(Topic ID: 262622)

Strikes and Spares, Bally. Various probs

By Ed_209

4 years ago


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#1 4 years ago

Hello, I am new to pinball machines and bought my first, a Strikes n Spares machine, last summer. I nearly had it all working (playing fine except feature lamps) but then there was a large bang in the backbox and since then there's a load more things wrong. Starting with power I am currently trying to work out why BR1 on my rectifier board keeps failing.

At present since the "explosion" the new problems are: the scoreboards not working, reading 0 and then nothing. The test button not working. 7 lights on start up intermittently. The start button not working (but I can give credits via tripping the lever in the door) - I'm hoping these new issues are all connected to one fault that happened with the bang!

The same issues I've had since getting the machine are the feature lamps not working, but GI is on. Wrong voltages on Rectifier Board (TP2 reading 159 not under load) and the BR1 repeatedly going even when I solder new ones in.

#4 4 years ago

Thank you both, I will try and work out how to contact the mods to move this too.

So the "bang" made the back glass pop a little and was around where the rectifier board/ transformer is. It happened while playing. It forced a wafer to fly off the rectifier board! I think it was f5 that blew that time, I can check later on. I'll upload pics later too and thanks for the help I really appreciate any advice.

#6 4 years ago

Hi Both,

Hi Quench , it is a 10 amp fast blow on F1. All the fuses on the rectifier board are correct now and I have checked and they all have continuity. This is the rectifier board at the moment in the photos attached, I take it off the machine when I work on it.

This will be the 3rd BR1 I have soldered on. The first one on the machine wasn't working when I got it (hence no switch lights), I changed it once and got the switch lights working for a few games and then that BANG. The 2nd one I soldered on never worked. I am about to attach the 3rd attempt soon - I have tested the next BR1 with a multimeter and it is working. I am worried that the solder my wife bought me for my birthday is not the right one, see attached. Diodes CR1, CR2, CR3, CR4 do look very black, not sure if that's anything to do with it. In my manual it says they act like a bridge rectifier so that might be it. Also my desoldering is grim so its caked in my p&ss poor soldering attempts previously.

Hi @slochar, yes starting from the power. C26 on the solenoid board looks okay, see attached. I have seen I get get a new rectifier board for about £60 in the UK but the machine all seems to be the original boards, some with modifications on. I'd like to practice as much as I can on these boards so at least when/if I get a new one I've got better at soldering because at present I suck at it!

I have also attached photographs of the solenoid, MPU and Lamp boards.

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#8 4 years ago

Hi Quench thank you, I really appreciate the help.

Those might be slow blow fuses - can you give me the full part/codes they're marked with?

I have pulled the fuses and they read:
F1 F10A / 250 vp 312
F2 BUSS / 4GC 3/4 250 volt
F3 BUSS AGC 4 32/
F4 F5A / 6OV PBi
F5 BUSS 4GC 20 32V
F6 (upside down pyramid with lines in it) 3A 250v 313

Behind those three bridges is a rectangle aluminum spacer that sits between the bridge and the metal frame the board attaches to. Are you adding any thermal transfer paste to the back of the bridge and that aluminum spacer and then screwing it on?

Yes, the spacer is there and with the 2nd BR1 I added more thermal paste to it. The 1st BR1 I fitted that worked I didn't have the paste and thought there was enough residual left on the spacer....that then was followed by the BANG while playing.

The feature lamps on the playfield have power from that BR1 all connected together via a bare braid wire stapled to the playfield and connected to the base of each lamp (a lot of people confuse this braid wire as ground but it's not - it's feature lamp power). Lift the playfield and carefully follow the braid wire to each feature lamp looking for any potential short circuits to anything else. Do the same with the light/display door in the backbox (where the feature lights illuminate behind the backglass).

This was news to me, I thought the braid was ground as it came off the metal frame of the backbox and joined the braid that continues into the machine under the Playfield - see photos. There seems to be no way this connects up to the rectifier board. So not quite sure what to do about that.

BTW, those bridge rectifiers are directional - you are installing it the correct way??

Yes, the new bridge rectifiers I bought were placed corresponding to the +- on the holes on the rectifier board. The BR's also have a curved corner to show which one is +.

Those four (CR1, CR2, CR3, CR4) diodes form a bridge rectifier. They rectify the high voltage going to the displays.

