(Topic ID: 269507)

STTNG: Drop Target/Multiple Lock Issues

By Dellis

3 years ago


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  • 27 posts
  • 11 Pinsiders participating
  • Latest reply 3 years ago by JDinNOVA
  • Topic is favorited by 1 Pinsider

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#11 3 years ago
Quoted from Dellis:

What seems to be happening is that the drop target is getting a signal to drop the target again (multiple signals based on the multiple times the coil fires) when it shouldn't--as if it thinks lock is lit when it isn't

The signal to fire that coil goes through the ribbon cable that attaches between the CPU board and the driver board. Reseat that cable (both sides) or try a known good one.

The ASIC chip on the CPU board can also sometimes cause odd problems like this. Does the game have a Rottendog CPU board? If yes, you may want to remove the ASIC and inspect it for bent pins. Need a chip puller to remove it.

#21 3 years ago

Good to hear you figured it out. If the drop target assembly came from Pinball Life with a short actuator, you should drop them a line and let them know. Didn't check, but they usually have that switch with an extra long actuator.

I believe that same drop target assembly is also used on TNA. Not a great assembly. Would be nice if someone revisited it and improved it.

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