Street Fighter club, all welcome.....ready, set, shoot!

(Topic ID: 97724)

Street Fighter club, all welcome.....ready, set, shoot!


By Damon

4 years ago



Topic Stats

  • 929 posts
  • 86 Pinsiders participating
  • Latest reply 1 day ago by Rango
  • Topic is favorited by 25 Pinsiders

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There are 929 posts in this topic. You are on page 19 of 19.
#901 32 days ago

Any update on the 3D printed car? I need someone to take my money!

#902 32 days ago
Quoted from smitherssp:

So I got a weird issue. Some of you may recall that I had issues with my lower left pop bumper.

...are you sure your in the right thread?!........Joey

#903 32 days ago

Meant to say left kicking rubber. Need more coffee...

#904 32 days ago

amboggs and smitherssp....

Not sure if this will solve your problems but take a look at this thread and specifically the advice from vipperhwk. It's worth looking into as it helped me diagnose and rectify a burnt out upper left flipper coil.

Hope this helps.

https://pinside.com/pinball/forum/topic/street-fighter-2-over-heating-coil

#905 31 days ago

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#906 30 days ago

The bumper solenoids don't have an EOL switch correct? I replaced the coil/diode but I'll check the diode when I get home. In general, what would cause a transistor to keep dying?

#907 30 days ago

Is it common for the Blanka shot (above the upper left flipper) to overshoot the sink hole and therefore not registering the shot? I've done a search and was not able to find anything on this. I thought that maybe there was a missing one way gate or something, but it doesn't appear that there is supposed to be one.

#908 27 days ago

Yeah but if it overshoots it should settle into the hole on the way back down... Check your hole and see if there is significant wear. I don't think it's up on the site but if you message cliffy he can hook you up with a set for SF2 that'll help.

#909 27 days ago
Quoted from statictrance:

Yeah but if it overshoots it should settle into the hole on the way back down... Check your hole and see if there is significant wear. I don't think it's up on the site but if you message cliffy he can hook you up with a set for SF2 that'll help.

This is the shot that goes up the upper right lane and loops around to the hole. It goes so fast the it overshoots the hole and heads back down towards the flippers. The hole does already have a Cliffy on it.

#910 26 days ago

If you're talking about the 'around the hole' shot that's the Ryu/Ken Hurricane Kick shot - there should be a little metal wire on a spring in the circle that lets the ball roll one way but prevents it from rolling out once the speed slows and then it drops into the hole. I can't find a solid picture of it online and it'll be a mother to try and take later without disassembling a lot to get to it - but I'll try if you need.

#911 26 days ago

Here's a picture of the one way gate.

20170617_014844 (resized).jpg
And one on ebay for a better look. ebay.com link » Gottlieb Prem Street Fighter Pinball Playfield Right Ball Gate

If you are talking about either the Blanka or Vega shots there should be a hard plastic shock absorbing pad on the metal stop at the end of the shot, if that has fallen off the ball would bounce hard.

20170617_013544 (resized).jpg

#912 25 days ago

Something about this car sitting at my work just makes me want to smash it.

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#913 25 days ago
Quoted from Herk:

Something about this car sitting at my work just makes me want to smash it.

Speaking of smashing cars....any update on the 3D printed car model toyotaboy ?

#914 25 days ago
Quoted from smitherssp:

The bumper solenoids don't have an EOL switch correct? I replaced the coil/diode but I'll check the diode when I get home. In general, what would cause a transistor to keep dying?

Sorry, you are correct about the EOS.

#915 25 days ago
Quoted from smitherssp:

Any update on the 3D printed car? I need someone to take my money!

Quoted from TheHueManatee:

any update on the 3D printed car model toyotaboy ?

Sorry for the delay. Beta tester sent me feedback a while back, getting back into it. Few things:
1. A modeling mistake made the bracket mounting angled
2. The car is too high, so I had to shorten it
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3. He suggested I add a bracket plate on the bottom to help really attach the car to the rod
bracket_underneath (resized).jpg

I want to work on some more detail in the front and wheels, then I'm going to print out one more sample to check fit again

#916 25 days ago
Quoted from toyotaboy:

Sorry for the delay. Beta tester sent me feedback a while back, getting back into it. Few things:
1. A modeling mistake made the bracket mounting angled
2. The car is too high, so I had to shorten it

3. He suggested I add a bracket plate on the bottom to help really attach the car to the rod

I want to work on some more detail in the front and wheels, then I'm going to print out one more sample to check fit again

Awesome!! Thanks for the quick reply buddy

#917 20 days ago

I posted this in a separate thread but thought I would put it in here as well. I was having an issue with my SFII where I kept getting a "Same Player Shoots Again" message/shout out randomly and no ball served up - sometimes at game start. I removed the apron and played a few games. The switches are fine, however, sometimes when the ball drains, the ball gets kicked over in the trough and bounces off the second ball in the trough and ricochets back. The ball ends up resting on the one way gate (which prevents it from going back into the outhole) and not on the switch. Has anyone else had this? If so, how did you fix this? It's almost like the kicker is too powerful.

