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(Topic ID: 258046)

Stranger Things Club. Join our Party!


By chuckwurt

10 months ago



Topic Stats

  • 5,896 posts
  • 347 Pinsiders participating
  • Latest reply 3 hours ago by pinballslave
  • Topic is favorited by 113 Pinsiders

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“Which game are you getting?”

  • Pro 76 votes
    33%
  • Premium 65 votes
    28%
  • LE 90 votes
    39%

(231 votes)

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Topic index (key posts)

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There are 5896 posts in this topic. You are on page 83 of 118.
#4101 4 months ago

Thank you. I appreciate you taking the time

#4102 4 months ago
Quoted from chuckwurt:

I only expect a few of those to be done. They seem to tweak the modes with every update.

Mirkwood needs more time or less ramps. I've literally only finished it once. ONCE.

#4103 4 months ago
Quoted from vireland:

Mirkwood needs more time or less ramps. I've literally only finished it once. ONCE.

I think it has the longest timer at 60 seconds. That’s fine imo.

I have only completed it it once or twice, but don’t think it’s too hard. Love the callouts from hopper too. Anyone maybe it past the 5 million callout?

#4104 4 months ago
Quoted from chuckwurt:

I think it has the longest timer at 60 seconds. That’s fine imo.
I have only completed it it once or twice, but don’t think it’s too hard. Love the callouts from hopper too. Anyone maybe it past the 5 million callout?

Shaving a couple ramps off the completion requirement would make it more achievable. I've been within one or two ramps of finishing quite a bit, but only DONE it once, in a multiball.

#4105 4 months ago
Quoted from vireland:

Shaving a couple ramps off the completion requirement would make it more achievable. I've been within one or two ramps of finishing quite a bit, but only DONE it once, in a multiball.

See that sounds like the perfect difficulty. So close so many times, then the few times you do get it, it’s awesome.

Also since the wizard modes scorings will be based on mode success, I don’t think all the modes should be gimmies.

#4106 4 months ago
Quoted from chuckwurt:

See that sounds like the perfect difficulty. So close so many times, then the few times you do get it, it’s awesome.
Also since the wizard modes scorings will be based on mode success, I don’t think all the modes should be gimmies.

It's too much like chopping wood with the repetitive same shots, and then failing almost all the time. Not fun. Maybe throw in a third shot after every 3 ramp shots, so it's 9 ramp shots and 3 of the "other" shot or something.

#4107 4 months ago

Stern posted a EHOH update today.
Come on Stranger Things!!

#4108 4 months ago
Quoted from imagamejunky:

Stern posted a EHOH update today.
Come on Stranger Things!!

SOON. Haha

#4109 4 months ago
Quoted from vireland:

It's too much like chopping wood with the repetitive same shots, and then failing almost all the time. Not fun. Maybe throw in a third shot after every 3 ramp shots, so it's 9 ramp shots and 3 of the "other" shot or something.

Yeah definitely a basic mode but the call outs and stress that it induces trying to ramp out the mode combined with the big score payoff if you can do it is what keeps me coming back to it.

#4110 4 months ago
Quoted from dashv:

This is really cool. How much?

$64.95 non lit and show correct "11" on the Die.
We have red and black in stock and some blue and purple in the works.

#4111 4 months ago
Quoted from beelzeboob:

So annoyed...
Got my STh shooter from Stern. Installed it. Plugged it into CN15 (by the way, there were no instructions on how to do this, I just know from JP...and it tells you to leave the original shooter plate in - which is impossible since they give you a new plate...so an F for their instructions!). Turned the machine on and...
It didn't light up.
Called the Stern tech support line to talk to Chas and...
Got the message that they're not taking calls because of COVID-19. (Complete horseshit, IMO.)
So now I have a shooter that doesn't work, an STh that won't accept fast code updates, and a T-Rex in JP that likes to take a nap from time to time instead of swallowing balls. (Insert joke here.)
If they keep this shit up, I'm going to start sounding like Dr. Frightener soon.

Trust me, I can relate.

#4112 4 months ago

I'm getting same issue with the stern shooter rod, plugging into C15 and getting no lights.

Is there an option we need to change?

#4113 4 months ago

Has anybody here gotten the lit shooter rod to light up? I'm starting to think they may have shipped the shooters before the CN15 connection was activated in the code or something.

My shooter lit up when I plugged it into my Jurassic Park, so I know it works. But it looks like either the node board doesn't work, or for some reason there's no power to CN15.

24 hours later, no response from Chas.

#4114 4 months ago

Email once a day until they respond.

