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(Topic ID: 258046)

Stranger Things Club. Join our Party!

By chuckwurt

11 months ago

Topic Stats

  • 6,617 posts
  • 366 Pinsiders participating
  • Latest reply 17 minutes ago by pinballslave
  • Topic is favorited by 121 Pinsiders


Linked Games

Topic poll

“Which game are you getting?”

  • Pro 79 votes
  • Premium 68 votes
  • LE 91 votes

(238 votes)

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Topic index (key posts)

8 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #235 Be sure to check PRO Ball Lock Post, it can come loose. Posted by chuckwurt (11 months ago)

Post #712 Replacement rubber info Posted by fooflighter (10 months ago)

Post #1272 How to adjust demogorgen if it is too difficult to make shots Posted by rs812 (9 months ago)

Post #1273 How to adjust focus on projector Posted by rs812 (9 months ago)

Post #1717 Stern info on how to dial in the TK lock and deflector. Posted by chuckwurt (9 months ago)

Post #2052 Screen material to improve projector image quality Posted by dri (9 months ago)

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#1 11 months ago

So which game is everyone getting??

Can’t wait to play this game!

#3 11 months ago

Mmmmmm LE. Must resist!

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#5 11 months ago
Quoted from Coz:

I’ll have to play before I would buy. Maybe a pro to put on location.

Should be able to play it crazy soon.

#7 11 months ago
Quoted from grantopia:

Don is hauling one to Kidforce as we speak.


#17 11 months ago
Quoted from f3honda4me:

This is so deflating. I went from feeling like a kid at Christmas to just super bummed. Anyone know of any distributors with an LE available?

Try Trent.

#21 11 months ago

I’m so excited you’re in on this. Haha.

#26 11 months ago
Quoted from Rydhia:

Deposit placed for a premium!

Congrats! Never thought I’d do this, but we’re getting an LE from Trent!

#35 11 months ago

Before the announcement I was like if the LE has awesome purple armor and monsters all over it I’m getting it.

What are the odds that would actually happen?? Haha

#36 11 months ago

Oh cool. The modes aren’t always in the same order. That’s awesome. Or a shot on the playfield changes them.

#40 11 months ago
Quoted from HookedonPinonics:

Will be going in on a premium TPF show special. The LE is beautiful with the purple trim. I do like the cab art better on the premium. May have to powder coat the premium. Very happy the way it turned out! Can't wait to own one.

Since having ACDC premium with the armor and GOT premium and the metal apron, I had to get both with this game. Not to mention the upgraded sound package plus a external sub is going to be nuts.

#48 11 months ago
#50 11 months ago

Depends on the team. I’ve heard that ST is a group effort between Mike Lonnie and Brian.

But Keith is all Keith. He just tells the coder what to do for the most part.

But I’m sure every game has input from lots of the Stern team including their beta testers.

#55 11 months ago

One of the modes is the scene where they are trying to burn the mind flayer out of Will. It’s awesome.

#61 11 months ago
Quoted from Eskaybee:

I second this

Third. I say the club thread gets to decide this.

#65 11 months ago

So is that it then? Has the club spoken?? Haha

#74 11 months ago
Quoted from MEuRaH:

I came here for pics... nobody has it yet?

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#76 11 months ago

Same. I’ll be delivering this one to a local barcade this Friday.

#80 11 months ago
#82 11 months ago

It’s VERY purple so definitely turn the backbox off during gameplay or the glare blocks the whole center of the game.

If you’re a dark game room player, might be tough to play. And it might be required for prem and LE peeps.

#85 11 months ago

Dustin is pretty absent from the game so far. He will be a welcomed addition!!

#91 11 months ago
Quoted from Kharris:

This will be in my collection but I have to wait and see if the prem is gonna be worth the extra 1500

It’s never worth the extra money, but it’s always more fun.

#94 11 months ago

I want don’t mess around with Jim as the high score initials entry. Haha

#108 11 months ago

That’s how you know it’s good.

#115 11 months ago
Quoted from Kharris:

Anybody got one near Northeastern NC? I don’t mind traveling a couple hours. I want to buy a pro but would like to play one first. Thank you in advance.

Look up Flippers in Grandy. I bet they get one.

#117 11 months ago
Quoted from Kharris:

Lol bet they don’t I play there every Monday night! Love that place.

They aren’t a stern army location? That’s surprising.

How far are you from Charlotte? Abari definitely has one.

#119 11 months ago
Quoted from Kharris:

I’ve seen stern army banners and Dave was giving out stern army dog tags to weekly winners at one point, but that’s all I know about stern army?

Usually if you’re a stern army location you’re regularly putting the newest stern on the floor when they come out. Not always, but usually. Maybe flippers doesn’t buy that many new sterns I don’t know.

