(Topic ID: 208506)

Street Fighter ball stop problem

By martimagico

6 years ago



Topic Stats

  • 10 posts
  • 5 Pinsiders participating
  • Latest reply 5 years ago by ImNotNorm
  • No one calls this topic a favorite

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#1 6 years ago

Hey guys, I need some help here. As I was playing my sf pin, I was getting close to the challenge mode. I shot the guile target and as the ball was coming back towards me on the wire form it rolled over the activated ball stop and drained because the game deactivates the flippers until the ball stop goes back down. This causes a ball loss and isn't supposed to happen. What could my issue be? I was thinking weak coil, but it has the same force as the left side stopper. Maybe playfield angle? Anyone know what it should be? Thanks!

#3 6 years ago

They do on both side ramps, but the stop comes up to prevent drain on the pause. Every character shot causes a pause to select reward. The only time they don't pause is on the specials and doubles. But characters do.

#5 6 years ago

I wish it was that simple, sorry if I'm confusing you guys, it does trigger, and both stops extend, but the guile side "jumps" over the stop. I think it might be a pf angle issue. The only reason I think I'm not having an issue with chun li is because the wireform surrounds the ball preventing roll over

#7 6 years ago

thanks, yeah it seems to be jumping over the pin, ill check it tonight, have to install a dope new shooter rod I made last night too... I'll update you guys later on.
thanks!

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