinball machine. Specific info: Adding a 2.5" Plasma Disk to a Star Trek Next Generation pinball. Issue is, it will stay on all the time.
Thoughts and advice needed:
I want to control the power to the Plasma Disc with activity related to a LAMP, so the disk come on, then the lamp is active. Power source is 3 watt. Thoughts, ideas, suggestions?

I have found this, but not sure if it's right, or how to wire it....thanks.

Maybe something like this??

Timer Relay, DROK Time Delay Relay DC 5V 12V 24V Delay Controller Board Delay-off Cycle Timer 0.01s-9999mins Trigger Delay Switching Relay Module with LCD Display Support Micro USB 5V Power Supply

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#5230 3 years ago

TIE-BACK MOD
Mandatory on all STTNG pins. If you don't do it. Plan on spending money. If you do it, do it right
LINK
https://www.pinwiki.com/wiki/index.php?title=Star_Trek:_The_Next_Generation

#5238 3 years ago

HALLMARK SHIPS
Zitt, yes, exactly. The enterprise is barely lighted at 5 volts. I have done some other research on this. Hallmark originally promoted the "PRE 1997" star trek ships as just plugging into a string of Christmas lights. That really is NOT true. The ornaments REQUIRE a product Hallmark no longer makes, called a Legacy Cord. Your reference to the number of ornaments which could be on a string???

The only allowed (4) ornaments per Legacy Cord. The Hallmark Legacy Cord are on Ebay for something stupid like $80. I purchased a standalone power supply, which is running the Enterprise at 9 volts. It will run at 12 volts, and looks brighter / better, but I am afraid to kick it up anymore. Again, it's been months since I cooked the last Enterprise lol.

The Rio Grande was a flame out too., and it has a lot of guts in it to produce Worf voice Christmas wishes. My KPOF (2) both stopped working within 30 minutes of running, however in those cases, I installed the traditional lamp sockets on the bottom, and called it good.

I have a Romulan Ship running too, and it's a 5 volt power supply, and it's using the original tiny lamps installed by Hallmark. They are NOT leds.
I have another Romulan War Bird torn down for LED install, however backed away from it for now. These tiny ships with LED installed and a serious pain. lol
patience was wearing thin.

More coming soon.

#5245 3 years ago

POWERING HALLMARK ORNAMENTS in the real world...
Interesting discussion about the "mystery cords"
https://hallmarkstartrekornamentsdotcom.wordpress.com/tag/legacy-cord/

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#5251 3 years ago

COIN DOOR - BALL TROUGH

In reference to the damaged possibly being caused by the coin door mech (top) and rubbing against the end portion of the ball trough. Noted! I have the newer "rail" ball trough and the newer Optos boards as you can see in the photos. Without actually putting a camera "inside", it's hard to see it happen. But the evidence is there from the wear on the top of the coin mech. In my case, as best I can tell, the coin mech is rubbing the trough between the rail pivot screw and the opto board (metal portion of the trough).

I notice when I put the playfield down, the two metal handing brackets don't seat completely, until I open the coin door. And reclose it. It's like a 1/8 or 1/16 of an inch. I may use a drummel tool to shave that off. Thoughts anyone? Zitt? Pin_Guy?

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#5260 3 years ago

COIN DOOR / PLAYFIELD issue
Actually guys / gals, the top of the coin mech was hitting the section "between" the rail screw and the opto board. And someone mentioned a "binding" in getting the coin door to close, that is correct. So I trimmed down the corner. It doesn't look great, however the door closes correctly, the playfield sits properly, and I didnt have to cut on the opto board, which in "my case" wasn't the issue. The plastic lockdown was easily removed, and modification took 5 minutes.
And you don't see it. Is it factory perfect, no. But it works

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#5263 3 years ago

SHARP EYE PIN GUY!!!
I am impressed. When I rebuilt the coin door, and I mean completely torn down to parts, it's likely these to items were swapped. Oh well, live and learn. I am impressed with you!

#5264 3 years ago

BORG REGENERATION CHAMBER and LIGHTED BORG Mod
Tonight's newest mod. Sound activated, interactive Plasma Disk and my Laser Eye Borg Guy

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#5265 3 years ago

LIGHTED STAR POSTS mods

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#5269 3 years ago

ZITT
Point well made on the decal. I am not embarrassed. I didn't notice it. Is there a better version out there?

#5271 3 years ago

ZITT,
I just noticed you sold them. Sorry, if I had known, I wouldn't have purchased them from him. It was done some time back. Did he steal your concept / design ideas for his product??

#5272 3 years ago

Lighting up some dark areas of the game. It was some work to get to, but the often unnoticed (2) Red Star Posts needed some attention. Used several leds designed for star posts and connected to the GI Lighting.
On the Command Decision location, the graphic was always dark. Due to limitations in playfield space, and located above the ball subway system, Williams didn't install GI Illumination in this location. Routed and led stripe from under the Left Ramp over.
Without question, without a teardown, one of the harder areas to work on.

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#5279 3 years ago

TODAY's MOD: Borg ver 2.0

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#5281 3 years ago

Borg 2.0 Test photo

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#5295 3 years ago

Currently working on the latest mod. A high definition video screen topper for the STTNG Pinball. 1080HD format, Quad Screen layout. Each of the 4 screens independently changes and is different. Screen one is the STTNG console interface, screen to shows cut scenes, screen 3 is a constantly changing star field and screen 4 is dedicated to the Borg

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#5334 3 years ago

This is my 5 month journey into restoration. As most of you on this page know, it's not just about how the machine looks, but how (if) it works at all. I'll post more later with a list of the fixes, modifications and additional enhancements. The inside mechanically with PinSound, GI & LED OCD, and other things make it work well. More coming and thank you for looking at this post.

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#5363 3 years ago

Throwing a STTNG Mod idea out there for all you creative people to consider. I am using one of the magnetic communication pins inside the machine on the apron, and think it adds to the machine. But how about this??

A START BUTTON mod which would possibly go over the current start button. And you would "tap" the communication pin to start the game?
The metal pin here (found on Ebay or Amazon) is actual size for the location, however I am not sure how to engineer the spring mech. Also something which would allow illumination through or around the button would be killer. Thoughts???

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#5364 3 years ago

There were pretty good rumors a few months ago a talented individual was going to be working with Planetary Pinball to do some long wanted ROM UPATES for the Star Trek The Next Generation pinball. Game Scoring / Tweaks / additional options???
Has anyone heard further information on this??

The current version is LX-7 and some flavors of that dealing with led ghosting, but I am talking about fundamental update to the program.
Thoughts?

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#5368 3 years ago
Quoted from Zitt:

not holding any hope on a STNG upgrade. At best; maybe there are some bugfixes - items that don't really impact me anyway.

I read all 9 pages of the ROM Updates, and seen where people were discussing STTNG fixes they were hoping for, however I believed Soren has worked on 4 machines so far. And certainly there are great suggestions for the STTNG, but as far as I know, there's been no release yet of a ROM update/fix

#5369 3 years ago

I have been looking for an answer for awhile now, on the power requirements for the Hallmark Klingon Bird of Prey ship. After having "burned up" two previous ships, I believe I may have the answer.
Starting at 3 volts, which lighted the underside, but not the cannon. Next was 4.5 volts. Still no cannon, the lights underneath were brighter. Being somewhat scared to go higher, I thought I would try reversing the polarity of the power. Bam! The cannon began to flicker as well as the rear engines (not shown).
SO, I am just going to let it run and see what happens. Other Hallmark ornaments, like the 1701-D Enterprise 1993, use 9 volts and polarity doesn't seem to matter.
Hopefully this helps stop the frustrating experience of effort of installing a mod, only to have it stop working hours later.
NOTE: I am using an external power source, NOT playfield power. Been there, and done that twice already (fail).
NOTE Two: I am also using the LED-OCD and GI-OCD systems, which are fantastic, however different then an original STTNG playfield power system.

If someone had previously posted an answer related to this topic, I must have missed it but thank you anyway!!

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#5381 3 years ago
Quoted from mbelofsky:

A few weeks ago we had a discussion about my 12 volts blowing with the Color DMD LCD and 12 volt LED strips in the trough and in the back area. I removed the connector for the LED strips so they are no longer on and not drawing power. The game has been working but I usually do not leave it on for hours and hours.
My right lower flipper spring broke so I replaced it and played a test game to ensure working. During the last ball, the F116 fuse blew again as the right cannon was coming back to home.
I replaced the F116 fuse and the game worked. However, two interesting things I noticed:
1. When the cannon is moving and when I shoot the ball, I hear a popping like a coil near the trough, but the balls are not coming up and the plunger is not kicking.
2. When I turn the game off, the flippers go up a little and back down. I have never seen that or noticed that before.
The last time I was in Battle Simulation, I heard what I thought was a coil pop (like noted in #1 above) and the game acted like the ball went into the trough (optos - which I went into test mode and they look good), the game ended the ball but the game kept playing allowing me to use the flippers. So I just let it drain.
I have extra power driver boards, so I was thinking of changing out the power driver board to see if anything is wrong with it. (It was refurbished about 7 years ago.)

Added 2 days ago: I replaced the driver board. The flippers do not flutter when I turn off the game. I do not hear any sounds in the trough/plunger area. The game has played well for a while with no issues. I will keep playing and see if this is the issue.
I may even try to re-attach the LED strips back (or find an external plug and a light sensor on/off) to use the service plug in the game.

Except for my lighted flipper buttons, I have taken ALL mods off the 12 volt system, for exactly the reason of blowing fuses. There are several systems which use the 12 volt power, Color DMD, Cannon Motors and such. Any mods (in my machine) like LED Speakers and other stuff get the own stand alone power supply. Contrats on getting your machine working.

#5385 3 years ago

Further progress on "The Star Trek Experience" Pinball. This is 1 of 3 video screens which will be installed. In this example, 1080HD video is being featured, however the primary use for this screen will be for the "Cannon Cameras" (coming).

#5386 3 years ago

My 2 Klingon Bird of Prey ships. Active center cannons, wing cannons and engines. In addition, red general illumination from 4 under wing leds, and also the internal red ship lighting. Little disappointed about the bulkiness of the wiring. However it's not noticeable from the player's perspective.
My first "successful" out of numerus unsuccessful attempts to actually light the inside of the Klingon ships.
All suspended from a single mounting. The under wing leds are powered from the playfield, and will go dark during the Borg encounter intro. The internal and wingtip leds are USB powered and remain active.

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#5390 3 years ago

Working on putting tiny cameras into the STTNG Cannons. This will allow the player to see a POV playfield view of the cannon targets. An automatic switch changes the view between cannons depending on which cannon is operational. The result comes out on an apron mounted display screen.

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#5392 3 years ago
Quoted from MrMikeman:

Don't forget that Final Frontier activates both at the same time.

Hmmm, that is a very interesting point.....
Tonight I will be testing if the 12 volts driving the cannon motors, will also have enough power to run one camera. If so, the next test will involve a device I don't have yet. Made for automotive uses, such as side or reverse cameras, once power is active on a camera, the device switches to that video source.
Like adding a "backup camera" on a car without one. It wires to the reverse light, so when the car is in reverse, the camera has power.

