Is there any way to set a Street Fighter Pinball on Free play other than just having it turn on into tournament mode?
Thanks.
Is there any way to set a Street Fighter Pinball on Free play other than just having it turn on into tournament mode?
Thanks.
If I remember correctly, freeplay was only enabled in tournament mode. You can still alter the game setup to your liking.
Quoted from chadryan44:Anyone have a hack to allow the playfield to slide easier on the cabinet slides? Both of my Gottlieb system 3s are difficult to slide but SF2 is really difficult. Always fun when I need to service something.
Silicon grease maybe?
Hello all!
I'm working on repairing an SF2 machine and the connections of the coin door have been all stripped off
I'm looking for a picture of the inside of the door, where i could see the connectors A10J1/A10P1 and also the location of the A24 board (front door interface).
Can someone help me with this? It would be greatly appreciated!
Quoted from matiou:Hello all!
I'm working on repairing an SF2 machine and the connections of the coin door have been all stripped off
I'm looking for a picture of the inside of the door, where i could see the connectors A10J1/A10P1 and also the location of the A24 board (front door interface).
Can someone help me with this? It would be greatly appreciated!
Here you go. Let me know if you need other/more detailed photos of something. Do you have the manual?
20190812_134113 (resized).jpg
20190812_134126 (resized).jpg
20190812_134139 (resized).jpg
Excellent, thanks for taking the time!
I do have a manual, but it definitely helps a lot to see pictures like this.
I may need help again with my SF2 wiring... I'm looking for a picture of the diode mounted on the cabinet wall next to the knocker... I would appreciate if it was possible to see its polarity and the colors of the wires soldered to it... I could not find a good reference to it in the manual.
Thanks in advance!
Quoted from matiou:I may need help again with my SF2 wiring... I'm looking for a picture of the diode mounted on the cabinet wall next to the knocker... I would appreciate if it was possible to see its polarity and the colors of the wires soldered to it... I could not find a good reference to it in the manual.
Thanks in advance!
The band on the diode is toward the back of the cabinet. Rear wires are black/red, front wires are green/red.
Great pic, thanks! So the diode is apparently used only for the coin meter... no big deal then.
I can see you don't like the sound of your knocker And that you added a lot of leds!
Quoted from NickBudlight:Got this Pinball Last Year at the York Pinball Show
The machine is a Reimport. Lots of work.
Backglass is Shot
Coin door is a mess no parts just a shell
Playfeild is unshopped an has been for some time now.
No Legs
Rusted side Rails
No Lock down Bar.
Game Sorta Boots.
No Car on the Car Crunch
So far got the boards running
Sent the boards to Coin op Cauldron
CPU Need new ram battery an a few Chips.
Need a new driver board completely dead ,every MosFET Open. Never seen that before.
Bought New NOS Ramps, Mini playfield , Sticker kit form Steve Young @ Pinball Resource
Got a New NOS Backglass
New Stargate Coils to the stargate ramps both sides
Got all the parts Need for the Coin Door Set back Up for Coin Op
Got a Set of legs an Lock Down Bar
Working on the bottom Playfield Now
Got the Star Gate Coils in
Cleaned The Hobbit Trail Ramps. They where Black
Checked Fuses They where all OVER AMP.
I put the right Fuses in. Hopefully By the end of the mouth I will be able to drop the playfield back into the cabinet.
Also working the Car Crush . It is working trying to make a Car for this (Next Project)
Waiting on the Legs Side Rails, an Lock Down Bar to get powder coated.[quoted image][quoted image][quoted image][quoted image][quoted image]
Hey good news the pinball resource has brand new oem decal sets and upper playfields for these tables. Get em while they exist!
Ok... So I have another newbie question... where is the switch B1 ??? (right wire ramp, optical). I know where the B0 is (top right ramp, optical), but not the B1 and it's always registering as "closed" on my machine.
Thanks!
Quoted from matiou:Ok... So I have another newbie question... where is the switch B1 ??? (right wire ramp, optical). I know where the B0 is (top right ramp, optical), but not the B1 and it's always registering as "closed" on my machine.
Thanks!
It should be this one that gets triggered from the GUILE shot.
Quoted from latenite04:It should be this one that gets triggered from the GUILE shot.
[quoted image]
isn't this one A1 ?
I still cannot find B1 in the manual diagram! weird...
Quoted from matiou:isn't this one A1 ?
I still cannot find B1 in the manual diagram! weird...[quoted image]
You are right. I don't know where B1 is. The only other reference in the manual I saw to it was on the switch matrix page. It looks like it connects to one of the quad opto boards on the bottom of the car crunch. You could try and trace the wires, or inspect the board for any damaged components. I guess you could also swap the two opto boards and see if the error goes away.
20190827_005918 (resized).jpg
Might I recommend this video. Great tear down. I plan on referencing it during my upcoming cliffy install.
SFII is a straightforward tear down. I'm pretty novice at the pinball hobby and I've managed to do it twice. I did snap off a few bolts that had loctite and had to replace.
Quoted from smitherssp:Might I recommend this video. Great tear down. I plan on referencing it during my upcoming cliffy install.
Thanks! The little I did so far gave me confidence the playfield will clean up very well. I does not look good today, but it's just dirt and underneath it's in very good shape.
The only thing I'm not too sure about are the metal ramp flaps... They're a bit rusty but I never removed/put back rivets like this... Any advice?