Interesting, they look very dark in the photograph I just took. I will try and find older photographs I took of the rectifier board before the bang and see if they got fried. Maybe that's why my scoreboards aren't working anymore?

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#10 4 years ago

Hi Quench , it's funny as there was a bang but no soot, no smell or smoke. Br1 that failed looked fine too. Can a fuse make that much noise blowing?

I found the narrow braid around the underside of the playfield, thanks for pointing that out, and I have seen where the dark blue cable clips onto it now and again (pictured). I'll inspect proper on my next day off.

I couldn't quite get the cr1 cr2 cr3 cr4 diodes to beep or do anything while testing for continuity, I'm simply holding the red and black connector to the metal wire on each end of the diode.

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#12 4 years ago
Quoted from Quench:

Not the fuses in these games.

Make sure you're setting the multi-meter to diode mode. With the leads one way across each diode you should get a reading of about 0.6 volts (or your meter might indicate 600 millivolts), swap the leads and you should get no reading.

Yep, that works got 600 reading on all the cr's. Found a broken capacitor on the playfield last night, some bare wires where the coating has come off. Some lights are wired one way, some another. I dont think that should be an issue though, see photo.

New solder arrives tomorrow and I'll try and have a go on Sunday getting the rectifier board working again. Thanks again

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1 month later
#14 4 years ago

Hey All,

So I ended up getting a new rectifier board as BR1 kept on failing every time I installed in and I couldn't work out why. The new rectifier board is on thanks to a guy in the UK here who did it via mail order and things are working again on my machine! The test button in the coin door is also working again, which is really helpful. There are two things I've found that need sorting during the test:

1. The scores cycle through fine until they hit 888888 which comes up all blank, then 999999 appears but then it all goes to hell and is just a random bunch of numbers and then blank.

2. In the solenoid test I get the knocker and the chimes and nothing else. I can add a credit and start a game but the outhole kicker doesn't eject the ball and the flippers don't work - they just oscillate a few mm and buzz. So something either is wrong with the solenoid board or I've a dodgy connection somewhere as all of the solenoids seem to be out, right?

Aside from that I'm super happy the feature lights are working again, the test button, the credit button, the scores actually have numbers on etc so a great step forward.

#16 4 years ago
Quoted from Quench:

List the number sequence in display test mode so we can make sense of what's going wrong. You likely have a bad connection of one of the display number signals at the MPU board that lead off to the displays.

Measure the voltage on both sides of the fuse next to the flipper mechs under the playfield. You should measure 43 volts DC on both sides. It sounds like you've got a dodgy connection on the solenoid power rail coming from the rectifier board (J1 pin 6).
Post a clear picture of the rectifier board connectors.

Amazing, Cheers Quench. Our babies are asleep now so I will try this tomorrow as the pinball machine is in the room below the nursery!

#17 4 years ago

So it was me being a moron....the new rectifier board had an extra pin for J1 and my wafer wasn't aligned correctly, hence no power to the solenoids.

Now J1 is plugged I got 7 green mpu lights, but then while it was in attract mode there was some ghost scoring and chiming as the 1st player score went up in 100 point increments until all scores went blank. I tried a reboot and then got only 2 green mpu lights and nothing else.

To me it seems like the machine was working before the solenoids had power (when J1 was in the wrong way) so clearly has to be a solenoid issue right?

#19 4 years ago
Quoted from Quench:

If you get a very quick LED flicker the moment you power on, then two LED flashes after it, that points to a new problem with the 5101 RAM chip at U8 on the MPU board. Does the MPU board have signs of battery corrosion in that area? Feel free to post pictures of the MPU board.

So after this mornings experiment I realised now the F1 fuse on the new rectifier board had blown. So I changed it for a spare 10A Fast blow and powered up with J2 plugged in only and got good voltages off all TPs on the rectifier board. I plugged in the rest (J1 & J3) and fired it up and got 7 lights and then ghost scoring and then nothing. Now it won't let me run a test or start a game again. I then checked the F1 fuse and it has died again! Eeeek.

Could I have fried the new rectifier board having the J1 wafer pushed in one slot over by accident?

What could be making F1 continually fail? It doesn't fail when J2 is in, but once I put J1 and J3 in and power my machine up it is blown.

