(Topic ID: 258046)

Stranger Things Club. Join our Party!

By chuckwurt

4 years ago


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“Which game are you getting?”

  • Pro 215 votes
    37%
  • Premium 235 votes
    40%
  • LE 133 votes
    23%

(583 votes)

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Topic index (key posts)

41 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #235 ALERT: Be sure to check PRO Ball Lock Post, it can come loose. Posted by chuckwurt (4 years ago)

Post #712 TECH: PLAYFIELD. Replacement rubber info Posted by fooflighter (4 years ago)

Post #1272 TECH: TOYS. Demogorgon adjustment to make less shot rejects Posted by rs812 (4 years ago)

Post #1273 TECH: PLAYFIELD. Projector focus adjustment instructions Posted by rs812 (4 years ago)

Post #1717 TECH: PLAYFIELD. TK lock and deflector adjustment instructions Posted by chuckwurt (4 years ago)

Post #3533 TECH: BOOTING. Fix for Spike machines that frequently have problems booting Posted by C0untDeM0net (3 years ago)

Post #5955 MOD: Stranger Things action button surround and shooter plate Posted by pinballslave (3 years ago)


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#8947 3 years ago

Joined the club today. Fun game! Maybe a typical layout, but lots of creativity in the technology. It feels like you're playing a cutting edge 21st century pinball even if the layout/modes are classic B/W. Reminds me a bit of Austin Powers as well.

I'm generally not too big on toys everywhere, but I really like what the previous owner did with the top end of the playfield.

PXL_20210325_010024179.jpgPXL_20210325_010024179.jpg

The arcade machines go on and off based off a certain light in the game... I'm forgetting the conversation we had on the phone since it was a few weeks ago, but they run off a light sensor and come on for certain modes and go off for others. They play their little chip tune theme music, too. Pretty neat.

He also had a cool homemade light-up topper which just isn't going to fit under my low basement ceiling, besides which I'm not big on toppers anyway. All the stuff is in a box. Would rather sell it, but my wife wants to make a project out of it.

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I need to read through this thread and dial in the game. I hit the Demogorgon straight in the mouth on my first try, otherwise have been sinking maybe 1/5 shots at him. The orbits are dribbling it into the slings, but that's a tweak most Sterns need. Hitting the center drops is sometimes coming back straight over the flippers. Usual stuff. I'm looking forward to diving into this. Makes me want to watch the show more, too. I just watched season 1 back when it came out.

#9012 3 years ago

Out of stock already? Honestly it seems like a hot second ago everyone was like "$300 for a topper? That's outrageous!"

Anyway, got mine in this week, very enjoyable game, love how much going on here is unique to just this machine. I browsed through the key posts in the thread and didn't find anything, I need some tweaking/dialing in tips. The center drops are rocketing the ball back over the flippers a lot, and maybe 1/4th the time aren't dropping at all on solid hits, which is making me gun shy about shooting at them, but maybe that's how it should be. Pitch is 6.5. The left ramp is often rejecting balls at the top, and I can't see what's going on back there while playing because the previous owner put a bunch of mini arcade machines there.

PXL_20210325_010024179.jpgPXL_20210325_010024179.jpg

They're pretty neat, but I haven't decided if I'm gonna keep 'em yet. You can hear them playing their little chip tune theme songs through the glass. And they trigger on/off depending on a certain light source, but I'm forgetting our phone conversation and what exactly triggers them.

Good, original machine. Keith's games are excellent, but this really feels like a unique oddball in Stern's recent output, and I like that! Makes me want to watch the show more as well, I stopped after season 1. Love the design and music on this and its neon vaporwave vibe. Very slick.

edit: oh yeah, left ramp should be backhand-able, I assume? my backhands to it don't have enough momentum to make it all the way, but I assume they should.

1 week later
#9255 3 years ago

Looking to fix my TK lock tonight as in the week I've had the game, for some reason it has gone from rejecting about 1 out of 3 to 9 out of 10. Using @chuckwurt's helpful key post as the guide. Is it still worth doing if I don't have the replacement ramp cover, or is it pretty crucial and I should just wait for it?

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