#4115 4 months ago
Quoted from beelzeboob:

Has anybody here gotten the lit shooter rod to light up? I'm starting to think they may have shipped the shooters before the CN15 connection was activated in the code or something.
My shooter lit up when I plugged it into my Jurassic Park, so I know it works. But it looks like either the node board doesn't work, or for some reason there's no power to CN15.
24 hours later, no response from Chas.

I think you are right, has to be in the code. I looked through all of the options, and didn’t see any viable option that would apply to C15 on the node board.

#4116 4 months ago

PS. This game f’n rules. Put the side blades and shooter rod on and told myself I would just play 1 game to test it. About 10 games later, I shut the game off and went back to work.

This game is sooo good

#4117 4 months ago

No kidding, I knew I was playing this a lot but checked against my Munsters which is a year old and I've played way more stranger things in 5 months than a year of Munsters lol.

IMG_20200609_170628699 (resized).jpg
#4118 4 months ago

That’s nuts! Love it. Had a good session last night. Got a 250mm total isolation one game. Man that mode is so fun if you can go deep in it.

And so satisfying setting up a multiplied SJP in TK MB. Still haven’t got the 6x, but collected a few 3x last night.

Looks like no new code this week, but I think it’s being tested so maybe next week. Can’t wait!

#4119 4 months ago

Mine is at the depot and I'm heading to grab it this afternoon! Pumped.

#4120 4 months ago
Quoted from C0untDeM0net:

No kidding, I knew I was playing this a lot but checked against my Munsters which is a year old and I've played way more stranger things in 5 months than a year of Munsters lol.
[quoted image]

Sick!! I'm similar on mine Sth vs my JP2Prem

Where did you get that Hopper car mod?? I like that

#4121 4 months ago
Quoted from dsmoke1986:

Sick!! I'm similar on mine Sth vs my JP2Prem
Where did you get that Hopper car mod?? I like that

https://lermods.com/shop/ols/products/stranger-things-pinball-str-thn-illuminated-flashing-sirens-police-blazer

#4122 4 months ago
Quoted from dsmoke1986:

Sick!! I'm similar on mine Sth vs my JP2Prem
Where did you get that Hopper car mod?? I like that

Bought it on Amazon
amazon.com link »

I used the mount that it was on in the packaging and used a command strip to secure it so it will easily come off without any damage. It's taken quite a few airballs too so it's quite strong I like it and think it fills that spot nicely.
IMG_20200313_150919919 (resized).jpg