#121 11 months ago
Quoted from Kharris:

Dave usually buys two copies of all the new sterns. A pro that we play at flippers until the premium comes out which stays at flippers and then he puts the pro on route.

So they are getting stranger things? Haha. Sorry now I’m confused.

#123 11 months ago
Quoted from Kharris:

Lol sorry for the confusion, yes he is getting them I just have the next three days off and was wondering where I could go and play now. Don’t know why but I’m super excited for this game. I’m actually putting my baywatch at a friends house to make room for one. I just can’t wait and wanted to play before our machines arrive.

Then I’d make a trip to Abari. Assuming they have theirs already.

#128 11 months ago
Quoted from billsfanmd:

Chuck any idea why this thread does not come up on stranger things search? At least it does not for me when I search

No idea. Ask robin.

#134 11 months ago
Quoted from Kharris:

I’m not saying all that stuff isn’t cool, but to me none of it enhances gameplay. I have a twd premium and love it, but the premium added the action button that changed the way I played the game. It doesn’t seem to me that STh doses that.

Well we really won’t know what the game offers truly on any model for at least another 6 months.

Walker bombs were added to TWD like 2 years after it came out. Haha

#136 11 months ago

I can’t believe anyone has anything bad to say about any season. They are all incredible.

#153 11 months ago
Quoted from Knx873:

I’m in on a LE. Thanks Tommy! Any Premium/LE videos out there? Can’t seem to see any.

There’s just the initial one that’s in the IGN article. Nothing else available yet.

#156 11 months ago
Quoted from Trindawg:

I’m thinking about pulling the trigger on the pro model in the next week or 2. Gonna be out on medical for 3 weeks and will need something to do in the meantime. I really want this game. But don’t know if I can convince the wife of my purchasing it. What do u guys think would happen if I just order it without her knowledge ?

Only one way to find out!

#171 11 months ago
Quoted from Trindawg:

I plan on it. What are your guys’ thoughts on financing a pinball machine ? Anyone here gone that route to purchase a game?

No. Unless it’s interest free, it’s a dumb idea.

#180 11 months ago
Quoted from Jdfitzy-in-Aus:

Sick of the other thread, this is a breath of fresh air...
No hints of a prem/le stream as yet?

I haven’t heard anything yet. I’ll report back as soon as I do though.

#183 11 months ago
Quoted from delt31:

I might have slept on this but I realized if you're able to sneak the ball past the four drops before you hit all four down, you get credit for all 4. Best example of this is when I hit the two middle drops and then shoot the ball through, I get credit for all 4.
Nice little touch of strategy for a risky area - avoids having to hit all four.

Yep. Early code wasn’t consistently doing this but now it seems it does it 100% of the time. Glad it was intentional because getting to those last couple demo modes is going to be really hard.

#185 11 months ago
Quoted from delt31:

also - that weird VUK on the far left is actually a good shot to hit to intentionally take down the four drops as it rarely ends up draining on you when it shoots out but usually takes down drops.

I like to use that for the far right drop and to get burn it back progress. If you have the right drop down already, give the game a nudge from the right as the ball is being ejected. Should hit that burn it back switch at least once. Might even get two if it goes up and back.

#192 11 months ago

Phillips hue for the win. Just turn off the light nearest to the game.

#196 11 months ago
Quoted from delt31:

You will need a black room for that projector to be worth it. I don't expect it to be a one light off and we're good thing - sterns' promo video supports that where it's entirely dark along with my experience with projectors in general.

We shall see! LE arriving in February. Hopefully sooner.

#204 11 months ago
Quoted from Trindawg:

OMG!! I just ordered the pro model from game room guys!! I’m so excited. Will be here the 13th. Had to setup delayed shipping because I won’t be home till then. But it’s considered done deal!!!! Ahhhhhhhhh!! My first NIB MACHINE!!!! Oh happy days! I love this game after only playing it a handful of times at my local barcade!! It’s super fun. I can’t wait. But I think my newlywed wife is going to kill me. This is bittersweet!!! Ahhhhhh!!!!

This is what it’s about right here. Congrats!!!

#211 11 months ago

The sickness is real!! Haha. Enjoy!

#214 11 months ago
Quoted from jandrea95:

Probably one of the more odd questions, but is the apron lit on the premium? Or only the LE?

I believe it is on the LE. And it’s metal.

#217 11 months ago
Quoted from Jakusu:

Where can you buy a black blank metal apron to suit the pro please?

Did you check all the parts suppliers?

#220 11 months ago
Quoted from jp1985:

I have never owned a Stern, is the apron plastic?

