(Topic ID: 47092)

St:tng owners welcome aboard the uss enterprise

By Pinballgeek

10 years ago


Topic Heartbeat

Topic Stats

  • 9,739 posts
  • 536 Pinsiders participating
  • Latest reply 1 hour ago by Eric_Manuel
  • Topic is favorited by 342 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

403417651_317558571170927_7501657178838105049_n (resized).jpg
tie back (resized).png
403412953_725096822842549_6686926753188463109_n (resized).jpg
393190169_887053979615359_5218435958201234993_n (resized).jpg
403408854_1348112689410085_6811048655310256248_n (resized).jpg
IMG_0074 (resized).jpg
Screenshot_20231126-135642_Chrome (resized).jpg
STTNG-Everything-set-001 (resized).jpg
555 (resized).JPG
444 (resized).JPG
IMG_0062 (resized).JPG
duck (resized).jpg
100_0917 (resized).JPG
100_0916 (resized).JPG
image (resized).jpg
1234 (resized).JPG

Topic index (key posts)

7 key posts have been marked in this topic (Show topic index)

There are 9,739 posts in this topic. You are on page 169 of 195.
#8401 12 months ago
Quoted from Deleenhe:

when I booted up my switch matrix now looks like this.

Looks normal to me - assuming there are no balls in the ball trough.

Quoted from Deleenhe:

Until now, all switches were working except the gun home and mark switches, now suddenly two rows are on. I reseated J207, no change. Any ideas?

I don't see any row short.

Quoted from MrMikeman:

Optos are all out. Check the associated fuse (12v). I don’t remember off the top of my head which one.

Looks normal to me - assuming there are no balls in the ball trough.

sttng_switch_matrix_chart.jpgsttng_switch_matrix_chart.jpg

I must be missing something obvious and living up to the username that I am using.

#8402 12 months ago

Perhaps I should use that name. Turns out all the optos are fine, just none of them were registering before which was actually the problem. Now for a real problem, all solenoids were working but now everything from the slings down the list are not working. I don’t see any blown fuses, are these all on a commen fuse?

#8403 12 months ago
Quoted from Deleenhe:

Perhaps I should use that name. Turns out all the optos are fine, just none of them were registering before which was actually the problem. Now for a real problem, all solenoids were working but now everything from the slings down the list are not working. I don’t see any blown fuses, are these all on a commen fuse?

High-power disabled by coin door switch?

#8404 12 months ago
Quoted from Zee:

High-power disabled by coin door switch?

No, the gun solenoids, Outlane kickback, ball trough, launcher, are all working. Just slings and everything after them in the test menu are dead.

#8405 12 months ago
Quoted from Deleenhe:

Just slings and everything after them in the test menu are dead.

sttng_solenoid_flasher_table.jpgsttng_solenoid_flasher_table.jpg

  • Everything in YELLOW (gold) works.
  • Everything in ORANGE does NOT work.
  • Everything in GREEN does NOT work. Or does everything in GREEN work?

Please clarify. The details will allow differential diagnosis.

#8406 12 months ago

Here is what my fully functional sttng switch matrix looks like. Can't help troubleshoot, but for reference.

20221209_194912 (resized).jpg20221209_194912 (resized).jpg
#8407 12 months ago
Quoted from DumbAss:

[quoted image]

Everything in YELLOW (gold) works.
Everything in ORANGE does NOT work.
Everything in GREEN does NOT work. Or does everything in GREEN work?

Please clarify. The details will allow differential diagnosis.

Yellow works, orange and green do not work. Thanks.

#8408 12 months ago
Quoted from Deleenhe:

Yellow works, orange and green do not work.

There are a few different possible causes to take out an entire group of 8 solenoids. Since all 8 are out, it is more likely to be central (board) than peripheral (playfield). More likely but not absolutely.

Quoted from Deleenhe:

PI don’t see any blown fuses, are these all on a commen fuse?

