(Topic ID: 263846)

Sttng left cannon fires late (Solved)

By CanadianGamer

4 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

Topic Gallery

View topic image gallery

81BAA903-5C85-4F30-9BE6-A417AD65FA97 (resized).jpeg
5D23553B-DD92-45C4-94B5-44B3E1C962E5 (resized).jpeg

You're currently viewing posts by Pinsider altan.
Click here to go back to viewing the entire thread.

#11 4 years ago
Quoted from CanadianGamer:

I’ve just read more about the launcher test 14 and that you can hit the enter button to fire the cannon at any point in its travel (with the coin door closed of course). It’s firing at all points through its turn so I’m doubting it’s a break in the new wiring I installed.
What is slowing down the cannon from firing after the mark switch is open? An open switch means it should fire right? And it does but not till it’s good and ready lol.
Soooo frustrating, my little brain aches.

I haven't owned STTNG for 5+ years so I'm unable to provide much new info. I did document how the mark and home should work on my site years ago. Maybe this is helpful? Specifically are BOTH mark and home registering correctly?

https://aaarpinball.com/STTNG/STTNG.htm

... Altan

#13 4 years ago

I do know that the mark switch is not "somewhat irrelevant". The fact that your game is acting as if it is "somewhat irrelevant" is likely a tell-tail of the root problem. Unfortunately, I don't have the answer. I would suspect, however, you have inconsistent opto behavior. Some thougts:

Do you have mods that draw power from the opto voltage?

I'd try the "bang on the playfield" method. Go to diagnostics and bring up the switch diags that "ding" if any switches toggle. Watch closely for switches related to the cannon and pound your first on the playfield. Does anything quickly toggle?

If I was truly puzzled, I'd hook up a DMM that captures the lowest voltage seen and connect it to the mark switch's power. See if the voltage drops while the game misbehaves.

Good luck. Sorry I can only offer suggestions that might help identify the problem rather than pointing out the actual problem.

#24 4 years ago
Quoted from CanadianGamer:

It was worth a shot but didn’t work. I’m at my wits end with this thing, not sure what to try.
To recap, it was working fine then just stopped shooting early enough without me changing anything. Then I put new wiring in and it didn’t change. Then new coil and no change.
The mark switch is definitely open when it should be so why won’t it fire till later? Stumped.

You've mention the mark switch, but can you confirm the home switch correctly detects home and detects when not at home?

When you power on the game, what does this cannon do? Does it swing the same way / times as the working cannon?

Promoted items from Pinside Marketplace and Pinside Shops!
7,900
Machine - For Sale
Winston-salem, NC
$ 85.00
Boards
Pinball Haus
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 19.95
Lighting - Led
Mitchell Lighting
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 29.00
Cabinet - Other
Filament Printing
 
$ 20.00
Playfield - Decals
Pinball Haus
 
From: $ 25.00
Playfield - Decals
Pinball Invasion
 
$ 15.95
Lighting - Led
Mitchell Lighting
 
$ 9.99
Eproms
Matt's Basement Arcade
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 15.00
$ 27.99
Lighting - Interactive
Lee's Parts
 
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 63.95
$ 1,059.00
Pinball Machine
Mircoplayfields
 
$ 9.95
$ 250.00
Lighting - Interactive
Professor Pinball
 
6,000
Machine - For Sale
West Chester, PA
$ 10.00
Playfield - Protection
UpKick Pinball
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 25.99
Lighting - Led
Lee's Parts
 
$ 399.00
Cabinet - Decals
Mircoplayfields
 
7,500 (OBO)
Machine - For Sale
Elizabethtown, KY
$ 85.00
7,000
Machine - For Sale
San Diego, CA

You're currently viewing posts by Pinsider altan.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/sttng-left-cannon-fires-late?tu=altan and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.