On the pro and premium yes. Premiums used to get metal but not anymore. At least the past few premiums I’ve seen are plastic.

#231 11 months ago
Quoted from Rydhia:

My JP2 Premium is metal with the lighted inserts and based on the images on Stern's site, Stranger Things Premium looks as if it is metal and has them as well.
edit: the feature matrix says the Premium and LE have metal aprons.

Sweet good to hear. I thought when they ditched powder coated armor on the premiums the metal aprons went too.

#232 11 months ago
Quoted from Trindawg:

Who here saves their boxes once their machine is unpacked? Not sure if I should save mine or not. This will be my first NIB purchase.

I cut them up and use the big pieces of cardboard to help me move games. Lay them down in the truck or van and games slide around with ease.

#235 11 months ago

People have had the post for the ball lock on the left ramp come loose on their pros. If you have one, inspect that post to make sure it’s secure. I think it has a roll pin that holds it to the plunger of the coil. Make sure that is nice and tight and not slipping.

#239 11 months ago
Quoted from Trindawg:

Yes. That is exactly what I was thinking. Didn’t know if this would help the resale value if I ever decide on selling or trading

Condition is king. If the buy cares about you having the box, they will probably be a pain in the ass to deal with. Haha

#242 11 months ago
Quoted from Trindawg:

Lol. Right. This is going to be HUO, not on route, and I keep my stuff spotless and it’s also going in a smoke free home.

You’ll be fine then. Let’s see some pics when you get it!!

#247 11 months ago
Quoted from Lamprey:

Unfortunately, it's not really worth playing until they get some code. It's so bare bones right now it is kind of pointless.

Unless you’re always completing one or both of the mode ladders it’s plenty fun right now.

#251 11 months ago
Quoted from iceman44:

I think the code has a good amount of modes implemented right now after watching two streams.
It's NOTHING compared to BM66 when it first launched.
This is gonna be SUPER DEEP.

Even if the two mini wizards for completing each season were coded, I ain’t seeing them anytime soon. So it’s okay they are just place holders for now and is standard for a new release.

Yeah you want day one unplayable code, see B66.

#253 11 months ago

Well right now the final three modes aren’t in the game so those definitely need to be added. Haha.

My point was that there’s a ton to do even this early in the code. I can see this taking a similar path to guardians and Deadpool as far as depth. That will be fun as hell.

#256 11 months ago

Welcome! All fans are welcome here. Hopefully we will have a lot more action here once people start getting games and we see the premium or LE in action!

Once my LE gets here I’ll stream the hell out of it! Can’t wait.

#259 11 months ago
Quoted from T3quila:

Did Jesse ever find a fix for the demogorgon? I'll try to get down there on Sunday to play some more.

Not sure any adjustments have been made yet. Still shoot and pray as far as I know. I have a beat on a fix to raise the demo a bit. I’ll report back when i know more.

#272 11 months ago
Quoted from Trindawg:

THANK YOU!! I was curious too but felt stupid and didn’t want to say anything. I already ordered mine so there’s no backing out now.

Call Trent at tilt amusements or Zach at flip n out. They will give you the best deal possible. Cheaper if you pick it up sometimes.

#283 11 months ago
#286 10 months ago

I think others have crimped the metal sleeve around the nylon post with a vice to make the grip stronger. May try that as well if it comes out again. I’d ask stern for a new one too while you’re at it to hopefully get a better one. They clearly got a bad batch of them.

#292 10 months ago
Quoted from dsmoke1986:

I'm still unsure of how to actually get to 2x; I've done it multiple times; but am too lazy to look at a rulesheet...Plus part of the fun is just playing to find it...I love the hidden combos in this game.

Burn it back a number of times to like 2x playfield.

#311 10 months ago
Quoted from Kharris:

trindawg where are you getting the deluxe speaker light kit from I’m interested!

#330 10 months ago

Looks like the projector has its own videos and images. It doesn’t just mirror the LCD. Sweet!

#334 10 months ago

Right here is the best place to get those questions answered. All the owners hang here.

#343 10 months ago

As long as it has a high score list just put the names up yourself! Haha

#345 10 months ago

I was so excited when I thought to get 011 for my LE. it wasn’t available. Now we know why. Haha.

#363 10 months ago
Quoted from speederice:

Unboxed mine today and having a blast with the game. Quick question - having some issues with shots registering at the left scoop. Is that normal at the current code? The scoop will eject the balls no problem so it recognizes the ball is sitting on the switch, but when the ball goes into the saucer and it is lit for super jackpot/2x scoring, it does not always award credit for the shot. Anybody else having this issue?

No issues here. Make sure the switch is registering. I bet it’s not.