The orange group are fused by F104. The green group are fused by F103. It is unlikely (but not impossible) that both fuses blew at the same time. Check them both. Pull one end of the fuse out of the fuse holder and measure continuity (resistance). Do NOT visually inspect them. Measure.

If the fuses are good then measure for voltage at each of the solenoids in the string. Since all solenoids in a string are out, it is likely that if there is a break, it is at the head of the daisy chain. If all the solenoids have voltage then ground the drive transistor tab to verify your playfield wiring.

Start there. No need for further diagnostic steps that may not be relevant and only confuse the situation even more.

#8409 12 months ago

F104 was blown, F103 was not. Once i changed that fuse, everything seemed to be back to life (briefly). I tried to start a game and the solenoids were again dead. Now I have blown F104 and F105. It looks like F111 tried to blow as well, it has a bit of discolouration but still has continuity. One other issue that is likely unrelated, none of the gun position switches are registering. I have traced the violet-white wire all the way back to the board and it has continuity so not sure where to go next. Now to get some more fuses...

#8410 12 months ago
Quoted from DumbAss:

[quoted image]

Everything in YELLOW (gold) works.
Everything in ORANGE does NOT work.
Everything in GREEN does NOT work. Or does everything in GREEN work?

Please clarify. The details will allow differential diagnosis.

Update, after replacing fuses, now Yellow and Orange work, Green does not.

#8411 12 months ago
Quoted from Deleenhe:

One other issue that is likely unrelated, none of the gun position switches are registering. I have traced the violet-white wire all the way back to the board and it has continuity so not sure where to go next.

These switches do not show up in the switch matrix tests (T.1 through T.3). They are in switch column 9 and processed through the 8-Driver (Auxiliary) board. Use the machine specific gun tests to see whether these switches register.

Quoted from Deleenhe:

Update, after replacing fuses, now Yellow and Orange work, Green does not.

Those solenoids are driven by the 8-Driver board. If the fuse tests good, check for voltage at the header on the PDB and then the solenoids. If the solenoids have voltage, ground the (corresponding) drive transistor on the 8-Driver board to test your wiring. This will differentiate central versus peripheral.

#8412 12 months ago
Quoted from DumbAss:

These switches do not show up in the switch matrix tests (T.1 through T.3). They are in switch column 9 and processed through the 8-Driver (Auxiliary) board. Use the machine specific gun tests to see whether these switches register.

Those solenoids are driven by the 8-Driver board. If the fuse tests good, check for voltage at the header on the PDB and then the solenoids. If the solenoids have voltage, ground the (corresponding) drive transistor on the 8-Driver board to test your wiring. This will differentiate central versus peripheral.

So I’m clear on this, do I ground the outgoing drive pin, eg for solenoid 37 I would ground pin J4-2?

#8413 12 months ago
Quoted from Deleenhe:

So I’m clear on this, do I ground the outgoing drive pin, eg for solenoid 37 I would ground pin J4-2?

https://www.pinwiki.com/wiki/index.php/Williams_WPC#Coil_Fails_to_Work

Specifically section 6.25.6.3 (Coil Power is Not Finding a Path to Ground). Grounding the drive transistor tab (subsection 2). This is just to verify that the power is present (it should be as you measured voltage at the solenoid) and the path to ground is available when the drive transistor is "enabled".

It is extremely unlikely that all your drive transistors and/or wiring are broken. For a failure of the entire group of solenoids, it has to be something more central but ruling out the peripheral problems is good so you know you are chasing down the (potentially) correct path.

#8414 12 months ago

Finally done partially resulting my machine.

- cabinet stripped, fixed, painted and new decals. This was done courtesy of beelzeboob. He did a great job.

- new clear plastics from pinball life. The 2 clear plastics not included, I did the peroxide method. Those 2 came out great, not perfect.

- new ramps and ramp decals.

- pop bumper under the beta ramp, I friended down so it wouldn’t hit the underside of the ramp.

- titan rubbers throughout.

- powder coated the gun, legs and armor.

- powder coated apron and got mirrored decals from pinball decals and apron cards from them too.

