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are the magnet lock and center monster shot things that can now be 100% solved with enough tweaking? Or are there games where these things just can't be fixed? I don't mind tinkering with something if I know the result will be good.
Quoted from jalpert:Keep in mind, you are asking the question in a Stranger Things thread.
Ask this question in a Jurassic Park thread and you will get much different answers.
Well I already sold my JP pro and AFM CE.
I have a deposit on a GnR SE and thinking of pairing it with a ST Prem...
Hi guys considering a pro and have a few questions
- what are the differences between the pro and prem demogorgan? Does the pro demo register hits outside the hole or only direct shots to the hole?
- is Steve in this game? He’s by far my favorite character and would love to have some Steve call outs/video clips
- any idea when the UV kit will be available again? Seems sold out everywhere
- any downside to using the premium UV kit on a pro? I read something about soldering additional leds- is that needed?
- will cleland continue to support this game for future updates? The sound mod is a must have for me
Thanks
Quoted from PinMonk:Prem/LE demogorgan shakes kind of like Munsters Herman.
Isn't Steve in one of the shots in bullshit mode?
UV kit is supposed to be available in March, but I'd preorder if you haven't already. Might be the last run.
Thanks, do you know what website is taking uv kit pre orders?
I’m curious to hear how similar or not similar folks think SW feels to STh. I had an AFm which I loved and never felt that SW felt similar at all. The idea of STh being an “AFM” 2.0 with deeper code and the unbelievable cleland sound mod is that is pulling me towards STh. My brain says Maiden my heart says STh
thanks for the thoughts I appreciate it
Few more questions
- does the center decal on the pro have UV paint on it?
- is the pro very dark?
- how many modes are there? are they good? I know at some point in early code they all felt very similar
- does this game provide the feeling of “blowing it up” or do things happen in succession?
- does the game have similar strategy to AFM in that you are trying to manage/time multiballs with demo modes in order to get past them?
- Do the demo modes have different visuals/sounds/call outs or are they all the same? Do you progressively need more shots to take down the demo?
- is there a wizard mode champ/stamp in the high score like there was with rule the universe in afm ?
- does the pro lack many video assets compared to the premium/LE?
- dirty pool and video modes- are these features coming or probably not?
- if you could change one thing about this game, what would it be?
Quoted from Jediturtle:Hey those are cool questions to think about when buying a game. Nice. Will do my best to answer.
- does the center decal on the pro have UV paint on it?
Unfortunately, no. That said the UV lights the game up like a Christmas tree so it doesn't stand out as "missing".
- is the pro very dark?
Yes and no. It's moody lighting and fits the theme well. The pf art isn't lit all that well (until the UV kicks on at least), but all of the shots are well lit and I never struggle to see them. My machine is in a pretty dark corner of the basement and I never feel like it isn't lit well enough like some games.
- how many modes are there? are they good? I know at some point in early code they all felt very similar
12 "regular" modes, 6 season 1, 6 season 2. For how many they are, to me they all feel different and are all a lot of fun. There aren't any (other than maybe the demodog modes) that I groan about hitting, and there are some that put a huge grin on my face. Some light and fun (Quarter Hunt), some SUPER intense (What Mama Says). Some focus on certain shots, while some have a pattern of shots to follow. Most have a "better" way to finish them to boost score/collect maps. Some reward combos, some have a higher score shot, etc. Each season has it's own unique mini-wizard mode (Send it Back and Light the Fire), and there are the Total Isolation 1 and 2 "checkpoints" along the way. Plus 5 Demogorgan modes and 3 Demodog modes. One main multiball (TK), and one final Wizard mode (Final Showdown) plus a victory mode for beating it (Snowball). So that's what...27 modes total?
- does this game provide the feeling of “blowing it up” or do things happen in succession?
Both. It has a great "build-up" like few other games. Every skill level has something cool to shoot for, or their own "wizard mode" of sorts. For some that will be Total Isolation 1, and they will feel like they really accomplished something by getting there. And each of those can have a "blowing it up" feel with big points possible, and lots of fanfare. It never feels linear since there are so many directions to go and the modes are always mixed up, but there is a definite succession in the "check points" along the way (Total Iso 1, Total Iso 2, Send It Back/Light the Fire, Final Showdown, Snowball). The Demo modes are linear, but since they are more of a "side mission", that's ok. And it feels like a big accomplishment progressing through those as well.
