Having an issue on my machine that's probably straightforward but I can't figure out what the culprit is. It's only happening when lock is lit. Here's a sequence of events that summarizes the issue:
- Holodeck is lit, ball shot in the hole, holodeck runs as normal and a ball comes back into play
- Lock is lit (Lock 1), ball shot in the hole and a ball comes back into play
- Holodeck is lit, ball shot in the hole, holodeck runs, and a ball comes back into play
- Lock is lit again (Lock 2), ball shot in the hole, no ball comes back into play. Ball lock animation runs and then the game cuts into the theme song with score showing on display. Ball search starts and runs once but then ends quickly as the game delcares that ball over. A ball is sent to the launch lane to begin the next ball.
- Lock is lit again (Lock 3). Ball shot in hole and Borg multiball runs.
- Holodeck is lit. Ball shot in hole, holodeck runs as normal and ball comes back into play.
- Lock is lit (Lock 1). Ball shot in the hole, no ball comes back into play. Ball lock animation runs and then the game cuts into the theme song with score showing on display. Ball search starts and runs once but then ends quickly as the game delcares that ball over. A ball is sent to the launch lane to begin the next ball.
I took all the balls out and compared the switch test with all balls out and then all balls staged to what they should look like as shown in this post and my switches seemed to match that setup:
https://pinside.com/pinball/forum/topic/sttng-owners-club/page/41#post-4146886
Also worth noting is that when I clear out the balls (Switch Test 18) only 5 are coming out (the two cannons and the 3 from the trough). Any ideas on what I should be looking for?