- the ship I sat in peroxide which cleaned it up. New decals on the ship.

- new LEDs (all frosted except for flashers) in the game. All cool white, except for the flashers/lights in borg ship, under the Romulan ship, the 2 stand ups by the delta ramp. I went with incandescent lights for the shields.

- Color LED (I prefer the LED over the LCD, just personal choice. I like to keep it as stock looking as possible.

- new Cannon covers. What a difference from the old ones.

- borg ship painted and green windows installed. Painting done courtesy of Eddie.

Only had to change 2 switches (1 on delta and 1 on beta ramps).

- super bands for the flippers.

1FCDBD42-F214-4B61-80FE-A0CBAA1D8642 (resized).jpeg1FCDBD42-F214-4B61-80FE-A0CBAA1D8642 (resized).jpeg5B3CD2AE-AABC-4251-959F-F0D01693FBA7 (resized).jpeg5B3CD2AE-AABC-4251-959F-F0D01693FBA7 (resized).jpeg91BB6A72-2BDC-4B82-9C59-F6896D6A156F (resized).jpeg91BB6A72-2BDC-4B82-9C59-F6896D6A156F (resized).jpeg91E0718C-BAD8-4EBC-8BB9-79B0DBDC2856 (resized).jpeg91E0718C-BAD8-4EBC-8BB9-79B0DBDC2856 (resized).jpeg920E43E1-B647-416C-B66D-C47C7516F877 (resized).jpeg920E43E1-B647-416C-B66D-C47C7516F877 (resized).jpeg9646DD89-25BB-4173-BFC2-CB8B6CD63011 (resized).jpeg9646DD89-25BB-4173-BFC2-CB8B6CD63011 (resized).jpeg9672C732-0651-4960-A6ED-FE6886CC48D4 (resized).jpeg9672C732-0651-4960-A6ED-FE6886CC48D4 (resized).jpegA6F3711C-5955-4CA0-AB9B-40FFB113C350 (resized).jpegA6F3711C-5955-4CA0-AB9B-40FFB113C350 (resized).jpegAF7ACDA5-A93D-49E1-BDA6-954174DC5022 (resized).jpegAF7ACDA5-A93D-49E1-BDA6-954174DC5022 (resized).jpegBBFD70F1-ABF4-46E8-B41A-F7A515729317 (resized).jpegBBFD70F1-ABF4-46E8-B41A-F7A515729317 (resized).jpegCF22C4F6-D8C8-4BB6-BD45-70B8078B011F (resized).jpegCF22C4F6-D8C8-4BB6-BD45-70B8078B011F (resized).jpegDBB94307-6D98-413C-828A-50D0726BFD03 (resized).jpegDBB94307-6D98-413C-828A-50D0726BFD03 (resized).jpegE50AB3B8-3C41-4C0E-8F40-63C1133D310F (resized).jpegE50AB3B8-3C41-4C0E-8F40-63C1133D310F (resized).jpegE67B27BF-0C42-48CF-9198-E33603FA7388 (resized).jpegE67B27BF-0C42-48CF-9198-E33603FA7388 (resized).jpeg
#8415 12 months ago
Quoted from Trekkie1978:

Finally done partially resulting my machine.
- cabinet stripped, fixed, painted and new decals. This was done courtesy of beelzeboob. He did a great job.
- new clear plastics from pinball life. The 2 clear plastics not included, I did the peroxide method. Those 2 came out great, not perfect.
- new ramps and ramp decals.
- pop bumper under the beta ramp, I friended down so it wouldn’t hit the underside of the ramp.
- titan rubbers throughout.
- powder coated the gun, legs and armor.
- powder coated apron and got mirrored decals from pinball decals and apron cards from them too.
- the ship I sat in peroxide which cleaned it up. New decals on the ship.
- new LEDs (all frosted except for flashers) in the game. All cool white, except for the flashers/lights in borg ship, under the Romulan ship, the 2 stand ups by the delta ramp. I went with incandescent lights for the shields.
- Color LED (I prefer the LED over the LCD, just personal choice. I like to keep it as stock looking as possible.
- new Cannon covers. What a difference from the old ones.
- borg ship painted and green windows installed. Painting done courtesy of Eddie.
Only had to change 2 switches (1 on delta and 1 on beta ramps).
- super bands for the flippers.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Let's see the back of that bad boy.

