(Topic ID: 106587)

STTNG Blowing Fuses

By robbiedoo

9 years ago



Topic Stats

  • 5 posts
  • 2 Pinsiders participating
  • Latest reply 9 years ago by Schwaggs
  • No one calls this topic a favorite

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#1 9 years ago

Still working my my non working STTNG. I thought my board was fixed, and it was getting good readings on the test points and was giving good power to the CPU board... or, at least it WAS.

I didn't have the DMD board connected before, just an oversight... but when I did connect it and powered on, some fuses on the power board blew.

I also happened to double check the 12v and 5v coming onto the CPU board and the 12v only showed around 7 volts.

I replaced the fuses on the power board and disconnected J606 on the DMD board and J114 on the power board - effectively cutting power to the DMD board and CPU board.

I powered up and immediately it blew fuses F104 and F105.

I'm assuming there's something I need to check on the power board for those fuses... and is the 7v to the CPU board normal or should it be closer to 12v?

Thoughts on where to go from here? Any ideas would help.

#2 9 years ago

7V on the 12V line is definitely not correct. Which 12V supply is measuring 7V? Unregulated (TP1) or 12V regulated (TP3)? Now that the CPU is disconnected, what do the 12V test points on the driver board measure?

F104 and F105 are for solenoid power. When you powered up the machine and they blew, did any solenoids fire?

Try disconnecting all the buss wires (ribbon cables) along with J114 from the driver board and seeing if the fuses still blow. Also, measure both 12V supply test points with these cables disconnected.

If 12V unregulated (TP1) is still low in this scenario, try disconnecting J116, J117 and J118 from the driver board and measuring 12V again.

#3 9 years ago

Something is definitely wonky here. I went to test all my points just now, power on and some solenoids did fire. It also burned fuses F103 and F114!

I tested my points and got this with everything plugged in...

TP1 - 13.5
TP2 - 5
TP3 - 12
TP4 - 1.9
TP6 - 72.2
TP7 - 0.8
TP8 - 17.3

So, then I power off, unplugged the DMD board and CPU board again, fired her back up and the solenoids didn't fire this time... likely because the fuses were burned? So, with fuses 103, 104, 105 and 114 burned (I need to go get new fuses today) test point 3 read 0.2 volts and the 12v pins on J114 read 0v.

Also,when I starter her up the second time the cannons started moving back and forth,and I got some playfield insert and GI lighting as well.... Which didn't happen before.

#4 9 years ago

Also, led1 and led6 are no longer lit, maybe because of fuses? I'll have to go grab a bunch today and fire it up over and over with different commectors plugged in I guess?

#5 9 years ago

LED1 (12V Regulated) and LED 6 (18V) are all powered through the circuit that is fused by F114 so it is expected not to be lit with that fuse blown.

F103 is another solenoid circuit.

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