- does the game have similar strategy to AFM in that you are trying to manage/time multiballs with demo modes in order to get past them?
I am not super familiar with AFM as I have only played it casually, but a good strategy is usually to stack a season mode with a multiball. This is a bigger advantage with some modes than with others. Three of the five demogorgon modes are multiballs of their own (which can also stack on a season mode).
- Do the demo modes have different visuals/sounds/call outs or are they all the same? Do you progressively need more shots to take down the demo?
All of the demo modes feel different. I am always amazed at how unique they managed to make them each feel even though they are all centered around the demogorgon. Yes, some need more shots than others. Some are single ball, some are multiball. Some require other shots in between demo hits. Some require timing a shot while the ramp is moving up and down (!). Amazing variety, even in these "side modes".
- is there a wizard mode champ/stamp in the high score like there was with rule the universe in afm ?
Yes, each mini-wizard and wizard mode has a high score table now. TI1, TI2, SIB, LTF, and FS all have their own leaderboard, as well as a separate one for Final Showdown Challenge (which can be started separately from the game, like Escape Nublar on JP).
- does the pro lack many video assets compared to the premium/LE?
I have never played a prem/LE, but I do not feel as though I am missing any video. They definitely have more going on at once, but from watching streams it seems as though whenever something major would be on the projector, it is shown on the main screen on the pro instead. It seems like for the most part, when an actual scene is happening on the projector, the main screen is showing a generic base screen (either the lab, the title sequence, or the ouigi board wall) and visa-versa. I could be a little off there, but from watching a few streams, nothing major jumped out as something I haven't seen on my pro...just on the display instead of the projector.
- dirty pool and video modes- are these features coming or probably not?
I doubt it, but who knows.
- if you could change one thing about this game, what would it be?
Hmm...I guess a few shots could flow a hair better, but with a little tweaking they are all good. I would love the right ramp to be a hair wider. It's not unfair, but I find it a little tough of a shot, and I would love if it could be backhandable. It would be nice if the demogorgan and the TK lock on the prem/LE would be better out of the box so people didn't have to tweak them. Unfortunately needing some tweaking right out of the box is simply a reality in all pinball at this point.
I admit, I mostly bought the game because my daughter fell in love with the show and it looked pretty good. I knew I would like it, but didn't know if it would be a keeper. I have been blown away by how much I ended up loving it. The code has evolved so nicely, with pretty much all of my wishes for it being fulfilled, and more. I honestly think it's Lonnie's best work by far. So much to do, and it all feels unique. And smacking the demogorgon in the face never gets old. Ever. It's a great game that unfortunately got lost in a flood of amazing games last year. I hope it continues to find a following as people see how good it really is.
Thank you! very helpful. Game sounds awesome. Didn't realize the demo modes had so much variety compared to the AFM saucer, that is great to hear. The right ramp looks exactly like the AFM right ramp so I think I know exactly what you mean with it being inconsistent to hit. Not a bad thing necessarily. Also, what don't you love about the demodog modes? Do they come up all the time?
so i've decided to do the right thing and actually go to my distributor to play both Sth and maiden before buying one. Ill let you know if I'm in the club tomorrow!
So I’m back from my distributor trip and... came back with an Iron Maiden pro. I loved stranger things (played an LE). But I liked Maiden equally and Maiden is getting very hard to find right now, there is supposed to be a July run but they are saying more like September with the possibility of never happening again due to some lack of parts (what I was told Gary said).
I was also told that the UV kit won’t go back into production until mid April...
Stranger things is definitely next on my list, in fact I am debating cancelling my Deadpool pro order for it.
Question, how does the pro compare to the LE in terms of build quality/feel? The game felt more solid than I expected but I’m wondering if that’s just because it was an Le.
Quoted from beelzeboob:You can say all you want about the projector not having anything to do with the gameplay, but I think that it and the TK lock (when not pissing you off) take the game to another level.
TK lock wasn’t working and honestly I didn’t miss it. I loved the mood of the machine but I’m not sure how much of that was the projector, it felt a little washed out and I didn’t really pay attention to what was displayed... though I didn’t have a pro there to compare so it could be making a bigger impact than I realize. Honestly I felt like what I’d miss the most is the demagorgon not moving..