All of this is very experimental. But I have this vision it will work. These are the 3rd cameras I have tried. Mick's Laser Mod is directly below the camera.
more soon!

#5393 3 years ago

Additional information and it's not all good. While the 12 volt power on the cannon motors "powered" the tiny cameras, there is a 2 second lag time from power to image. Result is the cannon's is midway through the outbound rotation, leaving only 5 seconds of view time. Again, this is one of the reasons if Soren were to be making changes/updates on the STTNG Rom, to give an option of more time or rotations for the cannons.

So I will go with full time power to the tiny cameras at this point.

Working on installing the tiny cameras into the Cannon covers. You can see the camera is active in this photo (top hole). The camera am doing the photo with, can be seen on the screen in back. The (bottom hole) is for the Laser Mod.

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#5394 3 years ago

STTNG Experience Mod: Video Topper Monitor Bracket

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#5395 3 years ago

During the Cardassian portion of the STTNG gameplay, is anyone aware if there are lights or flashers active during the encounter?
Possibly during the multi-ball?

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#5400 3 years ago
Quoted from Eric_Manuel:

During the Cardassian portion of the STTNG gameplay, is anyone aware if there are lights or flashers active during the encounter?
Possibly during the multi-ball?[quoted image][quoted image]

I know about Gul, I just wanted to throw a Cardassian image in for visual fun for the post. Very good Zitt on the Klingon inserts during Cardassian muli-ball. I am lighting a Cardassian Ship and thought it would be relevant to highlight the ship during that part of gameplay.

#5401 3 years ago

Tonight's STTNG Mod
(continuing on the dual monitor install). Currently the screens are displaying movie content, however the plan is to have them show LIVE video from the Cannons. Left Cannon / Left Screen.....Right Cannon / Right Screen.

Waiting on the tiny cameras which will be installed within the cannon covers. More to come
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#5408 3 years ago
Quoted from KING-HENRY:

Damn!! That’s amazing, all of it! Where did you get the lighted speaker grills? And would love to pick your brain on what you did with the screen. I assume it’s interactive with the gameplay? VPin setup there?

As mentioned in a previous post on the speakers leds, it's NOT a plug and play. You already know by now Williams put (for the time) good sound system in. However if you want to improve that (and you should want to), you'll want the PinSound Plus system. Why am I talking about this? Because I wanted the FULL opening for the benefit of the speaker sound, not the tiny right hole in the STTNG pin, I did NOT use the PinSide adapter.

I enlarged the right hole to the standard 5 1/4 inch size, with the added benefit of fitting in the leds speaker mod. The guy who sells them doesn't promote his product because of unsuccessful customer experience from people who attempted this. However it's worth doing. There are posted information about the speaker hole mod.

On the DUAL screens, as mentioned, they WILL be interactive with the custom cameras which will be installed within the cannon covers. This entire mod is custom and been a hard research trial and error thing. But the screens I must say, I love. Even without the cameras, I would / could play media back on them via a media drive inside the cabinet. The project is still underway

#5414 3 years ago

Couple of questions on the Klingon Bird of Prey ornament from Hallmark. After burning up several of them, and research, I have came to the conclusion is to NOT power them off the playfield at all. My ships have 5 volt usb power and are polarity specific. I wanted the underwing mods red lights to shut off during Borg mod, so the are normal red leds powered by the original GI lighting connector. The wing cannons are on the SAME USB power, however they were too bright and about 1600 ohms of resistors were put inline to knock their brightness down.

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#5416 3 years ago

The Star Trek Experience Playfield Screen (3) (testing location) and Upgrade for the Romulan Warbird

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#5417 3 years ago

STTNG Cannon Camera POV install.

#5427 3 years ago
Quoted from Stebel:

Cleaned up my Sttng with some added lights and made a customs plastic too.
The Delta ramp entrance was GI lit from the factory but not Alpha or Beta. Added a bulb under the Beta ramp and a 4 led strip under the Alpha ramp.
While I was doing the Alpha ramp, decided to replace the clear plastic (which didn’t come in my replacement set) with a plastic that matched the rest of the plastics. Took a used broken plastic, traced out the clear one and now I have a nice space plastic.
Also replaced the drop target with a translucent one from Zitterkopf and put a purple led to light it up. Can’t see it from the player perspective but it still looks nice.
Some light strips along the back board too. I really need to get a decal for the black backboard.
[quoted image][quoted image][quoted image][quoted image]

Nicely done. Interesting you converted a clear plastic into a starfield plastic. I lighted the same area mainly for the ramp, however it's worthwhile to make the plastic under the Borg ship meaningful. Cool

1 week later
#5431 3 years ago

THANK YOU TO THE FANTASTIC PEOPLE AT PINSIDE!

This is a great site, and the work it takes to maintain it is appreciated.

#5433 3 years ago
Quoted from Devilsmuse:

Wow didn't take them longer than 6 minutes to sensor your creations.[quoted image]

You are correct, oh well. I tried to share....

#5434 3 years ago

"The Star Trek Experience Pinball" Cannon POV Cameras mod & the LCARS Monitor Interface.

#5437 3 years ago

Thank you all!!
Thank you Pinside
HAHAH of course I am a dork of the obsessed kind. Hmmm Star Trek....Pinball....Video Editing....DYI tinkering....Oreos....."HAPPINESS times a MILLION"

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#5440 3 years ago
Quoted from TheMickster:

Eric,
Fantastic job, I knew you would figure out what to do with the extra set of my Laser cannon covers.....
Mick
mickspinball.com

Thank you man, YOU, the LASER GUY himself, are my inspiration!

#5441 3 years ago
Quoted from Pin_Guy:

You can try sharing a link to another location with the images/video.

I may have a solution coming later today, however "that" video was BLOCKED by YouTube. It appears using Star Trek videos can make a franchise mad.

#5471 3 years ago

OK Star Trek people! Here is the perfect video background for any game room. Version 7 of the Star Trek Pinball Experience LCARS interface. 16x9 1080 HD for 90 minutes.
Here is the full resolution 16x9 version 7 LCARS
I didn't create the artwork or animation, I have just assembled this great work into a single location.
Thank you to all the artists, animators and fans who make wonderful art.

#5475 3 years ago

Dirty Optos?
With a machine which functions on the reliability of the optos...replace all of them. Not doing so is like keeping the original spark plugs on a 27 year old car.
At some point, on this top rated classic machine, optos are going to get old. Instead of trouble-shooting the optos one at a time, replacement is a solid choice.
On the new Stern machines, I believe they have actually colored them, so you can see if they are on with your eyes.

Just an opinion.

#5476 3 years ago

Some of the pinball mod people might already know about this SUPER COOL item.
Trigger controlled leds from switches or coils on the playfield. Certainly this is a MUST to look into.
Enjoy the video:

#5489 3 years ago

I use 3 different ones in the machine.

(2) LCARS and Live Camera monitors:
fosa 1080P IPS 60fps 3.5 inch HDMI LCD Screen Display for Raspberry Pi 3 Mode B+,3 Mode B, Pi 2 Model B, Pi Model B+, Pi Model A+ with Black Acrylic Protective Case

(1) Media Playback Screen
4.3inch HDMI LCD 800x480 IPS Capacitive Touch Screen HDMI Interface Support All Version Raspberry Pi 4B/3B+/3B/2B/Zero/Zero W/Zero WH,Jetson Nano BB Black Banana Pi Windows 10/8.1/8/7

(2) Cannon Cam POVs
I think the cannon displays are changing so I will wait on recommending those.

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#5500 3 years ago

Ok, finally, here is "The Star Trek Experience Video Wall". Ver 4.0. 90-minutes of amazing and fantastic media for any Star Trek fan. Perfect for a game room theme.
All in 1080 HD. Enjoy and please comment if you like it.

#5502 3 years ago

Thanks, it would have been. But as with some things, it took a month to build and render. I had to clean the files off the system. At least YouTube hasn't removed this one yet.

#5504 3 years ago

The LCARS interface is in full screen btw, look on page 110 of this thread for that link.

#5515 2 years ago

The Star Trek Pinball Experience Cannon Cam POV Screens are installed (waiting on flat hdmi cables). Borg Cube installed, and additional screens up and running. Including the 3.5" LCARS Screen, 3.5" Popper POV Cam, 4.5" STTNG Theme Screen, and video topper ver 4.0 up and running.

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#5525 2 years ago

No problem in seeing the ball at all. Each and every mod was located from the game play perspective. No problem in doing the Picard shot. I did relocated the Cardassian Ship from where it was in the photo.
Also, nobody can see the ball under the right ramp. But the live camera mod shows it great!

#5531 2 years ago

Tonight's Mod for "The Star Trek Pinball Experience"
Cannon SPEED Control. Now able to control the "cycle time" from 4:15 seconds to 13:5 seconds. Controls are inside under the playfield, however accessible inside the coin door.

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#5532 2 years ago

Some inside photos

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#5541 2 years ago
Quoted from ravve:

Update: diverter coil works. I was wrong before, the loose shaft isnt hold in place by set screws, actually it isnt the shaft that is loose but the whole "arm". Dont know if that is the reason why the bull is getting stuck, See this vid:

And here is where the ball gets stuck (again, with machine turned off!)
What to do?
[quoted image]

On the diverters, remember their normal state is OPEN. And when setting the proper location, they only need to guide the ball. So when the coil would be fully engaged, the diverter arm should be only positioned to allow the ball to change directions. If the arm is set too far it will stop or lockup the ball. Also try to position the height of the mounting screw to allow the arm to be in the middle of the subway slot.

#5542 2 years ago

Tonight's modding on "The Star Trek Pinball Experience". Adding the Cardassian Ship into it's proper location in the machine. Added some lighting to bring it out of the dark.
In addition, both of the upgraded 1080HD screens are now up and running for the Cannon Cam POV.

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#5557 2 years ago
Quoted from Redwizard000:

Yeah I want the LED ColorDMD. I might look in to a Pinsound upgrade as well, the sound quality is kinda meh.
I also either need to fix the left cannons laser or remove it from the right cannon, because only one works. (I think that mod is kinda cheaty anyway)

Pinsound quality is meh? 2.1 Digital Stereo with multiple sound track mixes? meh? It's not really just an improvement to the original sound, it's entire sound replacement. Equal to the upgrade of a color dmd. Pinsound is a drastic enhancement to your machine.

#5558 2 years ago
Quoted from ravve:

Thank you for this, so it seems my problem could be in the alignment of the diverter arm.
Is there any info to be found somewhere on how to adjust the diverter arm and the height of the mounting screw? New to this game.
Thanks!

Sometime the pivot arm might need replaced, do to the wear of where the set screw lands. I haven't seen any documentation in detail. However you'll soon be able to determine by looking into the clear sides of the subway, just where the diverter arms need to be set, to change the ball direction.

Positive thoughts, STTNG is a complex machine to work on, but it's magical when you've got is adjusted

#5563 2 years ago

Here is fantastic information for STTNG owners, or any other similar Williams/Bally pinball owners. If you've wanted to upgrade your speaker quality to betters ones (like PinSound) but are dealing with the tweeter mini speaker issue, your problem is solved.

