Quoted from ryanbrooks:
I’ve fixed this problem before. I’ve spent the past 2 days trying to remember what it was. If I get back to the office tonight, I’ll look in my STTNG manual for repair notes.
Ryan asked me to send videos of the cannons firing in a PM, and I wanted to share what's been happening on this thread.
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Can you send me videos of each cannon firing? For some reason I’m thinking when I fixed this, it was the motor controller PCB.
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Hi Ryan, thanks for helping. I’m going to post this on my thread as well.
So here's what happened when I turned on the game to video it for you. At power up the cannons both started turning as they have been now and fired like normal. Then I played a game in battle simulation mode to fire shots from the left and right cannons. It was firing like normal after a couple shots! I was able to shoot like I could before the problem started. Then I went for dinner, came back, turned the game on, and noticed only the right cannon went through the power up routine... like it did before this problem started!
So it seems like you might be right about the motor board, I’ll have to check it. I didn’t know there was one to be honest, I’m still learning this machine.
Nothing worse than a problem that comes and goes for no known reason. I need to figure it out or it will happen again for sure.
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Ian,
For some reason I’m thinking it was something simple like poor solder connections or a bad IDC connector. I’ve had 3 STTNGs over the years and I’ve repaired probably 15 others.
I’ve been to the office twice since I said I would check my notes and totally forgot to look them over. I stop by real quick and get started doing work stuff or playing whatever title we’ve just finished rebuilding and I sometimes lose focus. I’ll check ASAP.
Anyways, it’s worth checking the motor drive PCB and connectors. If that’s not the culprit, it’s at least preventive maintenance.
Another thought, clear the balls, raise the playfield and run the cannon test. Make sure the cannons are in time, meaning do the switches open and close when they’re supposed to. It’s been a while since I’ve worked on one, but it seems like one of the switches could be good and look like it’s operating correctly, but close when it should be open, meaning the cannon won’t fire because the game thinks the cannon is “home”.
Also, on the motor PCB, if you take it off, replace the 1N4007. They’re cheap. It’s quick and easy. If one of the leads is slightly cracked, or the diode “leaks” the gun isn’t traveling quite as fast as the other, which again, the CPU could have a closed switch false “home”
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Thanks again Ryan! I took the motor pcb off this morning and reflowed the solder on the connectors. The diode looked very healthy and I don't have one on hand so I just touched up the solder on it as well for now. When I started the game things worked as normal with only the right cannon going through the startup routine. Hopefully the connectors on the motor pcb were the problem and hopefully this fixed it. I will play the crap out of it again this week and report back my findings. In the meantime I'll order in some 4007 diodes and touch up the solder on the other motor pcb.
OH, and also, the switches do register open and closed properly when they're supposed to.
Thanks for all the help, I hope we're done here!