(Topic ID: 258046)

Stranger Things Club. Join our Party!

By chuckwurt

4 years ago


Topic Heartbeat

Topic Stats

  • 22,418 posts
  • 981 Pinsiders participating
  • Latest reply 2 hours ago by Ollulanus
  • Topic is favorited by 400 Pinsiders

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Topic poll

“Which game are you getting?”

  • Pro 215 votes
    37%
  • Premium 235 votes
    40%
  • LE 133 votes
    23%

(583 votes)

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Topic index (key posts)

41 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #235 ALERT: Be sure to check PRO Ball Lock Post, it can come loose. Posted by chuckwurt (4 years ago)

Post #712 TECH: PLAYFIELD. Replacement rubber info Posted by fooflighter (4 years ago)

Post #1272 TECH: TOYS. Demogorgon adjustment to make less shot rejects Posted by rs812 (4 years ago)

Post #1273 TECH: PLAYFIELD. Projector focus adjustment instructions Posted by rs812 (4 years ago)

Post #1717 TECH: PLAYFIELD. TK lock and deflector adjustment instructions Posted by chuckwurt (4 years ago)

Post #3533 TECH: BOOTING. Fix for Spike machines that frequently have problems booting Posted by C0untDeM0net (3 years ago)

Post #5955 MOD: Stranger Things action button surround and shooter plate Posted by pinballslave (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1567 4 years ago
Quoted from beelzeboob:

It's not that. It's that the UV ink was built into the game so they knew it was there and couldn't even throw the damn lights into the LE for 9k. That IS disgusting no matter how you look at it. They could have made it an option for the other trim levels. Theres a difference between feeling ripped off for something that should already be in the game and, say, Star Wars topper which you can really do without. I should know. I'm pissed off about both because I bought them both.

Boob, I know you still love your SWLE, but I think that particular game was the biggest LE ripoff that Stern ever did. It didn't even have artblades, invisiglass or a shaker - which seem standard on all newer LE now. Instead we were given 3 translites, probably because the unique LE translite was the worst looking one of the bunch.

I'll admit after watching the latest DF stream, seeing the new projector features and the UV lighting, the game looks far more interesting and fun now than initial streams. My biggest complaint would be the (current) uninteresting jackpot images on the LCD.

Rob

1 month later
#3018 4 years ago

I really didn't like this game at all when it was first revealed, but I gotta say looking at recent gameplay video my opinion has flipped 180. Looks like a damn fun game to me and I'm almost tempted to buy one.

Rob

3 weeks later
#3398 4 years ago
Quoted from chuckwurt:

No playfield issues at all with this game that I’ve seen. Unless dimples terrify you, id say this game is safe in that regard.

Jack Danger seems to have a lot of issues with the left ramp on his streams. Balls rolling back SDTM or the magnet lock not actually catching the ball. Oh, and not being able to put the ball in the demi moore mouth.

But, everything else on this game seems like a lot of fun. What is still missing from the code?

Rob

1 week later
#3582 3 years ago
Quoted from imagamejunky:

I'm IN!
Bought a Premium. Great lighting and awesome audio! Now to get all these accessories installed!
I'm gonna have to dive right into addressing the TK lock. It isn't catching all the balls correctly.

That TK lock looks like ass so far in the Jack Danger streams. He's actually turned the diverter off because it was sending so many balls back SDTM.

Rob

#3668 3 years ago
Quoted from chuckwurt:

This will never be possible.
But good stuff. I’ll try something similar.

I think that's an unfortunate fail if you can backhand the ramp, but not the ramp lock. Any mechanism such as this should never impede ball flow for what should be an otherwise successful shot.

Rob

#3716 3 years ago
Quoted from chuckwurt:

But if you backhand the ramp and the ball tries to go up a secondary ramp at a reduced speed due to a backhand shot, how could that ever make the magnet?

So the left ramp shot gets taken away from left flipper when lock is lit - I don't like that. Well, we're talking premium model here because it would be moot on a pro since that TK lock doesn't exist. I am a sucker for physical ball locks in games, especially cool ones like Shadow and Metallica (Premium).

I've love to try this game out still. I'm waiting for Boob to invite me over in his private jet.

Rob

6 months later
#6440 3 years ago
Quoted from chuckwurt:

Yes. Put a flipper rubber around it.

I don't know about ST, but Elvira appears to have a game setting for the interlock to not disable high voltage. I never tried it out though.

Rob

#6449 3 years ago
Quoted from chuckwurt:

Good to know. The spike system was updated with this update. Maybe it’s here as well. Can you remember where that setting is supposed to be located?

Sorry, to clarify it's called node bus power. There's also an option to disable tilt when the coin door is open and coin door ball saver is in there too (remember that!).

Rob

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