As we near 1.0, here’s my remaining wishlist for the game:
Incorporate the physical knocker better/more. Use it during EB animation and at the start of the replay animation (currently at the end)
Rework a couple modes:
Bullies @lodgindolphin’s idea:
Right now it seems the four shots are worth a value that doesn't change or slightly increases with each made shot, but it appears to have the same value for each time you complete the mode.
How about the spinner starts flashing. If you can shoot that before any other switch is made, each spin of the spinner adds a value to the mode shots. say 50k per spin maybe. the 4 mode shots have a base value (1-2mm), then if you rip the spinner, after the spinner shot the mode shots are worth their base value plus the added spins of the spinner for the rest of the mode. If you shot anything but the spinner first, the values are locked in at the base value. Mystery shot to end the mode is the combined value of the 4 shots made in the mode.
Expand the instant info to tell the player what their progress towards Final Showdown is. I know we have the inserts, but maybe a screen that explains how to collect each one.
Lure Dart. Make it so pops increase the value of the final collect shot. Right now I think the mode maxes out at like 15mm or so. Would be nice to be able to bump that up if the player wants. Plus the pops make that cool dart noise during the mode too.
What Mama says. Why require only 5 completed shots instead of all six? I say require all six and give the player a perfect mode bonus by completing all flashing shots in order.
Mystery awards. add adjustments to allow the player to adjust the frequency of each award. that would be cool for people that like some awards more than others.
I hope that the map image collection side mission is added as well as a video mode. I wonder what is the Eleven mystery award is going to be?
Give the center button some purpose, it could just be little stuff and be cool. Use it for video mode. Use it in attract mode (player setups up and presses it and the demogorgoan goes nuts), use it in the final wizard modes somehow.
End of ball bonus need to be more balanced. Right now, nothing really contributes to it other than TK MB. I think the only way to blow up the bonus should be to get high scores in modes, Demo dog and demogorogon modes, and getting lots of combos. so each have a fairly equal weight, so if you crush the demogorgon modes and do poorly everywhere else, you're only getting 15-20% of your total bonus potentional.
The more high score lists, the better. Including a timed high score for send it back like destroy the ring.