You DON'T have to cut your panel, or block up the speaker hole with the downsizing adapter plate.
VirtuaPin Cabinets makes an exact panel replacement, with the 5.25in holes already cut. All the other t-nuts and holes drilled too.
If that wasn't cool enough, this will standardize the hole to match the led speaker mods out there (they don't make them for the smaller hole.
How much?? $29.......You'll pay $14 for shipping.

This is legit, and extremely worthwhile when upgrading your machines.
https://virtuapin.net/

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#5566 2 years ago
Quoted from ravve:

2 quickies:
1. Are the cannons supposed to have a ball loaded automatically before/when the game starts? By loaded I mean a visible ball in front of the cannon.
2. Switch nr. 35 "under left lock sw. 2", is it supposed to be closed or open when there is no ball there?
So basically if someone could take a pic of the switch test matrix in the menu (to see what switches are actived) once all balls have been placed correctly.
Thanks!

When did you test and replace the optos??, if you don't know then it's time to replace the optos

#5569 2 years ago
Quoted from sebo:

I have done it.
Here is the short version of what I have done:
First I have the complete panel recreated inAdobe Illustrator by hand so that I have the opportunity to illuminate only certian areas.
When I did it I had not found a good printing company who was willing to print me the black blockout mask directly on to the panel in one step so I had to foil it by hand. Now I have found a company who is able to do it.
Than I built the speakerpanel base from arcylic, painted it white and than black. If you intall led stripes on the top and bottom it will illuminate very well.
Beware that you can't use the original speakergrill as it would make a huge shadow so just redraw the logo and repaint some plastic pc speaker grills which are perfekt for the project. Put everything back together and you will have a perfekt speakerpanel that nearly nobody else has
I posted the makeover of my sttng so you can see how it looks installed.
If you have any questions feel free to ask. [quoted image][quoted image][quoted image]

Thought I would see if you decided to work on this mod further?? Found a resource for blank speaker panels.
would love to talk to you further on this.
E

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#5572 2 years ago
Quoted from Redwizard000:

I was referring to the standard sound system that comes with the machine not being very good. Not that the pinsounds aren't very good.

Sure, the misunderstanding is it's just better speakers. This is what I hear from people. Or, they've added a subwoofer or amp. Star Trek The Next Generation was fantastic in 1993, with full range subwoofer, midrange and tweet. Original cast recordings for the machine, nothing could compare to it.

27 years later, PinSound and it's user/creator base of fans, are creating digital stereo, multi track new mixes for the machine. At least 10 packages currently exist for free download. I would suggest going out to YouTube and doing a search for Star Trek, Next Generation Ultimate Mix PinSound.

#5576 2 years ago

Mick's Pinball has developed a NEW MOD for the Star Trek Next Generation pinball. Animated Dome Flashers
Coming soon!

#5578 2 years ago

Mick's Pinball - Star Trek Next Generation Engine Lighting Mod
Coming Soon:

#5580 2 years ago

Mick's Pinball - Star Trek Next Generation Start Mission LED Mod
Coming Soon:

#5593 2 years ago
Quoted from Mathazar:

Each of these upcoming mods from Mick's is cool on its own, but I wouldn't want all three in my STTNG at the same time....it'd be too distracting. If I had to pick just one, I think I'd get the Engine Lighting Mod. The pulsing seems appropriate in bringing the engine "to life" while being nice and subtle.

Interestingly, Mick wanted to me test his mod for the Cannons. Before installing them in there, I thought I'd try them under the engine inserts. Loved them. I told him yesterday that there is a market for Animated Engines. And sent him that video. I wanted something like that forever. Currently he is producing the boards, however contact him on the Mick Pinball website, and let him know. Tomorrow I am testing a way to simply apply the mod beneath the inserts.
Love developing enhancements for pinballs!!

#5594 2 years ago

Looking for the one direction gate in a Star Trek Next Generation Williams pinball. The gate location is under the Borg Ship and prevents balls from entering the outlane.
A-16959 Switch Gate Assembly
a) 01-11688 Mounting Bracket
b) 12-7118 Wireform

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Added over 3 years ago:

It's one of those parts which have slipped through the pinball cracks. And substitutes really don't work.
The part is designed to allow the ball to not go but one way around the outer lane, and if a ball hits the gate (going the wrong way), it simply slides off down into the lanes. A smaller gate doesn't quite reach the post, which allows the ball to hang there, and it's out of reach of the drop target, so cycling the coils in a ball search, doesn't do anything.

Eric

#5596 2 years ago
Quoted from Manny65:

Have you posted a wanted ad in the Pinside marketplace as someone might have parted out a machine?

I did now, thank you so much
Looking for the one direction gate in a Star Trek Next Generation Williams pinball. The gate location is under the Borg Ship and prevents balls from entering the outlane.
A-16959 Switch Gate Assembly
a) 01-11688 Mounting Bracket
b) 12-7118 Wireform

It's one of those parts which have slipped through the pinball cracks. And substitutes really don't work.
The part is designed to allow the ball to not go but one way around the outer lane, and if a ball hits the gate (going the wrong way), it simply slides off down into the lanes. A smaller gate doesn't quite reach the post, which allows the ball to hang there, and it's out of reach of the drop target, so cycling the coils in a ball search, doesn't do anything.

Eric

#5601 2 years ago
Quoted from insight75:

Hi all.....new owner here. I had a weird thing happen today after installing the laser cannon mod. (also installed color DMD). The laser would not light if there was a ball in the cannon blocking the opto. I checked the voltage and I'm getting 11 volts at the motor unless the opto is blocked.....then I'm getting only 7. I checked the test point 1 and I'm getting 13 volts so that seems to check out ok. Any advice on what can be causing this voltage drop?

do you have other 12 volt mods on the machine?? Lighted flippers? Lighted ball return? Anything using 12 volt? SIDE NOTE: 12 mods for the most part need to be on their own power supply. The lasers have to be on the machine 12 volt, but other mods need to connect OFF the machine.

I have all the mods there are, and this works. Also, any mod you can connect to external 5 volt USB, is great.

#5603 2 years ago
Quoted from insight75:

Thanks for the reply... The only mods on this machine are the ColorDMD and the lasers. Still have incandescents. Wondering if I disconnect the DMD if it would still be an issue. May try that.
Update: After unplugging ColorDMD still won't light.....no change.

Question: Overall, have you pulled each (every) board out of the header, and looked it over for burnt connectors, and bad solder joints? After getting machines from all possible locations, and with the age of the STTNG, it would be impossible for it not to have damage from the years. It's 27 years old with non leds installed, the heat and power draw along will fatigue a lot of areas.

I would begin with the Power Driver Board, and as many of use know on here, it takes time to inspect and REFLOW the solder connections.
This is just a trouble shooting good practices suggestion for all machines, not sure if it will fix your specific issues.

#5606 2 years ago
Quoted from Pinkitten:

Can anyone who has installed one of these plasma mods tell me which connector on the board you attach to for power? I have these on my JM (J114) and Tron (top of CPU/sound board), but I’m not sure where to hook to the board on STTNG.
Maybe a pic of where it goes?
Thank you!
[quoted image]

Here is MY SUGGESTION. Don't connect it to your machine, but run a 5 volt USB power supply to it. Why? Because your power is 6.4 volts and the device expects 3 volts. (when you look in the back, those 2 battery locations it was designed for add up to 3 volts.) You won't burn it up that way, also it don't add to the load your machine already is doing.

It is polarity specific, which means plus and minus matter.

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#5607 2 years ago
Quoted from Pinkitten:

Can anyone who has installed one of these plasma mods tell me which connector on the board you attach to for power? I have these on my JM (J114) and Tron (top of CPU/sound board), but I’m not sure where to hook to the board on STTNG.
Maybe a pic of where it goes?
Thank you!
[quoted image]

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#5616 2 years ago
Quoted from Pinkitten:

Thanks, I’ll try replacing that driver chip at U20 and see if that fixes it. At least it’s a cheap fix, if that’s what happened. Incidentally, I am not getting an error message or credit dot for some reason.

I make this suggestion to everyone. Finding out the reason the switch matrix isn't working, likely because something grounded out. On machines this old, and certainly you didn't buy it new, you have no idea of what's been serviced, not serviced. So make the assumption (like a used car) it's not been done. Check over every fuse for proper size, and make sure it's not blown. Reset each and every connector multiple times on every board, and look for out of place wires. What's an out of place wire? Something getting in the way of closing the playfield, or hanging down.

Also, check your grounding strap from the header to the lower playfield, to see if it's connected. Usually people forget to do that.
This isn't just for STTNG, but for all pinball machines you have.

ALSO, you HAVE done the TIE BACK MOD??? Vital to do, and if you don't know what I am talking about. Many posts on this. (DO THEM ALL!)

#5622 2 years ago
Quoted from Pin_Guy:

[quoted image]

NEWS?

* Anything from Soren that anyone has heard on progress related to the STTNG Rom upgrading?
* Best Translite Suggestions ???
* Exceptionally ultimate mod ideas ???

**** MICK Pinball is going to be selling the (3) LED mods he's been working on for the STTNG Pin, you can see the videos on his website btw!
https://www.mickspinball.com/

#5623 2 years ago

NEWS?

* Anything from Soren that anyone has heard on progress related to the STTNG Rom upgrading?
* Best Translite Suggestions ???
* Exceptionally ultimate mod ideas ???

**** MICK Pinball is going to be selling the (3) LED mods he's been working on for the STTNG Pin, you can see the videos on his website btw!
https://www.mickspinball.com/

#5624 2 years ago

NEWS?

* Anything from Soren that anyone has heard on progress related to the STTNG Rom upgrading?
* Best Translite Suggestions ???
* Exceptionally ultimate mod ideas ???

**** MICK Pinball is going to be selling the (3) LED mods he's been working on for the STTNG Pin, you can see the videos on his website btw!
https://www.mickspinball.com/

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#5634 2 years ago
Quoted from Mathazar:

I'd have to agree. In the industry, this is known as the "contact durability cycle". Modern-day molex connectors CDC is in the 100's last time I saw a data sheet on it. Older ones from the 70's/80's/90's I've got no idea, but I'd have to guess it's less given that the older games were more or less considered disposable after a certain amount of time. IDC connectors I'd imagine are even less durable.

Keeping things simple, unlike a lot of us technical pinheads on here. A lot a new owners get a 27 year old machine, turn it on....and wonder why things have issues. Wearing out the connectors is the LEAST of their concern. However reseating them for proper connection only makes sense. In addition to many other suggested William's Service procedures.

Will this fix any specific issue? Who knows. However with EVERY machine I've owned, eliminating the variables only makes sense. Machines have been moved, stored, some in damp areas. Some with poor service history. How is it even possible to trouble shoot a problem, when the basics have not been eliminated?

Word to all new owners of old machines. Like owning a classic vintage car, take TIME to go through your machine in detail before just using it. Tons of references on all the things to check. Is it work yes. I enjoy it. But it's also needed.
Two cents worth
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#5639 2 years ago
Quoted from Redwizard000:

I like that screen thing you have on the top of your machine. What is that?

Well thank you. It's my version of a Video Topper. Custom assembled media plays for 30 minutes, then loops. 4 screens of content for cool 3D animation, moving star fields, Borg battle encounters and amazing LCARS interface. Complete with sound effects, engine background sounds, and the Borg.