#367 10 months ago

I say have the sign turn slower like the show. I don’t think it turns that fast in the show. I think it would be cool to have it lit up from the inside like the show too.

Orbits. Coming down the right side I’ll set mine up so that the ball hits the post next to the target so it feeds the left flipper. Much better.

The burn it back loop should come to the left flipper clean. So check that your ball isn’t bouncing off something or re level.

#370 10 months ago
Quoted from Lermods:

I completely agree, but it's not obvious to me, or I just need to play the game more, what the trigger should be to activate it.

There’s a mode where you collect coins at the arcade. It’s the only thing related to the arcade I’ve seen in the game.

I say maybe just have it run while in a story mode.

#373 10 months ago
Quoted from Lermods:

Is there an insert for that mode that lights up?

Yes. It’s on the right side of the playfield and it’s yellow. However, the lit inserts change with the pop bumpers so you might find yourself in a situation where the mod turns on and off for short periods of time due to the lit insert changing a lot.

#375 10 months ago
Quoted from Lermods:

Yeah, I don't think that will work. For our wonkavator and Disco ball mods, they are triggered when a specific insert is lit. If the insert is constantly going on and off, it will not be very effective.

Yeah it just depends how often the player is going into the pops. Once that particular mode starts though it would come on and stay on. Hard to decide.

#376 10 months ago

watching the stream from last night on Flip n Out with Brian Eddy. Stuff to note:

1. Game is getting more choreography, fanfare, etc. obviously.
2. More being added to the upside down to increase the depth of the mode.
3. Demogorgan modes are being tweaked to make it more of a battle instead of all or nothing with the mouth shot. So it seems in the future you can kill it without hitting it in the mouth eventually.

All great things!

#380 10 months ago
Quoted from Rockytop:

Nice! Did he say anything about the development of the code on the projector?

No except that the projectors purpose is to bring the various scenes of the show to life. Ie, not just mirror the LCD animations.

#381 10 months ago
Quoted from Rockytop:

I'd also like it to challenge you where you had to bash it a certain amount of times before the killshot will finish him.

I think he was basically getting at that as well.

#385 10 months ago
Quoted from cleland:

What's optimal pitch for most? I just got my game and have not even plunged a ball yet. I'm at 7.2 degrees, too high?

That should be perfect. But I found mine played well at any pitch 6.5 and up really. This one seems to need a bit of side to side work to get the right orbit and kick out where your prefer them.

#388 10 months ago
Quoted from delt31:

dumb question of the day but the levelers on my STh are jammed and require way too much force. Usually they spin with no issue. I lowered that nut all the way down and still tight to turn. What am I overlooking?

Not sure. Get a wrench and take the whole leveler off and reinstall. Maybe that will help.

#390 10 months ago
Quoted from delt31:

Yeah was hoping to avoid that. Thought maybe something just dumb I wasnt thinking of

With all the games you move you should have a lift at home. Haha. Lift and take the leg and leveler off. 5 mins. Easy peasy.

#397 10 months ago

Cool. Hopefully I’ll hear about my LE soon. Can’t wait!

#403 10 months ago
Quoted from billsfanmd:

Anyone going to powder coat their pro?... Same purple as the LE or is red more used on the pro?

Having had the pro at home for a solid week before bringing it to the local bar, it’s purple all the way on that one.

#405 10 months ago

Haven’t seen that. Maybe put a roof on the ramp over that opto.

#412 10 months ago

Hell yeah! How does it look mounted over the saucer? Is there room there?

#421 10 months ago

There’s a ton in the code already they just have to activate them. I expect tons more in the future.

#423 10 months ago

Don’t listen to Tommy. Still worth it. Haha. Season 3 is WAY too good to pass up.

#428 10 months ago

Is this thread acting goofy for anyone else?

#429 10 months ago
Quoted from Lermods:

We are at .81 now, the call outs are in the code, but they haven’t activated them? The obvious question is why? How do you know the call outs are in the code?

Pinball browser folks have seen all of them. Over 200 hopper callouts and at least 15-20 callouts for each character in the show.

#430 10 months ago

Thread seems to be working for me again.

#433 10 months ago
Quoted from jandrea95:

this is incredible.

Yep. Hopefully they take advantage of most of them.

It was crazy how many callouts were added to GOT when it got its final update. Hopefully these don’t stay dormant for long.

#437 10 months ago

Yeah i have the same setup in my basement.

Anyone know when we can expect the LEs to ship? I’m hearing end of January but that seems ambitious.

#446 10 months ago

Club threads are for owners and fans.

#466 10 months ago

Damn. No one has gotten to to third one on ours yet. We really need to fix the demo shot. Not sure what to do. The flipper power adjustments didn’t help either. Probably going to have to take shit apart and figure a way to have the demo sit higher. That’s gonna be a pain.