#8416 12 months ago
Quoted from beelzeboob:

Let's see the back of that bad boy.

AA952D54-AD4A-4CF6-93A2-1D3EC5683EBC (resized).jpegAA952D54-AD4A-4CF6-93A2-1D3EC5683EBC (resized).jpegB8D019ED-9B53-4659-8D63-B3F5600F8180 (resized).jpegB8D019ED-9B53-4659-8D63-B3F5600F8180 (resized).jpegCAA8BD3B-F39A-4BB5-AD32-F9763DE92374 (resized).jpegCAA8BD3B-F39A-4BB5-AD32-F9763DE92374 (resized).jpegD3E8F92B-0715-4DD1-8670-A1858E1C461E (resized).jpegD3E8F92B-0715-4DD1-8670-A1858E1C461E (resized).jpeg
#8417 12 months ago
Quoted from Trekkie1978:

Finally done partially resulting my machine.
- cabinet stripped, fixed, painted and new decals. This was done courtesy of beelzeboob. He did a great job.
- new clear plastics from pinball life. The 2 clear plastics not included, I did the peroxide method. Those 2 came out great, not perfect.
- new ramps and ramp decals.
- pop bumper under the beta ramp, I friended down so it wouldn’t hit the underside of the ramp.
- titan rubbers throughout.
- powder coated the gun, legs and armor.
- powder coated apron and got mirrored decals from pinball decals and apron cards from them too.
- the ship I sat in peroxide which cleaned it up. New decals on the ship.
- new LEDs (all frosted except for flashers) in the game. All cool white, except for the flashers/lights in borg ship, under the Romulan ship, the 2 stand ups by the delta ramp. I went with incandescent lights for the shields.
- Color LED (I prefer the LED over the LCD, just personal choice. I like to keep it as stock looking as possible.
- new Cannon covers. What a difference from the old ones.
- borg ship painted and green windows installed. Painting done courtesy of Eddie.
Only had to change 2 switches (1 on delta and 1 on beta ramps).
- super bands for the flippers.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Game looks great. Where did you get the metal protector for the left side of the Delta ramp, or is that an original? How does the "mirror" finish look on those apron decals?

#8418 12 months ago
Quoted from jibmums:

Game looks great. Where did you get the metal protector for the left side of the Delta ramp, or is that an original? How does the "mirror" finish look on those apron decals?

Original for the delta ramp.

Something I just learned. I bought the mantis protectors for the alpha ramp…they don’t fit the new ramps. Guess not the end of the world because the plastic is a lot thicker.

Does anyone need a set for their alpha ramp?

The mirror finish looks fantastic.

I try to keep my games as stock looming as possible, but glad I went with those decals instead of the standard ones.

#8419 12 months ago
Quoted from Trekkie1978:

Finally done partially resulting my machine.
- cabinet stripped, fixed, painted and new decals. This was done courtesy of beelzeboob. He did a great job.
- new clear plastics from pinball life. The 2 clear plastics not included, I did the peroxide method. Those 2 came out great, not perfect.
- new ramps and ramp decals.
- pop bumper under the beta ramp, I friended down so it wouldn’t hit the underside of the ramp.
- titan rubbers throughout.
- powder coated the gun, legs and armor.
- powder coated apron and got mirrored decals from pinball decals and apron cards from them too.
- the ship I sat in peroxide which cleaned it up. New decals on the ship.
- new LEDs (all frosted except for flashers) in the game. All cool white, except for the flashers/lights in borg ship, under the Romulan ship, the 2 stand ups by the delta ramp. I went with incandescent lights for the shields.
- Color LED (I prefer the LED over the LCD, just personal choice. I like to keep it as stock looking as possible.
- new Cannon covers. What a difference from the old ones.
- borg ship painted and green windows installed. Painting done courtesy of Eddie.
Only had to change 2 switches (1 on delta and 1 on beta ramps).
- super bands for the flippers.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Looks great, tastefully done. Hoping to do mine soon.