There's no damage to the MPU board, which is original, it looks like U6 and U2 have been replaced. No battery attached (I read online thats not a problem as its only for remembering high scores). I am not sure about firing it up again for now as I've blown all the F1 fuses I've got (see below) can I fire it up with a blown F1 fuse to check the MPU flashes? My hunch is now, like the one that blew earlier, I will only get two flashes.

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#20 4 years ago
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#23 4 years ago
Quoted from Quench:

Most certainly. How many flashes do you get?
Fuse F1 is for the feature lamps. It has no effect on the MPU board power on self test.

It's possible. The 43V solenoid power got shorted to the 5.4V feature lamp power.
If you have any spare fast blow fuses lower than 10 amps, install it in F1. Remove J1 and J3 from the rectifier board and power up.
Do you then measure 5.4V DC at test point TP1 on the rectifier board?
And how about test point TP5 - do you measure 43V DC there?

I have put in my last spare 10A fast blow fuse into F1, with J2 plugged in only I am reading the following:

TP1 6.7
TP2 161
TP3 12
TP4 7.2
TP5 47

#24 4 years ago
Quoted from slochar:

F1 is for the switched lamps, you have a short somewhere in your lamps. Not super fun to find and fix because the natural state of a lamp is continuity. Try taking all the lamp board connectors off except the top left one. If it didn't blow, put one at a time back in until it blows. If it blows try a different order putting them back on to make sure when it does blow that the connector is the same one.
Also, your mpu is an original Bally, but not to your machine - Strikes n Spares used a -17 mpu board. The -35 is better anyway because it has slightly beefier traces and can take a little more heat on soldering/unsoldering.

The whole reason I got a new rectifier board was that I had F1 keep blowing, I thought it was a problem with BR1 (hence me fitting three new ones one after the other) this makes sense now. So this is probably why I keep losing feature lights but they run for a bit and then the fuse goes on f1 and I lose them. I have J1 to J4 connectors on the lamp driver board, I will try pilling them out one by one on boot like suggested. A little worrying as I'm down to my last F1 fuse. What could be causing a short on the feature lamps?

#25 4 years ago

So I filmed both attempts I mentioned above and put them on YouTube....while watching back both attempts I see that when I shut the backbox door it goes to Hell....

"A very common problem here is the ground braid that connects the head to the backbox. This can bunch up and touch one of the lamp sockets on the back side of the insert (display) panel (when the insert panel is closed)"

Erm.... my ground braid was bunched up and hitting the back of the scoreboards! Haven't dared to fire it up since but this could be one of the main issues.

#27 4 years ago
Quoted from Quench:

Got links to those YouTube videos?

Sounds feasible and an easily fix.

#30 4 years ago

Thanks for all your help it's super appreciated BigAl56 gdonovan Quench @slocher

So yes it was the braid cable in the backbox hitting the wiring on the back of the door making more issues. Alas on start up the feature lights and scores work for a bit then die. I will post videos below with notes. The good news is the fuses dont blow everytime this happens (that must have been the ground braid in the backbox).

#31 4 years ago

So this was it working and the backbox door being able to close and not short to ground. But after this clip I opened the coin door to add a credit, which it did, but after that feature lights and scores went and start button game wouldnt work. Powered up after this and no feature lights or scores. Good news is the f1 fuse has stopped blowing.

#33 4 years ago
Quoted from Quench:

New problem. When you power on, what activity do you get from the small green LED on the MPU board? Normally it will quickly flicker the moment you power on, then as it's performing its self test it will flash that green LED 7 times about half a second apart then go into attract mode. So how many times does it flash for you?
Regarding the ground braid wire, screw the end of it in the head, there's no need having all that excess ground braid wire there. I also solder the end of the cabinet braid wire (not to the head braid wire but just the end alone) to stop it fraying - haven't done it on the below yet.
[quoted image]

Hi Quench I have filmed the most recent start up:

I always thought it was 7 flashes.... but if that first flash doesn't count its only 6.

It cut out this time in the video when I touched the coin door to press the test button. Not sure if that was a coincidence.

#35 4 years ago
Quoted from Quench:

Hard to see the power on flicker but you are getting the 7 LED flashes.
When the game crashes, if you then power off and back on, do you get the 7 LED flashes or do you count less?
On successful power up, does it always crash when you move the coin door?
On the MPU board which is the top left board in the head box, disconnect the connector at J3 which is the cabinet/coin door switch wiring harness. Does the game then stay alive until you power off or does it still crash after a few minutes of being on?