#471 10 months ago
Quoted from T3quila:

Did you try it again today? Setting it to 230 was definitely low. He just didn't have time to dial it in before the tournament. If 255 is high and 230 is low I would figure there is some sweet spot in there.

He said he tried everything in between. No dice.

This was as of 1:40 am last night after the tournament.

#473 10 months ago

It’s a very consistent miss from a trap. The ball hits the toy too high. Every single time. So the toy just needs to sit a tad higher and it will be perfect. Just not sure the best way to do it.

Hopefully my game doesn’t have this issue, but if it does I’ll certainly figure it out so we can fix the bar one too.

#487 10 months ago

Don’t forget to post up lots of pics!!

#491 10 months ago

Man how many of these crappy stops did they buy? Haha. Hopefully they run out soon.

#514 10 months ago

Just got notified that LEs hit the line in two weeks!

#527 10 months ago
Quoted from Multiballmaniac1:

Congratulations. Don’t play too much

Never stop playing.

Trindawg, my first NIB was Game if Thrones. I put close to 1,000 plays on it the first month I had it. See if you can top that! Haha

#529 10 months ago

The sound effects for that are so so good. Can’t wait to hear them with a powered sub hooked up!

#536 10 months ago
Quoted from HarrieD:

In my Sterns I put the JBL stage2 810 speaker in the cabinet, this is a drop-in replacement. Cost effective and gives just that extra oomph that will make the machine just that more interesting without pushing it over the top. And I crank the bass up a notch from the menu.[quoted image]

Nice. I’m going to see how the upgraded sound package on the LE sounds first. Not sure I’ll need to mess with anything.

#542 10 months ago
Quoted from jandrea95:

To each their own, but I compare that episode to the "fly" episode of Breaking Bad. It has its place, just not for me.

Haha. It’s not THAT bad.

Pretty crazy that the fly episode is seriously the only throw away episode of the entire Breaking Bad series. That show was so good.

#557 10 months ago

You have to upload to YouTube then post a link here.

#560 10 months ago
Quoted from jandrea95:

Love that rug!!!!
Also. Wtf? This seems impossible.[quoted image]

Haha. Believe it.

#563 10 months ago

Has nothing to do with your center ramp.

Put the game in test mode using the buttons inside the coin door. Find the test for the center ramp. See if you can give us more info after doing that.

#565 10 months ago
Quoted from Trindawg:

I tried that. And it failed the test. Said no power or something like that. So then I unplugged the machine for a bit then turned it back on and it started working again but it’s not coming down all the way.

Pop the hood and visually inspect all the connections going to the mech. Make sure no wires are impeding the movement of the mech and reseat all connectors to the mech.

#570 10 months ago
Quoted from jandrea95:

but my metallica doesnt disable anything when the coin door is open.

Pull the white nipple looking switch out from just inside the left side of the coin door. That will restore power everywhere.

#571 10 months ago
Quoted from Trindawg:

Ok. So I just did a test on the center ramp mech and it’s working this time. Goes up and down, but it’s still not touching the playfield. It’s like an 1/8” or so away from the PF in the down position.

Again. Make sure your mech isn’t obstructed at all from underneath the playfield. I also believe you can set the down position of the ramp in the settings or test menu. Not sure where that’s at though.

#573 10 months ago
Quoted from Trindawg:

Yeah I looked under the playfield and I didn’t see anything obstructing. I’ll look again in the morning when I have more light. But I sure would like to know where the adjustment is to set the position of the ramp. That would be useful

There aren’t that many menu options and it’s best to get familiar with everything in there so take a spin and see if you can find it and report back.

#577 10 months ago

Read thus. Mentions adjusting the down position switch. Ping this guy for help. Your down position switch might be registering too early.

#594 10 months ago
Quoted from Trindawg:

So I just got off the phone with stern tech support about my ramp issue. Tech walked me through a couple different diagnostics tests. And he’s sending me out a new i/o board and a new motor just in case. Told me to try the board first and if that doesn’t work, then swap out motor as well. I’m happy with the customer service of stern, but not happy that this issue has occurred. Especially since it’s my first NIB purchase. I mean. 6k for a new machine! Where’s the QC at? A little frustrated if you can’t tell.

Didn’t the game work when you got it? Shit happens. Not saying their QC is top notch but they can’t play a game for a week before shipping it out to you. These things are always breaking. Always. New old doesn’t matter.

Glad they are taking care of you. Hopefully it it back to 100% soon.