Mounted with a computer monitor bracket in back and content is sourced from a 1080HD media player. Everything comes on when the machine is powered on.

Here is the link to the actual video file. If you like it (you will), subscribe to my channel. Use a quality downloader to get the video for off-line use.
Cheers!

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#5642 2 years ago

Sad,
Pinball Room of days gone by........

Happy,
Restored STTNG is back (not in photo)

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1 week later
#5695 2 years ago

Star Trek Next Generation Pinball Animated Start Menu
Using a tiny 2.8 inch screen and a Pi Zero.
This is a DIY project for the Star Trek The Next Generation pinball machine.
Follow my other DIY projects for STTNG on this YouTube Channel.
thanks for watching.

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#5702 2 years ago

For those who watched my earlier post, on the LAUNCH MENU DIY screen for the STTNG, here is Version 5 Media File. Again, the video will appear sideways, because it's designed for a vertical screen. Free to use if you'd like. This will be on my YouTube Channel for download.

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Using (2) extremely small lcd displays connected with (2) Raspberry Pi Zero systems and (2) thumbdrives. The media plays on the displays located in the bottom left and right corners of the machine apron.

#5710 2 years ago
Quoted from Brewchap:

Well I found this: A1 25 Allow Dim Illumination The game program dims the General Illumination for special effects and during the Attract Mode. YES Dim the General Illumination during the Attract Mode. NO Do Not dim the General Illumination.
and it was set to yes. Do all the bulbs need to be changed out to #44/47s? I still have the pop bumpers and under the kickers that I have not changed out.

The Next Generation uses dimming in several areas, one is during gameplay when the Enterprise is under attack, and the shields are being affected. You will NOT see the effect with LEDS because unlike the original bulbs, LEDS can't DIM.

Other locations you'll see the strobing is during power saving mode, when the lighting is reduced to a lower setting (designed to save power and mainly reduce the wear on the bulbs.)

HOWEVER, GI OCD will fix all of these issues. With this machine, for many other reasons too, it's worth getting. ALSO, LED OCD will allow a smoothing to the LEDs for flashers, prettier to watch and easier on the eyes. I have both in my STTNG.

#5713 2 years ago
Quoted from StrangeSubset1:

I always thought that if you get the LED OCD you won't need the GI OCD on top? Do we actually need both?

GI OCD and LED OCD are completely different products. First, ANY machine is led bulbs needs and deserves the LED OCD board. Look on YouTube for side by side comparisons of machines (before and after).
Bonus. The LED OCD will let your program the INDIVIDUAL brightness of each and every bulb on the board. Through a computer interface.

The Williams and some other pinballs used dimming effects in the programing for the General Illumination. GI OCD allows those features to exist in an led environment.
The GI OCD will let you adjust the individual brightness of each of the (7) light matrixs.

#5719 2 years ago

Dual Flipper Button Menus - Star Trek The Pinball Experience!
This extreme mod for the Star Trek Next Generation pinball machine replaces the printed menu information located in the bottom left and right on the machine apron.

Using tiny lcd screens, this is the media which plays on the LEFT and RIGHT Menu Screens.

Added over 3 years ago:

Using (2) extremely small lcd displays connected with (2) Raspberry Pi Zero systems and (2) thumbdrives. The media plays on the displays located in the bottom left and right corners of the machine apron.

#5722 2 years ago
Quoted from HHaase:

I can finally join the club after an overly long two day road trip that brought home this machine and a rollergames. Pretty much un-touched, I’m told it spent most of its life in storage, and the condition reflects it. One of the best condition games I’ve ever owned.
Only current issues are a bad HV section for the DMD, and the left cannon has a long delay to it. The DMD I’ll likely solve with a ColorDMD, (LED? or LCD?). The cannon I haven’t really looked into yet.
One confusion I have is the bird of prey is I. A different location than usual. But it’s on a bracket that looks factory original. Odd.
[quoted image]

Congrats on getting one of the classic pinballs of all time. The color DMD and PinSound are upgrades. May I suggest getting them, but NOT installing them until you've gone through the machine mechanically first. Options, mods, enhancements are fun (I crave them), HOWEVER (in car terms), don't worry about the fussy dice and mag wheels if the car doesn't work. Cannon looms, opts replacement (16 sets), rebuilding coils, proper fuses, looking for burnt connectors or loose wires are mandatory before even turning the machine on.

Star Trek Next Generation machines must have the "tie back mod" installed or you will blow a board and coil(s). The are many lists and blogs on this machine which are easily findable and you can follow. Wouldn't worry about the Bird of Prey or Warbird location (they can be where you want them). But new rubbers, leds, and replacing missing parts are have to do's.

Worked on my machine for 4 months before turning it on. Be brave, enjoy the ride.

#5724 2 years ago
Quoted from HHaase:

The nice thing with this machine is that it was obviously well maintained. Other than the HV circuits having issues powering the DMD, and that occasionally sluggish cannon, the rest of the machine is in fantastic shape both cosmetically and functionally. I've only bought one machine that was in better condition than this one. A few connectors that I will re-pin, but none that are of any immediate concern.
-Hans

assume the cannon motors have never had attention, because they never get rebuilt. There is likely all kind of old grease in them and all the subway diverters, causing them to have issues. And when you power it up, and it constantly looks for a ball, nearly every time optos, even look for trough divits, allowing the balls to hang up

#5729 2 years ago

The Star Trek Pinball Experience Dual Flipper Button Menu Screens 2.0
Side by side media shown on the small LCD screens located in the bottom left and bottom right corners of the machine. Screens are using a Raspberry Pi Zero device.
Extreme pinball modding.

#5730 2 years ago

PinSound Firmware Update dropped today June 2, 2021
https://www.pinsound.org/help/pinsound-plus-help/

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#5733 2 years ago

Here is a video showing Mick's Cannon Mod

#5734 2 years ago

Here is a video showing Mick's Start Mission Mod

#5735 2 years ago

Here is a video on Mick's mod for the STTNG Animated engines

1 week later
#5788 2 years ago

Dual Flipper Button Menu Screen Mod
Star Trek - The Pinball Experience
Made a little video on this new mod for the STTNG machine.
Enjoy

#5803 2 years ago
Quoted from etien:

Just amazing.

Thank you Etien so much for your great support!

#5804 2 years ago

OK, ok....OK... it's not Pinball related, however it IS Star Trek related. The new Picard Season 2 Teaser with Q dropped today.
Just promoting the Star Trek excitement..

#5806 2 years ago

Indeed, "Make It So!""

#5807 2 years ago

Extreme Pinball Mods
Star Trek The Next Generation Pinball Synced Dual Menu Screens 3.0

I have been getting questions concerning the content of the menu screens, on the Star Trek Next Generation pinball. This is close to the final version, with the screens synchronized and many other improvements. Here is the LEFT and RIGHT screens as they appear in the bottom corners of the machine.

#5817 2 years ago
Quoted from Robotworkshop:

I just joined the club myself. Trying to revive a neglected game (it will clean up) and just got the MPU rebuilt and installed NVRAM. I was looking at the A-16100 8-driver PCB and would like to confirm the wire jumpers on it since one looks like a wire was added later. There is a jumper in PW1 and there is a wire jumper to set SW4. Is that the correct setting for this game? If so I have some 0 ohm resistors and will clean up that jumper.
The game continually shoots out balls and if you start a game they never drain. The optos in the trough are a mess. Will probably replace the boards and fix the old ones as a backup. Also noticed F103 is blown.
Hoping to get this sorted out (and at least rebuild my old optos) so I can play it this weekend.
[quoted image]

IMPORTANT my new STTNG Pin friend. Research and DO (several of them) the TIE BACK Mod. It sounds like there be something already done, but DONT leave it to chance. Why. Because you will continue to burn up and blow the components on that very board until you do. Just do a search and there are info. After blowing up a board, I took the advice seriously. Also you will save some subway coils in the process too.

Welcome to your first RESTORATION improvement

#5835 2 years ago
Quoted from Robotworkshop:

Awesome! I missed that part in the manual. Either a jumper or 0 ohm resistor will work. I have a bunch of the 0 ohm resistors on hand so will use those to match what should be on the board.
From that page in the manual it looks like two of my jumpers are incorrect. I also need to move PW5 to SW6.
Over lunch I'll fix the jumpers, replace the bad TIP102, and do that resistor pack mod so the board will be set. Will need to do the tie back mod and check the coil the bad transistor was driving before putting this back in.

Having taken 5 months to restore my STTNG, there is a lot to do to make your machine "solid". As a suggestion, it's a good idea to label all your connections, both on the motherboards, and the connectors themselves. I would pull each board out, and reflow the solder on all the connections on the boards. Over time you've get broken or cold solder joints. It's also a great time to inspect each connector for heat damage. It's impossible for there not to be any on these machines.

As you carefully go from board to board, you'll also be reseat the connectors, which is a good thing. I would also replace (or at the very least) verify you have the proper fuses for each location. It's crazy what some people do. As you get to the power board, look for damage around the bottom left of the board where the power connections are. Also along the bottom row too.

As mentioned before, Williams designed these machines with 16 sets of OPTOS. There is an Opto Board with possible heat damage located under the playfield, on the left middle. As you also work your way through the machine, you'll likely want to just replace the 27 year old ones, with all new ones.

There is a redesign on the transmitter and receiver boards for the ball trough. If you've had somebody hack your board with a soldering iron, you should replace the set. This machine can be a pain tracking down a "missing ball" issue, all based of the operation of the optos.

If it hasn't been done already, get the old bulbs OUT immediately. Leds generate heat and suck power, both are not good.

I often say, DON'T worry about modding yet, get the machine technically solid.
Enjoy the restoration.....I am STILL working on mine.
If you really want a deep dive, go back to page ONE of this Blog, and go through each page

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#5845 2 years ago
Quoted from xingothx:

Thank you for your advice, I take note. But keep in mind that this custom playfield is just an evolving prototype that I keep trying to improve by taking into account the observations of fans of this pinball machine around the world. Do not hesitate to make comments, whatever they are, they allow me to move forward.
As it stands, and it's far from over, hundreds of people really appreciate what I'm doing on this project, and some people don't like it.
Anyway, thank you for your comments even if you don't like it.

can you develop it please, for my culture and any modifications.
I'm not a trekkie at all, and I'm still learning a lot about this series.
thank you in advance

As this comment makes me happy, I discover it today, and figure you that I am currently in the process of transforming this part exactly in the graphic spirit that you described.
Bravo, for this vision of my future playfield which reassures me in my choices.
Do not hesitate in the future to intervene and direct me.
To all those who are directly or indirectly interested in this revisiting project of this cult pinball machine, you can follow its evolution on my WIP Facebook page and leave your comments there to help me. thank you in advance friends
https://www.facebook.com/xingothx

Several of us on here are on the "EXTREME" side of rebuilding / restoring / enhancing the STTNG to a particular vision. Granted, some are on here for repair advice, some are on here to see what mods people are doing, and some are on here to learn. It's all good. Never will I say something negative about the work someone is putting into there machine. And POSITIVE suggestions further the passion someone have for the work involved.
There are hundreds of things much easier to do, than spend months repairing a 30 year old pinball machine.
However most of us ENJOY the journey.....I do anyway.