When it crashes I get 2 mph flashes on the next start up. I tried disconnecting j3 but did it straight after so also only got 2 flashes still. If I leave it for a while I will get 7 flashes again. I looked in my bally modules and procedure handbook and it says two flashes was to do with U8. Online I found a repair guide that says this :

The Fakers Guide: no third flash means U8 (5101) is bad.

Techno Guide: The U9 CPU goes out to U8 (CMOS 5101 RAM) and makes a copy of the contents of the first half byte. It does this because U8 is battery supplied, non-volatile memory where the bookkeeping functions are stored. 

Now, my machine had no battery attached to the mpu when I got it but I read online that was fine as it was for only saving high scores. But reading the link above makes me think that's my problem as theres no battery attached to the mpu board so U8 isnt working?

#39 4 years ago
Quoted from Quench:

With the machine off, pull out the U8 chip and try to post some clear pictures of the U8 socket - we're looking for signs of battery corrosion in the socket that could be causing connectivity problems with the chip. While you're there inspect the U8 chip legs, they should be nice and shiny, not tarnished.

Cheers Quench, I pulled U8 off and here are some photos. It doesnt look too bad to me but I'm not sure what it should look like. Thanks

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#41 4 years ago
Quoted from Quench:

That socket looks bad, the pin receptors should be shiny tin metal and all I see is crusty brown/green stuff on the socket pin receptors. A leaking battery has caused this. That socket needs to be replaced... Note that socket is not original, someone has already replaced it in the past.
Anyway after you put U8 RAM chip back in, did the game power up successfully?
Oh BTW, one of the U8 chip pins is broken in half. You can replace that chip with one of these for now:
https://www.ebay.co.uk/itm/PCD5101P-DIP22-Integrated-Circuit-from-Philips/292789259848
Or get a pinball NVRAM instead, which operates without the need for a battery.

So I removed the ram chip again and it spun out and another pin snapped off. So that's it for a week till the new one arrives. If the socket is bad I will look for a replacement - I guess until I take it off I won't really know how bad it is on the MPU circuit board underneath it.

Till then I'm going to look over the feature lights as slochar pointed out there could be a short there. I noticed on the last time my test button functioned that the feature lights for the bonuses in the bowling ball dont work - I just checked the bulbs with a 9v battery and they do work, so something is wrong there. I will look at the wiring diagrams to see how they are connected, the ground on the underside of the playfield around it seems fine. Thanks for all the help everyone. Have a great Easter.

#45 4 years ago
Quoted from Quench:

Oh the chimes are also playing out of order (probably a connector issue between the MPU board and the solenoid driver board), another item for the todo list

Thanks all! I got the new U8 part but having trouble locating the 22 pin socket for it. Any ideas on UK sites that might have it?

#46 4 years ago
Quoted from eagle18:

While it’s not a high priority for u at the moment, the next time u order parts u need to rebuild your chimes. Get sleeves, grommets, eyelets and plungers. Your chimes sound terrible. Those things will sing if u do this.

Thanks!

#49 4 years ago

So while I wait for the U8 parts heres some oddities ive also come across.

I've been using "Zoom" with my mum during lockdown so she can see her grandbabies and it gave me an idea, I could "zoom" on my phone with someone and show them my machine? Happy to compensate for their time/help. Just an idea while we are all on lockdown.

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#52 4 years ago
Quoted from stoptap:

Are you on Pinballinfo the UK pinball forum Ed_209 ?

Yes, it's where I got my machine last summer. I've found this forum easier to post on and the archive is really easy to search here too. I'm on it as ed209 and my avatar is Jack Burton from Big Trouble in little China

#53 4 years ago
Quoted from Quench:

First picture, the green capacitor on that switch has been cut off because it's likely faulty/shorted. The game will operate without it, but quick ball hits on that target will sometimes be missed. For your sanity it's a good idea to install a new capacitor and probably a good idea to replace them all on the other switches since they commonly fail.
They are a 0.047uF ceramic disk capacitor.
Second picture, the bunched up red-green and blue wires are for a centre coin chute switch. Ditto that loose blue wire in your hand which should actually be connected to that blue wire in the bunch. Your game doesn't have the centre coin chute fitted, so best to just make sure there's no exposed end wires (tape them up separately or put small heatshrink over the ends). Note the two red-green wires in that bunch need to be connected together because that wire daisy chains to the next coin chute switch.
Third picture, that green wire is solenoid 43 volt power for that small coil which is used for locking out the coin chutes. When that coin lockout coil is off (i.e. the game is powered off or has reached maximum credits), any coins dropped should be rejected. Coins should only be accepted when the game is able to process them.
There is supposed to be some insulation paper between the back of the coil where the two lugs are the metal coin door frame to prevent that green wire from shorting to ground and blowing fuses. If you reconnect that green wire, pay attention to making sure those coil lugsare isolated and have no way of touching the metal frame. If you leave that green wire disconnected, make sure to cover the end with tape.

Great, thanks Quench. Maybe this could be the short I've got going on. Thanks again

#54 4 years ago

Hey all, I got the old socket off and have taken a photograph of the board where it was attached. Some of the contacts (if that's the right word) look a little discoloured, should I rub them with some scothbrite or wire wool?

Aside from that I think I'm good to go soldering on the new socket... which does look a little difficult but I'll have a good crack at it.

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#57 4 years ago
Quoted from stoptap:

Clean the solder pads with one of these and then with some isopropanol alcohol.
ebay.com link

Great, thank you. I bought the pen. Now for the alcohol!

#58 4 years ago
Quoted from Quench:

Excellent job! no damaged pads/tracks

Yes those pads need to be cleaned to bright copper so solder will properly attach. Use some flux if you have any to help the solder.

I will order some flux, cheers!

1 week later
#59 3 years ago

Had a go soldering the socket on for the U8 On the MPU tonight. So bloody small! I think I need a magnifying glass! I took a photo on my phone just to see what I did and it looks okay. Some solder seems to have bridged two pins, will that be a problem? I have some of that funky alcohol I got recommended by you, should I wipe that area down with it after soldering too?

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#62 3 years ago
Quoted from slochar:

Yes, clean the flux off with alcohol afterwards. Bridged connections on pads that share a trace are ok, but it looks like most of your points have too much solder on them and the solder meniscus isn't correct - what temperature are you soldering at and are you using lead free solder?
Do you have a scrap PCB to practice soldering on? Are you putting the iron tip to the pad and connection and bringing the solder to the connection or are you trying some kind of put the solder on the tip then bringing the tip to the joint? (That second way is incorrect BTW).

Great, yes. I aimed to heat the pad and the connection first with the solder iron and then introduce the solder. Then remove the solder iron. I was soldering at 350 celsius which is what I found online for board work. The solder wire was 0.8 mm 22 swg 60/40 Tin lead Solder Wire I got off eBay. I've wiped up the flux with the alcohol and hope to fire it up tomorrow and see what happens. I DID find a loose lamp wiggling about under the playfield and I have tried putting some solder to keep it in place (

) but it seems hard to get the solder to stick - I was thinking that wiggly lamp under the play field could be what's causing the trouble as none of the lamps on the ground wire connected it as well work either. So next up will be putting it together, firing up the machine - somewhere in this thread I remember reading about what connectors to put in first - I will read through it and then start using my multimeter to read off the voltages at the various test points I can find. Thanks again everyone, starting to feel like I am making progress again.

#63 3 years ago

New U8 and socket installed and able to run test button again.

And I was able to fire it up to play!

Still need to sort solenoids 13,14. Although solenoid 13 is the coin lockout which I've got disconnected. Not sure what solenoid 14 'K1 relay' is though. 26 is up on the switch test and from running the ball over the pins on the playfield I can see the 6,9 and 10 pin switches arent responding. Still need to get the old rusted leveller off and sort the angle. Player 3 score is twitchy... but man! I am over the moon! Its great to have it working even this much!

#65 3 years ago
Quoted from Quench:

Congrats!

It's the flipper enable relay which is on the solenoid driver board in the backbox, you should hear it click on and off at test #14 of solenoid test mode. The fact your flippers work in game says the relay is working.

Switch #26 is the number 9 pin star rollover button. If that switch is gapped properly, it might be a shorted capacitor on the switch.

Thanks! Again I couldnt have done this without all your help and I'm hoping this thread can help others in the future.

