Change log for 0.92 version:
LE/PRE V0.92.0 - May 21, 2020
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- Fixed a bug where a lit/awarded Spell of Protection didn't work properly
during either Total Isolation Multiball rule.
- Changed the 1st and 2nd Total Isolation Multiball Super Jackpot lightshows
by leaving the G.I. lights on longer.
- Now the 2 middle drop targets will compensate for the center arrow shot
during the "It's a Trap" Demodog mode.
- Improved the It's a Trap award lightshows with a bigger twinkling/sweeping effect.
- Improved the Junk Yard award lightshows with a bigger twinkling/sweeping effect.
- Modified the Turn up the Heat progress bar to properly show progress when the
last shot was lit to finish the mode.
- Now it takes 15 Demodog switch hits to complete Break Out.
- Scoring for It's a Trap has changed. Shots are now worth 3M+ based upon the
number of times It's a Trap has been started.
- The scoring for the 2nd Upside Down Hurry Up has changed. Now the Hurry Up
scoring starts at 10M and counts down to 1M. Each made shot scores the
Hurry Up value times the number of shots made.
- Fixed overlapping text in Feature Adjustments.
- Fixed a bug where Telekinesis Multiball could start during the grace period
of another multiball.
- Now Upside Down Hurry Up count down values are paused from counting down when
shooting the left ramp to lock a ball or start Telekinesis Multiball.
- Modified the Turn up the Heat progress bar GUI to show progress of advancing
the thermometer from 75 degrees to 102 degrees.
- Added a new Upside Down Hurry Up rule. Now the game will alternate between
starting an Upside Down Hurry Up mode that is completed by shooting 4 drop
targets, and, starting an Upside Down Hurry Up mode that is completed by
making 4 shots (2 ramps, 2 orbits).
- Fixed an issue during Morse Code where the mode music transitioned prematurely
to the main play music before showing all of the collected Morse Code letters.
- Fixed an issue where Morse Code would not end properly.
- Fixed an issue with Morse Code where the progress bar was not working correctly.
- Fixed an issue where Burn it Back instant info wouldn't advance to the next
instant info item.
- Fixed a problem on Monster Hunting where the final awarded shot only displayed
the mode total. Now the final shot displays an award video followed by a mode
total presentation.
- Removed reserved lamps from the Demodog Attack award lightshows.
- Removed reserved lamps from the Demogorgon mode/multiball award lightshows.
- Removed reserved lamps from the Monster Hunting award lightshow.
- Removed reserved lamps from the Upside Down Hurry Up background/award lightshows.
- Removed reserved lamps from the Total Isolation 1 and 2 Multiball award lightshows.
- Added instant info for Burn it Back.
- Lowered the default speech volume to address distortion being heard on some games.
- Now Turn up the Heat scores 4M for finishing the mode.
- Added new heater pitched sound effects to Turn up the Heat for hitting targets,
solid arrow and blinking arrow shots.
- Fixed a problem that could occur when a mode was completed where the LCD screen
would momentarily not show the default background screen.
- Removed reserved lamps from the Telekinesis Multiball start/award lightshows.
- Added new award lightshows to Telekinesis Multiball for Jackpot, Double Jackpot,
Triple Jackpot, and Super Jackpot.
- Added functionality to display Turn up the Heat start/awards/total effects on
the LCD display if a Demogorgon mode/multiball is running.
- Added functionality to display Where's Barb start/awards/total effects on
the LCD display if a Demogorgon mode/multiball is running.
- Updated Scoring for Monster Hunting, Follow the Compass, Turn up the Heat,
Bullies and Lure Dart.
- Turn up the Heat is now a 40 second timed mode where the temperature only
goes up. Scoring for this is based upon how much each shot raises the
temperature, i.e. targets score 500K, ramps = 1M, right/left lane = 2M.
- Fixed an issue where completing a Demogorgon mode during Operation Mirkwood
could crash the game.
- Changed scoring for making a Skill Shot. Now a Skill Shot scores 5M+ and a
Super Skill Shot scores 10M+.
- Fixed a bug where the mode timer could display '99' for a frame as the mode's
time expired.
- Added a variation to the Follow the Compass rule. Now shooting the spinner
will move the current shot arrow 1 position for each spin.
- Now the 2 middle drop targets will compensate for the center arrow shot during
Follow the Compass.
- Fixed a problem with the Monster Hunting mode start display effect where the
LCD display could be green for 1 frame.
- Added functionality to display Operation Mirkwood start/awards/total effects on
the LCD display if a Demogorgon mode/multiball is running.
- Fixed overlapping text on the Total Isolation Champion Instant Info display effect.
- Added Total Isolation 2 Champion to Instant Info.
- Fixed a bug in Quarter Hunt where the progress bar could momentarily exceed
it's boundaries when returning from a foreground display effect.
- Now the 2 middle drop targets will compensate for the center arrow shot during
Where's Barb.
- Fixed a bug in Break Out and It's a Trap where the Final shot award wasn't
being displayed
- Now the 2 middle drop targets will compensate for the final center arrow shot
during Save Will.
- Fixed an issue where collected items on the Monster Hunting background display
were not being displayed.
- Fixed a scoring bug in Where's Barb where the game didn't award shown points
when completing the mode.
- Fixed the Super Jackpot lightshows in Trap'Em, Run Will and Can't Stop This
where the lightshow looked like it was bogging during the last 2 seconds of
the presentation.