I think Lermods is using my pic here on their store page

#4123 4 months ago

LE/PRE V0.94.0 - June 11, 2020
=====================

- Fixed a problem where the Mystery Advance Spinner, 5 Way Combo, Hold Bonus,
Bonus Multiplier and Stranger Points awards appeared too soon in the Mystery
Award display presentation.
- Added sound effects to the Advance Dart mystery award.
- Fixed an issue where the Advance Dart mystery award display effect was playing
the wrong video.
- Now game timers are paused as balls hit or travel through the left lane/target
area.
- Changed the default time to complete Operation Mirkwork, default time = 70 seconds.
- Changed the criteria for the number of times Bulls@!t can occur during a game.
- Changed Mystery Stranger Points score award.
- Bulls@!t is no longer available as a Mystery award when the "Adult Content"
adjustment is set to "No".
- Adjusted the speech phrase "I know you do experiments on kids and turn their
brain to mush" to remove distortion.
- Added Mystery award sounds to 5 Way Combo, Add A Ball, Advance Spinner, Burn it
Back Lit, Stranger Points, Hold Bonus, Bonus Multiplier and Demodog Attack Lit.
- Added Advance Dart Mystery award.
- Synced the Mystery Add-a-Ball display effect with the ball being kicked into
play.
- Added Advance Spinner Mystery award.
- Added Add Time Mystery award.
- Added new Mystery award videos.
- Now the Mystery Bonus Hold start display effect is shorter and has the score
frame overlaid on top of it.
- Now the Bonus Multiplier display effect is shorter.
- Added/Changed the weighted probabilities of which Mystery award to give.
- Added Telekinesis Multiball as a mystery award.
- Now the Mystery Stranger Points start display effect is shorter and has the
score frame overlaid on top of it.
- Synced the left down post to release balls during the Telekinesis Multiball
start sequence when starting via a Mystery award.
- Added Demogorgon Ready Mystery award.
- Added Upside Down Mystery award.
- Modified the Mystery 5 Way Combo award to show the score frame and play only
the duration of the combo award video.
- Added Demodog Attack Lit Mystery award.
- Added Bonus Multiplier Mystery award.
- Added Bonus Multiplier display effect for completing the bottom lanes.
- Now the Bulls@!t start display effect plays for the entire length of the video.
- Now the Burn it Back start display effect plays for the entire length of the
video and has the score frame overlaid on top of it.
- Added Extra Ball Lit animation to the Mystery Award.
- Added several Mystery award display effects for specific awards including
5-way combo, Spell of Protection, Stranger Points, Add A Ball, and Burn it Back
lit.
- Fixed an issue where a combo award could cause a game crash.
- Updated the Demodog Attack Lit video.
- Slowed down the Burn it Back instant info screen to allow time to read everything.
- Moved and resized the Bulls@!t title/timer background text to avoid overlapping
any switch award artwork.
- Moved Bulls@!t switch award artwork to avoid overlapping other Bulls@!t
images/text.
- Added Hold Bonus Mystery award.
- Shortened and revised the Burn It Back Lit video animation.
- Added Add A Ball, Burn It Back Lit, and Demodog Attack Lit animations.
- Added Bulls@!t intro and total videos.
- Added logic to reduce the same Bulls@!t speech phrase from repeating.
- Added Bulls@!t intro speech.
- Added Bulls@!t switch closure/hit speech.
- Fixed a problem where modes started via the Mystery rule didn't properly update
the left ramp, right ramp, left orbit and right orbit mode advance lamps.
- Added new Bulls@!t music.
- Fixed a problem where Mystery would award Start Chapter Mode but not start
the mode.
- Added several Mystery awards including Bulls@!t, Lock Ball, Burn it Back lit,
5-Way Combo, and Start Chapter Mode.
- Added LE/Premium version to Diagnostic menu screen.
- Added logic to pause the Bulls@!t timer during held ball situations.
- Default time for the Bulls@!t mode is 45 seconds.
- Now shots into the Demogorgon's mouth during Total Isolation will score center
arrow shot awards. The was necessary as the ramp may be in the down position
in preparation of killing a Demogorgon during a Demogorgon mode.
- Fixed a game crash that could occur during Operation Mirkwood.
- Added a Secondary Screen PowerUp/Boot Display Effect.
- Now the Turn Up The Heat mode displays the amount of time remaining on the Left
Billboard.
- Fixed a game crash when Mystery is lit and Monster Hunting is started from the
from the left lane.
- Fixed a problem with the Monster Hunting mode start display effect where the
LCD display could be green for 1 frame.
- Added Bulls@!t Scoring rule.

#4124 4 months ago

Bullshit mode is here!

#4125 4 months ago

Lots of bullshit in this latest code update......

#4126 4 months ago

Figures! I've been home and waiting for this update to drop. Now it's released when I'm back at work for 3 days. Bulls@it!

#4127 4 months ago

Looking for suggestions

I cannot get the damn thing set so I can ever hit the demo in the mouth. I’ve tried adjusting as much as i know how.

Is there a suggested cleaning agent for the white surfaces that that projector shows on? I have a lot of marks and wasn’t sure how to best clean.

#4128 4 months ago
Quoted from Bzamborski:

...Is there a suggested cleaning agent for the white surfaces that that projector shows on? I have a lot of marks and wasn’t sure how to best clean.

I've been using isopropyl alcohol. Same thing I always use on the rubbers

#4129 4 months ago
Quoted from Bzamborski:

Looking for suggestions
I cannot get the damn thing set so I can ever hit the demo in the mouth. I’ve tried adjusting as much as i know how.
Is there a suggested cleaning agent for the white surfaces that that projector shows on? I have a lot of marks and wasn’t sure how to best clean.

Novus 1 works great.

Make the demo more jiggly by loosening the two screws that go through the rubber washers that allow it to give when the ball hits it.

#4130 4 months ago

shooter rod delivered today - connected to CN15 running .94 code on my prem. no lights. anyone hear from stern on what the dilio is here?

#4131 4 months ago
Quoted from Initiative:

shooter rod delivered today - connected to CN15 running .94 code on my prem. no lights. anyone hear from stern on what the dilio is here?

Mine hasn’t shipped yet, but hoping it’s addressed before mine shows up.

#4132 4 months ago
Quoted from Bzamborski:

Looking for suggestions
I cannot get the damn thing set so I can ever hit the demo in the mouth. I’ve tried adjusting as much as i know how.

Is there a suggested cleaning agent for the white surfaces that that projector shows on? I have a lot of marks and wasn’t sure how to best clean.

When I first got my game I was adjusting it like crazy. Just make sure it’s level and 6.7 slope. Also there was a wire that was making my demo tilt back a little(there are pics in this thread on how to fix this) after this mine just got better with time. Have to brake that hole in!

I use novus 1 on my Playfields Ramps and Rubber. Hope this helps.