And looking at the interesting things others are doing only inspires me more!!

#5864 2 years ago

QUESTION:
Has anyone heard any follow-up on Soren's progress updating the STTNG Firmware Code? Planetary Pinball will distribute the revision, when available.
Thoughts?

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#5872 2 years ago
Quoted from Xtraball:

I’ve been wanting to come up with a way to liven up the Enterprise’s engine lites on the playfield. Just having a stagnant lit bulb for each engine just doesn’t cut it. I tried Comet’s Fire bulbs but they don’t look good because the socket is flat and the bulb’s effects aren’t seen. I just installed Mick’s engine lites and they’re perfect! I wish I could post a video but I can’t. Here’s a pic of them but it really doesn’t show the effect. I’ve also been on the fence about his laser canon mod thinking they’d look great but make the shots too easy. Well I figured the game kicks my butt as it is, might as well do the laser mod anyway. I must be a real crappy player cuz these lasers haven’t helped me one bit, but I at least the game looks better! I think both of these mods are perfect for this game, not over the top and easily reversible if desired. Thanks for hooking me up Mick![quoted image]

Here is the video I produced for Mick

#5873 2 years ago

This is the FINAL version (5) of this lengthy mod creation. Dual Menu Screens for the Star Trek Next Generation Pinball machine. These appear in the lower left and right corners of the apron.
The Menu Screens are now synced, old crappy graphics removed, new ones added, and both menus work together at times. I even have a tribute to the original Star Trek Motion Picture with the WARP Field Effect at the end. So if you've been tracking this project, and have an interest, enjoy.

#5885 2 years ago
Quoted from Trindawg:

So I’m trading my Star Wars Pro for a STTNG tomorrow. I’m really excited. I’ve been wanting. STTNG for a very long time. I’ll be posting lots of questions. What do u guys think of the trade?

May I constructively suggest taking the worthwhile time read from the beginning of this 118 page blog. All of your questions will likely be answered, in addition to hundreds of great ideas you have yet to think of.

I did, and it's time well spent.

#5896 2 years ago
Quoted from xingothx:

Nice advances on the ENTERPRISE NCC-1701-D ship (On the left lane WARP FACTOR Also)
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]

somehow FANTASTIC just doesn't seem to be enough....hummm super fantastic?!

#5897 2 years ago

Cable management day....ugh

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#5898 2 years ago

QUESTION:
Has anyone replaced their WPC Pinball Backglass with an HD Monitor? I want to keep the Color DMD laptop / speaker configuration currently in the machine. Interested in the model/brand/size screen you went with. Also the specific details related to mounting.
Thought this would be an extremely cool mod, allowing for animated graphics / video instead of the traditional plastic.

Thoughts?
Suggestions?
Ideas?
thanks in advance for your kind advice and help.

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#5908 2 years ago
Quoted from Trindawg:

Where can I get that runabout shuttle ?

It's a Hallmark Rio Grand Lighted Ornament

#5922 2 years ago
Quoted from Trindawg:

So which is better? The NEO board or the PLUS board?

You want the PLUS board (don't cut corner on this upgrade)

#5923 2 years ago

So I am discovering the more standard size 32" diagonal screens are slightly to large to fit into the 27 1/4" W x 17 1/2" H space on the header of a WPC pinball. The width seems to run about 28 1/2 inches wide. It's been suggested if possible to locate a 30" diagonal screen (off standard but better sized. Has anyone on this page replaced their backglass with an 1080HD display? Also, if so, how did you actually mount it while providing access to the header electronics?? Thank you so much.

(photos are not mine, just examples of ideas)

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1 week later
#5978 2 years ago
Quoted from Gingerbloke:

I would love to see something like this happen!
You need to ask some of the Virtual pin forums exactly how large a 32" monitor is when the plastic case is removed.
32 is i think going to prove impossible - even if you try an ultrathin monitor and take the plastic cove off. A 32" monitor with "no bezel" is around 73cm wide and you only have 69.2CM to play with.
If you check the Virtual pinball forums - when they do a widebody Virtual pin, they use 32" screens in the Backbox - but the backbox is always wider than the lower cabinet.
I think that even a 31 inch is going to be hard - 31inch is a rare bird these days - 31.5 is available..
Dell makes a 30 incher monitor - 68.69cm wide - Ultrasharp UP3017. older version if you can find one 2nd hand - U3011 it was 69.45 cm wide..
the U3011 is available on Ebay for around $250..
Fitting - I would go down the computer monitor route - you can then use the Vesa mount and bolt it to a swing-out metal plate - hinged onto the backbox
The thinner the better..
I think the bigger worry would be the depth? Plus the TV will be pumping heat out backwards..
a 27Inch monitor would leave 4.5CM on either side and the modern ones are nice and thin - you could do a custom fixed LCARs style frame around it printed onto plastic panel to blend the screen in - could look pretty authentic because you were always going to have black bars/gaps above and below the screen anyhow.
also with a 27" monitor - you have the space to use the 4.5Cm to build a holding frame to slot it into...
I always think bigger is better, but in this case - a little smaller might make your life a thousand times easier..
a 20" screen would be perfect but I haven't seen one...

Thank you for an most informed and intelligent answer to a valid STTNG. Rather than the non-comment suggesting going to another page. Of course I will, but again this is a STTNG Specific question. Valid on a page related to that. I'll look into your great ideas, thank you.

#6007 2 years ago
Quoted from SantaEatsCheese:

Do the Shield inserts do anything during gameplay?
Is there an extra ball in the Shuttle Simulation?
I love my ST:TNG, which is my all time favorite game and has lasted over 2 years in my collection, longer than anything else. I have noticed that the shields seem to be tied to the G.I. but it seems to me that they ought to turn off during the Romulan and Borg fights when "Shields are down". Are they supposed to go on and off? Where would I troubleshoot this?
Also, I have still to this day never gotten an extra ball in the shuttle simulation. I usually get around 99 million. What is the flipper code?
Thanks![quoted image]

Comments on the LED OCD and GI OCD boards for the Star Trek Next Gen are correct. If you are upgrading to LEDs (and you should be for dozens of good reasons), and don't want flicker / strobing (and you don't), and you want the smooth lighting effects and dimming shields to work (and you do),
those boards are fantastic. I would suggest them for ANY machine with LEDS in fact.

EASY TEST. Go into settings and RUN the GI lighting test, with cycles through 7 GI strings from OFF to full brightness. Without the boards youll see terrible results until brightness (7) ON. If you are restoring a STTNG, these are a must.

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#6017 2 years ago

QUESTION?
PinSound just released a firmware update (July 2021). Looking for the changelog and didn't see it on their site. Anyone know what changed?
I'll be upgrading it anyway, but I am always curious about what got fixed, improved or added.
Thanks.

Just returned from Las Vegas over the 4th of July holiday. Pinball Hall of Fame was great!!

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#6019 2 years ago

Here is a sample of the LED OCD working in a STTNG pin.

#6024 2 years ago
Quoted from Gingerbloke:

Hi guys - I am pretty sure I know the answer but.... The start mission scoop - this is a solid piece right - 3 pieces spot welded together?
Mine rattles and is 3 separate pieces....
[quoted image][quoted image]

they (Marco, Pinball Life or Planetary Pinball) one of them sells replacement scoops, toss that one. You likely have other broken things in the machine too. Check so you can get the other items at the same time.

#6025 2 years ago
Quoted from Jeff1960:

Does anyone have a picture of the ball lock underneath that is supposed to have a tie back. Very small coil. Not sure if the mechanism should be so lax or I’m missing a piece.
Thanks Jeff

There are several methods for doing the Tie Back required mod. (Do them all - it prevents future burnout of the mini driver board and subway coils.) Multiple examples doing a search on this blog. The drop target is what you are referring too. I replaced my due to broken and missing pieces. Some techs run a little wire there for the "tie back", ok. But there are other and additional places too.

#6039 2 years ago
Quoted from jadziedzic:

If you ever need replacement scoops the first place to check is Mantis Amusements; Kerry makes the best replacements bar none.
https://mantispinball.com/product-category/star-trek-the-next-generation/
These *may* be sold by other dealers, but why not go directly to the source?

YES, those guys are great too. Forgot to mention them

#6040 2 years ago
Quoted from Gingerbloke:

Hi Eric - yes… I did the full tear down yesterday..
Broken ramp? Yes all of them. Including the subway. All hidden by protectors.
Broken scoop
Broken catapult
Broken drop target - 3 breaks..
Broken wireform (small weld job so easy)
Broken Cannon… - new cable ordered, I hope this is the issue. It turns but will not fire and the light does not flash so i hope its the cable.
Broken Plastics - 3
So - anything that could be broken is broken.
BUT.
The Playfield looks good and once I replace everything and add the playfield and plastic protectors it will look awesome And stay awesome!!
And - the more broken bits, the less I have to clean!!!!
Am in Europe so Pinball Center is my port of call.

Sounds like you have the sister machine to mine. I have replaced and rebuilt my machine from the ground up. Here is something to seriously do. Due to the condition of your machine, you are going to need to pull each (I mean EVERY) board out of the backbox and inspect everything.

Bet you have burnt connectors, maybe even board damage. The Power Driver board in the HEART of your system, and I replaced mine with a new Rotten Dog board. Suggest you reflow all the solder on everything. Likely you will also want to check all of your ground connections and install the Tie Backs.

Great and worthwhile upgrades include a color dmd and Pinsound Plus with speakers and headphone station.
check out my profile and you will see tons of photos on my machine.
Eric

#6042 2 years ago

NEW STTNG MOD COMING!
The BORG Experience Background Screen 400x1280 HD widescreen
Currently in development.........

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#6060 2 years ago

NEW STTNG MOD COMING!
The BORG Experience Background Screen 400x1280 HD widescreen
Resistance to playing / modding STTNG pinball, is futile.
Screen shots of the background video

Borg Screen Live Wallpaper.00_20_06_09.Still008 (resized).pngBorg Screen Live Wallpaper.00_20_06_09.Still008 (resized).pngBorg Screen Live Wallpaper.00_11_47_21.Still007 (resized).pngBorg Screen Live Wallpaper.00_11_47_21.Still007 (resized).pngBorg Screen Live Wallpaper.00_11_35_23.Still006 (resized).pngBorg Screen Live Wallpaper.00_11_35_23.Still006 (resized).pngBorg Screen Live Wallpaper.00_08_22_18.Still005 (resized).pngBorg Screen Live Wallpaper.00_08_22_18.Still005 (resized).pngBorg Screen Live Wallpaper.00_06_06_09.Still002 (resized).pngBorg Screen Live Wallpaper.00_06_06_09.Still002 (resized).pngBorg Screen Live Wallpaper.00_06_28_03.Still003 (resized).pngBorg Screen Live Wallpaper.00_06_28_03.Still003 (resized).pngBorg Screen Live Wallpaper.00_05_32_02.Still001 (resized).pngBorg Screen Live Wallpaper.00_05_32_02.Still001 (resized).png
#6069 2 years ago

Star Trek: The Pinball Experience: "BORG Alcove Display"
Located at the top of the playfield. A 7.9 inch, 400x1280 lcd display features 20 thrilling minutes of Star Trek Borg themed, animated graphics and video.
Media content is sourced via a dedicated Raspberry Pi Zero. Everything is powered via USB 5 volt power.
The music within this video is for stand-alone display purposes only.
This is a simulation of concept. Actual installation happens this week.