0F872A2A-D2CF-4510-9830-0750DD0D3DFB.jpeg0F872A2A-D2CF-4510-9830-0750DD0D3DFB.jpeg

#8420 11 months ago

Thanks for the troubleshooting help, she’s up and running. What a fantastic game! I was a bit confused by the balls that were automatically launching to populate the subway and I had to adjust a diverter which was not allowing balls to the right gun. The shooter Lane switch was also not being made by the balls so they were piling up on each other. After that, it all seems to work and I am super excited. Now for some under playfield cleanup, LED OCD boards and some new lighting…245BF020-5D8B-4543-B588-F84FE62DF74D (resized).jpeg245BF020-5D8B-4543-B588-F84FE62DF74D (resized).jpeg

#8421 11 months ago
Quoted from Deleenhe:

Thanks for the troubleshooting help, she’s up and running. What a fantastic game! I was a bit confused by the balls that were automatically launching to populate the subway and I had to adjust a diverter which was not allowing balls to the right gun. The shooter Lane switch was also not being made by the balls so they were piling up on each other. After that, it all seems to work and I am super excited. Now for some under playfield cleanup, LED OCD boards and some new lighting…[quoted image]

I would get rid of the speaker lights. It looks like it washes out the insignia on the speakers.

#8422 11 months ago
Quoted from Deleenhe:

she’s up and running.

So what was the cause of the power problems and what was the resolution? The purpose of providing help is so that future readers of the thread will have something to reference about issues and resolution.

#8423 11 months ago
Quoted from DumbAss:

So what was the cause of the power problems and what was the resolution? The purpose of providing help is so that future readers of the thread will have something to reference about issues and resolution.

I'm not sure but I think the blown fuses may have been caused by a mis-aligned connector. I had missed a pin on J103 so only one of the grounds was connected. The fuses installed were also fast-blow fuses instead of slow-blow, I'm not sure if that just made them more sensitive but once I fixed the connector and replaced F104, F105 and F111 with slow blow, it as been ok. I have played numerous games with no issue. I also found the ribbon cable to J1 on the 8-driver board was not aligned properly, I think that was why the solenoids 37-40 weren't firing. Interestingly I could not get my multimeter to read proper voltage on any of the solenoids in the solenoid test mode. I would read ~2.5V but they all work fine.

#8424 11 months ago
Quoted from Trekkie1978:

I would get rid of the speaker lights. It looks like it washes out the insignia on the speakers.

I agree, I think I can reduce their intensity which might help. I'm not big on the powder purple theme, I will be replacing the pop bumper caps at the earliest opportunity. For now, I'm just trying to figure out the game and all the rules.

#8425 11 months ago
Quoted from Deleenhe:

I agree, I think I can reduce their intensity which might help. I'm not big on the powder purple theme, I will be replacing the pop bumper caps at the earliest opportunity. For now, I'm just trying to figure out the game and all the rules.

Black powder coat is the only way to go with this machine.

#8426 11 months ago
Quoted from Deleenhe:

I had missed a pin on J103 so only one of the grounds was connected.

This won't cause a problem. All the pins on this connector are ground.

Quoted from Deleenhe:

The fuses installed were also fast-blow fuses instead of slow-blow, I'm not sure if that just made them more sensitive but once I fixed the connector and replaced F104, F105 and F111 with slow blow, it as been ok.

Fast blow fuses should not be used with inductive loads. Solenoids are inductive loads. Use a slow blow. You figured it out!

Quoted from Deleenhe:

I also found the ribbon cable to J1 on the 8-driver board was not aligned properly, I think that was why the solenoids 37-40 weren't firing.

More than likely. This ribbon cable is easy to mis-orient or install off by one in the X or Y axis.

