Quoted from C0untDeM0net:On another note I'm still diagnosing the issues with the center lane opto with Stern. They had me swap node 8 and node 9 boards under the play field but there has been no change to the situation. Right after the swap I had clean shots under the demogorgon be ignored while it was ready to start the demogorgon mode. Then tonight I counted 8 times I noticed a double register of the word completion. Even once had mystery go off when there were no balls anywhere near the mystery shot. That was an odd one.
While testing tonight I had a pretty good game just doing demogorgon modes though. Managed to complete all of them with a total score of 600 million just in demogorgon modes and I really did not take advantage of the last two modes. Really fumbled the multiballs and didn't manage many shots on the demogorgon.
Its the strangest situation with my machine. Only thing I can think of at this point is that the starting of the demogorgon isn't triggered by the center lane opto since I've replaced that twice now and swapped the node boards. Really odd.
Video of the issues I am seeing regularly. Honestly, with how many components have been replaced on my machine at this point I am so surprised no one else is having the issue
Hi I would like to comment on your issues.
First of all I have the exact same issues with the center lane. I have spend some time diagnosing the issues myself. It's funny that Stern can't determine this simple issue. Also you had to change some PCBs hahaha that was totally unnecessary... Anyway...
The solution for the problems is a combination of weird/unexpected ball behavior and software.
I have created a bug list for 1.00 software. Where I did include some tweaks needed to solve this issues.
The first of "our" issue is "spelling multiple words" with just one shot. Here is what I wrote in my bug report to Stern.
4. Increase debounce time for „center lane opto“. Sometimes if you shot very fast into the lane underneath the Demogorgon, the ball can get a weird spin and starts to roll back and forth and triggers the opto multiple times. Before finally rolling to the left down post. This means multiple words get spelled by accident.
If you watch your video again and take a look the marked area in the attached picture. You can see the ball hasn't left the center area. Since it had a spin and rolled back and forth at the opto. Which caused to count the shot multiple times.
This needs to be fixed with software to ignore the opto for a short period of time after one hit.
The next of "our" issues is starting the demodog mode with the same shot as the center lane shot. Again here is what I wrote to Stern.
5. Ignore the „Left lane target“ for a short amount of time after the „center lane opto“ has been triggered. Sometimes if you shot very fast into the lane underneath the Demogorgon, the ball starts to bounce weird and can hit the target. Which will then falsely award Mystery… Extraball… Demodog-Battle etc…
The ball will hit the stand-up target in the "mystery-lane" which is usually only meant to be hit via a direct shot. Not via a bad bounce coming from the center lane exit.
Also this can be fixed via software.
Your next issue is "advancing the left ramp with the Demogorgon shot"
I did not specify this issue in my writing to Stern. Since this issue is basically the same issue as the previous issue. The ball will accidentally hit the mystery lane stand-up target. This stand-up target will advance any Bicycle, Walkie, Binoculars or Slingshot shots. ONLY when neither Mystery, Extraball or Demodog-Battle is lit at the "Mystery lane"
Software fix hopefully coming... Lonnie listen!!!
"Our" next issue is the double firing of the down-post. Guess what... I also submitted that to Stern.
6. Increase debounce time for „left down post lock 1 opto“. Sometimes if you shot very fast into the lane underneath the Demogorgon or the left „mystery“ lane, the ball will hit the down post hard, which causes the ball to bounce back, before it finally rests at the down post. This will sometimes confuse the game and it will release the ball without properly showing the Demogorgon start animation or without properly awarding Mystery, Extraball or Demodog battle.
The last issue which you didn't speak about. I also don't know if you encountered this issue.
When you shoot really hard into the center lane. The ball goes soooo... fast it only triggers the opto very short. My game sometimes doesn't even recognise it. But I think this is because of the nodeboard not being fast enough to notice. A fix would be to get the game dirtier and the flippers get weaker :DDD
Anyway, you are not the only one with these issues. I have nailed them down to software weakness. Stern needs to address their Software. Unfortunately I didn't get any reply by Lonnie regarding my software concerns...
If you are still diagnosing these issues with Stern, feel free to send them my reply. So the chance is higher to actually get some attention and software fixes.
Also let me know what their response is.
I am still surprised that they were unable to nail it down Do you still have the "old" nodeboards? I would be happy to get some fully working spare boards
Bildschirmfoto 2020-12-12 um 22.23.33 (resized).png