#4133 4 months ago
Quoted from Initiative:

shooter rod delivered today - connected to CN15 running .94 code on my prem. no lights. anyone hear from stern on what the dilio is here?

Does the new 0.94 code activate the lighting or add a setting in the menu to turn it on?

EDIT: I didn't notice anything on either the adjustments or diagnostics menus for 0.94. So...

#4134 4 months ago

I noticed no more video mode on the mystery list. But Bulls@it is funny.

#4135 4 months ago

And just when I thought this game couldn't get better...

Played .94 tonight, got bullshit mode, and laughed my ass off the whole time. Nobody can say that this pinball machine doesn't have any humor in it now. Also got pretty deep into isolation multiball and broke 400k for the first time (I know...that's a daily occurrence for chuckwurt...). I'm just not understanding why so many people are destroying this game on Pinside.

As to the shooter rod: It still doesn't work. Tomorrow, I'm going to swap node boards with my JP to see if that's what's causing it. If it still doesn't work, then it's definitely code because at that point I will have swapped out every part. And if it IS the code, that's the real bullshit mode since it should have been put in the code before the shooters shipped.

I'll keep you guys posted.

#4136 4 months ago
Quoted from vireland:

Does the new 0.94 code activate the lighting or add a setting in the menu to turn it on?

nope. no lights, no settings. i need to go lower my blood pressure somehow....

#4137 4 months ago
Quoted from beelzeboob:

I'm just not understanding why so many people are destroying this game on Pinside.

You’ve been here way too long to still be wondering stuff like this. Haha

Similar to GOT, it wasn’t what people wanted. Also it doesn’t help that these games play like shit out of the box.

Haven’t gotten the new mode yet, but looking forward to it!

#4138 4 months ago
Quoted from chuckwurt:

Similar to GOT, it wasn’t what people wanted.

Another great game I ordered on Day 1, still have, and isn't leaving my house, ever. So I'll just get everything that Pinside says I shouldn't get and I'll be good. Except WWE. They might have been right about that one.

#4139 4 months ago

So does anyone have the stern shooter rod working?

#4140 4 months ago
Quoted from imagamejunky:

So does anyone have the stern shooter rod working?

No one on pinside. Seems like it's probably a code thing that hasn't been activated yet.

#4141 4 months ago

Noticed they took out video mode as a option on mystery!! Was hoping they were eventually gunna do something with that and the middle button......

D3ACB716-3FAD-4AA3-9D3C-2FAAE2447399 (resized).jpeg
#4142 4 months ago

I noticed when playing yesterday that my right side UV lights are not working. All wires seem fine and tight. Anyone have any thoughts on a possible cause?

#4143 4 months ago

Follow the wires from start to finish to make sure they are making good connection. Verify with a meter.

#4144 4 months ago
Quoted from Borntolose:

Noticed they took out video mode as a option on mystery!! Was hoping they were eventually gunna do something with that and the middle button......

Damn, that's disappointing. I was really hoping for a cool video mode.

#4145 4 months ago
Quoted from dmieczko:

Damn, that's disappointing. I was really hoping for a cool video mode.

I’d be shocked if this game doesn’t get a video mode based on prior conversations with EDDY.

#4146 4 months ago

I have a question for anyone that used the black vinyl mod for the vertical features of the projector: what am I doing wrong!?!? I can barely see anything when I apply this stuff over the white canvas. Especially on the drops and stand ups, but even on the main screen. It’s just really dark and washed out. I’ve tried rotating it, but no luck. Mine looks nothing like some of the pics people have posted. Am I missing something?

#4147 4 months ago
Quoted from chuckwurt:

I’d be shocked if this game doesn’t get a video mode based on prior conversations with EDDY.

I hope you're right.

#4148 4 months ago
Quoted from dmieczko:

I hope you're right.

But if it doesn’t I couldn’t care less. Video modes are just a goofy novelty to me. It would help fill out the game a bit, but I won’t lose any sleep over it if they don’t put one in.

I’d be more disappointed if they didn’t code in dirty pool than a video mode.

#4149 4 months ago
Quoted from chuckwurt:

But if it doesn’t I couldn’t care less. Video modes are just a goofy novelty to me. It would help fill out the game a bit, but I won’t lose any sleep over it if they don’t put one in.

I’d be more disappointed if they didn’t code in dirty pool than a video mode.

I know you're right, and I would normally agree with you. I've just been hoping to see a video mode with this theme for some reason...

#4150 4 months ago
Quoted from dmieczko:

I know you're right, and I would normally agree with you. I've just been hoping to see a video mode with this theme for some reason...

I’d like a direct copy of the AFM video mode. Because I suck at it and want to get better. Haha

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