Quoted from Deleenhe:

Interestingly I could not get my multimeter to read proper voltage on any of the solenoids in the solenoid test mode. I would read ~2.5V but they all work fine.

This game has an interlock switch at the coin door for the transformer secondary high voltage windings.

#8427 11 months ago
Quoted from DumbAss:

This won't cause a problem. All the pins on this connector are ground.

To be more specific, the connector was offset so that only one of the two wires was connected to a pin, the other was floating in space. I don't know if that could have contributed or not but at any rate, it's corrected.

#8428 11 months ago
Quoted from Trekkie1978:

Original for the delta ramp.
Something I just learned. I bought the mantis protectors for the alpha ramp…they don’t fit the new ramps. Guess not the end of the world because the plastic is a lot thicker.
Does anyone need a set for their alpha ramp?
The mirror finish looks fantastic.
I try to keep my games as stock looming as possible, but glad I went with those decals instead of the standard ones.

The alpha ramps will work on the new thicker ramps. The curve is the same. The mounting point needs to be changed. Just take pliers and bend the front tab. Use double sided tape once the tab is correct. They make the new ramps bulletproof. I've done it on a couple of STTNG games. It works great!

Kerry - Mantis

#8429 11 months ago
Quoted from kstairmantis:

The alpha ramps will work on the new thicker ramps. The curve is the same. The mounting point needs to be changed. Just take pliers and bend the front tab. Use double sided tape once the tab is correct. They make the new ramps bulletproof. I've done it on a couple of STTNG games. It works great!
Kerry - Mantis

Any chance you have a picture?

#8430 11 months ago

A friend on facehugger said he's getting a STNG and wants to bullet proof the cannon looms. I told him to come here and find out where to get a good set.
Can someone recommend a good set of replacement looms? If it's already been mentioned; can someone key post the recommendation?

#8432 11 months ago
Quoted from Zitt:

A friend on facehugger said he's getting a STNG and wants to bullet proof the cannon looms. I told him to come here and find out where to get a good set.
Can someone recommend a good set of replacement looms? If it's already been mentioned; can someone key post the recommendation?

Marcos has them in stock now. I sourced the ones in my machine off of ebay uk because it was the only place with them when I needed them.

#8433 11 months ago

Just picked this up.

B703C95F-504B-4833-AFA5-A49F209C7E4D (resized).jpegB703C95F-504B-4833-AFA5-A49F209C7E4D (resized).jpeg
#8434 11 months ago

Anyone know where to buy new decals for the spinner?

I’ve had no luck finding them.

Is there another game with decals very similar that is in stock somewhere?

#8435 11 months ago
Quoted from Trekkie1978:

Anyone know where to buy new decals for the spinner?
I’ve had no luck finding them.
Is there another game with decals very similar that is in stock somewhere?

I have Zitts on mine http://pinball-mods.com/oscom/stng-vukbracket-dressing-p-25.html . If you can find the set it is a great mod...

Not sure what stock is (as I have zitts on mine) but this looks right.

https://www.actionpinball.com/parts.php?item=A-17022

#8437 11 months ago

Just ordered a pair, half the price of what Marcos wants for them.

#8438 11 months ago

Please don't buy these. The author ripped off the design from Nycon and sells this as an inferior "printed" copy.
Buyer beware.

#8439 11 months ago

This is where I bought mine years ago but today I would make them myself and use wire intended for multimeter leads, as it's extremely flexible. I used this type of wire on a shadow years ago for the mini playfield shuttle coil.

Now that I think about it, old phone handset cords might be a good source for really flexible wire. I'll have to remember that for the future.

I *still* haven't replaced the mating .62 connector on my STTNG though, the pinball heaven loom on one side has been held in with toothpicks for almost 20 years now. Completely forgot about it until typing this up....

#8440 11 months ago
Quoted from Zitt:

Please don't buy these. The author ripped off the design from Nycon and sells this as an inferior "printed" copy.
Buyer beware.

Do you have a link for the legit stuff?