#598 10 months ago
Quoted from Trindawg:

Yeah it worked for the first day. Second day, not so much. I mean. I’m satisfied with Their customer service. He took care of me and yeah I get it. These boards go bad but I didn’t expect they go bad this soon! I mean. I get that maybe they got a bad batch of I/o boards. It happens. But wow. My wife isn’t happy about it either. Doesn’t help her confidence in my purchase. I get it though. It’s still playable. Just can’t do the demo modes is all. Wifey was noticing the little dimples on the playfield too. She wasn’t happy about that. Anyone else getting these ?

Yes. 100% of games will have these.

#609 10 months ago
Quoted from Tsskinne:

Has anyone considered modifying the left saucer so that it doesn't kick to the upper right and instead to the lower right? I've heard from a few people that on their machines if the demogorgon ramp is down the saucer is just firing the ball directly into the side of it.

Weird. Definitely needs adjusted. Should run across the front of the ramp.

When the ramp is up it should hit the furthest right drop target, if that is down it should make its way up the burn it back loop. Some times it can give you an up and back register there which is awesome.

#614 10 months ago
Quoted from Jakusu:

I am fully stripping my machine when it arrives and getting it recleared. Shouldn't have to I know, but I want it to be nice and its my choice.

Who’s doing it? Are you receiving any guarantee of its quality? I’d be scared it could screw up my playfield for good.

#616 10 months ago
Quoted from Jakusu:

I've had about 10 done now, all beautiful.

Would love to see your game compared to ours in a year. See how your clear is holding up compared to stock.

#619 10 months ago

Sweet. Excited to see it.

#635 10 months ago

Steaming the premium. Projector and ball lock are sweet!

#639 10 months ago
Quoted from JMK:

Can’t tell how good the rules are, but hopefully become well integrated.

Still way early. Good signs with some of the stuff I saw tonight.

In the end the game will definitely be very challenging to beat.

I hope they add some layers to the multiballs and demo modes. Chapter modes look to be fine. Not too worried about those.

#641 10 months ago

Premium and LE has the ramp post too. Every make sure to inspect theirs when they arrive. Make sure it’s nice and snug so it doesn’t pop out.

#649 10 months ago

I think pinball life has stern authorized ones so get that.

LEs come with a shaker I believe so I’ll report back as soon as mine arrives.

#654 10 months ago

I posted the YT link gents. Haha

#659 10 months ago
Quoted from Guinnesstime:

Saw a bit of the stream.
I know it was tough making the ramp with the backboard magnet lock, but I didn't see what happens when you lock one, and then drained. The ball just drops?
Anyone get 3 balls locked back there?

Lock one, it holds the whole game between players and all.

Locks another and it holds both. Same thing. If Say player 2 steps up with one ball locked, when they lock one it passes through leaving the other on the board and gets credit for lock one. Then if player 2 locks the second that will be added to the backboard.

The balls release when someone starts MB.

You cannot steal locks.

#676 10 months ago
Quoted from FlawlessJS:

I think its bottomed out. I've pushed on it pretty firmly and it's not going anywhere...

Take the post out and make sure the plastic part of the post is all the way it. It’s starting to work itself loose.

#677 10 months ago
Quoted from Trindawg:

Hey guys. How soon should I wax my playfield? My machine is less then a week old and I’m not sure how much time should pass before I throw a coat of wax on. Any suggestions ? I’m starting to see ball trails on the ball exit lane onto the playfield. It’s getting me worried.

Clean ball trails with novus 1 or 2. Wax whenever you see fit. But I don’t do it often on new games. Only when I can noticeably see the game slowing down.

Every 500 plays at least between waxes.

#682 10 months ago
Quoted from Trindawg:

Is there a reason why I’m getting ball trails so soon though on a machine a couple days out of the box?

Yes. The crappy stock black rubber dirties things up quick. I use translucent ones from Titan.

#686 10 months ago
Quoted from Trindawg:

Chuckwurt, will my manual tell me all the sizes and quantities of all the rubbers that I will need for my machine? I want to get the best ones that I can.

No. But this game has like 10 rubbers in it.

Titan pinball google it. Get the one of their bulk packs or sample packs. That will be plenty and you’ll have extras.

#690 10 months ago
Quoted from Trindawg:

chuckwurt , can you show pics of the translucent rubber you have installed on your machine ? I’m trying to get an idea for colors for my machine.

I don’t have them in this game yet.

#717 10 months ago
Quoted from jandrea95:

The next code update needs damage kill ability for the demo. Top priority.

Right you are Ken.

#734 10 months ago

Anyone been past the 2nd demogorgon mode? Interested to hear peoples thoughts on the rules of those later demo modes.

#737 10 months ago
Quoted from Tsskinne:

Also not good

??? You’ve seen past the 2nd one? What are the rules of the 3rd one?