#6070 2 years ago

STTNG BORG ALCOVE Mod Display update.
Overview, technical detail and creative direction.
Star Trek - The Pinball Experience

#6096 2 years ago

Take your time, it's a must you clean and repair the hack job someone did. Get a bright light, and start matching the color coding on the wires. By the looks of the thicker red wire, looks like someone was attempting to lengthen a wire which was too short to reach something. I would suggest NEVER using electrical tape. Joint wires then soldering, then heat shrink is the only way to go.
If you have to add additional wire to make the connection, add some extra and zip tie up the surplus.
Thanks for sharing another stupid, half-ass attempt to fix something previously in your machine history. We all encounter these wtf? problems.

#6110 2 years ago
Quoted from Enaud:

Damnation! I just had a good game going on. Got to Final Frontier and the right cannon didn't eject a ball. Finished the game and then the ball kept trying to stage, drain, stage... I popped the hood and found the upper diverter coil was melted.
Now, I had done the tie back mod way way long ago. It still looks like it is fine. It's been awhile since I've done board work on this machine. Any recommendations on where to start? Is this likely the aux board?
Tomorrow I'll follow the suggestions on the 'STTNG Tech Question' and 'STTNG Under-Playfield Diverter Transistor Failing with Tieback Voltage' threads. Sounds very similar to my situation. Just noticed, too, that F103 is blown.

I suggest this all the time. There are multiple methods of doing the Tie Back Mod. The basic on usually breaks off the rear drop target over time. Then your problem is back (Burnt coils and a blown Mini Driver Board)

I say this, because it's happened to me. SO. Take this advice STTNG fans, do ALL of the mods (3 or 4). Some bypass the traditional one and run a wire from the mini driver board and tie into the power driver board. (it's documented on this site).

Others suggest adding diodes (proper direction) on the coils

Other suggest a different method of connecting the power wire side of the coil.

DO ALL OF THEM.
just a suggestion. Do a search for TIE BACK MOD.......

#6111 2 years ago

These are still images from my video for the BORG ALCOVE Display Mod I am building.

Video currently in version 6.
If you didn't see my previous postings, this is for the 7.9 inch display which will be located to the right of the Borg Ship.

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#6117 2 years ago

Thanks for the input, Eric. I pulled the mini driver board and confirmed Q16 is shorted. The coil is shorted, too.
Now, the tieback mod I had done was the one that connects J4-1 to J107-1. I verified continuity. It's still good.
I just saw another tie back mod that connects J4-1 to J108-1.
Just want to confirm I should leave mine in place AND add this one as well? So, I'd have the J4-1 -> J107-1 mod AND the J4-1 -> J108-1 mod.
Sounds easy enough. Just want double confirmation.</blockquote

#6118 2 years ago

I think you've got the right idea with that Tie Back Mod. Other ones include every location (Power Side of the coil) which connects to a coil. I am talking about the line which connects to your diverter coils on the subway. They are chained together with the connections being made on the coil themselves.
I have found actually soldering the connecting wires together with an additional wire then connecting to each coil eliminates a disconnection due to breakage and so on.

In addition, even though it's redundant, reinstalling the diodes Williams took off the coils and located on the boards in the backbox. As mentioned, you are duplicating something already being done. Here is the plus, it will not hurt anything, and if a old component goes bad, you don't have the daisy chain bad results you are dealing with. If you do a search, you'll discover these aren't my ideas, they are the wisdom of others over years.

I think I also ran a new line down to replace the thin tiny purple wire, which was likely installed by some tech early on are the Tie Back Service Mod. Not sure.

#6189 2 years ago

Refinement on the media for the new STTNG Borg Alcove Display Mod (version 9)
Installation video coming...
Several media additions include the following. Animated Picard and animated Borg Alcove stations
(screen captures)

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#6253 2 years ago

Overview and Installation of the STTNG Borg Alcove Display mod
Extreme Pinball Mods
VIDEO

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#6302 2 years ago
Quoted from radium:

No wonder I couldn’t find it. It doesn’t exist! Never noticed it. Now I have to figure out parts to order to recreate this.
[quoted image]

What a F%&ckin hack job!!
Just when you think you've seen it all. The photo of the switch wiring coming through where the red ramp flasher bulb/socket is suppose to be, just blows my mind. Why not just route it up through the playfield hole like it's suppose to be???

Sorry to be blunt here, but dumb ass short cuts anger me. The effort it takes to fix something correctly is NO MORE than it takes to short cut it.
Nuf Said!

#6303 2 years ago
Quoted from spidey:

That is the latest but if you have LEDs in the inserts and don't have LED OCD, then get a ROM with the non-ghosting patch. Otherwise you will see some inserts flicker when they should be off.

That is not a substitute, I don't believe it to be the entire story. LED OCD and GI OCD bypasses the load on the Power Driver Board completely. In fact, it ties directly to the the transformer in the bottom cabinet. It also converts the power to the playfield leds to a lower voltage, allowing many many more leds to be in the machine.

#6357 2 years ago

Currently in development! Dialogue from the Borg Collective, Borg Queen and Locutus of Borg can be heard as they appear on screen throughout gameplay. They will taunt you as you play to save humanity.

The system is "stand-alone" and operates independently from the standard Star Trek Next Generation Pinball sound system, or PinSound. A separate volume control will allow adjustment of the sound level, accessible inside the coin door.

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#6387 2 years ago
Quoted from sparksterz:

See for me, every time I hear it I get weirded out. It's like adding MP3s to a 16-bit console game.

PinSound isn't just better quality audio/music, it's a total and complete sound UPGRADE to the machine. It allows custom music packages to be added, providing for an game refresh.

Love it, and worth the $$

#6389 2 years ago
Quoted from radium:

Wow is it that different? Now I'm curious. So the sound data itself is a higher fidelity, but the original sound system makes it sound bad?
I was looking for a video or something comparing the old sound to pinsound, but cant find anything.

There are several STTNG videos on YouTube featuring actual gameplay with various sound packages individuals have created. PinSound not only replaces the actual sound board in the machine, but also replaces all (3) speakers for much better ones. Not only is the sound digital 2.1 stereo, it also provides for an external SUB to be added (very cool), and also provides for an externally mounted remote headphone station with volume control.

Multiple STTNG sound packages can added and are constantly improved.
Probably the most needed and worthwhile upgrade to a STTNG pin.

#6390 2 years ago
Quoted from Mathazar:

While I love being able to customize my own soundtrack with my Pinsound, my favorite part of the upgrade is the ability to covert from 1.1 monaural to 2.1 stereo. I'm a bit of an audiophile, and it always bugged me that the pin's sound predominately emanated from the larger left speaker - it felt so unbalanced. STTNG was my first Williams DMD era game, and I actually thought there was something wrong with my sound board, speakers, or filter caps when I first acquired it and shopped it out. Come to find out it's by design. Pinsound to the rescue!

Hopefully you went to the effort to either replace the speaker panel with a panel with (2) 5.25" holes, or enlarged the right side yourself. I didn't use the PinSound Adaptor because it blocked too much of the opening. Recently for (and previously posted) a company selling the blank speaker panels with hardware for $30!!! A MUST and hell of a deal.

#6404 2 years ago

For those who love everything Romulan, culture, ships, attitude, you'll love this HD resolution video for the Romulan Empire Display Mod (located directly behind the Romulan ship on the STTNG pinball playfield.
Enjoy!

1 week later
#6460 2 years ago

Screen Capture from the animation produced for the "Star Trek Pinball Experience".
The animation (ver 16) appears on a 400x1280 resolution screen located in pinball machine, rear right corner of the playfield. Keeping with the theme of the Next Generation pinball and television series, the animation recreates a "Borg Alcove". In addition, custom sound provides for dialogue and sound effects producing a full sci-fi experience.

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#6461 2 years ago
Quoted from Gingerbloke:

Hey Eric - which enterprise model is this? Am looking for one to use as a topper and this is the right size to fit next to a Borg cube..I dont want to spend a fortune on an amazing replica to break apart to put lights in...

It's been a minute since I did this. However I will look back on my Ebay purchases and find out for you. It was a used "Playmates" toy from Ebay. Adding the led lighting (at least for me) was sorta hard. There has been several extensive postings (on Pinside) about making this mod. I never could get the engine cells open. And it's a rather important thing to do. Because the toy comes with tiny lamps, NOT leds. So burning them out is a major danger.

Also another thing to overcome is when adding the leds, unless you line the inside of the saucer with aluminum foil, or paint it multiple times with layers of black paint, the leds with shine through the plastic, making it look dumb.

Finally, I wish I had obtained thinner wire for the lighting runs, because space is a premium. Oh, lastly. The engine cells have electrical connectors in them which are easily damaged.

This is a HIGH on the difficulty scale to do. If you could purchase a model with designed kit lighting, it will save you tons of frustration.

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#6467 2 years ago

Nearing the conclusion of building "Star Trek - The Pinball Experience"
Includes:
* Latest Software LX-7
* PinSound Plus with 5 sound packages
* PinSound Headphone Station
* Digital 2.1 Enhanced sound with PinSound speakers
* Color DMD
* LED OCD
* GI OCD
* Borg Figure (two) custom interactive led (3) mods
* Romulan Ship (Hallmark) custom interactive (3) leds mod
* Klingon Ship (Hallmark) custom interactive (7) led mod x2 ships
* "Borg Alcove Display" with 25 minutes of hd media (version 16)
* "Borg Alcove Interactive Sound" (version 16)
* "Romulan Empire Alcove Display" with 24 minutes of hd media (version 12)
* "Left Active Menu Display"
* "Right Active Menu Display"
* "Star Trek Media Experience Display" with 1 hour 32 minutes media
* "Star Trek Pinball Experience Display Header" with 1 hour 30 minutes 4-plex video wall media (version 7) with sound
* "Dual Live Cannon POV Cameras mod with interactive live displays
* "Star Trek LCARS Display"
* "POV Live Camera Display" featuring live gameplay hidden by right ramp
* 12 Subwoofer audio reinforcement for PinSound
* Sound Bar and Subwoofer sound reinforcement system for Borg Alcove Sound Display
* "Variable Speed Control Mods" for Cannons
* Extensive additional playfield lighting and enhancements
* NEW Power Driver Board
* New Mini 8 Driver
* New Display Driver Board
* New CPU Board with NVRAM
* New Flipper Driver
* New - Updated Opto Driver Board
* New Opto Transmitters / Receivers (16 sets)
* New - Updated Opto Ball Trough Board set
* 3 HD Media Players for video playback
* 4 HD Raspberry Pi Zero systems for video playback
* Rio Grand Shuttle Mod (Hallmark)
* Cardassian Ship Mod (Eaglemoss)
* Goddard Shuttle Ship Mod (Eaglemoss)
* Ferengi Ship Mod (Eaglemoss)
* Borg Cube Ship Mod (Eaglemoss)
* 1701-D Enterprise Ship Mod (Hallmark)
* 1701-D Enterprise Ship mod with customer leds (Playmates)
* Rebuild and functional coin door
* Mick's Pinball LASER mods for Cannons
* Mick's Pinball LED Mods for Cannon Lamps
* Mick's Pinball Start Mission LED Mod
* Back Alley Custom Borg Ship and Cannon Paint Mods
* Video screen media / animations account for 3 months of research, development and production.
* Update Ball Trough
* Tie Back mods
* Matching Dual Led Speaker mods
* Customer Subwoofer speaker cabinet
* All coils rebuilt
* Pop Bumper LED toppers
* Custom Ramp Lighting x3
* Custom Illuminated Star Posts x9
* Illuminated LED Lock
* LED downlighting below cabinet
* Starfield / Nebula Projectors x2
* Custom LED Backglass Illumination
* STTNG Side Blades
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#6491 2 years ago

This has been posted before. The STTNG Tie Back Mod

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#6492 2 years ago

The Subway Documentation

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1 week later
#6515 2 years ago

Several issues to manage when deciding to do the "Non-Glare" glass.

