Sleep Fighter
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Question for all you SFII lovers...a really kick ass music spot now has 3 pins. A LW3--flippers go up then immediately fall back down rendering it unplayable. A WWF which was fun but the slighest (and I mean SLIGHTEST) nudge tilts it... maddening. And a SFII.
I actually had fun on this because I could keep the ball alive for quite some time...if the GODDAMN PLUNGE DIDNT CAREEN SDTM. EVERY. SINGLE. PLUNGE. So my question is: is this intended? Is this how it normally plays? Can't be. You have to nudge EVERY plunge just to keep the ball in play? I walked away thinking lane guides need adjusted BADLY and this operator fucking sucks. This b'dass bar deserves better.
Wow. Super long post for just having one question...lol.
Quoted from freddy:use the flipper! (third flipper)
A-HA!!
Jeebus...never even occurred to me. And I was sober for most of my plays...DOH.
Thanks Freddy!
HE MIGHT NOT EVEN KNOW THAT UPPER FLIPPER IS THERE PAUL!
I was diggin this machine. I actually got through all the 1st round enemies. Definitely wanna play some more.
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