(Topic ID: 97724)

Street Fighter club, all welcome.....ready, set, shoot!


By Damon

5 years ago



Topic Stats

  • 1,163 posts
  • 103 Pinsiders participating
  • Latest reply 3 days ago by punkin
  • Topic is favorited by 28 Pinsiders

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There are 1163 posts in this topic. You are on page 24 of 24.
#1151 38 days ago

I’m looking for new leg bolt plates for my Gottlieb system 3s. I see Marco’s has some that fit Sega/Stern/Data East. Anybody know if they will fit Gottlieb too? Or know where I can find a set for Gottlieb? Didn’t see any on their site.

https://www.marcospecialties.com/pinball-parts/535-7394-00

#1152 38 days ago
Quoted from chadryan44:

I’m looking for new leg bolt plates for my Gottlieb system 3s. I see Marco’s has some that fit Sega/Stern/Data East. Anybody know if they will fit Gottlieb too? Or know where I can find a set for Gottlieb? Didn’t see any on their site.
https://www.marcospecialties.com/pinball-parts/535-7394-00

I would think those would fit but this is the style that's on the system 3.
https://www.marcospecialties.com/pinball-parts/01-9296

#1153 38 days ago

Any one local to me with a sf2 and a rom burner? Need to re burn my sound roms.

#1154 38 days ago
Quoted from Chitownpinball:

Any one local to me with a sf2 and a rom burner? Need to re burn my sound roms.

If you find a burner near by I've got the rom files.

#1155 32 days ago

Put a SF2 on location for the 3rd time!

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#1156 32 days ago
Quoted from HighProtein:

Put a SF2 on location for the 3rd time![quoted image][quoted image]

Rescue 911 speaker panel?

3 weeks later
#1157 8 days ago

If someone wants a lit Ryu for over the pop bumper I have one listed in the marketplace.
LitRyu (resized).jpg

#1158 7 days ago

Hello all!

I have an issue with my car reset... It does not work after the car has been pushed beyond the winner insert. It looks like the coil is not powerful enough to "pull" the little plate (no "click" can be heard). However when it's in an "already reset" state, you can here the plate clicking (when starting up the game or when testing solenoid). Basically when there is no load, the coil has no problem pulling the plate, but when fully loaded it does not work...

I hope I'm clear

Any idea?

#1159 7 days ago

I fixed it... Yeah!

So, for anyone with the same type of issue in the future (and maybe it's common knowledge but I did not know about it), here is the solution.

The "car reset" solenoid (small orange one under the sub-playfield assembly) is mounted with 2 screws/bolts on its sides. The position of the solenoid can be finely adjusted if these 2 screws are loosened. I managed to put the solenoid closer to the little metal plate. It has to be close to it, but it should not touch it... and it worked! When it's close to the plate, the amount of energy needed to pull it is smaller. "Car reset" is now working every time.

#1160 5 days ago

Finally 100% working and clean... I'm quite happy with the result!
and thanks malenko and stpcore for an awesome alternate translite...
next step... pin2dmd!

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#1161 5 days ago

Lookin good. Part of me wants to go back and recolor and redo some pin2DMD stuff. Like make the defeated fighter screens replacement scenes with redrawn sprites, you'll lose the "8 fighters remaining" part but the grphics would be much improved. The Vega shot not always triggering has also bothered me.

I really do miss my SF2 pin

#1162 5 days ago
Quoted from Malenko:

Lookin good. Part of me wants to go back and recolor and redo some pin2DMD stuff. Like make the defeated fighter screens replacement scenes with redrawn sprites, you'll lose the "8 fighters remaining" part but the grphics would be much improved. The Vega shot not always triggering has also bothered me.
I really do miss my SF2 pin

Im still waiting to get a pin 2 dmd till you make it right, lol!

#1163 3 days ago

Bought one of these machines a couple days ago, really looking forward to seeing and playing one.

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There are 1163 posts in this topic. You are on page 24 of 24.

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