Quoted from palacekeeper:Thanks Chuck, that's what I figured, but just double checking. Now all I need is to get the UV kit that I ordered back in mid January, and I'll be good to go. With the TK lock and demo working properly now, the game has really come alive and is really addictive!
FYI I was told that UV kits are being made in April
Quoted from BallyKISS1978:Thank wish they would just give an update already. Crazy it’s taking this long. Too bad it’s not similar to munsters or black knight.
Considering a blessing. Every day that goes by is a day without you dropping 1000 on a piece of shit topper.
Quoted from cleland:I'll probably get flamed for this, but I have the Pro and don't think the projector is that much of a game changer. The real game changer is the UV kit, which works on both models. That along with my sound mod make it a great experience.
I agree. I was all in on a premium or bust until I played an LE last weekend. The projector is neat but I was over it in two seconds. In fact I thought the coolest moment of the projector was when it showed the pro graphic... I think what I didn’t realize until I played it is that there is still the LCD screen, so the game still feels alive because of it. In fact what I would miss the most is the demagorgon not moving, I thought it was awesome how it was moving when the ramp came down.
Quoted from palacekeeper:Chuck makes a good point. Honestly, everyone wants to feel good about the decision they made for whatever model they chose. Most of the pro folks are naturally going to say "yeah projector is no big deal and overpriced" while most of the prem folks are going to say "man can't live without the projector, really makes the game". It's a debate that will never be resolved. Everyone makes their own decision, own it.
It's like cars - the reason there are so many options, trim levels, models etc. is because the value judgments vary so much. Stern is just giving us those choices.
Sure I guess, I don’t own any of them...
Quoted from pinballer247:I'm officially joining the club! Just ordered a NIB Premium w/UV kit from Jason at Classic Game Rooms.
He had the UV kit in stock?
Finally got the game set up, plays great my demogorgon shot is perfect, feels like it has a magnet to suck in the ball.
Only issues are the left orbit guide sends the ball to the sling and the right orbit switch isn’t registering. I’ll figure that stuff out tomorrow.
Has anyone installed the light up drop targets on their pro? Seems like it might be worth it
ok so before I start messing with the left orbit rail
the burn it back shot goes perfectly to my left flipper, very repeatable
however the mystery shot tricker out goes hits my left sling
should I leave it or try to adjust?
Noticed that my saucer wasn’t cut perfectly smooth and has a tiny notch on it. It’s not damaged and is even cleared but was wondering if I should sand it down to make it smooth. I’m a little worried that over time the ball could hit that spot, what would you do?
F0B1D786-39E4-4856-ABBB-F69953C82DD8 (resized).jpegok finally got the left orbit dialed in after 3 hours of bending and adjusting. woof, plays great now!
Quoted from goyom:7 1/2, so if you got 8 inch above you should be good
thanks! no dice, only have 6 inches. Saves me 700 bucks i guess!
Quoted from JohnnyGee:Hi guys! Just got my Stranger things pro today and the game is fun BUT the ball keeps hitting the glass every time I try to hit the Demogorgon.. It's very annoying.. Anyone else have this problem?
Literally every time or once in a while? Can you hit the demos mouth consistently?
Quoted from mbrave77:Yea Ive done that as well on my LE, I think its inevitable...</blockquote we
Yea Ive done that as well on my LE, I think its inevitable...
I’m surprised not everyone ramps are beat to shreds? Any tips on repairing on preventing further damage?
LOVING this game but they really need to fix the first demodog mode. They should make it a 2 ball multiball with a ball save so you can try and actually hit the targets. Right now the only way to even attempt this mode is to stack it with TK or demo 2
Quoted from C0untDeM0net:I complete the demodog modes all the time. Hit the two targets under the demogorgon as they are pretty safe. The early code had you hitting a lot more to complete I think. If I remember right it was almost double. It's good practice since it's part of the final wizard mode.
Of course its doable but if you're trying to advance in the game its too risky to attempt. I'm surprised they didn't do it this way since its how it works for martian multibal in AFM and its a genius mechanic.