I'm going throw swapping bulbs that were out but it seems now I'm testing the bulbs with a battery they do work. I've marked all the lamps that have good bulbs that aren't firing in play on the plug connectors diagram (i was hoping all the dud ones were on the same connector) but alas they seem to be lamps across both j1 and j3. Not sure what could make these specific lamps not work? Attached a screen grab of the lamp test. My marked diagram of the non working lamps and the plug connection diagram.

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#66 3 years ago

Ha! I just found a link Quench posted 3 years ago to someone with a similar problem - I am off to look at: https://www.pinwiki.com/wiki/index.php?title=Bally/Stern#Failed_Lamp_SCRs

#69 3 years ago

Spoke too soon. Just went to fire it up to read off test point voltages and I got one flash mpu flash. I had a fiddle with some connectors I'd unplugged and I'm back to two mpu flashes. I'm hoping my shoddy soldering on the new U8 socket is what's the problem. I'll take it off later and try and resolder it a bit better.

#70 3 years ago

Nope. Resoldered the socket and no luck with U8. What can make U8 5101 SRAM fail? Is there a way to test it with a multimeter?

#73 3 years ago
Quoted from BigAl56:

It's almost always a bad trace on the board. You could try replacing the chip with NVram.

Hi Big Al, Yeah I looked into it but I can't seem to get the NVRAM 5101 chip here in the UK right now.

#74 3 years ago
Quoted from G-P-E:

At this point - I would suspect a plated through hole at U8. This is where the soldered pad on bottom of board does not make contact with the pad/traces on the top of board. Or a broken trace underneath U8.
With practice - you can solder the pins both top and bottom of board if you use a machined pin socket.

Hi GPE, I soldered on a 22 pin socket and put the new 5101 into that, what confuses me was the machine was up and running and turned off and on a dozen times and was working - so I'm leaning to think it wasn't a bad trace. The 5101 did fall out of the socket at some point when I was screwing the screws that hold the MPU board back in place, but I can't remember if that was before or after it stopped working. I've ordered some more 5101's as we can get them in the UK quite easily and will take it from there. I'm hopeful that this isn't a big issue as it was working with the new socket and 5101. The only thing I'm worried about is if the 5101 is failing because of some issue on the machine, but I can't seem to find anything online about that. Thanks again gang!

1 week later
#75 3 years ago

Strike! So the new 5101 ram arrived and I popped it in the U8 socket on the MPU board and hey presto. It lives! Still lights out here and there. I bought a wire with clips on to clip to ground to test the out bulbs like you mentioned above. Will also go through the various TPs on the boards. Somewhere I saved a link to a website that has them as they are a ballache to read off the schematics in the manual.

It works and I had a super easy game as the new levelers aren't on yet! Thanks everyone.

2 weeks later
#76 3 years ago

Hey All, so 96% of the lamps are all working but having trouble with Switch 26 - one of my rollover targets was getting stuck on, so I looked online and it said to clip the capacitor. I did it and hey presto - no more phantom scoring and the switch no longer stuck closed. The game played but it rarely registered hits unless they were super direct... which is no good.

New capacitors arrived and I soldered one onto the rollover target that is not always triggering (seriously you need three hands for it!) and I fired it up and now the phantom scoring is back and its stuck closed again. So I clipped the capacitor again and now back where I was before.

Two questions if you please:

1. Could I have soldered the capacitor onto the switch the wrong way round? Is that a thing?

2. I ordered 10 capacitors, should I try to solder another one on? (I hope not as its a nightmare, although I have just read that tinning both ends you want to connect is the way to go).

#80 3 years ago
Quoted from slochar:

You should wrap one of the legs of the cap around the switch lug before soldering.
I know everyone seems to do the tin and touch method of soldering parts nowadays (even manufacturers) but the old school way was to make a solid mechanical connection between the parts and the solder holds that in place and makes the electrical connection solid.
If the lead isn't long enough for your connection point use mechanical means of holding it in place like an alligator clip, forceps, or even a clothespin. There's actually a cheat for replacing the switch caps as well, you cut the old one off near the body and now you have a nice lead there you can bend into a loop, bend your new cap's leads into a similar loop, and interlock them for soldering. This only works if the original lead isn't really tarnished though.

Thanks slochar ! yes, when I was first trying to solder on the cap the switch wire came loose from the metal tab as the solder holding them melted as well and I did see a hole on the metal tab, so I should shove the wires through that right? Is it a problem if the wires to the switch and the capacitor are in direct contact? Or is that the whole point? If not I can try the clipping idea nearer to the cap and trying again, I have 10 caps so hopefully one will work!