* Cost of course (they are all about the same....)

* Shipping Cost (this varies greatly) and yes, I know it's glass.

* The are for main manufactures producing this specialize product. VooDoo and Invisiglass are the leaders.

* It appears special care is required for cleaning, not sure the details however will be learning more.

* Do they make a widebody version? Some DO NOT. The Williams machine owners like STTNG and Indiana Jones, etc. need this.

Machines of 25 years or more usually have tons of scratches and abuse. So when doing a restoration, I had to determine if it was worth the expense verses other costs (PinSound / Color DMD) and so on.

In the case of my machine, with the additional lighting, color displays and all of the other stuff, I finally decided to make the plunge. This is the first experience I've had with such an upgrade.

#6521 2 years ago

REVIEW: Just installed the VooDoo Glass on my STTNG Pin. AMAZING! Certainly makes a difference over regular pinball machine glass.

It's it the "best" out there? I have no idea, honestly. However it's $100 less than others, and about $24 for shipping. This makes is about $150+ less than the others. Cointaker Pinball shipped out the widebody glass in nicely protected box, and took less then a week to get.

OUTCOME: If you are restoring a valuable classic machine, and have scratched up glass, this investment IS worth the purchase (after PinSound, LED upgrade..etc)

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#6522 2 years ago
Quoted from radium:

https://pinside.com/pinball/forum/topic/slow-cannons
Came across this by accident when searching for how to fix my loud gun gear noise.

The cannons will get "gummed up" over time. It's a process, however after 27 years of service, the grease is old. The proper way is to remove the mech and clean smooth the shaft leading to the underside motor. Also, the motors (inside) can also get gummy. There are some blogs on taking them apart, however it's not super simple. New motors can be purchased if desired.

This is worthwhile service to do on ALL STTNG machines, and 99 percent of the time, has NEVER been on a machine.

#6523 2 years ago
Quoted from Eric_Manuel:

The cannons will get "gummed up" over time. It's a process, however after 27 years of service, the grease is old. The proper way is to remove the mech and clean smooth the shaft leading to the underside motor. Also, the motors (inside) can also get gummy. There are some blogs on taking them apart, however it's not super simple. New motors can be purchased if desired.
This is worthwhile service to do on ALL STTNG machines, and 99 percent of the time, has NEVER been on a machine.

Additional note: This is a perfect time to inspect the crank arms for breaks and damage. Look for cracks. Replacement arms are available. DO NOT try to get by with the old ones, they will fail. ISSUE. The tiny metal pins which are use are a bitch to deal with. They have to be taps out, and reinstalled when the new arm is replaced.

#6524 2 years ago
Quoted from Robotworkshop:

Will be interesting to hear if it makes a difference. Haven't see it in person before. One upgrade that did help a lot was just the bent plastic piece to block the DMD glare from reflecting from the glass. That made a huge difference and ended up getting them for the other DMD games too.

Thanks. I just posted a review on this page

#6525 2 years ago
Quoted from radium:

I’d reflow solder on those headers and re-pin the connectors.
I think J120 and J121 are interchangeable, but let someone confirm first. You can plug backbox to the other header and see if any change.
Did you check power saver in adjustments? I think that effects when the game is idle only though?

I recently got a connector PUNCH DOWN TOOL to fit the larger connectors in the machine. It takes time to do all the connectors in the machine, however loose (hard to see) wires can cause electrical resistance. The tool just reseats the wire firmly into the connector. As you go through the machine, you can also inspect the condition of the sockets and connector in general.

#6538 2 years ago
Quoted from Pin_Guy:

I'll say! Your backbox looks fantastic, all original boards including the CPU board; this is almost unheard of anymore!
Congratulations on your purchase, this machine will give you years of enjoyment but please replace the alkaline batteries on your CPU board with AA Energizer lithium's. I've been using the same batteries in my STTNG for almost 6 years now ... I should probably replace them, but I want to know how long they will last

It's not really how "long" your batteries will last. Actually replacing the batteries before they leak or corrode is the issue. May I also suggest if you have your setting tweaked a perfect way, to keep them and your scores, replace the batteries with the machine ON.
Also, if possible, relocate the batteries with a kit OFF BOARD, as to future proof the machine.

s-l1600 (resized).jpgs-l1600 (resized).jpg
#6545 2 years ago
Quoted from Gingerbloke:

Hey Eric - which enterprise model is this? Am looking for one to use as a topper and this is the right size to fit next to a Borg cube..I dont want to spend a fortune on an amazing replica to break apart to put lights in...

Do a search in this forum - there is an awesome excel to download.

Everything you need for your STTNG LED installation!!
Complete with directions on what led goes where, in the proper colors, sizes, and flashers.
check out this link:
https://www.pinballbulbs.com/products/star-trek-next-generation-ultimate-led-kit

2 weeks later
#6595 2 years ago

Check out my new video promo for the Vortex Arcade.
Special effects and retro throwback are 100% in play!
ENJOY - "Oh Yeah" Version

#6603 2 years ago
Quoted from Scandell:

Speaking of OCD boards and STTNG compatibility , I asked a question and need help in this other thread regarding bypassing the GI ocd board’s 5v output for the Klingon Bird of Prey Mod. Any clarity is appreciated.
https://pinside.com/pinball/forum/topic/sttng-mixing-gi-ocd-and-kbop-mods-issue

I would light all mods with external power, and not use the machine at all. Hallmark ships do NOT all use the same power btw. Much discussion on this topic has been previously posted with the proper advice. So a search on the topic.

1 week later
#6617 2 years ago

Cool Mods from Mick Pinball

#6618 2 years ago

More cool mods from Mick Pinball

#6619 2 years ago

Mick Pinball

1 week later
#6643 2 years ago
Quoted from Redwizard000:

Got my shipment from Comet in and switched out my saucer bulbs. Changed the outer bulbs from white (and an odd green) to purple and changed the command decision light from purple to white.
I think it looks pretty good, what do you guys think?
I will play with it like that for a while, though I can't play too seriously because my right flipper is messed up and I am waiting on a rebuild kit. I have enough white bulbs to change them all back to white with a purple in the middle, that's the alternative, if it turns out I don't like them like this.
[quoted image]

Check out Mick Pinball for the "Engine Mod Led Mod" to make the engines move. I posted a video of it a few threads back.

#6645 2 years ago

Posted this previously. For those interested in really upgrading their STTNG Pin with better sound, check this out. Certainly Pinsound System is the way to go. However don't use their "speaker adapter panel" for the smaller speaker hole.
It just blocks some of the sound, and limits the addition of the other cool mod out there, LEDs around the speakers.
Check out this company who produces a replacement speaker panel, with the hardware already installed to have a larger right side hole. $29 plus shipping!

https://virtuapin.net/index.php?main_page=product_info&cPath=17&products_id=114&zenid=eq9gis5imujk9so48laj9fd7l5

aaf5417104e9d33a460775ac6d5e710bbd18f563 (resized).jpgaaf5417104e9d33a460775ac6d5e710bbd18f563 (resized).jpg

SpkrPanel-WPC-5 (resized).jpgSpkrPanel-WPC-5 (resized).jpg
#6680 2 years ago
Quoted from holminone:

Anyone have a replacement STTNG spinner they want to sell me?
Also, on the LED thing, if you don’t have the herg boards have they solved for the strobe thing yet?

The strobing is solvable using the GI OCD Board for general illumination, which also allows your SHIELDS to properly dim the right amount during gameplay. The LED OCD Board allows for smoothing of all the other leds in the machine. BOTH of these products I own, and if you are wanting your game to be it's best, a must have.

All kind of comparison examples on YouTube showing before and after.

#6706 2 years ago
Quoted from Gingerbloke:

Ooohh - lots of opinions!
I like it. The entire top right of the game is pinky purple so it works IMO. I Find LED blue ist distracting - it somehow burns my retina. But purple is more subtle
And - as mods go - if you or the next person isn’t happy it’s 2 minutes and $2..
You haven’t changed the entire color scheme or made anything excessive or ugly.
Play it enjoy it. If you don’t like it change it.

LOL - if the game was designed today all of the lights would be RGB and change Color depending on the mode, pretty sure in battle modes they would be red (Red Alert!!), Green for Romulan Mode etc etc - like modern games -
In the 90’s Those guys had no choice… If you want to replicate the true original colours - those mode lights should be lit in yellow with a resistor in line halving the LED output!
“Over the top lighting”. - come on guys - 7 bulbs in a consistent color isn’t over the top… There is an entire thread for “Rainbow puke” machines and that is a different planet.
The “Experience” intended by the designer was a constrained experience based on technology available and cost. If remade today, and if no other changes were made, the entire game would be 300% brighter - it is dark not because the Freres and Ritchie wanted it dark:
1. They were constrained by the number of Yellow incandescent bulbs the power supply could feed -
2. Game halls were dark because lighting was expensive - a really bright game looked bad. (And because darker means harder - more drains, more revenue)
Lets be realistic guys - most machines are now in brightly lit rooms and they look.. Dark and dare i say it drab alongside a modern game - if you still have incandescents you barely notice if they are on. LED’s modernise them and make them brighter.
it’s like saying a Color DMD is over the top because it moves away from what the designer intended - Guy used an orange one.
Each to their own - that’s the fun, I love seeing the same game looking so different - Eric Manuel’s is an amazing feat of design, a fully factory game looks awesome. but lets not assume Factory was best because that’s exactly what the designers wanted - lots of compromises were made, like in any design made reality.

Yes, well said.
The original bulbs did all they could do, but you are totally right. RGB lighting, which changes light in the newer Stern Pins, is over the top cool.
And why wouldn't you want that? The "romance of the old yellow dim, too hot bulbs" is silly. I work on too many machines, replacing the burned out board connectors, and fried circuit boards to appreciate the load needed to make "old and dim" work. Also replaced many warped and melted plastics, due to heat.

To each their own, it's not my business to suggest what anyone "should like", it's your pinball machine. However if you "ask me" advice on how to make your machine operationally more sound, and better looking? I will share my opinion.

Thanks for all the conversation discussions.