Quoted from aztarac:No fresh news - Stern is done with Premiums. Another run of Pro's and that's it
Where did you hear that? I know there isn’t a run date but has stern said it’s out of production? Not sure it makes much sense with Pros still being in stock and premiums being in demand. I could see another premium run in anticipation of season 4 later in the year or early next year.
Having an issue with my drops after switching them out to clear ones to illuminate them
I thought everything went smoothly but when i start a game the drops don’t reset
However when I go into diagnostics and have them manually reset they pop right up
Any ideas? Thanks
Quoted from Mbecker:Did you make the part that goes thru the optical sensors opaque? They won’t detect unless you do something to cover that tab.. nail polish or a decal , possibly sharpie?
You know that went through my mind as a possible issue but I didn’t think the makers of these clear drops wouldn’t do it for you or give you a heads up before installing
Update: that was the issue, used a black acrylic marker and it works fine now
with all these car mods on this game you would have thought that someone would have made a hawkins van that you can mount upside down on the top of the left ramp
Ok the illuminated drop target mod is an absolute must for the pro. It looks so amazing in real life that photos don’t do it justice. The mod is sold out on Mezel but it’s very easy to DIY.
Clear drops:
http://pinball-mods.com/oscom/drop-target-stern-p-48.html
^ Crap looks like they just went out of stock here, I think Mr_Tantrum is offering some too
Light strip
https://www.cometpinball.com/products/lighting-strips?_pos=3&_sid=4637cd84f&_ss=r
^ I went with 8 inch frosted blue
Quick connect bulb
https://www.cometpinball.com/products/quick-connects?_pos=11&_sid=4637cd84f&_ss=r
^ just replace the white GI bulb under right ramp with this, you can easily unscrew the bulb socket from under the PF
Full instructions on how to switch out the drops here:
https://mezelmods.zendesk.com/hc/en-us/articles/360042477414-Illuminated-Drop-Target-STRAN-PRO
0A9044D3-1093-4AE3-8D90-68CC548D878D (resized).jpeg
Quoted from mpdpvdpin:Just picked up a Stranger Things and the bright white GI bulbs are kind of a vibe killer. Anyone replace with daylight or warm white comet? Open to colored options in a few areas but don’t want to purp bomb it haha. Lmk what you did with yours! Thanks all!
I switched three backboard bulbs to blue (three on the right).
Quoted from Lermods:Hi, we don't officially offer them for Stranger Things, but I have made them for people who have asked. The problem is sourcing the discs, white is very hard to find and I typically don't like buying them from international sellers as the quality can be spotty. My current supplier does not currently have white, only RGB, which we use for the MBR mod. If you can find a white disk (or another color you want), you can have it sent to me and I'll mod it for you.
Thanks, any tips on where to find a white one?
This pink one looks pretty cool
AUSUKY Mini Pocket Plasma Disk Sensor Lighting Plate Home Disco Party Decor (Pink) https://www.amazon.com/dp/B08BX3ZQ3Y/ref=cm_sw_r_cp_api_glt_i_3JY37KWPW1HV6MZDJ6B8
Quoted from chuckwurt:Plasma disk has no place in this game. Makes no sense.
The entire art work on the playfield and backboard looks like a plasma disk (ie a portal to another dimension), how does it not fit?
Quoted from chuckwurt:Sorry. Still not seeing it. Makes no sense to me.
It’s literally an animated version of the graphic behind it. I’m baffled by your take lol
Quoted from chuckwurt:Telekinesis has nothing to do with electricity, hence my confusion.
As long as you don’t get the art either then
Quoted from beelzeboob:Which flipper coils did people around here upgrade to? I didn't even realize that was a thing.
I wouldn’t worry about that honestly
Quoted from WildRover:Question for owners - how do you like in in a home environment?
Thinking of picking one up because i like the atmosphere of it, the fan layout, and the center ramp shot. Would love to hear others' thoughts.
There is a ton of content, many modes and mini wizard modes, super fun. The first demodog mode is retarded, other than that I love the code.
Quoted from swampfire:I like this mode now, other than not knowing when I’ve actually finished it. Stack it with a multiball. Or spam the 2 targets under the demagorgon.
Spamming the two targets is way too risky, and sure if you stack a multiball you might finish it but it’s still better to just focus on the multiball.
