(Topic ID: 258046)

Stranger Things Club. Join our Party!

By chuckwurt

4 years ago


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Linked Games

Topic poll

“Which game are you getting?”

  • Pro 215 votes
    37%
  • Premium 235 votes
    40%
  • LE 133 votes
    23%

(583 votes)

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Topic index (key posts)

41 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #235 ALERT: Be sure to check PRO Ball Lock Post, it can come loose. Posted by chuckwurt (4 years ago)

Post #712 TECH: PLAYFIELD. Replacement rubber info Posted by fooflighter (4 years ago)

Post #1272 TECH: TOYS. Demogorgon adjustment to make less shot rejects Posted by rs812 (4 years ago)

Post #1273 TECH: PLAYFIELD. Projector focus adjustment instructions Posted by rs812 (4 years ago)

Post #1717 TECH: PLAYFIELD. TK lock and deflector adjustment instructions Posted by chuckwurt (4 years ago)

Post #3533 TECH: BOOTING. Fix for Spike machines that frequently have problems booting Posted by C0untDeM0net (3 years ago)

Post #5955 MOD: Stranger Things action button surround and shooter plate Posted by pinballslave (3 years ago)


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#5719 3 years ago

Having trouble dialing in the diverter mech on the TK lock on my LE. When the coil is engaged, does your diverter have back and forth play in it? In other words, if I reach behind the back panel and engage the plunger mech for the lock diverter, I can move the diverter arm back and forth 1/4" or so (with the coil plunger pushed in). I'm trying to determine if this is by design or not. My shots stick about 1/3 to 1/4 of the time, and the other times they scream back down the ramp SDTM. I did all of the adjustments per the Stern PDF on chuckwert's post.

#5735 3 years ago

Well I dialed the TK lock in somewhat. Actually stuck 3 in a row before it went to 1 out of 3 or so for the rest of the session. I made several minor adjustments but can't seem to get it perfect. It seems pretty fickle, so not a great design on this mech imo.

Anyway, super fun game. The rules seem 90's throwback basically with some added depth. What kind of scores are you guys putting up?

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#5737 3 years ago
Quoted from chuckwurt:

Do you have the flipper fans? That might get you completely fixed. When I dialed mine, it was perfect until about 10 mins in, then it was like 20% at best.
Flipper fans fix the power fade of the flippers and keeps that TK lock buttery smooth.

Thanks chuckwurt, I do not have them. I just picked the game up recently (NIB LE). Just installed the UV kit which is awesome. Who sells the fans?

1 week later
#5867 3 years ago
Quoted from TomGWI:

I had a weird issue last night where my shaker locked on and there was a nice light show under my shooter lane area. It was during Telekinesis Multiball. Not sure if it was code related or just a coincidence.
Also noticed after Morse code that the playfield lights stay off until you hit certain things.
Both happened during my stream and I clipped them.

I had the same thing happen after morse code. All playfield lights were off for quite awhile until several other shots were made.

#5911 3 years ago
Quoted from nicoy3k:

Considering selling my JP pro for a ST premium ... Those who own both, would you do it? My biggest hesitation is the lack of humor and overall darkness of the theme. Is it a "scary" game to play? Is there any humor? I am kind of wuss.

Unless you're going to accumulate a very large collection, if you tire of one game and are feeling another, switch it up. If you try to keep every game anyone thinks is "special" for some reason, you'll run out of space/money/enthusiasm quickly. If you want JP again someday, you'll easily be able to find one. I own both in the LE format. Both solid games.

-2
#5974 3 years ago

Please no video mode, or button-mashing mode....

#5988 3 years ago
Quoted from Mike7599:

Hey everyone. New to pinball and stranger things is my first pin. Ive been ironing out a lot of issues with help from chuck wurt he’s the man! Wanted to run this last issue past you guys for advice. Since day one I’m having insane air balls when shooting at the Demogorgon. Like it’s hitting the glass constantly and flying to all sides of the table. I’ve had the ball fly off the table when the glass is off! Sometimes the ball even lands on his head and stays there. I recorded a slow mo video for you guys to check out and maybe give me some suggestions on adjusting the demo. To me it looks like the ball actually uses the “pedals” as a launch ramp. Any advice on how to adjust this would be awesome. The pitch of the table is spot on 6.5. Thanks in advance! Here’s a link to the video:

I would increase your pitch to 6.8 or so and if you're using wax or Novus 2 on the playfield, go easy with it.

#6026 3 years ago

The switch isn't on the molded demogorgon, it's an opto across the entrance (by the top of the ramp). Nothing is sensing a hit to the plastic demo, just the opto is broken when a ball passes through it, thus registering a hit.

3 weeks later
#6357 3 years ago
Quoted from TheCnyPinGuy:

So.. I was playing my Stranger Things Pro today
And thought of an interesting concept
What if in the upside down in certain modes the flippers were reversed
Anyone else think that could be cool ??
Still updates coming

Please no. Please, please, please no. TSPP has it, as does WoZ, and GB, and CCC. That's about 3 games too many.

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