Quoted from BigAl56:

We started tack soldering at Bally when we learned bending the diode or capacitor wire created a stress point that would fracture over time. The gals on the assembly lines got very good at soldering the caps and diodes first then tacking on the switch wires by soldering them an instant before the solder fully melts.
If your having trouble tacking on the caps try clipping an alligator clip onto it's wires to act as a heat sink so the extended heat from the soldering gun will not take out the cap.

Thanks BigAl56 yes, it took me a while to do it... my first go! so you know I probably fried that switch with the soldering iron anyway!

Thank you pinzrfun I also got some spare diodes but from what I read it seems to be the capacitor that's the issue, I could try swapping the diode too maybe?

Thanks all, I couldn't have done this without you and the forum.

#81 3 years ago

I've soldered on a 3rd capacitor and again when in play its scoring constantly. The only time it doesn't score is when I press the switch down. Could it be the switch wires have been soldered on the wrong tabs? Like the opposite they should be?

20200605_132631 (resized).jpg20200605_132631 (resized).jpg20200605_132707 (resized).jpg20200605_132707 (resized).jpg
#83 3 years ago
Quoted from Quench:

What value capacitors are you using? Can you post a capacitor picture showing the markings?
If you take the ball out of the machine and put the game in switch test mode (press the little red button inside the coin door 4 times), what switch number do you see on the displays?

The capacitors I ordered were these: https://pinparts.co.uk/products/switch-capacitor-for-early-solid-state and I noticed two types that arrived so I first tried the larger sized one (503) and when that didn't work I tried the other one which you can see currently attached to the switch in the photograph.

The test mode works and when the capacitors are on its #26 stuck on. When I clip the capacitors all switches are open.

20200605_200122 (resized).jpg20200605_200122 (resized).jpg20200605_200048 (resized).jpg20200605_200048 (resized).jpg
#86 3 years ago
Quoted from Quench:

503 (0.05uF) and 473 (0.047uF) capacitors should be fine.
At switch 26, remove the white-brown wire.
At switch 27, remove the white-orange wire.
Solder the white-brown wire to switch 27.
Solder the white-orange wire to switch 26.
In other words change the switch number assignments by swapping those wires and see if the fault stays with the physical switch or stays with switch "26" in the matrix.

Thanks Quench I looked underneath and I might try swapping switch wires with switch 21 instead as it's a lot nearer and I won't have to unhook the wires/drag them so far. I'll try and use my manual to work out the right wire from 21 to swap with the white/brown wire from 26.

20200606_190059 (resized).jpg20200606_190059 (resized).jpg
#87 3 years ago
Quoted from stoptap:

It all looks a bit ugly under there. Make sure that nothing is shorting and that there are healthy gaps between all the solder tabs of the switch.

Yes stoptap it is a bit of dogs dinner isn't it! When you say healthy gaps between all solder tabs you mean the three solder tabs on the switch arent touching each other, right?

1 month later
#89 3 years ago

Hey all. So aside from the rollover switch I've yet to have time to repair it's all pretty good. Plays nicely.

Looking at my coin door there seems to be a part missing, the coin comes in and then drops with no guiding chute to get it down to hit the switch. I'm trying to workout what part I'm missing and where to source it here in England.

Hope your machines are seeing you through, each night I get in a quick game and it's flipping amazing!

20200803_133425 (resized).jpg20200803_133425 (resized).jpg
#91 3 years ago
Quoted from RC_like_the_cola:

You're missing a coin mech. You can buy them at most parts suppliers.

Brill thanks!

4 months later
#93 3 years ago
Quoted from PinNickleby:

Did you ever replace the diode at the problem rollover switch? My Black Pyramid had an issue recently where it was constantly scoring from one of the lettered targets. Replaced the capacitor first, issue still occured. Issue solved when the diode was replaced. Be sure you get the proper orientation of the banded side, match to the way the current one is installed.

Hi, yeah I changed the diode last night - so now new capacitor and diode. Its stopped the always scoring issue (why I had to clip the capacitor last time) but its still temperamental. I have a whole new rollover switch which I'm going to replace with as the old ones fairly rusty and hammered! So I hope that will be it. Thanks for the tip and sorry not to reply sooner as I didn't log in for ages.

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