(Topic ID: 258046)

Stranger Things Club. Join our Party!

By chuckwurt

4 years ago


Topic Heartbeat

Topic Stats

  • 22,391 posts
  • 980 Pinsiders participating
  • Latest reply 2 hours ago by mattosborn
  • Topic is favorited by 400 Pinsiders

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Topic poll

“Which game are you getting?”

  • Pro 215 votes
    37%
  • Premium 235 votes
    40%
  • LE 133 votes
    23%

(583 votes)

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Topic index (key posts)

41 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #235 ALERT: Be sure to check PRO Ball Lock Post, it can come loose. Posted by chuckwurt (4 years ago)

Post #712 TECH: PLAYFIELD. Replacement rubber info Posted by fooflighter (4 years ago)

Post #1272 TECH: TOYS. Demogorgon adjustment to make less shot rejects Posted by rs812 (4 years ago)

Post #1273 TECH: PLAYFIELD. Projector focus adjustment instructions Posted by rs812 (4 years ago)

Post #1717 TECH: PLAYFIELD. TK lock and deflector adjustment instructions Posted by chuckwurt (4 years ago)

Post #3533 TECH: BOOTING. Fix for Spike machines that frequently have problems booting Posted by C0untDeM0net (3 years ago)

Post #5955 MOD: Stranger Things action button surround and shooter plate Posted by pinballslave (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#652 4 years ago

Its archived on twitch you can watch it right now. deadflip\twitch.tv something like that....

Quoted from YZRider926:

When does Jack usually put the streams on YouTube? Didn’t get a chance to check it out last night.

3 weeks later
#1452 4 years ago

I'm really surprised nobody is talking about the game code. I thought this game was going to be deep with like 20 modes? All I hear about it one multiball and a couple of passing comments. Is the game fun to play? I have yet to find one locally to try.

#1455 4 years ago

That sounds good. thanks for the update on the gamecode!

Quoted from chuckwurt:

Code is early still. Not much to talk about.
12 show modes - all there.
3 demo dog modes - they are there but very basic coding
5 demogorgon modes - codes decently well, but needs polish and damage kills and more fanfare( 3 of the 5 are MBs)
Telekinesis MB
2 total isolation mini wizard modes that are currently coded and are pretty damn fun and high scoring.
2 mini wizards for completing each seasons 6 modes (not coded at all)
Final wizard mode (not coded at all)
I count 26 modes in total that are clearly in the code one way or another.
Maybe more modes on the way, but they aren’t currently in the code that I can tell

1 month later
#3030 4 years ago

Cleland will update the sounds in the stock file from Stern and would have to make the mod available, which I'm sure he will.
For now you can either play stock or the version you have with Cleland sound mod.

Quoted from dmieczko:

Maybe a stupid question, but can you be running the Cleland code and update with the stock file from Stern? OR do I have to switch back to the Stern stock SD card and then run the update? I'm so hooked on the Cleland sounds, I really don't want to go back to stock.

2 months later
#4360 3 years ago

Curious why don't other Stern games exhibit this overheating of the flipper coils? I would think this is friction related with this model or the coils are underspec;d. You shouldn't need fans on flipper coils. Kudos for your creative problem solving to enjoy the game with snappy flippers but I would think this is a parts issue that Stern needs to address. Did anyone contact support?

Quoted from PinMonk:

It's an extreme case, but I played the game long and hard to really test the limits. 157 is where the left coil maxed out my probe, so it maybe could have gone even higher. But most people are probably hitting the 120-130s for mid-length games, and fade just starts to be perceptible in the 130s from my experiments.
But yeah with the cooling fans, getting even over 100F is very hard.

1 month later
#5054 3 years ago

I agree and I would be surprised if the programmer didn't take this opportunity to use the button since it's there anyway. You can blink it different colors during modes, you can use it to select something, enable ball launch, add it to attract mode for petes sake. Come on programmer, use your imagination!

Quoted from chuckwurt:

Actually buying lockbars in bulk with the button is most likely cheaper. Just like buying all their cabinets in bulk and never doing odd cabinets or wide-bodies.

1 year later
#14888 1 year ago

Maybe the shooter lane switch or orbit is in the path of the combo. By taking the ball out the shooterlane its not going to hit the switch to make the sequence.

Quoted from Vitty:

yeah i know, i'm literally moving the ball with my hands the entire time other than catching it from the shooter lane exit. No other switches or flipper buttons pushed. Very odd.

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