Posting from ignorance here.

#8441 11 months ago
Quoted from Zitt:

Please don't buy these. The author ripped off the design from Nycon and sells this as an inferior "printed" copy.
Buyer beware.

I can attest. I have this shitty sheet of stickers that you can have for free if you want. Once I saw the crappy quality I ordered the real ones. I thought that’s what I had ordered. I got duped.

There is NO comparison with the real ones on.

#8442 11 months ago

Speaking of looms.

Is it good to have a backup set?

Mine look pretty good.

#8443 11 months ago
Quoted from Trekkie1978:

Speaking of looms.
Is it good to have a backup set?
Mine look pretty good.

If it aint broke, don't fix it. But if you ever have single problem with your cannons, throw in a new set of looms while you are at it.

#8444 11 months ago
Quoted from Trekkie1978:

Anyone know where to buy new decals for the spinner?
I’ve had no luck finding them.
Is there another game with decals very similar that is in stock somewhere?

I believe the original spinner decal is as shown here https://www.pinballspareparts.com.au/playfield-parts/a-17022.html however it wasn't used on any other game and no one makes the exact replica. The pattern of the Action Pinball replacement decal (https://www.actionpinball.com/parts.php?item=PDG257) is a common replacement for the original, and Action do actually call this out "These are aftermarket replacement decals that are similar to the original silver hologram pattern, but not identical"

#8445 11 months ago
Quoted from SantaEatsCheese:

Do you have a link for the legit stuff?

Posting from ignorance here.

It was posted above:
http://pinball-mods.com/url/TNGvukDress
is the direct link.

The VUKs are out of stock for at least another week. My last Laser company effectively doubled the price of these decal without justification. As a result; I fired them. I'm trying to "insource" them but I had problems getting the decals to "laser etch" properly. Have a hold down table on the way which I hope will get me over the finish line.

Please sign up on the waitlist (red link [Out of Stock, Get notified when re-stocked] at the top of product body) so you'll be notified as soon as I add stock.

#8446 11 months ago

Doing a loom replacement. Does anyone have a picture of the installation pinball heaven recommends, want to do this repair correctly. Thanks in advance.

2) We suggest a different installation technique (Williams originally fed the wire from the cannon directly into the playfield; this caused all the bending of the wire to take place in one spot and this eventually broke the loom- just above the playfield and beneath the cannon).

Star Trek TNG Cannons Installation

We suggest that when installing the cannons, you do the following; –

LEFT cannon. With the cannon loom fastened to the cannon as the original was, take hold of the cable and wrap it CLOCKWISE around the turret. This stops the twisting action from being all in one place- it has got the whole length of cable around the turret to flex.

RIGHT cannon. Exactly as above but wrap the loom COUNTER-CLOCKWISE

#8447 11 months ago

For the tie back method, I have decided to go with:

https://www.pinballrevolution.com/threads/13-sttng-tie-back-mod-best-way.3954/

I noticed on the advice he gave further down, he mentioned replacing the connector on the Aux board with a molex connector. To me, it makes so much more sense just to bullet proof the game even further.

Thoughts?

#8448 11 months ago
Quoted from Trekkie1978:

For the tie back method, I have decided to go with:
https://www.pinballrevolution.com/threads/13-sttng-tie-back-mod-best-way.3954/
I noticed on the advice he gave further down, he mentioned replacing the connector on the Aux board with a molex connector. To me, it makes so much more sense just to bullet proof the game even further.
Thoughts?

Just be aware that putting the tie-back wire on a separate connector (ie J108) compared to the primary connector (J107) introduces the risk that if J108 was ever not connected (eg during a power driver board swap or repair) then it'd cause the exact behaviour you're trying to avoid (given that the original tie-back wire has also been removed as part of the procedure). This is where getting power from J107 is better in that tie-back power is always provided whenever J107 (that powers the coils) is connected.