#6713 2 years ago

Would you like a custom made "Borg Alcove Display" for your STTNG Pin?
Yes, it's cool! No, it's not cheap, however it's LESS than the Indiana Jones Ark of the Covenant Topper, and does way more!!!! Contact me by texting my phone 501-249-8628
[email protected]

332795a1ff90715b343355e1d1cf1d27a552ba00 (resized).jpg332795a1ff90715b343355e1d1cf1d27a552ba00 (resized).jpg61637a547e83d4a4e9ecb2377a54df3da5f48a05 (resized).jpg61637a547e83d4a4e9ecb2377a54df3da5f48a05 (resized).jpga2628b46ad72e7a2a816de99b5506f4fc57fb71d (resized).pnga2628b46ad72e7a2a816de99b5506f4fc57fb71d (resized).pngaa620dd645b5eb01b6db7534e01680acc2093c44 (resized).jpgaa620dd645b5eb01b6db7534e01680acc2093c44 (resized).jpgfdf10d8d7f592ccb67840884b16d6542ab52af56 (resized).pngfdf10d8d7f592ccb67840884b16d6542ab52af56 (resized).png

#6716 2 years ago
Quoted from holminone:

Holy crap that looks cool. How does it work in terms of the display changing for different modes?

The display doesn't need to connect or alter your machine electronics in any way. The video media changes continuously to enhance a wide range of gameplay moments.

With the additional of an external sound system (sound bar or external speakers) there is a soundtrack designed to go with the video. A must do if you ask me, to go with the display.

And the sound doesn't interfere with original gameplay sounds, or even PinSound upgrades. The soundtrack only makes it better.

#6717 2 years ago

For your interest, here are some screen shots of the Borg Alcove Display.

Borg Screen Live Wallpaper.00_11_47_21.Still007 (resized).pngBorg Screen Live Wallpaper.00_11_47_21.Still007 (resized).pngBorg Screen Live Wallpaper.00_22_38_19.Still005 (resized).pngBorg Screen Live Wallpaper.00_22_38_19.Still005 (resized).pngBorg Screen Live Wallpaper.00_29_30_01.Still008 (resized).pngBorg Screen Live Wallpaper.00_29_30_01.Still008 (resized).pngBorg Screen Live Wallpaper.00_30_01_22.Still006 (resized).pngBorg Screen Live Wallpaper.00_30_01_22.Still006 (resized).png
#6719 2 years ago
Quoted from MrMikeman:

IMO Just because you CAN do something doesn't mean you always should. I don't want to sound disrespectful but this is way too much for me.
While everybody has different tastes and I get that you like what you've done, I feel like you've done the equivalent of this:[quoted image]

Certainly you are welcome to your opinion. Even though nobody asked you for it. But thanks. Every group needs an outspoken hater. Some people even keep the old incandescent bulbs in their machines too.

#6728 2 years ago

Essential Meaning of opinion
1: a belief, judgment, or way of thinking about something : what someone thinks about a particular thing.
Recently posted my STTNG Borg Alcove Display Mod on PinSide. Got a lot of positive and great feedback.

I never asked for you to endorse my work, art, passion or mods. If you don't like it, perfectly fine. However attempting to discredit someone's work is neither helpful or constructive.
If I was, certainly the STTNG Pinball Group would provide it. The talent of the individuals on this amazing page is vast and very technical. From fixing an old machine to get it working again, to the most cool and extreme mods it's possible to imagine.

Sure, I see stuff on here where someone does things to there machine, that makes me sick...granted. I assume they like it, great. At least they are engaged in their passion. Other things blow my mind, and push the boundaries of imagination. And I think to myself, wow, wish I would have thought of that. Cool. Wow. And I will post my compliments and in some cases ask them to share more information.

I only post on here helpful answers to questions, or share the mods I do because it makes me happy. In the case of the Borg Mod, thought other fans of the show would enjoy something like that in their machine.
thanks for reading.

#6732 2 years ago
Quoted from bobukcat:

If you're going to post your mods and stuff on Pinside, or really any public website you should expect and be able to handle someone saying they don't like it without getting hurt or caring very much. I don't think anyone discredited your work, one person said it was too much for them, that's all. Surely you know that for every person that's modding the hell out of their game there are "traditionalists" kind of shaking their heads and thinking it's too much or over the top. This isn't new in this hobby at all and it's common in other hobbies like classic cars (cargument!) too. Bottom line is don't be surprised if someone doesn't like your work and let it roll like water off a duck's back and you'll be fine.

Absolutely fine not to like something...because it makes no difference to me whatsoever. Guess it's age and education thing. Can't say something good, why go out of your way to say something bad?

#6735 2 years ago

CURRENT STTNG Pin Project:
Replace the old and crummy punch down connectors with these. NO, I am not using the crimping tool, it's a pain. I am soldering each wire to the connector itself. Yes, it's a pain, but best electrical connection ever.

Working on several other machines, sometimes the wires are just too small to make a reliable connection. What a bunch of work...lol

molex-6-pin-.156-wire-h_284-0 (resized).jpgmolex-6-pin-.156-wire-h_284-0 (resized).jpg70090766 (resized).jpg70090766 (resized).jpg
#6761 2 years ago

You are going to get flickering with LEDS on the STTNG. It's not a ghosting issue. The GI OCD board will manage the correct power and eliminate the flickering. It will also allow you to alter the brightness to the leds, and allow for the SHIELDS to be at various brightness when the gameplay goes.

LED OCD is also another fantastic product for the STTNG. Several videos on YouTube showing the side by side comparison.

Pinsound is a must have for this machine. No question about it.

It's also worthwhile to restore the gun handle, however that is something you can do yourself.

And if you haven't done it.....DO THE TIE BACK MOD. Not optional. Several blogs on this page related to the Williams Tech Mod required for the machine. Do them all.

All the things described here I have done to my machine, and it's fantastic.

#6785 2 years ago

Star Trek - The Pinball Experience - Borg Alcove Display (version 23) "pinball mod"
Modified and added additional media
Some sample images from the video media

00005.00_01_11_36.Still001 (resized).jpg00005.00_01_11_36.Still001 (resized).jpgborg alcove display 11-6-2021 1 (resized).jpgborg alcove display 11-6-2021 1 (resized).jpgborg alcove display 11-6-2021 2 (resized).jpgborg alcove display 11-6-2021 2 (resized).jpg

#6803 2 years ago

In the lengthy process of migrating from the original "punch down" connectors to the .156 08-52-0113 Trifurcon Connectors. The original punch down connectors on a lot of old machines come loose, or barely make a connection. Eventually cause a fire or failure.

This process not only provide an new, clean surfaces for the electrical connections, but also mandates a close inspection of everything. Yes, that is a new Rottendog Driver Board in the background. Love their products...redesigned, quality made and plug and use.

705_1 (resized).jpg705_1 (resized).jpgIMG_20211110_232443 (resized).jpgIMG_20211110_232443 (resized).jpgIMG_20211110_232455 (resized).jpgIMG_20211110_232455 (resized).jpgIMG_20211110_232511 (resized).jpgIMG_20211110_232511 (resized).jpgIMG_20211110_232527 (resized).jpgIMG_20211110_232527 (resized).jpg
#6809 2 years ago
Quoted from BriannaWu:

Is it worth redoing all the pins? Those look like new harnesses. Is it worth all the work?

Originally, I had gotten a punch down tool, and "repunched" all the connectors. I certainly at the least, recommend doing that on ANY machine a person works on. I work on many machines, and find on some, the wires are so small, the punch down tool is not 100% reliable.

My STTNG machine originally had (4) burned up, trashed boards (Power Driver Board, Mini 8 Driver Board, Trough Opto Board Set, and the main opto board). All had been hacked up and heat damaged.

Going through the machine again this week, I've discovered some creative wiring and old connectors worthy of attention. Is it worth doing, sure. This is a complete restoration. The machine's lights seem brighter, flippers stronger, and so on.

#6818 2 years ago
Quoted from horseflesh:

DumbAss knows what he's talking about, heed his words. (Oh and hi there DumbAss, I recently realized you are a local who I have met before at a repair party!)
Here are my two cents as someone who has grown in to doing a little of this kind of repair.
Replacing .156 connectors is hard to screw up if you take your time. Any connector with obvious damage should be replaced and I think this is a good skill for people to learn, if they intend to be a long term owner of these games. If you do make a bad crimp, you can re-do it... it is unlikely to cause a catastrophic failure as long as you keep all the wires in the right places! The parts and tools are inexpensive, too.
Replacing headers is much more involved. With a little prior experience in soldering I do think it is an attainable next step for almost anyone. However, no one should attempt it if they are not emotionally and financially prepared to goof it up and pay for help. Also, I would not attempt it if you can't budget for the right tools... a good soldering station and critically, a good desoldering tool. You should also have a DMM with a continuity function. That adds up.
A lot of the skill lies in diagnosing problems and knowing what to replace. Like DumbAss said, "if it ain't broke don't fix it." But there can be exceptions to that rule too, which grow in number as your skill grows. Everyone has to find their own way.
(When I fixed my first non-booting game with a header and connector replacement, it was worth every dime I spent on tools, and every minute spent on research. YMMV!)

Yes, agreed. I have no reason (nor do I have the skill) to replace the header pins on my boards. ALL the boards are NEW. But the punch downs are gone!!
The STTNG connections in the backbox are now completed! Started up the machine and everything came on great!!! All of the connectors have a new, completely solid electrical connection.

Test and signal lights on the motherboards strong, and bright. Machine seems brighter and more responsive. Will be moving to the lower playfield area in the next couple of days.

#6819 2 years ago
Quoted from Nacman:

The subway and the diverters in the subway are clean and oh my goodness how much smoother they work. I took a couple of pieces of PETG and glued them over some small cracks to reinforce them as well. I’m waiting on some Teflon tape to put down on the metal railway system to speed up the ball. That arrives tomorrow and then I’ll put the top on the subway and put it back in the machine. It was a lot easier than I thought so I’m going to take the time now and do the back diverter as well. Should I go up into the Borg ship and check things out in there as well? It seems to be working fine in the game right now.
[quoted image]

May I make the suggestion BEFORE you reinstall the subway, replace all the optos. I am assuming the are the originals (28 years old). The machine lives or dies if even one set is out.

In addition, if you wanted to do any additional lighting under the ramps, now is the time to route the wiring for access.

Nice to see the subway protectors installed.

cool

#6820 2 years ago

It's been a minute since this was shared, so thought reposting it might help some people.

Everything you could possibly want (NEED) to know about your STTNG 1993 pinball machine. What to look for, how to trouble shoot problems, and procedures to do BEFORE powering things up. No, it's not a short read, but it's great.

https://www.pinwiki.com/wiki/index.php?title=Williams_WPC

1 week later
#6840 2 years ago

I no longer have this power board, however I thought I would show it for an example of what is typical in the STTNG pinball machines.

Note, the red and black jumps were put in by me (before I decided to replace the board completely)

Just because a machine "comes on" doesn't mean it's working or reliable.....

1 (resized).jpg1 (resized).jpg2 (resized).jpg2 (resized).jpg3 (resized).jpg3 (resized).jpg4 (resized).jpg4 (resized).jpg5 (resized).jpg5 (resized).jpg
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