It’s just a bad design, way too many hits needed. They should have just made it that you should need to hit each target once with less time and you get a two ball multiball to hit the rest of the targets, like Martian multiball..... Or at least don’t have the mode deactivate the rest of the shots in the game, having to wait to time it out is brutal.
Quoted from swampfire:People like us who know the rules will have an advantage in a tournament. It’s easy enough to avoid the shot to start DD until you’ve first started a mode. Yeah, you’re robbed of the ability to spot shots until you get it out of the way. But when that happens I just focus on the right orbit and left ramp.
I agree, I don’t think it’s a game breaker but it’s one aspect that is not great design or very well thought out IMO.
Quoted from NightTrain:Why not? Money gets wired to you. You don't release it for shipping until the money clears. If there is an issue with shipping, that's between the buyer and the shipping company. Zero liability on you.
I personally won't have a game shipped to me. I don't trust shipping companies at all. But if someone wants to buy a game from me and roll the dice with shipping it, that's cool with me.
Agreed zero risk to the seller. I honestly rather sell to buyers that want it shipped, I don’t have to waste my time having a random guy come over and moving the game is a pain in the ass. STI does all the work for you and takes 5 minutes. My games are immaculate and when I sell I don’t hide anything so I know the buyer will be happy.
Quoted from Flash71:Premium is the only way to go IMO on any machine. I want to play the game the way it was intended by the designers. I’ve never bought a pro and prob never will. STh is a perfect example of this. The TK lock is an amazing feature along with the projector and shaking Demagorgan. If you’ve got $5500 to spend I’m sure you can find a way to scrounge up another $2000 for the added features. It is not that hard to dial in the table. It takes a little patience and a bit of trial and error but oh so worth it. Just my opinion obviously but I just feel in the case of STh you lose way to much “settling” for a pro.
IMO pro is the way to go on almost every machine. The designer designed the pros as well, they represent the purest most distilled version of the game. I’m a minimalist at heart and hate paying for “fluff” that potentially just makes the game less reliable. And the premium doesn’t represent the designers vision either since you don’t know what was cut from the BOM before making it to production... I’m sure Brian eddys vision wasn’t for grogu to stand there doing jack shit. The only difference in gameplay between the pro and prem in sth is that you can backhand the left ramp to lock a ball on the pro...
Getting a lot of lip outs from direct shots to the scoop, has anyone tried putting a piece of foam on the metal backstop to deaden the bounce speed a little?
Quoted from swampfire:I assume that when UV kits start shipping, someone will post here.
I checked with Jason from classic game rooms today, no news on them from stern
Quoted from dinot:Just got my UV kit today. My distributor got a shipment last week. (Not enough to clear the pre-orders, but enough for me to get mine )
Very cool. Now that I got it installed it seems like Upside Down mode occurs far less frequently
What distributor?
My pop bumpers are going off randomly. I assume it’s a switch issue though both of them are doing it so maybe not?
Quoted from Krupps4:My advice is to just order a pro from the run in September. They are still available and, in my opinion, there isn’t a huge difference between the pro and premium for Stranger Things. If you do that, you aren’t holding out with false hope and can start enjoying the pin sooner rather than later…or maybe never.
Yup, you can’t not like the pro if you want a premium. They are the same game. If you love the pro then upgrade if they do happen to do another run.
400 for an amazing UV mod is "steep" but $600 for a topper is ok? Lol, its only 100 over retail I would jump all over that. BTW i paid 325 for my UV kit from ebay so its worth keeping an eye out...
So the translucent illuminated drops with the UV light kit looks absolutely unreal. 100% must upgrade your drop targets.
Quoted from Utesichiban:I joined the club a month ago with a nice Stranger Things pro. I am really liking the game, even more than I expected. With the UV kit and Cleland's mod, for me it has some of the best lighting effects and sound/music of any game I've played.
I am now debating upgrading to a premium (would need to trade my Tron pro) . I know it has been discussed here on occasion but I would be interested in getting owners thoughts on if the premium is worth the upgrade?... maybe a little unofficial weekend poll
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You should play a premium before losing a tron. I was dead-set on a premium until I played an LE and realized the projector wasn’t a big deal to me. This was back when premiums were available for like 7300 shipped. The swipe feature I could care less about, I don’t think this game needs to be made any easier
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