#8449 11 months ago
Quoted from Trekkie1978:

For the tie back method, I have decided to go with:
https://www.pinballrevolution.com/threads/13-sttng-tie-back-mod-best-way.3954/
I noticed on the advice he gave further down, he mentioned replacing the connector on the Aux board with a molex connector. To me, it makes so much more sense just to bullet proof the game even further.
Thoughts?

FWIW Pinsider DumbAss has a tieback mod for sale that consists of a couple of small piggyback boards. I picked it up for mine b/c it seemed simpler to install than me possibly f-ing things up by doing it myself.

Quoted from frodak99:

Doing a loom replacement. Does anyone have a picture of the installation pinball heaven recommends, want to do this repair correctly. Thanks in advance.
2) We suggest a different installation technique (Williams originally fed the wire from the cannon directly into the playfield; this caused all the bending of the wire to take place in one spot and this eventually broke the loom- just above the playfield and beneath the cannon).
Star Trek TNG Cannons Installation
We suggest that when installing the cannons, you do the following; –
LEFT cannon. With the cannon loom fastened to the cannon as the original was, take hold of the cable and wrap it CLOCKWISE around the turret. This stops the twisting action from being all in one place- it has got the whole length of cable around the turret to flex.
RIGHT cannon. Exactly as above but wrap the loom COUNTER-CLOCKWISE

I'd like to see this too. I emailed Pinball Heaven about getting some installation photos and they said they don't have any (which honestly, I don't know how that's possible, since it's their product, but whatever).

#8450 11 months ago
Quoted from Manny65:

Just be aware that putting the tie-back wire on a separate connector (ie J108) compared to the primary connector (J107) introduces the risk that if J108 was ever not connected (eg during a power driver board swap or repair) then it'd cause the exact behaviour you're trying to avoid (given that the original tie-back wire has also been removed as part of the procedure). This is where getting power from J107 is better in that tie-back power is always provided whenever J107 (that powers the coils) is connected.

If 108 has power, then I'm good?

Does it matter which pin on 107 for the tie back?

Promoted items from the Pinside Marketplace
$ 120.00
Gameroom - Decorations
Duke Pinball
Decorations
$ 199.95
Electronics
PinSound
Electronics
$ 649.95
Lighting - Led
Pin Stadium Pinball Mods
Led
$ 26.50
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
Armor and blades
From: $ 27.00
Boards
KAHR.US Circuits
Boards
Wanted
Machine - Wanted
Suffield, CT
6,800
Machine - For Sale
Warner Robins, GA
8,500
Machine - For Sale
Shrewsbury, NJ
From: $ 1.25
Playfield - Other
Rocket City Pinball
Other
$ 1.00
Pinball Machine
Pinball Alley
Pinball Machine
$ 27.99
Lighting - Interactive
Lee's Parts
Interactive
$ 5.00
Playfield - Protection
UpKick Pinball
Protection
$ 9.95
$ 22.50
Playfield - Decals
Pinball Haus
Decals
$ 109.95
Electronics
PinSound
Electronics
From: $ 25.00
Playfield - Decals
Flashinstinct
Decals
7,000 (OBO)
Machine - For Sale
Los Angeles, CA
$ 9.95
Eproms
Pinballrom
Eproms
$ 63.95
Eproms
Pinballrom
Eproms
From: $ 29.95
Electronics
PinSound
Electronics
$ 649.95
Lighting - Led
Pin Stadium Pinball Mods
Led
$ 285.99
Cabinet - Other
PinSound
Other
$ 29.90
Playfield - Toys/Add-ons
Pinball Haus
Toys/Add-ons
$ 399.00
Cabinet - Decals
Mircoplayfields
Decals
$ 219.00
Gameroom - Decorations
Lit Frames
Decorations
From: $ 110.00
Playfield - Other
Arcade Upkeep
Other
$ 125.00
Boards
Pinball Haus
Boards
$ 10.00
Playfield - Protection
UpKick Pinball
Protection
$ 25.99
Lighting - Led
Lee's Parts
Led
There are 9,739 posts in this topic. You are on page 169 of 195.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/sttng-owners-club/page/169 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.