IMG_20190810_150136 (resized).jpgCurious if anyone has tried to create alt translite artwork featuring Guile? I'm proficient enough at Photoshop to use an existing high res Guile image and drop it into an existing template, but I'm not talented enough to create the Guile art myself.
Malenko's Ryu variant is stunning and I like the SNES variant, but Col. Guile is my guy.
Thoughts on this as a topper?
https://fanfitgaming.com/product/fight-neon-light-street-fighter/
Quoted from smitherssp:Might I recommend this video. Great tear down. I plan on referencing it during my upcoming cliffy install.
Im really humbled, thank you, so glad it can help someone
If anyone needs a NOS car:
ebay.com link: 0
Personally I'd get LateNights LED car over this but I know some of you are purists.
Quoted from matiou:I found 3 nails like the one in the picture below... Should I get rid of them?[quoted image]
Those are from the factory. I assume to prevent ball hangups or stop a plastic from flexing. I would leave them.
Thanks latenite... I thought they were added at some point. It's almost the only pieces that are rusty on the playfied... I'll leave them.
Quoted from matiou:Thanks latenite... I thought they were added at some point. It's almost the only pieces that are rusty on the playfied... I'll leave them.
If they are rusty I would replace them with galvanized ones, or try to clean them with never dull. They are just nails should be easy to pull/source/replace
Quoted from matiou:How to disassemble this part (chun li kick flipper) ?? pull hard from the bottom ? unscrew ?
(I want to replace the white plastic bat)[quoted image]
Watch my video, maybe it will help?
I timecoded it from a little before I remove the bat:
Thanks! I indeed managed to take it off from the playfield... My question (which was not clear) was more about separating the plastic bat from the shoe/shaft.
Quoted from matiou:How to disassemble this part (chun li kick flipper) ?? pull hard from the bottom ? unscrew ?
(I want to replace the white plastic bat)[quoted image]
There's a lip on the plastic flipper that can bend the metal when you pull it off. If you don't want to keep the old plastic flipper I would cut the bottom and bend up the sides to make it easier to remove.
In the club and stoked .My brother has always loved this game I’ve never played it but kinda like everything about it.
The art ,the backglass ha ha I think it’s great.love the music
I have one concern though
The first couple days at start up I would get a “bing” chime like normal
But today at start up several times when I would turn it on before the “bing” there is a very high pitched squeal for a a second or two
Was wondering what was wrong
Any help would be appreciated thank you great game
2B2FA4CB-86EA-438D-B5CC-F9033C042DAB (resized).jpeg43C3F8FE-6109-49E7-BFC8-7C79A9EFECCC (resized).jpegC513E844-5150-474E-8795-821DA27DBE6C (resized).jpegD447FCC2-74C8-4721-A1BC-5CEB6DC5ED76 (resized).jpegD57AE510-9A61-49F8-B1FA-B12FDFF19777 (resized).jpegD71C43EF-17A4-4A9F-983C-D5B19B1DF394 (resized).jpeg
Quoted from Spacemanratso09:In the club and stoked .My brother has always loved this game I’ve never played it but kinda like everything about it.
The art ,the backglass ha ha I think it’s great.love the music
I have one concern though
The first couple days at start up I would get a “bing” chime like normal
But today at start up several times when I would turn it on before the “bing” there is a very high pitched squeal for a a second or two
Was wondering what was wrong
Any help would be appreciated thank you great game
Welcome to the club, that machine looks really clean. My machine has always made the loud squeal at startup so I think it's normal. I feel like it's always worse if I have had the machine on, turned it off for a few minutes to work on something and then turned it back on again.
Quoted from Spacemanratso09:In the club and stoked .My brother has always loved this game I’ve never played it but kinda like everything about it.
The art ,the backglass ha ha I think it’s great.love the music
I have one concern though
The first couple days at start up I would get a “bing” chime like normal
But today at start up several times when I would turn it on before the “bing” there is a very high pitched squeal for a a second or two
Was wondering what was wrong
Any help would be appreciated thank you great game
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
I approve of the game and the guitar
Finally Ready...
Complete Overhaul
This was a Reimport From Brazil....
Total basket case when I got it.....
New NOS Backglass...
New NOS Ramps...
Cabinet Touch Up
Playfield Touch Up
Complete Top Shop Job .
White LED's in the GI
New Rubbers.
Complete under side Playfeild shop
New flippers, New Stargate Coils.
Bright Orange T molding around the Head.
Bright Orange Powder Coated Side Rails , Legs Lock down Bar.
All New parts in Coin Door.
New Hardware for Legs an Rails
Set up on coins...
Boards where repaired or replaced.
Looks Better than when it started.
IMG_20191129_131537339 (resized).jpgIMG_20191129_151809737 (resized).jpgIMG_20191129_131547459 (resized).jpgIMG_20191129_164831708 (resized).jpgIMG_20191129_164838527 (resized).jpgMy Street Fighter II is working about 95% The Game Boots Plays /Scores Fine . However There is one known problem.
The issue I am having is after Torpedo Multi ball an the last ball drains. The Game comes up with your Torpedo Total an stays there. Nothing added to the score just plays music an cycles the flashers. It is like the Game is Stuck In this Mode or Something. Any Help ?? Thanks Jr
-Tried a different CPU ----Same thing.
-Tried Different Game ROM ---- Same thing.
I found this at Lucky. It was $20 on sale a week ago.
https://www.luckybrand.com/street-fighter-tee/7M84334.html
4D5FC38F-67F2-4AA0-B2A0-528A2D56F7E4 (resized).jpegWanna join the discussion? Please sign in to reply to this topic.
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