The first picture is how it should be. The second picture shows what is happening which causes the problem. Any help is appreciated. Thanks.

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#918 20 days ago

I think your gate is bent. You could bend it so it sticks out farther or try moving it to the next set of holes down the rail. Here's how mine looks.
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#919 20 days ago

I have an issue where my sagat shot overshoots and doesn't fall in the hole. Also Chun li is really hard to hit (requires full momentum and perfect angle). Anyone else have these issues or ideas on how to fix?

#920 20 days ago
Quoted from Hvyarms:

I have an issue where my sagat shot overshoots and doesn't fall in the hole. Also Chun li is really hard to hit (requires full momentum and perfect angle). Anyone else have these issues or ideas on how to fix?

What coil do you have on your bottom left flipper? (You should have coil A-29876 installed and a 4 amp slow blow in fuse F19)

Not sure about the Sagat shot overshooting.

#921 20 days ago
Quoted from latenite04:

I think your gate is bent. You could bend it so it sticks out farther or try moving it to the next set of holes down the rail. Here's how mine looks.

Thanks, I will work on the gate, but I've also noticed that the kicker kicks the ball so hard that it sometimes actually knocks an extra ball into the shooter lane (the game releases the next ball into the shooter lane and then the out hole kicker knocks another one in with the force).

#922 19 days ago
Quoted from boslj:

Thanks, I will work on the gate, but I've also noticed that the kicker kicks the ball so hard that it sometimes actually knocks an extra ball into the shooter lane (the game releases the next ball into the shooter lane and then the out hole kicker knocks another one in with the force).

Check what coil you have on the kicker. In the pictures you can see mine is a pink A-26450. Yours is orange but I can't see a number. Maybe someone put a higher powered coil in.

#923 19 days ago
Quoted from latenite04:

Check what coil you have on the kicker. In the pictures you can see mine is a pink A-26450. Yours is orange but I can't see a number. Maybe someone put a higher powered coil in.

My coil is A-26451. Any idea if this is a higher powered one than the A-26450?

#924 19 days ago
Quoted from boslj:

My coil is A-26451. Any idea if this is a higher powered one than the A-26450?

Oddly enough it looks like my coil should be stronger. The manual says that your coil is correct. How do the plunger/coil stop look, are they mushroomed giving you too much travel?

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#925 19 days ago
Quoted from boslj:

My coil is A-26451. Any idea if this is a higher powered one than the A-26450?

I did find a chart online and the coil I have has more windings, so it should already be a little weaker than the A-26450. The weird thing about this whole issue is the game worked fine until recently when this started happening.

#926 19 days ago
Quoted from latenite04:

Oddly enough it looks like my coil should be stronger. The manual says that your coil is correct. How do the plunger/coil stop look, are they mushroomed giving you too much travel?

Yeah, everything looks good. I've also played around with the pitch - which didn't seem to help. I ended up putting some soft velcro on the kicker to try and dampen the "kick". I also put some on the black "kicker stop" (I'm not sure the official name) - right by your finger in the picture - as to not get the full range of motion. It seems to be working so far, but is more of a band aid (or McGuyver) fix.

#927 18 days ago

I ended up finding a small L-bracket that I screwed in with the existing screw just to the left of the black "kicker arm rest". The bracket limits the kicker arms forward movement so it doesn't kick as hard. It works great - I'm not a big fan of having to do this, but at this point, I just want the game to work so we can play it. Thanks for everyone's help.

1 week later
#928 8 days ago

About to swap in a new ball gate for the Ken shot. Anything I should be aware of prior? I’m guessing it’s pretty tough to get to?

1 week later
#929 1 day ago

Update on ken gate. Was able to get to it without moving too much. Error I was facing was that if the Ken/ryu wasn’t hit at a certain power, the ball would fall back out. The part I was replacing was the metal gate itself (small metal wire few inches long in elongated U shape) and not the entire part going through the table.

First I removed the screws holding down the launch ramp and gently sat aside keeping the sensor plugged in.
Next, Instead of removing the entire chun-li ramp, only the red section was removed. Done by removing the screws at the top of the ramp and loosening the nuts at the lower part so it slides off. Gently laid aside, trying to jostle the wires as little as possible.
Once that was removed you have a decent working area opened up over the ken/ryu shot. Remove as many bolts holding down the plastic covering the ken loop.
From here I was able to gently lift up the plastic and access the metal gate. There’s a screw holding in the metal gate which I loosened to removed the old damaged gate. I was then able to snake my hand in and put in the new metal gate. Took some tinkering but everything lined up well and looked good. Put it back together and finally have a working ken/ryu shot!

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There are 929 posts in this topic. You are on page 19 of 19.

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