#794 10 months ago
Quoted from C0untDeM0net:

I took a look at the left ramp ball lock rod thing and it has not changed on mine. Same press fit.

I would take some crimpers to it to try and tighten it or pull apart and put epoxy in there or something.

#796 10 months ago
Quoted from C0untDeM0net:

Agreed, once my son is done playing with it and I get a chance to take the glass off again

Based on when the one at our bar came loose I’d say you have a few hundred games before it pops out on its own. Haha

#810 10 months ago
Quoted from jandrea95:

Is Find Barb a random mode where when you hit the correct lit shot you finish the mode? If so that is pretty damn cool. I am just asking because the mode lights up every light, and after hitting 2 of the shots I had completed it.

If you notice, one of them is flashing. Not sure how that factors in, but I’ve found if you concentrate on that one it almost always completes the mode on the second or third one you hit.

#827 10 months ago
Quoted from Rom:

You have to lock the ball and then while the ball is hold on the left ramp make the left eject hole shot for superjackpot.

No you don’t. Hitting the left ramp before the saucer is for double and triple super jackpots.

#829 10 months ago
Quoted from C0untDeM0net:

How do you adjust the optos? The left ramp opto is sometimes registering a ball when no ball has gone up the ramp. I had it start telekenisis when I drained for instance. I've never had to adjust an opto before.

There should be holes in the ramp that let the opto beam go through. I suspect they shifted a bit and the cutout in the ramp is blocking the beam sometimes with vibration. Also clean really good around the area with a rag or compressed air.

Hopefully these optos aren’t shooting though the clear ramp though. That’s a terrible design. Once the ramp gets dirty it causes all kinds of issues.

#832 10 months ago
Quoted from C0untDeM0net:

Ok thanks I'll take a look. There are cutouts so not shooting thru the ramp.

Okay good. I suspect one is askew. Make sure they are lined up and attached to the ramp nice and tight. Then put the game in switch test mode and shake and try to vibrate the game to see if you ever get the opto to register.

#835 10 months ago
Quoted from Morhaus:

I think I remember reading this, but anyone else have the ball get stuck under the demogorgon after hitting that middle shot? Any solutions known? I believe game is pretty level; all other shots are hit consistently, including the demo shots into the hole.

It’s the gate to the left basically right to the right of the mystery shot and to the left of the demogorgon.

Some have simply removed the gate arm completely. Not sure what others have done. But the arm has become loose causing the hang up I believe.

#838 10 months ago

Yeah I’ve had that before too. Good catch. I bet that was the issue.

#840 10 months ago

Rumor has it LEs will start to land at distros next weekend! Hooray!!

#841 10 months ago
#855 10 months ago
Quoted from Trindawg:

Could it be a software glitch?

No because now one else is experiencing it.

#856 10 months ago
Quoted from Trindawg:

What was the fix for the ball lock post not
Going all the way down ? That’s starting to happen to my machine now. It’s sticking up just enough to where the ball won’t go all the way through

It’s come loose from its pressure fitted sleeve. You’ll need to take the post out, hammer it back down and crimp it better or epoxy it into the sleeve.

#864 10 months ago
Quoted from Rom:

But my point was if you could still do that if you disable the up post so the ball isn't going to be locked for some time any more.

I think so. It should work like groots mouth being disabled. Shoot the ramp and it will activate the doubler, shoot saucer for double super.

And the left ramp will only lock a ball if you’ve hit the lock targets first. If you haven’t done that, left ramp is simply a regular jackpot like all the other shots. 5 jackpots lights saucer for super jackpot.

#865 10 months ago
Quoted from jandrea95:

So my question - Is this a bug? If not, can anyone explain what AUTO means?

It makes it more difficult to get extra ball if you’re getting it all the time. Just like replay auto adjustment.

#867 10 months ago

Not sure a lot of people have the tools to add a roll pin. I know I don’t. I may just disable mine when I get the game and see if they ever release better posts in the future and just get one of those.

#869 10 months ago

Good idea. Not sure on the part number. Is it listed in the pro manual? I think I heard that’s available on the stern website now.

#872 10 months ago

#4 in the diagram above.

#881 10 months ago

Thanks so much! Since all versions of the game use this post this info is huge. Thanks again.

#889 10 months ago

I have never had any interest in anti glare glass. Seen it in person many times. Just not worth the price tag imo. I’d rather try and find a project EM. Haha

#892 10 months ago
Quoted from cooked71:

You’re going to get a sheet whether u like it or not. I’d reckon it’s a must have with the projector.

Yeah I’m in uncharted waters with getting a LE. This will be my one and only NIB LE most likely.

I can certainly have you over jandrea95 so you can see it first hand. If I get this thing this weekend I’m going to have a few friends over to try it out.

