Quoted from jibmums:What are the correct flipper coils? Manual calls for FL-11629 but sometimes things are updated in service bulletins. I see games with 11629, 11630, and a mix of both, like mine. I see the stronger FL-17636 coils mentioned also, but wasn't that just in prototype games? My gut tells me 11629 for all three.
....and....
Has anyone tried purple pop bumper caps instead of red, to go with the overall purpleness of the playfield? Got any photos?
The FL-17636 were originally used in the prototype games but there are posts online that some production machines did come out with them on as well (although it's hard to verify this); yet the FL-11629 is what what is listed in the manual and used on the vast majority of production games. From the posts that I've read, the FL-17636 wasn't noticeably strong in gameplay - so if your game is dialed in and you hit the ball sweetly then FL-11629 is all you need. I suspect any game with a FL-11630 is simply because the operator at the time didn't have a FL-11629 on hand (note that the FL-11630 has slightly less power).
Here's a post with a pic using the purple pop bumper cap - it does look good
https://pinside.com/pinball/forum/topic/sttng-full-tilt-modding#post-3885819