#893 10 months ago
Quoted from jandrea95:

Thanks for that, certainly can use the 300 for something else if it isnt that much of a difference. I did notice you can turn the backbox bulb brightness down, so ill play around with that.

This is huge. Definitely do this.

#895 10 months ago
Quoted from Trindawg:

Is there a setting in the menus for this

Yes. Under adjustments

#899 10 months ago
Quoted from dsmoke1986:

No need to do customs. The stock cards are awesome.

I have to. Even if they are direct copies of the originals. I have a friend that prints them on metal. They are awesome.

#900 10 months ago
Quoted from Robertstone0407:

Anyone see deadflip video with the like arcade sign topper. Actually a killer idea for a topper just make it spin and an ok light show and it’d be amazing honestly. I’d prefer that over some flat plastic with the kids faces on it

Not a fan of toppers but I did see that. Seems to be the obvious choice. I’m glad the mod community is making them for inside the game though. Definitely getting one of those.

#903 10 months ago

Sorry I’m just talking about collecting the super jackpot. You don’t have to hit the left ramp first. If you hit the left ramp first it doubles the super jackpot. Single super jackpot worth 6MM is available after collecting 5 jackpots.

Trust me I’ve accidentally collected a base value super jackpot lots of times. Haha

#904 10 months ago

The display you posted clearly says collect 5 jackpots to light super jackpot. Makes not mention of locking a ball to light super jackpot.

Sorry I must be misunderstanding something you’re saying.

#905 10 months ago

Also on the premium/LE you are able to lock a ball on the left ramp at any time for 2x playfield, then lock a second up there for 3x playfield assuming your have enough balls in play.

I assume the pro will do the same but simply use the post instead of the magnet to accomplish this.

This also might be code not public yet.

#907 10 months ago

But try and test this out. Get into multiball, hit the lock targets right away and do not hit any jackpots. Shoot left ramp. I bet it holds the ball for a period of time and doubles the playfield. Just like locking a ball in groots mouth during MB.

#909 10 months ago

Weird. I guess my understanding of things is off and the way I played it I just got lucky every time.

#911 10 months ago
Quoted from Rom:

Display also clearly says double jackpot if you collect the ramp before saucer.
Collecting the double first also doubles the super in the saucer from 12 to 24 millions.

Okay so targets do nothing. Ramp doubles super after collecting 5 JPs, but isn’t required to collect a super.

Super base value is 6 million. Hitting ramp before super bumps it to 12 million. Having 2x playfield running or lit at the saucer bumps it to 24 million.

48 million super is possible too but not sure how we did that. Seen it multiple times though.

#917 10 months ago

Nice! But unless you repinned the wire and replaced it into the connector it may keep wiggling loose again.

Now let’s see some monster scores!! Haha

#921 10 months ago
Quoted from Trindawg:

Actually, the part of the wire that plugs into the connector was flattened out, therefore wasn’t clicking in. So the tech had me pry it open just a bit so that it would click into the connector, which is what it did. It’s not going anywhere. And if it fails again, I’ll know where to look this time. But I think it’s smooth sailing from here.

Ok nice! Sounds like the pin was never inserted properly to begin with. Awesome you got it fixed up.

#924 10 months ago

Haven’t seen too many posted here, but I got a GC at my local bar of just over 300mm a couple weeks ago. Doubt it still alive.

#926 10 months ago
Quoted from Wildbill327:

Got this score the second time I played it at the local bar but the monster behind the screen wouldn’t eat the ball [quoted image]

Yeah I should have said that at our bar no one can make the Demogorgon so might need to factor in the makability of the Demo in our scores we share. Haha

ERW - 300 million at AL bar in Cincinnati
Demo degree of difficulty- fucking impossible

#929 10 months ago
Quoted from Wildbill327:

I had a few multiballs and shot at that ugly thing until I determined it’s pretty much just a bash toy. I tried back handing and no good...seemed like the ball would hit just above it. I actually liked how the game flows but as of now it would need to be a lot deeper in code for me to add to n my lineup.

Yeah I can see the poor setup of the demo on a lot of these games turning off a lot of people. The most compelling tip I’ve heard for setup so far is to ensure the demo sits down all the way flush on the hex post under the front of it. Do this by putting slack in the wire that is attached behind the head of the demo. It appears to be restricting its movement forward after being bashed.

Props to whomever noticed that. I bet that will fix a lot of games.

#934 10 months ago
Quoted from jurulz:

My question for the owners is are you guys still satisfied with your purchase?

I’d hope so. At most people have had the pro for a month. Haha

#937 10 months ago

That only measures incline. When you moved it the leg levelers could’ve moved a tad.